June 24, 2017, 10:23:36 pm
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Topic: More visible sources of crafting materials + crosshair by Tutkarz  (Read 9601 times)

Enzo

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #15 on: November 16, 2013, 07:21:35 pm »
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)

Henry

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #16 on: December 05, 2013, 09:06:07 pm »
Thank you! For awesome tools!

Planck

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #17 on: December 05, 2013, 11:37:11 pm »
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)

I was hoping myself to find out how to make all objects on ground have a green highlight for that very reason you mentioned with caves.

ra2

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #18 on: December 07, 2013, 07:53:07 pm »
Thanks, very nice tool :)

Tutkarz

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #19 on: December 31, 2013, 10:39:36 am »
New features:
- more visible
   *chemical parts
   *source of iron ore
   *source of minerals

The Dude

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #20 on: January 02, 2014, 03:28:33 pm »
Tutkarz this sounds like a really cool tool.

Unfortunately I don't understand the instructions. Could you or anyone who knows their way around the mechanics of Fonline explain what do you mean by "-paste data\FallCraft.zip to DataFiles.cfg" I cannot open that file.

Sorry for being a noob :P

Edit: from the spelling of your name I deduce U'r Polish right? jak Ci wygodniej po Polsku, to dawaj

Xaviien

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #21 on: January 04, 2014, 04:45:59 am »
Open DataFiles.cfg using a text editor, then add the line data\FallCraft.zip

The Dude

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #22 on: January 08, 2014, 10:40:17 am »
Thanks Xaviien, Thanks Tutkarz

Very useful mod - just checked it out (the just footlocker version)

Good hunting!

c_hieter

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #23 on: April 16, 2014, 07:04:24 am »
instead of modifying datafiles.cfg, modify datafiles2238.cfg.
a semi recent change defaults datafiles.cfg, during updates, and wipes any mod pointers.
datafiles2238.cfg is not effected.

c_hieter

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #24 on: August 02, 2014, 04:41:15 pm »
bump

Fairmont

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #25 on: January 30, 2017, 02:57:50 am »
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)

I was hoping myself to find out how to make all objects on ground have a green highlight for that very reason you mentioned with caves.

Still wondering about highlighting items in caves? Anyone have any information?

S.T.A.L.K.E.R

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #26 on: January 30, 2017, 04:13:24 am »
I can make a cave mod, but doesn't one exist already? I thought I saw one somewhere

Fairmont

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #27 on: January 30, 2017, 04:19:29 am »
I can make a cave mod, but doesn't one exist already? I thought I saw one somewhere

That'd be amazing if you could, i'm rather new.. so I'd have no idea where to even start looking for that mod.. but, any help would be amazing.
Also, I'm sure others would appreciate your work as well.

S.T.A.L.K.E.R

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #28 on: January 30, 2017, 05:51:54 am »
http://forum.fonline-reloaded.net/index.php?topic=3308.0

Found it. Not sure if it works cause I don't cave hunt :V

Fairmont

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #29 on: January 30, 2017, 02:24:50 pm »
http://forum.fonline-reloaded.net/index.php?topic=3308.0

Found it. Not sure if it works cause I don't cave hunt :V

Woah, I didn't expect everything to look like a car.. I guess not all is bad though, It's easy to find xandar roots now!
Thanks for finding that for me, man. It's appreciated.