FOnline: Reloaded

General => News and Announcements => Topic started by: Kilgore on April 13, 2014, 10:50:02 pm

Title: To Reload the Reloaded
Post by: Kilgore on April 13, 2014, 10:50:02 pm
As most of you know already, there is a wipe coming. I think it's time to write more about it.

What is wipe?
Wipe is a full server restart including removal of all player data. All factions, characters, private maps and items get removed and the new session is started. Reasons for doing that are:
- major changes in characters, maps and features,
- fixing the damage done by previous bugs and exploits or bad game mechanics.
So far, there were more than 45.000 characters registered since the launch of Reloaded and there are more than 22.000 maps (99% of them are private maps: tents, faction bases and such) with about 2.000.000 items inside them. Full server restart will help in bringing game economy to a healthy state, and not only game economy, but other things like PvP balance. It will also give an opportunity to a larger number of players to have a fair start.

When will it happen?
There is no exact date specified yet. It depends on when all work is done. Also, there will be a short testing session before wipe, on our test server (not the current Reloaded which will stay online until wipe). Our TODO list is huge and I think it will take approximately 2 months to get things ready.
I would not call it soon, so you can just keep playing and not be bothered much by wipe. Most items are easy to get and gaining 24th level isn't too timeconsuming, so after the wipe you should be back on track pretty fast.

What about updates?
The last updates were mainly bugfixes and changed minor stuff. Yesterday's update should be the last before the actual wipe and we're not going to make another update unless there is some gamebreaking bug or exploit discovered.

What is going to be changed?
Well, a lot of stuff. Our detailed TODO list has 20 kilobytes of text so it's pretty long. Some things probably won't make it because of various reasons, but still it's going to be a big update. Changelog will be posted when the test session starts. I hope that mojuk and Opera will help us with getting their character planners updated so you can prepare your characters on time.

How can you help?
Make maps. Encounter maps and base maps. We'll add them if they are good and complete. We could also add new vehicles if we have awesome graphics files for them. Other than that, report bugs and exploits so the game will be better when we launch another session. Make reasonable suggestions about how to improve existing stuff.

Below you will find a list of what we're going to change. I know it's not detailed but it should give you a basic idea what we are working on. Some things are small, but others require days (if not weeks) of work. Final changelog will be much longer and probably longer than an initial changelog for Reloaded.

Maps and activities
- New public locations,
- New base types (including very expensive ones),
- New encounter maps,
- New caravans,
- New enemies in encounters,
- New arenas for Hinkley,
- New PvP/PvE activities,
- New special encounters,
- New dungeons and existing dungeons changed,
- New maps and some of existing maps changed,
- An equivalent of Barter Ground in southern part of the map.

Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
- Some recipes changed to make top stuff more expensive to craft and requiring new resources,
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
- Limited capability of slave mining, but manual gathering more effective than it is now,
- Rare items possibly craftable from rare materials and blueprints.

Items
- New implants,
- Some changes in drugs and Jet Antidote,
- New usable map objects,
- New energy weapons,
- New flares,
- A possibility to upgrade item bonuses,
- Backpacks, sandbags, and other useful items,
- Rare stuff will be more difficult to get than it is now, but there will be more places to get it. Current TC lockers, Warehouse/NRA lockers spawns will be changed.

Skills & perks
- New support perks,
- Reserved skill will be changed to something useful,
- Sneak will be rebalanced and Stealth Boy reworked,
- New types of locks and explosives,
- New uses for Science and Repair,
- New minigames for Gambling skill,
- Perk changes in order to make some perks more interesting.

Followers
- New companion types,
- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
- Improved leveling followers and increasing their main skills.

And many other fixes and improvements.
Title: Re: To Reload the Reloaded
Post by: kiszon on April 13, 2014, 11:06:33 pm
nice ;P I waiting for WIPE ! :D
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 13, 2014, 11:25:41 pm
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,

If I'm paying 500K-1.2M for a Base would it really be so OP if anyone has access to resource gathering in my faction?
The difference is small when there are guarded mines/resources on the map.


-Also Private Mines should have a way to create maps for them if you ask me, even if it costs more I'd be fine with it.
On another note the spawn rate is a lil too slow, I'd be fine if there were more Normal resources spawn compared to HQ. But it was a 10 minute wait time for only 4 veins at a time.

There's no reason to NOT slave mine when I can use a Public mine and get 1200 ore/minerals for the time for 200-150 at my Private Mine which only half are HQ.

-I'd also like to know how slave mining will become less effective. Carry weight limit?
IMO the rate of mining is slow enough to be fair.

Title: Re: To Reload the Reloaded
Post by: Kaaon on April 13, 2014, 11:55:27 pm
will be there something like pre-wipe madness ?
Title: Re: To Reload the Reloaded
Post by: Henry on April 14, 2014, 01:14:13 am
As most of you know already, there is a wipe coming. I think it's time to write more about it.

Thank you very much! This is one of the absolute best, most useful posts on any FOnline forum. Why? Because it is direct comm from lead dev about specific plans for the game's future. This is gold. Thank you!

Quote
Full server restart will help in bringing game economy to a healthy state...

May i please suggest that this is only a [mis]-perception in your head? No offense, but "economic health" inside this game is only about if players are participating in transactions yes/no. Eco-health is not 100% at wipe and then always degrading until next wipe. Please re-consider this. The eco-health is very good now. Evidence: i started way after the season began and yet i continue to eagerly barter, buy, trade, sell to players and NPCs despite starting late. Other late-start players are doing the same. This means health is good. So wipe does not fix (or balance) the economy. It's backwards; wipe breaks the economy down to nothingness and we spend the rest of a season building it back up by engaging in transactions.

Quote
Full server restart will help in...other things like PvP balance.

If i may be so bold as to suggest a more accurate perception on this too: PvP balance will never be balanced in a way that suits all players, so please don't think that a wipe helps this at all. Once again it is backwards since BBS will be immediately re-assembled and do TC on day 1, while the solo players will still be solo but have to start over on their own to recover their status as worthy recruits.

Quote
It will also give an opportunity to a larger number of players to have a fair start.

I wish. There is really nothing unfair about starting after other players are already established. In fact, it is realistic to real-life. Forcing us to give up everything we have built to accommodate new players [in some imaginary way] is actually what is unfair. So again, i say this is backwards.

Quote
Below you will find a list of what we're going to change.

Gold baby! Pure gold! Thank you! I tell you something - you keep telling us plans sometimes and this community will feel much more bonded with you and with the game's future. Developer coldness, i say, is one thing that led to 2238 downfall.

