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Topics - Kilgore

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61
News and Announcements / Changelog 06/05/2015
« on: May 06, 2015, 09:19:30 pm »
Changelog 06/05/2015

- Stats of "special" NPCs in caravan encounters were lowered again: HP by 20-35%, damage perks, experience points (work in progress). Please try caravans and post feedback.
- Ares changes: added new lockers, mutants, and few bosses. There is chance for items with bonuses in the area, also 4.7mm and Gauss ammo can be found there.
- Fixed Grave Digger not closing graves in right side of Golgotha.
- Fixed "Improved Flamer" text in some places.

- Added ~customborder or ~cb command. It will draw hexagonal border around your character with radius specified as parameter.
Radius range: 0 - 100. Setting radius to 0 disables drawing (~cb 0).
Example: ~cb 10
will draw hexagonal border around your character with 10 hexes radius.
It can be used for example to draw rocket splash around your character for better positioning in combat, for sneakers to know how close they can get to enemy and not get in motion sensor range, for sniper to draw line marking distance they have to keep from enemy bursters.

- Added few more things that can be specified in FOnline2238.cfg files in [2238] section:
ShowMsFov=1
(1 - motion sensor range indicator on, 0 (default) turn if off)
ShowNpcAwareness=1
(1 - turn on displaying HP over NPC head, 0 (default) turn it off)
ShowPlayerAwareness=1
(1 - turn on displaying HP over PC head, 0 (default) turn it off)
CustomBorder=1
(1 - turn on displaying custom border, 0 (default) turn it off)
CustomBorderRange=10
(range of custom border, default = 0 (no drawing))
CustomBorderColor=30 30 90
(color of custom border R G B, default 30 30 90)

Sidenote from mojuk:
There already were two things not everyone knows about:
Fog=1
(1 - turn Fog of War on on start, 0 (default) turn it off)
IgnoreLangChange=1
(1 - disable ctrl+shift/alt+shift combination changing your keyboard language, 0 (default) allow changing)

Sidenote from Wipe:
both are on wiki since 2238

By the way: source of first session on Reloaded has been published here.

62
The Thunderdome / Banhammer strikes
« on: May 05, 2015, 08:39:24 pm »
Character: Razgriz
Reason: botting
Ban duration: 30 days
Additional notes: 30 days of IP ban bonus.

63
News and Announcements / Changelog 04/05/2015
« on: May 04, 2015, 09:59:36 pm »
Changelog 04/05/2015

- Party points required for companion decreased from 100 to 70,
- Cost of Private mine decreased from 100.000 to 40.000,
- Guns and Bullets and First Aid books can be now found in various lockers,
- Sniper Rifle dmg changed from 20-40 to 25-35,
- Gatling Laser dmg changed from 49-99 to 64-84,
- Rocket Launcher dmg changed from 49-100 to 64-85,
- XL70E3 dmg changed from 20-40 to 25-35,
- Added more veins in guarded and private mines,
- Fixed new lockers in Glow/Ares,
- Fixed a bug where you wouldn't be teleported to Hinkley arena while having drugs in inventory,
- It is possible to get implant module from Hidden Shelter special encounter again,
- NPCs from caravan-only encounters have Agility lowered by few points, should make caravan runs a bit easier.

64
News and Announcements / Changelog 03/05/2015
« on: May 03, 2015, 09:56:52 am »
Changelog 03/05/2015

- Introducing "Scout-Boy"! Now you will see encounter types on visited worldmap zones. Requires Scout support perk.
Note for interface modders/custom interface users:
to change position of displaying Scout-Boy on screen you need to add GmapEncounters into .ini file in your Client/data/art/intrface directory.
Example of entry with default values used for original interface:
GmapEncounters=190 25 500 10

- Fixed a bug with production machines (Still etc.) stuck in "still working" state.
- Fixed a bug with "End Turn" hotkey not working if you had remaining action points from Bonus Move (yellow).
- Fixed some weapons stats that weren't updated in previous update somehow. See this thread for details.
- Fixed a bug with "Radtoad" encounter. See this thread for details.
- Fixed a bug with Ctrl/Shift+click actions in Turn-based when it's not your turn.
- Removed implant spawn in Hidden Shelter special encounter.

Important:
- Run updater in order to download "Encounters.dat" file.


ScoutBoy in action:


65
News and Announcements / Server wipe
« on: May 01, 2015, 03:22:52 pm »
We are about to start a new session.

Changelog
To read a changelog, see this topic.

