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Topic: Got a new Job suggestion?  (Read 28678 times)

jarok

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Re: Got a new Job suggestion?
« Reply #15 on: February 04, 2015, 09:09:52 pm »
I'm badass and I will kick your asses.

Corosive

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Re: Got a new Job suggestion?
« Reply #16 on: February 05, 2015, 02:55:20 am »
This isn't a competition, it's to get new ideas for jobs. How can we make playing Fonline more interesting? We need more things to do.

What can you think of?

Chosen One

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Re: Got a new Job suggestion?
« Reply #17 on: February 05, 2015, 07:43:05 am »
Go here -> Kill critters -> Save family -> Fix Well

now that sounds like a repeatable job! 75 Repair req'd or a tool.
Don't forget it was based on Henry's idea......


Morton Gang: Talk to the Redding Sheriff. Ask him for a job.
He'll send to to kill a Morton. Doesn't want the bastard alive- NO NO NO! You face off against the equivelent of an FO2 Morton gang. Their camp/base/whatever appears temporarily until either you kill them all or time runs out.
LOW xp and average loot to justify making it repeatable.
You could spice it up with different types of bases, like ab putpist one time, a bumnker another, a shack another time, a depot some other time, etc. Maybe rotate through all of them?
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
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Corosive

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Re: Got a new Job suggestion?
« Reply #18 on: February 06, 2015, 05:22:53 am »
Go here -> Kill critters -> Save family -> Fix Well

now that sounds like a repeatable job! 75 Repair req'd or a tool.
Don't forget it was based on Henry's idea......


Morton Gang: Talk to the Redding Sheriff. Ask him for a job.
He'll send to to kill a Morton. Doesn't want the bastard alive- NO NO NO! You face off against the equivelent of an FO2 Morton gang. Their camp/base/whatever appears temporarily until either you kill them all or time runs out.
LOW xp and average loot to justify making it repeatable.
You could spice it up with different types of bases, like ab putpist one time, a bumnker another, a shack another time, a depot some other time, etc. Maybe rotate through all of them?

I like this a lot actually. It's... perfect.

EDIT:

Anybody who gives a positive suggestion that helps get new content into the game will find a little easter egg if I wrote it :) I'll contact you and we'll brainstorm. Just keep in mind that it has to fit in with the atmosphere. IE. Npc name could be "Henry", or have a back story of your liking "He's an ex-raider who turned into an iguana salesmen"
« Last Edit: February 06, 2015, 05:34:34 am by Corosive »

Kirkor

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Re: Got a new Job suggestion?
« Reply #19 on: February 06, 2015, 05:57:48 pm »
Maybe quests connected to dungeons?

For example quest chain from BoS:
1) Scout area around The Glow. One of the guards outside of BoS bunker asks you to go to The Glow and scout the area around it. You would have to go through all adjacent squares to The Glow on WM. Then come back to the BoS.
2) Readings from your PipBoy are very weird. You need to go inside The Glow on level 1 and download data from computer there.
3) "Just as I thought, the situation is bad, blah blah blah, we need more data". You need to venture deep into The Glow and collect data from the computers on each level. Few deepest levels of the dungeon are locked. After collecting data you need to go back to BoS.
4) It turns out there is something evil in the deepest levels of The Glow. Brotherhood of Steel managed to recreate special Pass Key that unlocks lower levels. You need to venture inside The Glow one last time and kill whatever is inside (some super-duper boss). After you kill the boss, go back to BoS for final reward.



Similar stuff could be done for Ares Rocket silo, Mariposa Military Base or any future dungeons. Those quest doesn't have to be in quest chain. There could be few small quests that gives you one more reason to go inside dungeons...
« Last Edit: February 06, 2015, 05:59:21 pm by Kirkor »

Strike

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Re: Got a new Job suggestion?
« Reply #20 on: February 06, 2015, 09:33:28 pm »
Fix water source (Miniquest in various towns)

Requirements: A tool (75% repair skill, if you want fix water source without a tool)
Mission: Fix water source (Waterpump or a well) with your skill or with help of tool.

Heal the weakened (Job in various towns, many different NPCs and animals to heal)

Requirements: 75% First Aid and 75% Doctor skills (Some patients need First Aid and some Doctor skill)
Mission: Heal the weakened people or animals (Only one or two "marked" NPCs or animals at once, new patients will come as time pass)

I wish there would be actual jobs for doctors.
« Last Edit: February 06, 2015, 11:34:30 pm by Strike »

Henry

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Re: Got a new Job suggestion?
« Reply #21 on: February 07, 2015, 05:45:42 am »
Group Combat Assistance
Some group is about to launch some assaults on some Raider camps (maybe 5 locations). You get involved as the guy whose Pip-Boy has the locations. You go to the Raider camp, call in the group with a radio, they show up and you all fight. Go to next one, repeat. You get paid based on kills and group members left alive.

Groups: BoS, Hub Patrol, NCR Army, Junktown Scouts, etc

(Calling the rest of the group would not be via a distress signal. You just call them on a random 5-digit channel they give you and they find you via their secret triangulation methods. This should minimize PK disruptions.)