Thank you for best post with most value ever :)
Title: Re: To Reload the Reloaded
Post by: Chosen One on April 14, 2014, 03:04:22 am
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
Wait, does this mean Brahmin meat and fibers as well?
Title: Re: To Reload the Reloaded
Post by: NoDriLL on April 14, 2014, 04:41:16 am
I hate f*cking wipes...
Title: Re: To Reload the Reloaded
Post by: favorite on April 14, 2014, 05:02:19 am
I hate f*cking wipes...
+1 ;D
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 05:07:38 am
I like the brand new experience instead of the feeling of stagnation the wipe will bring.
Title: Re: To Reload the Reloaded
Post by: Chosen One on April 14, 2014, 05:22:57 am
I hate f*cking wipes...
No one likes them....
Title: Re: To Reload the Reloaded
Post by: Kilgore on April 14, 2014, 06:23:11 am
Okay let's not make any wipes/updates, less work for me :) Why didn't you say it long ago?  :(
Title: Re: To Reload the Reloaded
Post by: Cerberix on April 14, 2014, 06:56:40 am
I hate f*cking wipes...
No one likes them....

Nope, I really like wipes which bring new updates and changes. :)
Title: Re: To Reload the Reloaded
Post by: Corax on April 14, 2014, 07:10:47 am
Always someone will be happy and someone will be whinning about WIPE (or any other smaller or bigger change), but I totaly agree with Henry this time, your reasoning is ...hmm... bad in these few cases:)


Code: [Select]
- New base types (including very expensive ones),
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,

Or you didn't tell us what you are really planning or the second statment make the first one pointless.
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).

Title: Re: To Reload the Reloaded
Post by: Urukhai on April 14, 2014, 07:28:39 am
Hmmm, do you wanna implement Advanced Workbenches in expensive bases, or they will remain accessible only in TC towns and other locations ?
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 07:31:24 am
Hmm My message didn't say what I thought it meant.

Aww well.

Support the Wipe.

If they're periodic that'd be cool with me.
Title: Re: To Reload the Reloaded
Post by: gnjisa on April 14, 2014, 07:53:23 am
I like what I see up there except that I strongly dislike this:

Quote
- Limited capability of slave mining, but manual gathering more effective than it is now,

I dislike to do repetitive tasks. That is exclusive reason why I have a slaver build. Unless there is a historical, ground-breaking reason to do this, and you know exactly why are you doing this, I strongly suggest not to change the way slave mining works now, or make it even more efficient.  Would suck big time to have to spend your player time mining instead fo killing something.

And if we go ahead and nerf slaves more, I see no practical reason to have them at all.
Title: Re: To Reload the Reloaded
Post by: Chosen One on April 14, 2014, 08:05:19 am

Okay let's not make any wipes/updates, less work for me :) Why didn't you say it long ago?  :(
Sarcasm is ugly.
I dislike to do repetitive tasks. That is exclusive reason why I have a slaver build.
That's nice. You can thank all the people who abused the system in the past, like the jackoff jokes who parked 20+ slaves by 5+ alts in the public mines and totally fucked them up for the rest of us for this. Say, "Thank you, jackoff jokes, for beinf dick cheese curtains and fucking it up for everyone."
Title: Re: To Reload the Reloaded
Post by: gnjisa on April 14, 2014, 08:34:54 am
That is awful, but not my problem. I am not suffering from OCD to have millions of alts and miners. Just kill the poor creatures off and move on is what I say. Don't screw it up for the rest of us.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 08:51:37 am
OCD? Its economical, if I could I would exploit this also.

Unless slaves don't mine at Private mines I still don't see how the issue won't go away. It'll basically turn into.

Leave slaves -log in for the day -Drop ore on ground -Leave Slaves
-repeat for week -Go back with Follower/Cow -pick up ore from ground.

If I get like 2-5K Materials it'd be totally worth it still. As if I looted a cow/slave at a Public mine but with bigger rewards.

The Don't screw it for the rest of us argument kind of died with lots of arguments

If something can be exploited it will.
Title: Re: To Reload the Reloaded
Post by: Sperber on April 14, 2014, 09:16:20 am
I'd remove private mines entirely. They just get abused and the game is flooded with materials.

You could add a 25% chance of respawning ore/minerals being high quality in public mines.
Public mines that generate only high quality resouces should be linked to TC towns.
Title: Re: To Reload the Reloaded
Post by: BB. on April 14, 2014, 10:17:59 am
People, don't whine, please. I'd like to keep my implants too, but the wipe is really needed as it will bring a new wave of players for sure. Kilgore is doing good job preparing updates. Just have fun using your 2 million gathered items and prepare mentally to lose it all (better lose it in fight than by wipe)!
Title: Re: To Reload the Reloaded
Post by: gnjisa on April 14, 2014, 10:37:30 am
I consider it as  a disorder of some sort. I am not a collector or a hoarder and I only need materials and caps to fund my war efforts, not to have zillions of them or to trade this for that. I can get (fight for) pretty much any stuff in the game except for the TC lockers by myself, which is exactly why I like Reloaded. I use a few slaves to mine stuff while I fight, and would hate it if several (from my point of view) koo-koos who like to have tons of everything for no reason but to have it - kill this for me and make me mine myself.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 11:51:51 am
Until you stated you actually mean the millions part I thought you were a straw hypocrite Gnjisa.
My point still stands alt mining is profitable and so why not use it. I agree though people like Seki seem a bit over the top for me.

I'm actually always running on the end of the consumption vs supply end of things. I just happen to spend my resources on things mainly to kill things in PVE. ends up it costs a bit when you're inexperienced starting to get the hang of things though. That's not to say I don't horde goodies that I don't use often.

Part of the issue though is that you can't actually use some of the things you get from whatever. If there was a scrap/universal sale method in the game I'd get rid of my scrap. As of now though its impractical to do so. Got 2 Tons of unused Hunting rifles laying around? Spend 2 hours sciencing it or just leave the pile in a corner.
Title: Re: To Reload the Reloaded
Post by: Ed Wood on April 14, 2014, 12:55:55 pm
Hey what is this! You can't just delete my character Razor Ramon is a legend you have to copy him!or atleast make him NPC!  :'(
Title: Re: To Reload the Reloaded
Post by: Strike on April 14, 2014, 01:05:34 pm
Quote
Skills & perks
- New support perks,
- Reserved skill will be changed to something useful,
- Sneak will be rebalanced and Stealth Boy reworked,
- New types of locks and explosives,
- New uses for Science and Repair,
- New minigames for Gambling skill,
- Perk changes in order to make some perks more interesting.

Awesome, "New uses for science and repair" is something to do with robots you talked while ago? (<- if not april fool)
And new skill, that is quite good to see.
Title: Re: To Reload the Reloaded
Post by: Barneys on April 14, 2014, 01:08:04 pm
I know a lot of people dont understand that change.