Getting started
Make sure to read updated Game Rules.

If you had a working FOnline: Reloaded client, there is no need to download or update anything.
In case of problems running the game, delete data/cache directory and try again.
If you don't have a client, you can download it here.

Additional notes
To see how new hotkeys, colours, and other things should be configured in FOnline2238.cfg, see:
http://www.fonline-reloaded.net/files/FOnline2238.cfg

For a default FOnline.cfg file, see:
http://www.fonline-reloaded.net/files/FOnline.cfg

We hope you will enjoy new session and changes.

Don't forget to click like on Facebook :)

66
News and Announcements / SERVER WIPE ANNOUNCED
« on: April 26, 2015, 02:03:11 pm »
SERVER WIPE

As announced earlier in this thread, we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00 (Warsaw time).
When preparing your new character build, remember that implants will be available only from Special Encounters. Top armors and weapons (like Power Armors, Bozars, Gauss guns) will be rare and less available than they are today.

The update, mostly new features, is a part of what we have been preparing for next session. After wipe, we are going to continue our work on next session.
Note: this is not a temporary session; it will last at least several months.

Some factions have already confirmed that they will be here next weekend; make sure to tell your buddies to come back as well - this is a good opportunity for a fresh, equal start and there will be plenty of early-game fun.


Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon
- Fixed handling keybinds assigned to same main key but with different alt/ctrl/shift keys
- Added inventory management shortcuts (while in normal cursor mode):
              - LShift + Click = drop item from inventory on ground while in inventory/pickup screen
              - LCtrl + Click = move item between inventory and container while in pickup screen

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- All characters have Awareness perk by default;
- First Aid and Small Guns books now give skill points
- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
          50% - changed to 180s from 360s
           75% - changed to 165s from 240s
          100% - changed to 150s from 180s
          125% - changed to 135s from 145s
          150% - unchanged, 120s
          175% - changed to 105s from 103s
          200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP
- Skill books now cost 1600-2000
- H&K G11/G11e are now one-handed weapons
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10
- Decreased AP cost of throwing spears from 6 to 5
- Base range of all throwing weapons is now 15
- Detonator parts price changed to 2500
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench

Special locker changes:
- Removed from New Reno Commercial;
- Added to last level in Ares;
- It doesn't spawn implants, PA, HPA and rare weapons,
- It spawns regular top gear with bonuses and some semi-rare armors (variants of Combat Armor), ammo can be spawned there also, including small amounts of Dragon's Breath shotgun shells.

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No support perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%
- Added new names for player driven factions;
- All TC towns can be now captured at any time.
- TC reward changed; lockers no longer spawn implants, ammo and drugs (except Jet in Den). They spawn 4000-8000 bottle caps every 30mins and a small amount of resources, depending on town.
- Implants, power armors and top rare weapons are now spawned only in Special Encounters (Old Bunker quest and Hidden Shelter).
- Added "Drop all items you carry." dialogue option to followers.

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Character can no longer be radiated when installing implants,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley
- Team colours in Hinkley changed to blue and orange

My comment on these changes:
This was supposed to be a reset with few features. Some changes are radical (like slave mining, or Lifegiver), some are purely experimental (CA recipe change, Tesla discharge). We'll see how they work.
As you can see, there are many improvements regarding interface, but there will be many more coming in new session. Same with all new content - there is a lot of we're working on, but we weren't able to include it this time.
Things from "TODO" above should be done before wipe. Some patches can be expected after wipe (critical table maybe).

Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.

67
News and Announcements / (FAKE) Changelog 01/04/2015
« on: March 31, 2015, 09:54:34 pm »
Changelog 01/04/2015

- All private locations, faction bases and tents are now visible on worldmap.
- Hub is no longer protected.

Have fun!

68
Game Help / MOVED: Crit Build Help?
« on: March 29, 2015, 01:10:35 pm »

69
News and Announcements / Changelog 28/03/2015
« on: March 28, 2015, 03:02:31 pm »
Changelog 28/03/2015

Implant modules can be now bought at Dr Fung in San Francisco:
- Nemean module - 750.000 bottle caps,
- Dermal/Phoenix module - 500.000 bottle caps,
- SPECIAL module - 250.000 bottle caps.
Character level 30 is required in order to buy any implant module.

Additional locker (same as in New Reno Arms) has been placed in Glow.

Warehouse has now less guards.

Added TC window to Klamath from 20.00 to 21.00.
If you are not sure about current time on the server, you can check it here.

