FOnline: Reloaded

General => Tools and Modifications => Topic started by: Tutkarz on September 20, 2013, 08:24:56 am

Title: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Tutkarz on September 20, 2013, 08:24:56 am
Mod made for beginner crafters and blind people ;)

(http://i.imgur.com/kjcm1nu.png)

More visible:
-trees
-broken computers
-car wrecks
-apple trees
-mutated plants
-flints / dropped: iron ore, HQ iron ore, mineral, HQ mineral etc.
-junks / dropped: metal parts, HQ metal parts etc.
-changed zero
-footlockers in random encounters:

(http://i.imgur.com/jjn1Rv1.gif)

Crosshair:

(http://i.imgur.com/SxfiLUZ.gif)

Download:
FallCraft basic (https://www.dropbox.com/s/huimrsfvkfpuyiy/FallCraft.zip)
FallCraft with demons fix (https://www.dropbox.com/s/7xtkv7pml9v6r68/FallCraftPlus%20by%20Demon.zip) (FallCraft + more visible minerals and chemical parts)
More visible minerals by PipBoy (http://forum.fonline-reloaded.net/index.php?topic=67.0) (first link)

Install:
-copy FallCraft.zip to FOnline\data folder
-paste data\FallCraft.zip to DataFiles.cfg

Now you can make own version of FallCraft! In FallCraft.zip is files list.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Kaskader on September 20, 2013, 01:52:52 pm
Thanks for "footlocker only" version!! 8)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Strike on September 20, 2013, 02:03:44 pm
Yup, that footlocker only version is awesome.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: baskila on September 20, 2013, 06:18:58 pm
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
It also doesn't animate for me so I only see static biggest oval.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Tutkarz on September 20, 2013, 07:44:33 pm
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals  transparency with good look.  When You see traps, use zoom (z+scroll). Sorry for my broken English

*
(http://i.imgur.com/Q3lPXdJ.png)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: baskila on September 20, 2013, 07:53:34 pm
Thanks, it is a workaround but I still find the oval to big/thick. Would you consider removing it and creating simple green outline for the footlocker? (similar to i.e. junk)  It would still make the footlocker visible enough.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: advil on September 20, 2013, 10:19:36 pm
Could you add changed zero only?
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: OdijSuppi on September 20, 2013, 11:56:56 pm
Thanks, it is a workaround but I still find the oval to big/thick. Would you consider removing it and creating simple green outline for the footlocker? (similar to i.e. junk)  It would still make the footlocker visible enough.

(http://www0.xup.in/tn/2013_09/86615151.png) (http://www.xup.in/dl,86615151/FOOTLKR1000000.png/)(http://www0.xup.in/tn/2013_09/84617539.png) (http://www.xup.in/dl,84617539/FOOTLKR2000000.png/)(http://www0.xup.in/tn/2013_09/37828272.png) (http://www.xup.in/dl,37828272/FOOTLKR3000000.png/)(http://www0.xup.in/tn/2013_09/15623838.png) (http://www.xup.in/dl,15623838/FOOTLKR4000000.png/)

Download:
OdijsFootlockerv1.zip (http://www.mediafire.com/download/tkmorked5kyr1aa/OdijsFootlockerv1.zip)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Tutkarz on September 21, 2013, 06:17:06 am
Could you add changed zero only?

Now you can make own version, read first post
OdijSuppi thx, you are done good job  :D Darker footlocker is not to occur  in random encounters
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: FireFlare on September 21, 2013, 12:37:03 pm
Also found this one by Horatio and ReUploaded by OdijSuppi

Footlocker.zip (http://www.mediafire.com/download/c51m1nnsgl1ivz5/footlkr.zip)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Strike on September 21, 2013, 08:10:33 pm
@OdijSuppi

Thanks for the footlocker mod.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Opex on September 25, 2013, 09:50:10 am
Anyone have same mod for weapons/armors? There was highlited versions for 2238, bt it was 2 years ago, so I'm unable to find it.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: OdijSuppi on September 25, 2013, 01:40:21 pm
As requested form Strike, I did a different version of the footlocker mod. Now the footlocker has a 1pixel outline that remains visible if the footlocker is open.