Let me tell you why private mines are OP.

Since there are a lot of bonus you can get by crafting, it means hardcore players will have to craft a lot of guns,ca, helmets, etc. in order to get the best items possible. Now, it's really easy to do so by buying tons of mines and using alts slavers to drop 3-4 slaves there for a week and go back to doing other things. That means there are no effort (or very few) given into collecting the things necessary for those huge amount of craft pvp players need.

Now, that said, it's so easy to buy mines and collect 10k+ of everything without working and being after able to craft thousands of stuff that PVE becomes useless. Why go and farm CA or guns when you can craft special ones with few effort?

I personnaly have thousands of items, not because I have OCD trouble, but because I use only the very best of the best (advanced, unique, etc.) So regular stuff I rarely use. Why would I?

Also, you may not know, but crafting to up level is very easy. For example, last week I upped one of my newly made char to level 1 to level 79 in ~2 hours of crafting.

Makes it too easy!

Those are a few reasons. Now, casual players will always lose in term of beneficial, since IN ANY GAME, hardcore gamers will dictate the way the game is adjusting.
Title: Re: To Reload the Reloaded
Post by: Kirkor on April 14, 2014, 02:34:52 pm
I know a lot of people dont understand that change.

Let me tell you why private mines are OP.

Since there are a lot of bonus you can get by crafting, it means hardcore players will have to craft a lot of guns,ca, helmets, etc. in order to get the best items possible. Now, it's really easy to do so by buying tons of mines and using alts slavers to drop 3-4 slaves there for a week and go back to doing other things. That means there are no effort (or very few) given into collecting the things necessary for those huge amount of craft pvp players need.

Now, that said, it's so easy to buy mines and collect 10k+ of everything without working and being after able to craft thousands of stuff that PVE becomes useless. Why go and farm CA or guns when you can craft special ones with few effort?

I personnaly have thousands of items, not because I have OCD trouble, but because I use only the very best of the best (advanced, unique, etc.) So regular stuff I rarely use. Why would I?

Also, you may not know, but crafting to up level is very easy. For example, last week I upped one of my newly made char to level 1 to level 79 in ~2 hours of crafting.

Makes it too easy!

Those are a few reasons. Now, casual players will always lose in term of beneficial, since IN ANY GAME, hardcore games will dictate the way the game is adjusting.

Yep, pretty much this.

I just hope Kilgore will make caravans similar to those in Fonline2. They were one of few things that I did like better than in Reloaded.
AND I hope tat farmed stuff (CAs etc.) will be less deteriorated than they are now (CA with ~50% deterioration is shit :/ )

So farming and PvE will become nice source of good stuff, next to crafting and PvP.
Title: Re: To Reload the Reloaded
Post by: Kilgore on April 14, 2014, 03:11:31 pm
Ok so few answers. First about reasoning, these are reasons for wipe (lemme repeat myself):
Quote
Reasons for doing that are:
- major changes in characters, maps and features,
- fixing the damage done by previous bugs and exploits or bad game mechanics.
Rest of things I mentioned are just effects, not actual reasons. I was never a big fan of wiping this game but this is just inevitable.

Quote
will be there something like pre-wipe madness ?
Probably yes, we'll see.

Quote
Wait, does this mean Brahmin meat and fibers as well?
Yep, all resources from bases.

Quote
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).
I don't think that base resources are truly the reason of bases having any value.
Anyway, the reason behind removal of resources from bases is decreasing "lochnessing" and increasing player activity in towns and other public locations. And when I wrote that there will be a lot of places in towns to get various resources, then I was extremely serious about that. There is nothing to worry about.

Quote
Hmmm, do you wanna implement Advanced Workbenches in expensive bases, or they will remain accessible only in TC towns and other locations ?
As I wrote many times in posts and private messages, Advanced Workbenches in private locations would make their existence totally pointless, as we could as well remove them and make everything craftable at regular Workbench.

Change to slave mining was obvious since months. The amount of resources gathered by slaves while player is afk is just ridiculous and if someone doesn't see that then he would be probably fine with lockers in bases spawning free rare stuff. It would be changed months ago but I didn't want to create a huge gap between those who had many private mines before the change and those who would start playing after the change.

I know that it's impossible to satisfy everyone but I strongly believe that the game will be much better after wipe.
Title: Re: To Reload the Reloaded
Post by: Gorishimo on April 14, 2014, 03:46:15 pm
No to the sugestion of deleting private mines. Not everyone is looking to be constantly vulnerable to attacks when doing PVE. If you want to place some of the better ores at guarded places then sure. But if not, why not limit the private mines to one per faction if they are such a problem in game instead of just removing them.

That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.
Title: Re: To Reload the Reloaded
Post by: Corax on April 14, 2014, 03:58:51 pm
Rest of things I mentioned are just effects, not actual reasons. I was never a big fan of wiping this game but this is just inevitable.
Ok, it explain everything:)

Quote
Wait, does this mean Brahmin meat and fibers as well?
Yep, all resources from bases.
Also Homesteaders?

Quote
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).
I don't think that base resources are truly the reason of bases having any value.
I didn't talk about bases in general, they are usefull much better control of that who have access and who not than the Tents. I just don't get the point of buying the Outpost if i can not get there meat and fibers. Everything else is the same as in the Trapers Camp which is cheaper. Unless after WIPE they will have some other features, about which you don't want to talk now.

Anyway, the reason behind removal of resources from bases is decreasing "lochnessing" and increasing player activity in towns and other public locations. And when I wrote that there will be a lot of places in towns to get various resources, then I was extremely serious about that. There is nothing to worry about.
Yeah, that is a good reason. But I fear the result will be negligible unless it will be pain in the ass for crafters/traders.
And in my opinion grinding stuff somewhere with many other peoples is not the best social activity I can do. I preffer roleplaying/talking/trading/fighing. But going somewhere else from my garden is time consuming.
I know that it's impossible to satisfy everyone but I strongly believe that the game will be much better after wipe.
I hope so.

That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.
Agree
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 04:04:57 pm
No to the sugestion of deleting private mines. Not everyone is looking to be constantly vulnerable to attacks when doing PVE. If you want to place some of the better ores at guarded places then sure. But if not, why not limit the private mines to one per faction if they are such a problem in game instead of just removing them.

That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.

I haz 25 different factions all under different alts. Private Mines if OP should be removed to prevent locknessing and all HQ materials should be made available at Guarded towns to make the game competative.

Honestly there are enough PVP players that keeping PVE and PVP players seperated would be fine I would think. So PVP becomes a competative experience for all involved. TB players will never meet RT and vice versa problem solved as it has been so far.
Title: Re: To Reload the Reloaded
Post by: mojuk on April 14, 2014, 04:12:07 pm
Even now everything more expensive than Traper Camp is almost worthless. Without resources and maybe some other features more expensive bases will be totaly not worth an effort(ppl will buy/make it only to check it was not worth an effort like with Bunker now).

