Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.
Let's assume this all-out PvP solution were applied. The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow. Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?
Well thats the point though isnt it? As likely as it is that someone else will just stumble into your tent/base while you are away, it is very likely that you are gonna stumble into someone elses place while he is gone too.
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.
This constant capturing/recapturing of stuff is what will make things exciting.
Think about it. Lets say you have quite a lot of stuff inside your base. Someone comes and wants to rob you.
Problem is he cannot actually carry that much (another reason to lower the amount of stuff a player can carry while being able to run), so he will either have to bring a brahmin or a car.
If he brings a car and the owner of the place comes back just in the right moment, he has the chance of stealing YOUR car instead.
If he brings a brahmin, its not as easy to bring everything home safely.
Furthermore i believe that the owner should always get an alert if someone enters his tent/base, even if that person does not try to capture the entire base and just wants to scavenge some stuff.
I totally do not think that my supposed change is noob unfriendly. Its quite the opposite, its absolutely noob friendly.
Look at the current system. The only situations where you can fight against other players are situations where they are prepared (outside of randomly encountering someone in the outside world, which happens like once per week).
I am mainly talking about TC here. Noobs cannot actually ever hope to achieve anything in TC pvp. Whomever they attack, they are prepared and will rape the noobs´ asses. The noobs will never actually win.
In my system, the noobs will lose constantly but at the same time, they will also win constantly, giving them a reason to play.
My friends and me mainly stop playing all these fonline games because once you have your base all set up, all there is left is TC.
We can never win in TC and thus there is no hope of ever winning. If there is no hope of ever winning, you leave. Its as simple as that.
In my suggested system, there is constant pvp going on. Constant capturing and recapturing of stuff. Constant hope of winning.