August 08, 2020, 05:23:29 am
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Topic: More visible sources of crafting materials + crosshair by Tutkarz  (Read 16394 times)

Yarpsdritt

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #30 on: October 13, 2018, 06:14:45 am »
Hey! Can anyone post a viable link for this tool? Regards!

IDru

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #31 on: October 15, 2018, 07:07:08 am »

mikloskaos

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #32 on: March 29, 2019, 08:19:00 pm »
Hello there, i use those mods, i loved. But recently the game has an update and now i cant see some itens on the floor highlighted correctly (specially the junk item).
I wish to know if something has ocurred with the arquive.

Thank you!
« Last Edit: March 29, 2019, 08:45:38 pm by mikloskaos »

Artaxeus

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #33 on: January 16, 2020, 07:22:07 pm »
Can anyone update this mod please, some items won't appear, specifically footlockers  :-\

Slowhand

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #34 on: January 22, 2020, 12:43:53 pm »
Will be obsolete "Soon TM" anyways.

This is how switching a flip in the FOClassic engine looks like:



Add that to a hotkey, and you got activatable build-in metal detector on your pip-boy.



cthulchu

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Re: More visible sources of crafting materials + crosshair by Tutkarz
« Reply #35 on: April 28, 2020, 10:25:22 pm »
Will be obsolete "Soon TM" anyways.

This is how switching a flip in the FOClassic engine looks like:

Add that to a hotkey, and you got activatable build-in metal detector on your pip-boy.

flipping a switch you mean? Hehe.  Can you please elaborate? Flipping what switch exactly and where. And what hotkey to add?