You are very, very wrong. Trapper Camp is the shittiest of bases out there. For PvP player even simple tent is a better choice then that one.
The best bases to regear fast for PvP are scrapheap and depot because they got:
- concentrated normal spawn points (in trapper camp you got over 10 spots all over the map)
- concentrated car spawn points (unlike for example gas station, outpost)
- very short distance from normal spawn points to car trunks at car spawns (unlike for example gas station, outpost, bunker, trapper camp)
- very short distance from spawn points (near which you can prepare lockers with stuff) to exit grid
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 04:15:49 pm
Make tent.
Make Crate at Spawn.

Cheapest most effective base eva...
Title: Re: To Reload the Reloaded
Post by: Corax on April 14, 2014, 04:25:04 pm
You are very, very wrong. Trapper Camp is the shittiest of bases out there. For PvP player even simple tent is a better choice then that one.
The best bases to regear fast for PvP are scrapheap and depot because they got:
- concentrated normal spawn points (in trapper camp you got over 10 spots all over the map)
- concentrated car spawn points (unlike for example gas station, outpost)
- very short distance from normal spawn points to car trunks at car spawns (unlike for example gas station, outpost, bunker, trapper camp)
- very short distance from spawn points (near which you can prepare lockers with stuff) to exit grid

Thank for explanation. I'm using only tents when fighting(or pretendnig to fight:)) and for almost everything else, so i didn't notice this issue. But my point was if any other feature will be implemented in bases it is pointless to keep so many kinds of bases because ppl will just  use the cheapest option(if don't need fast re-organizes) or the one best (if they do it so quick as possible)
Title: Re: To Reload the Reloaded
Post by: Gorishimo on April 14, 2014, 04:44:14 pm
No to the sugestion of deleting private mines. Not everyone is looking to be constantly vulnerable to attacks when doing PVE. If you want to place some of the better ores at guarded places then sure. But if not, why not limit the private mines to one per faction if they are such a problem in game instead of just removing them.

That is, if you do not want a full PVP environment. If you do that is fine, but just tell us carebears so, so we can try a difrent server.

I haz 25 different factions all under different alts. Private Mines if OP should be removed to prevent locknessing and all HQ materials should be made available at Guarded towns to make the game competative.

Honestly there are enough PVP players that keeping PVE and PVP players seperated would be fine I would think. So PVP becomes a competative experience for all involved. TB players will never meet RT and vice versa problem solved as it has been so far.
Why do you have 24 factions? You have a multiple personality disorder?

Not everyone has mutiple factions and alts, I play with three characters. A builder, and two fighters. one cripler, one melee. In my case private mines are far from OP. But like I said, Ill be fine with what ever change that comes. I am free to leave when I want.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 14, 2014, 06:37:38 pm
me be kidding solo 3 factions. make me easy to separate peopols.

But yeah Just kidding about the 25 factions I just pumped in that many names into the pool with most of them used up already.

Pretty sure some faction owners took a liking to Wasteland Mercs.

I only have 3 for the fun names they're all meaningful to my old gaming stuff. Not so much to most others.
Title: Re: To Reload the Reloaded
Post by: Henry on April 15, 2014, 02:07:47 am
...the wipe is really needed as it will bring a new wave of players for sure.

Uh sure. It does actually. But those waves of incoming players are only the same ones who only play wipes. They are gone again in a few weeks or months. So i suggest they don't count :) Wipe is like a drug: you get a temporary effect of waves of players, and it wears off soon as they leave.

But wipes are necessary i guess, to introduce wipe-exclusive features, and to correct certain bugs. I have to ask devs though: couldn't those bugs be fixed by running maintenance routines instead? I mean for example I have 40 Safe Houses with bugged water pipes (remember that bug?) Why delete all my data and progress for this? Write a routine that finds the bugged pipes and corrects. And same for other bugs. Bad Combat Helmets crafted prior to radio update: run a routine that finds them and updates them. Deleting all data/progress is just so extreme.
Title: Re: To Reload the Reloaded
Post by: Chosen One on April 15, 2014, 02:32:46 am
But... its a done deal now.
me, I'm gonna spend the next month or so building bases. Just because.
Title: Re: To Reload the Reloaded
Post by: sogabe on April 18, 2014, 02:37:48 am
hi.

as a casual player, I'd like to suggest something that emphasize on more faction based pvp.
but with NPC faction, not PLAYER factions..

I (and many others I'm sure) don't have time to make friends in online gaming, and my opinion on reload is that people that belonged to certain player owned factions were very advantageous.

Nothing wrong with that. There will always be favor to players with more time on hand, but my suggestion would be emphasize more on NPC factions..and let there be war (with rewards).

so for example, you join Brotherhood / Enclave factions, and let there be a crusade in certain area, once a week or something on a specific location (with rewards). You don't need to have 10other fallout friends, all you have to be is belong to either faction and just casually participate in the warzone in the right time. (the location should only be available maybe during the war time)

same can be done between Raiders+Slavers+New Reno vs. NCR rangers, etc etc.

this idea is based on an MMO RPG called Helbreath. Cheers.
Title: Re: To Reload the Reloaded
Post by: sogabe on April 18, 2014, 02:43:23 am
and as for my pure opinion on FOreload and FOnline 2... I played FO2 a little before I stopped playing both,
I have to say that reloade is MUCH better.
FOnline 2 half the NPC doesn't talk, and just seems much less complete.. I could totally see that this server had much more work into it.

Unfortunately I recently stopped playing neither, but if this server is going to have a wipe and all, I really wish the population will come back to this one.. good job guys..*the developers I mean*
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 18, 2014, 03:29:29 am
Looks like 2AP min is in :3
Title: Re: To Reload the Reloaded
Post by: carnack on April 18, 2014, 10:12:30 am
Fast relog solution? I cant imagine the game workIng fairly and properly without fixing the biggest exploit. Yes you can pretend its ok and then keep banning but it just seems like banning alcohol on street.
Title: Re: To Reload the Reloaded
Post by: BurstDeath on April 18, 2014, 05:46:19 pm
Fast relog solution? I cant imagine the game workIng fairly and properly without fixing the biggest exploit. Yes you can pretend its ok and then keep banning but it just seems like banning alcohol on street.
NOOOOOOO!!!!!!!...
Title: Re: To Reload the Reloaded
Post by: Kilgore on April 18, 2014, 07:14:23 pm
Fast relog solution? I cant imagine the game workIng fairly and properly without fixing the biggest exploit. Yes you can pretend its ok and then keep banning but it just seems like banning alcohol on street.

