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Topic: SERVER WIPE ANNOUNCED  (Read 75945 times)

Kilgore

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SERVER WIPE ANNOUNCED
« on: April 26, 2015, 02:03:11 pm »
SERVER WIPE

As announced earlier in this thread, we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00 (Warsaw time).
When preparing your new character build, remember that implants will be available only from Special Encounters. Top armors and weapons (like Power Armors, Bozars, Gauss guns) will be rare and less available than they are today.

The update, mostly new features, is a part of what we have been preparing for next session. After wipe, we are going to continue our work on next session.
Note: this is not a temporary session; it will last at least several months.

Some factions have already confirmed that they will be here next weekend; make sure to tell your buddies to come back as well - this is a good opportunity for a fresh, equal start and there will be plenty of early-game fun.


Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon
- Fixed handling keybinds assigned to same main key but with different alt/ctrl/shift keys
- Added inventory management shortcuts (while in normal cursor mode):
              - LShift + Click = drop item from inventory on ground while in inventory/pickup screen
              - LCtrl + Click = move item between inventory and container while in pickup screen

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- All characters have Awareness perk by default;
- First Aid and Small Guns books now give skill points
- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
          50% - changed to 180s from 360s
           75% - changed to 165s from 240s
          100% - changed to 150s from 180s
          125% - changed to 135s from 145s
          150% - unchanged, 120s
          175% - changed to 105s from 103s
          200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP
- Skill books now cost 1600-2000
- H&K G11/G11e are now one-handed weapons
- 14mm Pistol dmg increased from 18-28 to 20-30, range from 24 to 28, clip capacity from 6 to 10
- Decreased AP cost of throwing spears from 6 to 5
- Base range of all throwing weapons is now 15
- Detonator parts price changed to 2500
- Metal Armor Mk2 and Metal Mask Mk2 can now be crafted in normal workbench

Special locker changes:
- Removed from New Reno Commercial;
- Added to last level in Ares;
- It doesn't spawn implants, PA, HPA and rare weapons,
- It spawns regular top gear with bonuses and some semi-rare armors (variants of Combat Armor), ammo can be spawned there also, including small amounts of Dragon's Breath shotgun shells.

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No support perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%
- Added new names for player driven factions;
- All TC towns can be now captured at any time.
- TC reward changed; lockers no longer spawn implants, ammo and drugs (except Jet in Den). They spawn 4000-8000 bottle caps every 30mins and a small amount of resources, depending on town.
- Implants, power armors and top rare weapons are now spawned only in Special Encounters (Old Bunker quest and Hidden Shelter).
- Added "Drop all items you carry." dialogue option to followers.

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Character can no longer be radiated when installing implants,
- Removed INT requirement for Town Control NPCs (Redding, Den, Gecko, BH).
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley
- Team colours in Hinkley changed to blue and orange

My comment on these changes:
This was supposed to be a reset with few features. Some changes are radical (like slave mining, or Lifegiver), some are purely experimental (CA recipe change, Tesla discharge). We'll see how they work.
As you can see, there are many improvements regarding interface, but there will be many more coming in new session. Same with all new content - there is a lot of we're working on, but we weren't able to include it this time.
Things from "TODO" above should be done before wipe. Some patches can be expected after wipe (critical table maybe).

Source of Reloaded 1st session will be published soon, for those who wish to host it locally, work on it or check some things.
« Last Edit: May 01, 2015, 01:34:33 pm by Kilgore »

Mad Matt

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Re: SERVER WIPE ANNOUNCED
« Reply #1 on: April 26, 2015, 02:07:45 pm »
+1
Good, let wipe this down  8)

I like the idea of making PA and high tier stuff harder to obtain.
Special Encounters Implants are good feature too, keep going guys  ;D
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Urukhai

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Re: SERVER WIPE ANNOUNCED
« Reply #2 on: April 26, 2015, 02:08:13 pm »
Yay! I'll have to call buddies from the whole Europe!
Can't wait the 1st May  :P

eight8

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Re: SERVER WIPE ANNOUNCED
« Reply #3 on: April 26, 2015, 02:15:53 pm »
+1

Cheech

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Re: SERVER WIPE ANNOUNCED
« Reply #4 on: April 26, 2015, 02:20:28 pm »
<33333

carnack

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Re: SERVER WIPE ANNOUNCED
« Reply #5 on: April 26, 2015, 02:53:50 pm »
Ill decide after i see the changes.

Vanadiss

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Re: SERVER WIPE ANNOUNCED
« Reply #6 on: April 26, 2015, 02:57:42 pm »
Good it happens, but... Uh, implants. To me, special encounters are still a dream.

Styles

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Re: SERVER WIPE ANNOUNCED
« Reply #7 on: April 26, 2015, 03:20:34 pm »
"implants will be available only from Special Encounters."

Does that mean more than one special encounter or just that one with the killer robots?

Kilgore

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Re: SERVER WIPE ANNOUNCED
« Reply #8 on: April 26, 2015, 03:21:30 pm »
Special Encounters. Not only one.

Tonguskaa

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Re: SERVER WIPE ANNOUNCED
« Reply #9 on: April 26, 2015, 03:25:31 pm »
Great news!

Mad Matt

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Re: SERVER WIPE ANNOUNCED
« Reply #10 on: April 26, 2015, 03:48:50 pm »
Even better, I tought it will be one or two  :D
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MrNixon

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Re: SERVER WIPE ANNOUNCED
« Reply #11 on: April 26, 2015, 03:52:38 pm »
Cool. Thanks for e-mail notification :)
After Reset RPG - an old-school hard sci-fi post-apocalyptic roleplaying game inspired by such video games as Fallout 1/2, Baldur’s Gate and Planescape: Torment.

Gimper

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Re: SERVER WIPE ANNOUNCED
« Reply #12 on: April 26, 2015, 04:00:57 pm »
Most of Reilly's Rangers will be here  ;D

Also, my old faction from 2238 might bring a few players.

Not to mention a few of my real life friends too.

Mad Matt

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Re: SERVER WIPE ANNOUNCED
« Reply #13 on: April 26, 2015, 04:24:45 pm »
Wastelands gonna be really really crowded place...just for how long?  :o
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manero

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Re: SERVER WIPE ANNOUNCED
« Reply #14 on: April 26, 2015, 04:54:56 pm »
Time to wake up ancient heroes. Everybody can relax, BBS will return.
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