70
News and Announcements / Server maintenance
« on: January 25, 2015, 10:03:03 am »
Server is shut down temporarily for maintenance. It will take several hours, during which following services:
- game server,
- updater,
- teamspeak server,
- VTDB

will be unavailable. Sorry for inconvenience.

71
The Workshop / Testing new client
« on: October 11, 2014, 08:01:16 pm »
First thing: this is not an open beta test yet!

This small test is ONLY to check if there are problems with running newer version of client (FPS drops, game crashes and other weird behaviour). That's why we ask you to launch it and play a bit. You will be able to see few or more new features but it's only a small part of what will be brought by new session. Almost everything is WIP but it's not important at this moment - more important is checking stability and compatibility.

Instructions:
- Download the new client from here: (test closed)
- Unzip it to a NEW directory on your HDD,
- Throw "fallout.dat" or "master.dat AND critter.dat" from your Reloaded client into /data/packs directory,
- Run FOnline.exe. Don't run Updater.exe.
- Register a new character and play a bit.

After you think it's enough, you should post following info for us:
   + version of your Operating System, and whether it is 32-bit or 64-bit,
   + your hardware: CPU (at least model), amount of RAM, Video card (at least model),
   + info about encountered problems - if there weren't any, write it!
   + additional things if you think they are important or worth of mentioning,

Note:
- make sure that you're using the newest drivers for your video card,
- you can type /chat command to use global chat. For other commands, press F1 button,
- Altruists have been placed in Hub; one gives free experience, the other one provides some gear,
- 800x600 resolution is no longer considered as supported, use higher,
- Mapper is now integrated in client,
- Client and mapper are updated automatically when launched.

Known/temporary issues:
- Many objects have ugly blue background colour,
- Hex shooting/throwing, displaying TC zones etc. doesn't work if you visit worldmap (or login on worldmap),
- Using Automap in Pipboy gives strange results,
- Some messages in Fixboy are wrong,
- Bug in scrolling the worldmap while using fullscreen mode - use window mode when scrolling worldmap,
- Poor performance on some video cards, but we ask you to post a report on it,
- Changing resolution causes interface to be displayed in wrong area - restart client.

72
News and Announcements / New website by Cerberix
« on: September 22, 2014, 07:22:27 pm »
We've got a new website for our game. Big thanks to Cerberix for making it, awesome work. I hope you like it.

http://www.fonline-reloaded.net

(If you still see the old one, just hit F5.)

73
News and Announcements / FOnline: Ashes of Phoenix release!
« on: August 29, 2014, 03:15:08 pm »
Release date of FOnline: Ashes of Phoenix has been announced - this is a great news, as it means some fresh air in our FOnline world. I was always convinced that more different FOnline games - the better, as it brings more variety for players, while forcing developers to not rest on their laurels.
John Porno, one of FOnline: AoP developers, supplied me with some essential informations to share, and here it is:



Hello everyone!

After almost 2 years of intense development, time has come to present you a new gamebased on the Fonline engine, called FOnline: Ashes of Phoenix, a server with its focus on teamplay and realtime PvP.


In 2077, bombs of the Great War ravaged the whole planet, or almost. We're now in 2220, in Arizona. The center of Phoenix' city is one of the exceptions, spared by nuclear fire, isolated and ignored by the rest of the world for nearly 150 years.

Eventually, a rumor speaking of plentiful resources and intact buildings has been spread into the Wasteland. Locals and outsiders alike showed up, wishing to take over this new eldorado. In this chaotic and conflicting situation, dozens of lonely adventurers are seizing their chance as well.

You are a Wastelander who recently arrived in Arizona. Guided by your own instincts, you'll have the choice to join one of the four powers in place and take part in the conquest for the city.


FOnline: Ashes of Phoenix features an old-school gameplay, very close to the first Fallout games, but transposed in a massively multiplayer context with four distinct sides in which players will gather. The game is entirely in real time and works with a revisited action point system. Nearly all the Fallout 1 and 2 game systems are there, but reworked and improved. Plenty of elements and features have been introduced too, graphics, items, a random assignment system or a fame system summarizing your PvP accomplishments are some examples.

Here is a non-exhaustive list of what AoP has to offer:

- A new region of the Fallout world to explore around the city of Phoenix, a giant location with dozens of connected quarters where everything can happen.

- An advanced system of factions and reputation, including private bases for player platoons, merchants, assignments and more, regrouped inside faction headquarters where you can rest between missions and meet new friends to explore the Wasteland.