Talking about fast relog solution is like talking about dragons and unicorns.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 18, 2014, 08:40:02 pm
There is a way to fix it, BIG BROTHER IS WATCHING YOU
But in all honestly giving most of the players Admin rights would just result in unfair bannings.

Fast log could be stopped for the most part by adding a timer in between switching accounts, but since most players don't PVP (newbies/Farmers) it'd end up hurting most other players. And bugs could render the game unplayable.

Like kilgore said there's no easy fix for this problem as it'd hurt more people than not.

Love the way the 2AP and 1AP stuff was resolved.
Title: Re: To Reload the Reloaded
Post by: Gimper on April 18, 2014, 09:21:43 pm
....... make everything craftable at regular Workbench....

This! Just.... just do it.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 18, 2014, 09:25:08 pm
It'd fix some PVP issues, but it'd help newer players out ALOT more. I like having advanced workbenches but they're placement is crap and doesn't make sense.

If they were at the enclave, BOS, and didn't need full 1000 support or something then it'd make more sense. Scribes aren't adored they're accepted members and even if they fall to 0 rep they're still members and hence should have access.

Making universal crafting stations only outside of bases would be alright if the benches were ACCESSIBLE to most players.
Title: Re: To Reload the Reloaded
Post by: Strike on April 18, 2014, 09:26:36 pm
If they were at the enclave, BOS, and didn't need full 1000 support or something then it'd make more sense.
Does it make more sense, that players have more alts just for crafting? You have to first be member of enclave or BoS, and then you would have access to Adv. Workbench. Nope :P

Quote
Making universal crafting stations
This is lot better solution, but maybe as some location on the worldmap.

But then again, I have own solution for this.

If Adv. Workbenches were removed, maybe blueprints should be more harder to find as you could craft any item on normal workbench?

I always thought, that crafting is too easy on Reloaded. It will be harder after wipe, but IMO it should be more harder than it will be.
Title: Re: To Reload the Reloaded
Post by: Corax on April 18, 2014, 09:50:15 pm
it should be more harder than it will be.
And here we have the infinity loop. Only impossible crafting will meet that requirment:)
Title: Re: To Reload the Reloaded
Post by: Strike on April 18, 2014, 10:01:14 pm
And here we have the infinity loop. Only impossible crafting will meet that requirment:)
Not impossible, but there should be something else added to crafting. I have few on my mind.

- There should be chance to fail to craft item, so you will lost your resources.
- Recipes should be harder for high tier items, maybe some added new resources.
- And blueprints for higher tier items should be harder to find -> remove blueprints from NPCs who sell them.

I know that everyone want everything right to their hands, but really think about this.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 18, 2014, 10:17:30 pm
Highest Tier BP's shouldn't be sold outside of the Enclave and BOS, for those two you'd need to do missions for rep points IMO.

But at the same time I Think all items need BP's if you needed to learn their profession just that low tier ones are all CHEAP and accessible at the merchants.
Title: Re: To Reload the Reloaded
Post by: FrankenStone on April 22, 2014, 09:38:22 pm
what about this as new alternate cave base ?

(http://www7.pic-upload.de/03.04.14/42ytjpshxje1.jpg) (http://www.pic-upload.de/view-22753241/CavebaseIn.jpg.html)

(http://www7.pic-upload.de/03.04.14/1yteuywz9bw.jpg) (http://www.pic-upload.de/view-22753244/CavebaseOut.jpg.html)
Title: Re: To Reload the Reloaded
Post by: Gorishimo on April 23, 2014, 09:13:17 am
I think it looks really nice, but I am bit sad everyone seems to be making bunkers and safehouses, I think more dungeons would be better and more useful for the server..
Title: Re: To Reload the Reloaded
Post by: Slade Willson on April 23, 2014, 01:39:30 pm
Wipe?! Ok after wipe i play again :)
Title: Re: To Reload the Reloaded
Post by: NoDriLL on April 24, 2014, 02:15:53 am
Hmmm, do you wanna implement Advanced Workbenches in expensive bases, or they will remain accessible only in TC towns and other locations ?

+1!
Title: Re: To Reload the Reloaded
Post by: Sperber on April 24, 2014, 01:30:29 pm
I would remove advanced workbenches completely.
Some of those items should be craftable with normal ones,
but all the high tier stuff should only be farmable in encounters and dungeons.

We need to get people out of their bases into the wasteland.
Also characters are scavengers, not scientists with a master's degree in engineering and chemistry.
Title: Re: To Reload the Reloaded
Post by: Strike on April 24, 2014, 01:56:35 pm
Wipe?! Ok after wipe i play again :)
Now we just have to wait for that happen :D

Quote
I would remove advanced workbenches completely.
Some of those items should be craftable with normal ones,
but all the high tier stuff should only be farmable in encounters and dungeons.
I don't see any good point on removing Adv. Workbenches, that would do crafting easy again, no? And high tier stuff only available for players who are able to get through some badass dungeons (after wipe), not sure about this either.
Title: Re: To Reload the Reloaded
Post by: Sperber on April 24, 2014, 02:27:19 pm
I don't see any good point on removing Adv. Workbenches, that would do crafting easy again, no?

No. Low and mid tier crafting would stay the same while high tier crafting would simply not exist.
You would have to go out to get combat armor, miniguns and gatling lasers etc ...
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 24, 2014, 03:14:46 pm
I think then that'd make TC a one trick pony.

We'd have to severely nerf TC lockers or make the TC gear available for PVE farmers/Encounter hunters on a much more regular basis to make PvP decent.

Crafting levels the playing field and allows new PvP armies to arise. If TC still had its benefits and we couldn't craft CA it'd go like this

Leather Armor + 10mm SMG vs Gatling + PA tank.

Also PvP builds often are bad PVE builds so they couldn't even farm if they wanted to unless its other players.
Title: Re: To Reload the Reloaded
Post by: Corax on April 24, 2014, 04:03:50 pm
Also characters are scavengers, not scientists with a master's degree in engineering and chemistry.

Maybe you. :) In this world it is enough good knowledge source to allow learning so high technology. (Enclave, BoS, VC, NCR, Shi,Gun runners,Ghouls from Gecko(?)). And don't talk they protect they knowledge and don't share it with others. People can learn. If you get enough oportunities to broke something you can realise how it is made.

First problem is that now every character can craft plasma riffle even if it is an completly idiot., but making some higher requirments will not change anything. People just make alts only for crafting. Nothing to do with that unfortunatelly.

Second problem is resources to make high trier stuff are too easy to get in high amount. They just should require some rare ingreedients not so easy to farm/gather, but still accesible to normal peoples.
And that propably will be fixed(read first post in that thread).

