March 28, 2024, 10:33:59 am
Username:

Password:

Topic: More visible sources of crafting materials + crosshair by Tutkarz  (Read 24035 times)

Tutkarz

  • Posts: 20
    • View Profile
More visible sources of crafting materials + crosshair by Tutkarz
« on: September 20, 2013, 08:24:56 am »
Mod made for beginner crafters and blind people ;)


More visible:
-trees
-broken computers
-car wrecks
-apple trees
-mutated plants
-flints / dropped: iron ore, HQ iron ore, mineral, HQ mineral etc.
-junks / dropped: metal parts, HQ metal parts etc.
-changed zero
-footlockers in random encounters:


Crosshair:


Download:
FallCraft basic
FallCraft with demons fix (FallCraft + more visible minerals and chemical parts)
More visible minerals by PipBoy (first link)

Install:
-copy FallCraft.zip to FOnline\data folder
-paste data\FallCraft.zip to DataFiles.cfg

Now you can make own version of FallCraft! In FallCraft.zip is files list.
« Last Edit: December 31, 2013, 10:29:46 am by Tutkarz »

Kaskader

  • Posts: 28
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #1 on: September 20, 2013, 01:52:52 pm »
Thanks for "footlocker only" version!! 8)

Strike

  • Guest
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #2 on: September 20, 2013, 02:03:44 pm »
Yup, that footlocker only version is awesome.

baskila

  • Supporter
  • Posts: 66
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #3 on: September 20, 2013, 06:18:58 pm »
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
It also doesn't animate for me so I only see static biggest oval.

Tutkarz

  • Posts: 20
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #4 on: September 20, 2013, 07:44:33 pm »
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals  transparency with good look.  When You see traps, use zoom (z+scroll). Sorry for my broken English

*
« Last Edit: September 20, 2013, 07:47:56 pm by Tutkarz »

baskila

  • Supporter
  • Posts: 66
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #5 on: September 20, 2013, 07:53:34 pm »
Thanks, it is a workaround but I still find the oval to big/thick. Would you consider removing it and creating simple green outline for the footlocker? (similar to i.e. junk)  It would still make the footlocker visible enough.

advil

  • Posts: 18
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #6 on: September 20, 2013, 10:19:36 pm »
Could you add changed zero only?

OdijSuppi

  • Posts: 72
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #7 on: September 20, 2013, 11:56:56 pm »
Thanks, it is a workaround but I still find the oval to big/thick. Would you consider removing it and creating simple green outline for the footlocker? (similar to i.e. junk)  It would still make the footlocker visible enough.



Download:
OdijsFootlockerv1.zip
"But no matter how far a jackass may travel, it will never return as a horse."

Tutkarz

  • Posts: 20
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #8 on: September 21, 2013, 06:17:06 am »
Could you add changed zero only?

Now you can make own version, read first post
OdijSuppi thx, you are done good job  :D Darker footlocker is not to occur  in random encounters
« Last Edit: September 21, 2013, 06:25:50 am by Tutkarz »

FireFlare

  • Guest
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #9 on: September 21, 2013, 12:37:03 pm »
Also found this one by Horatio and ReUploaded by OdijSuppi

Footlocker.zip

Strike

  • Guest
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #10 on: September 21, 2013, 08:10:33 pm »
@OdijSuppi

Thanks for the footlocker mod.

Opex

  • Posts: 4
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #11 on: September 25, 2013, 09:50:10 am »
Anyone have same mod for weapons/armors? There was highlited versions for 2238, bt it was 2 years ago, so I'm unable to find it.

OdijSuppi

  • Posts: 72
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #12 on: September 25, 2013, 01:40:21 pm »
As requested form Strike, I did a different version of the footlocker mod. Now the footlocker has a 1pixel outline that remains visible if the footlocker is open.

Download:
OdijsFootlocker(Request).zip
"But no matter how far a jackass may travel, it will never return as a horse."

ShumaKun

  • Posts: 25
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #13 on: September 28, 2013, 03:45:03 pm »
Could someone make outlines mod for all items that are generating in caves or maybe there is some guide how to do it by myself

skejwen

  • Posts: 10
    • View Profile
Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #14 on: November 14, 2013, 11:00:18 pm »
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals  transparency with good look.  When You see traps, use zoom (z+scroll). Sorry for my broken English

*

Why using frm mif you can use png + fofrm <facepalm>