Download:
OdijsFootlocker(Request).zip (http://www.mediafire.com/download/cgpskyh2e99jykl/OdijsFootlocker(Request).zip)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: ShumaKun on September 28, 2013, 03:45:03 pm
Could someone make outlines mod for all items that are generating in caves or maybe there is some guide how to do it by myself
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: skejwen on November 14, 2013, 11:00:18 pm
Could you make the green oval around footlocker thinner? It makes traps less visible the way it is now.
As You can see, oval is made of checker design (50% transparency)*. It's not easy to create better ovals  transparency with good look.  When You see traps, use zoom (z+scroll). Sorry for my broken English

*

Why using frm mif you can use png + fofrm <facepalm>
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Enzo on November 16, 2013, 07:21:35 pm
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Henry on December 05, 2013, 09:06:07 pm
Thank you! For awesome tools!
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Planck on December 05, 2013, 11:37:11 pm
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)

I was hoping myself to find out how to make all objects on ground have a green highlight for that very reason you mentioned with caves.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: ra2 on December 07, 2013, 07:53:07 pm
Thanks, very nice tool :)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Tutkarz on December 31, 2013, 10:39:36 am
New features:
- more visible
   *chemical parts
   *source of iron ore
   *source of minerals
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: The Dude on January 02, 2014, 03:28:33 pm
Tutkarz this sounds like a really cool tool.

Unfortunately I don't understand the instructions. Could you or anyone who knows their way around the mechanics of Fonline explain what do you mean by "-paste data\FallCraft.zip to DataFiles.cfg" I cannot open that file.

Sorry for being a noob :P

Edit: from the spelling of your name I deduce U'r Polish right? jak Ci wygodniej po Polsku, to dawaj
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Xaviien on January 04, 2014, 04:45:59 am
Open DataFiles.cfg using a text editor, then add the line data\FallCraft.zip
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: The Dude on January 08, 2014, 10:40:17 am
Thanks Xaviien, Thanks Tutkarz

Very useful mod - just checked it out (the just footlocker version)

Good hunting!
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: c_hieter on April 16, 2014, 07:04:24 am
instead of modifying datafiles.cfg, modify datafiles2238.cfg.
a semi recent change defaults datafiles.cfg, during updates, and wipes any mod pointers.
datafiles2238.cfg is not effected.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: c_hieter on August 02, 2014, 04:41:15 pm
bump
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Fairmont on January 30, 2017, 02:57:50 am
Very nice.

Is it also possible to light up the following objects:
- key (or would that light up all "cartons"?)
- Rare items found in caves (so I don't have to stick to all the walls to check)

I was hoping myself to find out how to make all objects on ground have a green highlight for that very reason you mentioned with caves.

Still wondering about highlighting items in caves? Anyone have any information?
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: S.T.A.L.K.E.R on January 30, 2017, 04:13:24 am
I can make a cave mod, but doesn't one exist already? I thought I saw one somewhere
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Fairmont on January 30, 2017, 04:19:29 am
I can make a cave mod, but doesn't one exist already? I thought I saw one somewhere

That'd be amazing if you could, i'm rather new.. so I'd have no idea where to even start looking for that mod.. but, any help would be amazing.
Also, I'm sure others would appreciate your work as well.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: S.T.A.L.K.E.R on January 30, 2017, 05:51:54 am
http://forum.fonline-reloaded.net/index.php?topic=3308.0

Found it. Not sure if it works cause I don't cave hunt :V
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Fairmont on January 30, 2017, 02:24:50 pm
http://forum.fonline-reloaded.net/index.php?topic=3308.0

Found it. Not sure if it works cause I don't cave hunt :V

Woah, I didn't expect everything to look like a car.. I guess not all is bad though, It's easy to find xandar roots now!
Thanks for finding that for me, man. It's appreciated.
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Yarpsdritt on October 13, 2018, 06:14:45 am
Hey! Can anyone post a viable link for this tool? Regards!
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: IDru on October 15, 2018, 07:07:08 am
Hey! Can anyone post a viable link for this tool? Regards!

Here you go https://sharemods.com/do2fu6vfu8rb/FallCraftPlus.zip.html
 (https://sharemods.com/do2fu6vfu8rb/FallCraftPlus.zip.html)
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: mikloskaos on March 29, 2019, 08:19:00 pm
Hello there, i use those mods, i loved. But recently the game has an update and now i cant see some itens on the floor highlighted correctly (specially the junk item).
I wish to know if something has ocurred with the arquive.

Thank you!
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Artaxeus on January 16, 2020, 07:22:07 pm
Can anyone update this mod please, some items won't appear, specifically footlockers  :-\
Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: Slowhand on January 22, 2020, 12:43:53 pm
Will be obsolete "Soon TM" anyways.

This is how switching a flip in the FOClassic engine looks like:

(https://i.imgur.com/NOG7XVG.png)

Add that to a hotkey, and you got activatable build-in metal detector on your pip-boy.


Title: Re: More visible sources of crafting materials + crosshair by Tutkarz
Post by: cthulchu on April 28, 2020, 10:25:22 pm
Will be obsolete "Soon TM" anyways.

This is how switching a flip in the FOClassic engine looks like:

Add that to a hotkey, and you got activatable build-in metal detector on your pip-boy.

flipping a switch you mean? Hehe.  Can you please elaborate? Flipping what switch exactly and where. And what hotkey to add?