And maybe there should be cooldown for crafting. Making 50 CA in 1 minute is ridicolous:)
Title: Re: To Reload the Reloaded
Post by: BlackAdder on April 24, 2014, 05:14:26 pm
"And maybe there should be cooldown for crafting. Making 50 CA in 1 minute is ridicolous:)"

instead of cooldown maybe a build time is needed.
Like, a knife takes about 2 sec and CA takes 2 min, some reasonable time frame.
But then let multiple items be crafted in a large batch.

This mechanic may not be usable in public workbenches as the charator needs to stand at the bench the entire time or can come back later and collect the carfted items.
But it seems to me this may take a lot of programming because now some storage system needs to hold the working material and then how to deliver to the correct charator.
But it maybe easy if there was a lock box on the bench that only opens for the charators DNA, passkey, ... or something).
Title: Re: To Reload the Reloaded
Post by: Barneys on April 24, 2014, 05:31:36 pm
wouldnt change anything really. Just that instead of crafting 50 ca in 10 minutes I would craft them in 5 hours, meaning I could use my auto clicker to do it over night without any problem.
Title: Re: To Reload the Reloaded
Post by: Corax on April 24, 2014, 05:50:09 pm
wouldnt change anything really. Just that instead of crafting 50 ca in 10 minutes I would craft them in 5 hours, meaning I could use my auto clicker to do it over night without any problem.
or use more crafter at the same time. yeah cooldown isn't so good.
Title: Re: To Reload the Reloaded
Post by: Sperber on April 24, 2014, 05:53:08 pm
I think then that'd make TC a one trick pony.

We'd have to severely nerf TC lockers or make the TC gear available for PVE farmers/Encounter hunters on a much more regular basis to make PvP decent.

Crafting levels the playing field and allows new PvP armies to arise. If TC still had its benefits and we couldn't craft CA it'd go like this

Leather Armor + 10mm SMG vs Gatling + PA tank.

Also PvP builds often are bad PVE builds so they couldn't even farm if they wanted to unless its other players.

Yes, you'd have to nerf TC lockers.
I've suggested this before; make TC lockers spawn money.
TC lockers should be the No 1 source of income and increase with money that the town rakes in.

There should be entrance fees for mines at TC towns. The money from there and from shops would go into the TC lockers.
This would mean that the controlling faction would profit from not killing random players in TC towns as well, since they bring in profit.

And there need to be more ways to spend money and less to earn it.

Also TC towns should have the only mines that produce large amounts of HQ resources while private mines should be removed.
And suddenly TC becomes really rewarding due to steady income and easy access to  HQ resources.
Title: Re: To Reload the Reloaded
Post by: Gavared on April 24, 2014, 07:09:50 pm
There should be entrance fees for mines at TC towns. The money from there and from shops would go into the TC lockers.
This would mean that the controlling faction would profit from not killing random players in TC towns as well, since they bring in profit.

If there was entrance fees for the mines in the TC towns and the money went to the TC lockers, it would make the people doing TC go out and keep killing people mining so that they would have to keep paying to mine and the people doing TC would get more and more money.
Title: Re: To Reload the Reloaded
Post by: Beta HQ on April 24, 2014, 08:12:42 pm
No Cool Down for Crafting.
^Reloaded is supposed to be faster than the other games to get into not slower.

Crafting alts makes much more sense to me if you have INT requirements to surpass a certain Percentage.

An Idiot wouldn't be able to learn as much as a genius AND retain the same info.

If alting is such a huge issue that you think that requirements would make it more prevalent then 1 account per IP address right?
Title: Re: To Reload the Reloaded
Post by: Corax on April 24, 2014, 09:03:32 pm
No Cool Down for Crafting.
^Reloaded is supposed to be faster than the other games to get into not slower.
As i said it was bad idea. Yeah, Reloaded is user/solo/noob friendly and it is one of the biggest advantage of this server.
Game is not so hard and fun.

If alting is such a huge issue that you think that requirements would make it more prevalent then 1 account per IP address right?
Doesn't work. IP can be easily change in many cases:) and this is not a huge issue, only borring, when you see alt: Somebody10000000000 :)
Title: Re: To Reload the Reloaded
Post by: Kaaon on April 24, 2014, 09:23:51 pm
If alting is such a huge issue that you think that requirements would make it more prevalent then 1 account per IP address right?
suggested 6564684 times.. NO.. it can be bypassed many ways, it would be more annoying then useful
Title: Re: To Reload the Reloaded
Post by: Gregor on April 26, 2014, 01:35:20 pm
I like the idea of having advanced crafting tables in player bases. Or maybe be able to craft a super advanced tool kit or something that gives you ability to use an advanced work bench at an ordinary one.
People complain that they keep getting murdered or whatever, but the problem is, everyone, more or less, is already in a large, well known group, and a lot of people won't accept you if your gear is crap or whatever, so you go to AWB, on your own, with all that gear to build, then get murdered, again, can't make the gear, lose items needed to make it etc and it just keeps repeating.
Everyone just hoards all their good gear anyway so It wouldn't be too much of an issue if AWBs were easier to access. you'd still need to get the materials. it's not like accessing an AWB would immediately give you the good stuff, you'd still have to work at it.
Title: Re: To Reload the Reloaded
Post by: Strike on April 26, 2014, 02:50:48 pm
I like the idea of having advanced crafting tables in player bases.
And people would be all the time on their base? That just sound so bad for community, it would be lot better if workbenches would be like now and people need go go out for crafting.
Title: Re: To Reload the Reloaded
Post by: Gregor on April 26, 2014, 03:32:02 pm
I like the idea of having advanced crafting tables in player bases.
And people would be all the time on their base? That just sound so bad for community
That is a good point, but it's already bad for the community when, if you're not part of one of the well known groups you'll get ganked when you go to an unsafe workbench, lose all your gear for crafting then get pissed off and rant about it in the thunderdome and/or ragequit the game if you're a newer player.
That's one of the reasons I haven't requested to join any of the bigger gangs. Everyone seems to be "my FORpenis is bigger than yours" "No it isn't" "yes it is noob" etc.
Title: Re: To Reload the Reloaded
Post by: Sperber on April 26, 2014, 04:53:42 pm
That's one of the reasons I haven't requested to join any of the bigger gangs. Everyone seems to be "my FORpenis is bigger than yours" "No it isn't" "yes it is noob" etc.

That's a pretty good summary.
Title: Re: To Reload the Reloaded
Post by: Reginopl on April 27, 2014, 02:02:09 pm
Dont forgot about NPC-Factions in this wipe,please  8) You have some my ideas in suggestions and not only mine.
Title: Re: To Reload the Reloaded
Post by: Kilgore on April 27, 2014, 02:19:30 pm
I have no plans towards NPC Factions, as their existence is simply flawed. This would require a complete rework from scratch and I'm not going to do that.
Title: Re: To Reload the Reloaded
Post by: Furior on April 27, 2014, 06:22:22 pm
Quote
Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
Item bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.