Locations: can use existing large random encounter maps but populate them with Raiders, add a tent and some raider standards/flags, and give new spawn point in lower right corner behind some rocks.

Repeatable as you get more locations. Pip-Boy gets updated with new locations as you find certain "wanderer NPCs" in random encounters. Then you go talk to the group commander again about launching another assault campaign.
« Last Edit: February 08, 2015, 03:04:56 am by Henry »

Corosive

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Re: Got a new Job suggestion?
« Reply #22 on: February 07, 2015, 07:53:09 pm »
All of these ideas are great. Keep em up!

Henry

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Re: Got a new Job suggestion?
« Reply #23 on: February 09, 2015, 03:27:12 am »
Fetch quests are far easier, but they don't add much explorable PvE content to the game. For that, we need new quest maps. Mapping is slow though. Corosive, please check out my idea, let it simmer for 20 minutes on medium, and post a reply:

http://forum.fonline-reloaded.net/index.php?topic=6892.0

Chosen One

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Re: Got a new Job suggestion?
« Reply #24 on: February 09, 2015, 12:10:01 pm »
Npc name could be "Henry", or have a back story of your liking "He's an ex-raider who turned into an iguana salesmen"
LOL! I cant speak for Henry.......
But I'll PM you for mine. >:)

OH!
"HELP the muties."
If you approach THE GATE GUARD at the missile silo without crossing a magic line (maybe just stand still?) he'll ask you for XY or Z (resources, materials, something). He'll give you a few caps for it (SLIGHTLY more than what you could have gotten elsewhere). The exact item/s requested are random, and you MIGHT get the same thing over and over again.
Or maybe not.

Remember it's still an active PvP zone, and mission or no, cross the line and he'll shoot first and not even remember to ask a question.
Actually, scratch that- after he shoots you, a floating text appears: "Wasnt there something I was supposed to ask? Oh well, its not important."
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...

Corosive

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Re: Got a new Job suggestion?
« Reply #25 on: February 09, 2015, 06:55:17 pm »
Npc name could be "Henry", or have a back story of your liking "He's an ex-raider who turned into an iguana salesmen"
LOL! I cant speak for Henry.......
But I'll PM you for mine. >:)

OH!
"HELP the muties."
If you approach THE GATE GUARD at the missile silo without crossing a magic line (maybe just stand still?) he'll ask you for XY or Z (resources, materials, something). He'll give you a few caps for it (SLIGHTLY more than what you could have gotten elsewhere). The exact item/s requested are random, and you MIGHT get the same thing over and over again.
Or maybe not.

Remember it's still an active PvP zone, and mission or no, cross the line and he'll shoot first and not even remember to ask a question.
Actually, scratch that- after he shoots you, a floating text appears: "Wasnt there something I was supposed to ask? Oh well, its not important."

hahahha

jarok

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Re: Got a new Job suggestion?
« Reply #26 on: February 15, 2015, 08:29:07 pm »
This isn't a competition, it's to get new ideas for jobs. How can we make playing Fonline more interesting? We need more things to do.

What can you think of?

I`m looking for a good Quest with story and dialogs, so if You aren`t scared PM me with Your work.

Why you double topics when DEVELOPER already have created special for ALL QUESTS RELATED IDEAS. Write there if you have idea donnot repeat suggestions about adding new jobs, do it and send to developers.

I'm badass and I will kick your asses.

Kilgore

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Re: Got a new Job suggestion?
« Reply #27 on: February 17, 2015, 11:52:25 am »
Actually, Corosive writes a lot (I mean, A LOT) of new quests, jobs and dialogues for the game, and he's asking you for IDEAS, so he can write more stuff, while DocAn asks you about ready-to-use (more or less) work.

Styles

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Re: Got a new Job suggestion?
« Reply #28 on: February 17, 2015, 10:36:42 pm »
What if Mom in the Den set up her orphanage? I am thinking it could be part of the Den or a location outside of The Den.

I hate running into slavers with kids. I don't want to have to kill the kids. What if there was a option for none slavers to save the kids and escort them to Mom's orphanage? Could do it for money, supplies, or just good karma.

Talk to Mom, she tells you about the orphanage. You meet the people running it and deal with them.

Could also have a side option of taking the kids to the NCR rangers in Shady Sands.

The orphanage could be protected by a couple NCR rangers with some Merc help. If you have Loner or full amount of companions, one can still escort the kid. If you become a slaver you lose this ability to escort kids. Could also be another place to learn "Light Step."

Opens the door for other quests such as "can you find my child?!" I am looking to adopt a child type quests.

Any adult slaves that you didn't attack could also be allowed to just run off. I am not a fan of killing them either.
« Last Edit: February 17, 2015, 11:00:26 pm by Styles »

Henry

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Re: Got a new Job suggestion?
« Reply #29 on: February 18, 2015, 02:13:29 am »
I agree with Styles. i hate the fact that the only way to make auto-use of private mines is with slaves. Why not just workers? Why must they be slaves specifically?

Styles, making an orphanage map using the church tiles is on my list to do someday but as always i need more time and practice with the mapper. (I wish you'd try it.)