As far as this game being made like other mmos, it wont work. There are far more impressive games aimed at casuals and most of that group will be turned off by fonline. The thing that made it different from those other games is what attracts people to it. So then you will end up with just a couple fallout casuals who miss interplay that like to do erp in hub and collect ball gags like wichura. Stay away from my ball gags collection, you filthy freak!
Indeed there's plenty of MMO's for casuals and carebears, yet none of them is set in FOnline/Fallout universe. How about we try something new for a change?
Relying on a pool of masochists is a tried and true model that keeps most fighting games and ALL competitive games period alive for decades.Yeah, that's why we are all heading to a point when there's more FOnline servers than players.
Fonline is a niche market and that is what should be catered to. It will never have a broad appeal no matter how carebear it is made. Notice how.no purely pve or rp servers had any extended life.Simply because making pure this or pure that server is pure nonsense and shouldn't be the case ever. By the way - pure PvP servers didn't work either.
Niche of FOnline is full of rotten stagnant smell and same faces over and over. You meet someone and first thought is "who's alt is this?". Newcomers are coming and fleeing soon after with a ragequit, not much of a fresh air in this swamp. I'm really not sure if current no loot carebear feature does the trick in a longer period, but I'll love to see what happens. Just out of curiosity.
Dont worry i have no desire for ball gags
There have been more casual fonline servers and they didnt do that hot. All pve/rp is as casual as it gets so i dont see this as much of a change so much as choosing to go the way of fonline australia or AOP. i also never said to make it all pvp. i guarantee you 95% of pvpers also like pve and also rp occasionally.
We are heading to where theres more servers than players because most servers are actually just shitty. Not just for pvper apes but also for casuals because they are flat out badly made. Only a couple have anything going for them and everyone knows it.
The biggest thing that made people quit wasnt the looting or open pvp it was the lack of content, which has to a degree been fixed now. Now the biggest thing is keeping the players that come for the content instead of them just finishing it and quitting like its a singleplayer game as most casuals do. For that you need a competitive and open ended lategame which is why im a fan of the no loot til like lvl 20 or so. Lack of people knowing this game exists is also a barrier so advertising would reaaallllyyy help a lot.
The best idea is to actually integrate pvp with some quests or something for more low level people that would still have no drop enabled just so they can get their feet wet, get comfortable, and get hooked on the adrenaline rush. Rather than oppose each other these 2 sides of the game should complement each other.