Quote
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility
This is also stupid. Its good you want players to leave private locations, but the main problem, private mines, will remain. I totally disagree with that. Remove private mines aswell.
And, bases will be useless after these changes ( but I agree, bases shouldnt produce resources ).
Title: Re: To Reload the Reloaded
Post by: Shamessa on April 28, 2014, 06:16:55 pm
Quote
Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
Item bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.

Quote
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility
This is also stupid. Its good you want players to leave private locations, but the main problem, private mines, will remain. I totally disagree with that. Remove private mines aswell.
And, bases will be useless after these changes ( but I agree, bases shouldnt produce resources ).

Partially, I agree with this..
from my poinf of view and expierience, it all came, after short walk (took me less then 2 weeks, with help of Marshu to be really rich) to get private mine and large cash flow along with all needable resources. I still have tons of guns I dont need and actually, noone needs them unless for short walk when they start (and they have NOTHING). Bonuses should go away, or changed to reflect SKILL of manufacturer to have real stats (ie: better accuracy due better crafting skills, or detoriation toned down for same reason). All other stats should not exist, because - as it was said, you need to do 10 wepons to get desired (atleast one) skill.


Also, private mines should work differently:

- Private mines could only be usable by faction, not single player.
- Only Faction can get a slaves.

- There should be one, guarded location, public one, for HQ Iron/Minerals with fair spawn and no ability to farm it by slaves.


At one point, my two mines allowed me to build up over 300 sets of weaponary and armory with ammo. Seriously, and I didn't spendt even single hour in those mines!!!

Still, I am more then sure that major problem with this game - despite all effort and love for Fallout2, is to much superior equippement and totaly useless (due that fact) of everything below superior.

Also (its a rant rather, but validate) I never liked that I was not able to put hands on superior armor as a casual player (2-3hrs a day) because on insane prices. Not that I was too poor for that, but I would never pay 1m caps for armor I can lose when some orgy is in guarded town in 1 second, and that armor is not ten times superior to most common CA (which is cheap as 200 caps). This HUGE GAP betwean armors/prices is just BAD. And I need to mention, that current locker system favors big gangs to get them even better gear.


Title: Re: To Reload the Reloaded
Post by: dskpnk on April 28, 2014, 06:29:56 pm
It's totaly bad to allow only faction to have pricate mine or slaves, so lone players and new players will be even more fucked
Title: Re: To Reload the Reloaded
Post by: Dustin on April 28, 2014, 07:09:56 pm
Quote from: Furior
Item bonuses feature is one of the worse things Ive ever seen in FOnline, thanks to it PvE is useless, regular weapons are useless, and pvp players has to craft 10 weapons just to use 1, which is stupid.

There's a 50% chance to get at least one bonus, and this gives crafting and the weapons and armors themselves a flavor they wouldn't have otherwise.  True, 1 out of 10 weapons is probably pretty on par for an Advanced or Unique weapons with 3-4 bonuses, but that doesn't mean the other 9 guns are valueless.  Now, if there was a way to up the selling price of weapons with such affixed to them, that would be wonderful.  Currently aside from literal loadout bonuses the game doesn't distinguish unique items versus the vanilla versions in such situations. 

If things were as Shamessa suggested, I really don't think it'd do much for balancing the game.  If anything, it'd need rebalancing.  It really doesn't do anything for the legions of guns your not using to make them all better.  You're still only going to use one or at most two at any given time.  All that would do, basically, would require retinkering of all crafting requirements making them much steeper.  A handful of each resource with a low-percent for awesomeness balances what would be a handful of each resource for as awesome of results as possible every time.  I highly prefer the current random generated stats.  The only thing that separates a player from a weapon/armor of any type (unique with whatever wanted stats) is blueprints, professions, and a little time.  If it was a significant endeavor to locate even the most elusive resources, it might would work.  As of now, there's basically ammo and items littering maps everywhere just waiting for you to transform them from their raw components to functional useful goods.

Money, on the other hand, is a little different a story.  With merchants only accepting certain types of armaments and carrying ~5-12k with your random ridiculous 40k figure here and there it's a little hard to part with the bunk items in between those wonderful rolls of Unique and so on.  Personally, I use the bunk guns, too, often for PvE specifically.  Sure, there isn't a bunch of nice features, but it's a lot less to cry over if you find yourself at the wrong place at the right time which could statistically be anytime in a game like this.

The main part of the quote above I don't get, though, is how this makes PvE near useless?  You're not seriously trying to pull weapons and armor off of them for yourself, are you?  PvE is more than worth it for the experience gain and the items without durability like knives, knuckles, drugs and chems, bottlecaps, ammo, and so on.  Their equip can be worth selling, it's just not as viable as something you crafted and comes with such a low min-max to the durability you may as well just leave them on their corpses if your intent isn't to carry to sale.

Quote from: dskpnk
It's totaly bad to allow only faction to have pricate mine or slaves, so lone players and new players will be even more fucked

This to me would just be another of the already many reasons to band together.   Keep in mind a lot of the reason the sides are askew like they are probably has a lot to do with this.  Worth mention, though, since it requires so few to start a faction it wouldn't really impact regular use of mines altogether unless you're used to running multiples.  Could help some to prevent a player just going craft crazy, as we already can acquire way more raw resources faster than we can actively put them to use cutting out the middle-men and mining ourselves.

Title: Re: To Reload the Reloaded
Post by: Shamessa on April 28, 2014, 08:23:39 pm
Quote
There's a 50% chance to get at least one bonus, and this gives crafting and the weapons and armors themselves a flavor they wouldn't have otherwise.  True, 1 out of 10 weapons is probably pretty on par for an Advanced or Unique weapons with 3-4 bonuses, but that doesn't mean the other 9 guns are valueless.  Now, if there was a way to up the selling price of weapons with such affixed to them, that would be wonderful.  Currently aside from literal loadout bonuses the game doesn't distinguish unique items versus the vanilla versions in such situations. 

Dustin, you missed biggest thing with Stats.

All crafted weapons may get bonuses, which leads to situation, where best crafted weapon is in highest demand. Means, that to get speciffic ammount of certain bonuses, you need to craft certain number of this weapon. Its not a problem for me, if those bonuses would be rare as hell and skill dependant/perks on crafter, but then playerbase would say that "its to hard to get a bonus". So, we end up with FLOOD of weapons and resources to craft them. If you think that in Post-Apo world crafting daily over 250 shotguns is okay, I say "hell no!".

