The issue is not about the number of players involved in swarm, Fonline is about swarm: The more players you are, the more AP you have to kill your opponent. It has always been a golden rule in 2238-like server. We had great fights during august, we have swarmed and been swarmed, with defeats and victories and -I guess-, it was fun for both sides.
You can continue to rationalize how you keep your domination on this server, it's not about number whining, but it's your boring no-fight team strategy these last weeks that pissed off our guys (the climax was about 2 weeks ago, the evening when you constantly started TC timer -whereas ours was still alive- and dropped it when we go at your encounter). On our side, we play Fonline for PvP, not loosing our time in a time-consuming mouse/cat hunting. I guess most of you guys are more interested in "UVs are controlling all towns" pipboy award than good PvP propositions. I don't whine on your game objectives and your means to accomplish them, the server allows this and everybody knows that wasteland is harsh.
The truth is that we don't play the same game, but please, you can't dodge a PvP proposition (our "TTTLA Summer Party 2015" challenge) and argue after that nobody want/is able to compete with you on the Pvp ground !
Most people just left because there is nothing to do on the server apart from TC.
Even TC is boring nowadays !