- A completely reworked character system with hundreds of viable profiles, guarantying that you can actually create any character you want and develop it on the long term, while still being competitive against other players. No level cap, but a soft cap at level 24, where evolving your character further will make it rather more versatile than strictly more powerful.

- A deeply revised combat system fully in real time with the introduction of a new Action Points system, new burst mechanics, deployable weapons, covers, squads and many more features implying personal and group strategies for an exciting and ruthless combat experience.

- A strong PvP system stimulating fair savage PvP and involving the control of Phoenix. Twelve quarters can be claimed, strategy and smart moves matter more than ever. Exploring Phoenix underground dungeons can also be the occasion for player groups to ambush each other.

- A huge diplomacy potential with the presence of four main factions: Jim & Jack & Joe Lawyer Agency, the Family, the Brahminboys and the V-Technologists. Player platoons will deeply influence the diplomacy of their faction.

- A vast equipment composed of hundreds of weapons and many armors. Multiple new items have been added, like new grenades, traps, spears, energy SMGs and many more. Those items bring a new dimension to PvP, like smoke grenades, Incinerators or the legendary Bozar heavy sniper rifle. Every player should find multiple suitable combinations of weapons and armors for his playstyle.

- A vast crafting system including the search for relics, exchanged with your faction for blueprints unlocking more advanced weapons through different tech trees. Your character is able to be fully independant without suffering from any power gap with other player characters.

- A strong economy based on player trades, smart scavenging and crafting where bottle caps and equipment in general are more difficult to stockpile.

- A number of developed PvE features available for single low level chars and groups of experienced players alike, like the randomized assignments, mining missions, a whole new scavenging experience and 2 huge dungeons with more to follow.

- A completely new interface optimized for PvP including a new Pipboy, called the Cheapboy and working both as an intel provider and an encyclopedia.

- Enhanced NPCs for a more natural and dynamic experience. Raiders roam the ruins of Phoenix, packs of wild animals are out for blood in the Wastes and friendly travelers might come to your aid. You never know what's hiding behind the next corner.

- A maximal randomization makes sure every journey in the Wastes is a new experience. Loots, mobs and even assignments you can get from your faction will lead you to new places and situations in which you have to adapt and quickly react.

- A mini-adventure tutorial will introduce some of the game mechanics and give you the occasion to play safely on your side before joining the actual game field.

General information

Friday the 5th of September, the public server will be officially open for everyone. That means you'll be free to download the game client and jump into Arizona with all of us and start the adventure!

In a couple of days, game rules will be posted on our forums and the installation procedure page will be updated. We'll post an announcement about it before launch day so you can perform the game installation already if you wish. The exact hour of the launch and some other details will be given at the same time.

On top of that, in order to allow everyone to take a look at raw footage straight from the battlefield, we will host a livestream on twitch.tv on August 30th, 8-10pm CET, showing live zone control in action.

Official website: http://fonline-aop.net
Moddb page: http://www.moddb.com/games/fonline-ashes-of-phoenix
Facebook page: https://www.facebook.com/FOnlineAOP

Finally, we have release a number of video where we explain basic mechanics of the game with more to come as well.



Thanks for your attention, and maybe we'll see each other soon in the Wasteland!



74
Toxic Caves / Re: Server migration
« on: June 21, 2014, 10:59:45 am »
I'm about to move Teamspeak server to the new machine. Make sure to check this thread, new IP address will be posted here.

75
News and Announcements / Server migration
« on: June 12, 2014, 08:26:01 pm »
Migration status:

- Reloaded game server, Updater, VTDB site - have been migrated to the new machine, DNS refresh can take up to 24 hours so in case you can't connect to them, you should change "play.fonline-reloaded.net" address to new IP address: 91.121.18.168,
- Teamspeak Server (Public and all private virtual servers) - new IP address: 91.121.18.168
- Reloaded website, forum and wiki - will not be migrated, should work all the time.

Why is this change?
- To cut server costs from ~40 euros per month to ~18 euros per month.

Where is the new server located?
- Same datacenter as current server.

How does it affect performance?
- It won't affect performance at all, at least from player's perspective. Current machine is working fine, and the new one is slightly faster.

Progress will be announced in this post, so make sure to check it first if you can't connect to the game or Teamspeak server.


Update:
Teamspeak 3 Server has been moved to the new machine. New IP address: 91.121.18.168. All private virtual servers and permissions are same as before.

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