So, reasuming I am right and I am wrong, both options are bad: if there is a stat on weapon, it obsolete one without that stats. If player demand upgraded weapon, they need less weapon without stats. If there are weapons that are needless, and weapons that are heavly demanded, player will tend to farm/craft weapon of best choice, thus will always WANT (rant to Kilgore too) to get those things easier. The thing is, that due mechanics that allows you to gain stat, we have milions of guns.

I remember having over 300 shotguns in one day, when I wanted to do around 10-20 uniques... just for fun and out of boredoom.


As thing goes for money - Fallout had uniqu system that generated feel, that you are on wasteland, you dire to get resources. And FOnline REloaded give you more resources you could imagine, and plus it gives you crafting - yet, it is not crafting as band aid (as it should be), but 24/7 manufacturing everything for yorself. So you dont need to group, and actually you dont need anyhing from anyone, and it makes caps almost useless (I barely spend 10k in 2 months of gameplay to any trade...). After few weeks, you discover its another FARMVILLE and you dont neet to play this game, because you still are alone and has ton of shit you have no use off.

I loged to my base. I see 14 lockers filled with stuff I could hand to around 30 players, from head to toe they would be geared up like mad. I also have over 2,5mil, 5 cars ad resources to build up even more cash. And I never used any autoclick, bot or whats is called, and played around 2-3 hours daily. Since I played alone, I dont have group, so I can not do PVP, unless I have to (which will be fast and boring, since I die alone vs 2-3 players), and there is no adventage of teaming (XP is divided, making otherwise can not be true due multilog system - we have wheel here).

So, yes, I see there need to be changes and most of them are acces to resources and making traders in town (and bartering with them) much more valuable then it is now. They are junk dispansers and capscows.
Title: Re: To Reload the Reloaded
Post by: gh0un on April 29, 2014, 08:42:45 pm
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.
This will increase the amount of pvp in this game by a shit ton, and pvp is one of the biggest reasons why we are playing fonline.
Make it so that the original cities in the wasteland function as safe havens which cannot be captured by players, and then move the TC functionality to player bases.
A player base automatically generates random armor/weapons/resources/caps at rather high quantities due to the risk of it being captured by someone being so high. You can buy turrets/sentries and mercenaries to defend your base. Taking control of a base will allow the new owner to build turrets/sentries and hire mercenaries to defend the base. Taking control of a base will take 15 minutes just like it currently is with TC.

Add banks to every single original city in which you can store important stuff and some amount of caps so that it functions like a backup in case you lose control of all your bases.
Limit the amount of items that you can store in a bank to 1, and for anything above that the player has to pay taxes per day in the form of caps.
Make it so that you can store 1 item per bank/city and some basic amount of caps (something like 10k), which gives the players a reason to travel around the map.
Since it will cost taxes to store more than 1 item in a bank, it is virtually impossible to store your entire gear in banks, which means that you will always have to leave behind some stuff in your player base ---> more incentive to attack other players´ bases.

What will this all accomplish?
TC functionality can now be used on a bigger scale because every single player in the game world can attack any player´s base.
Currently this isnt the case (not everyone can participate in TC) because regular dudes cannot hope to compete with big clans over the control of cities.
In my suggested system, big clans will probably fight each other because raping small bases doesnt yield the same income and holding control of many small bases is harder than holding control of 1 or a few big bases.
In the meanwhile, small clans/players will battle each other, giving them the opportunity to have fun with the TC functionality.
At the same time, everyone has access to some backup gear for the case that all your bases get raped and all your gear gets stolen, because you can store some stuff in the banks´ of the original fallout cities.
If big clans decide to rape a lot of smaller bases, they will feel the wrath of the retaliation of all the small players that can potentially attack simultaneously, making it very hard to control so many bases at once.

It is a drastic change but it could potentially make the game much more fun.
The fact that your own base is safe from any intruders means that you get maxed out on items a week or two into the game and then you try to participate in TC and realize that you dont stand a chance against big clans and then you leave the game again.
The most fun part for us small clan people is the time we spent on building up our base for the first time.
In my suggested system, nothing is safe and you will have to go through the experience of building up again and again A LOT.
At the same time you can always try to attack someone else´s base. It could potentially be the best fonline ever.
Title: Re: To Reload the Reloaded
Post by: Sperber on April 29, 2014, 10:20:42 pm
New super encounters need changes.
It's really discouraging to travel in groups now.

You don't really have a chance against something like Master's Elite Super Mutants
with a party of only 3. Especially without tank builds or while not on drugs and all geared up.
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on April 30, 2014, 11:37:12 am
Allowing every base/tent to be viewed on the map is a terrible idea.
Instead of that, we could have more areas that can be controlled or taken over instead of built. I know it's pre nuclear war and all, but it'd make sense that a group of people wanting a base would take over an abandoned building or something as opposed to building one from scratch. Make THOSE view-able to everyone once discovered for extra pvp.
if I remember rightly there was 22,000 individual bases/tents/etc on the world map at the moment. all of them being viewed at once? It'd cause too many problems, building your tent where someone else's was means you'll never be able to find your own etc.
I know the wipe is coming, but people need a place that's safe, and having multiple outposts on the map is still a good thing to do. having them all be attack-able by everyone would just cause pointless stress, everyone would be hell bent on defending their bases or tents, then only the big player groups would be able to use tents or bases as they are now, and we're back at square one with pvp: The bigger, well known groups doing everything, everyone else gets to eat shit.

Also you don't know the average fallout online player if you think making small tents attack-able will mean that the big groups stay focused on TC. 90% of players are trying to show off how big their internet cock is, and they will attack everyone, regardless of level or gear in the tent just for the hell of it, as will the higher level players.
Example: I'm in bluesuit, level 7, running around collecting junk parts for ammo. 2 guys in power armour with plasma rifles ask me what I am doing, I say junk collecting, they say fine, I don't go anywhere near them, get shot in the back. All I had was 10 pieces of junk. Same when collecting brahmin hides early on for a tent before that quest gives you one. Leather jacket, 10mm pistol, I get ganked by three guys in brotherhood armour with LSWs just because I was an easy kill and no threat to them at all.
All making all tents view able would do is make the bigger gangs safer, while everyone new/low level gets to sit around and get raped to ragequit.
Title: Re: To Reload the Reloaded
Post by: gh0un on April 30, 2014, 02:41:02 pm
Allowing every base/tent to be viewed on the map is a terrible idea.
Instead of that, we could have more areas that can be controlled or taken over instead of built. I know it's pre nuclear war and all, but it'd make sense that a group of people wanting a base would take over an abandoned building or something as opposed to building one from scratch. Make THOSE view-able to everyone once discovered for extra pvp.
if I remember rightly there was 22,000 individual bases/tents/etc on the world map at the moment. all of them being viewed at once? It'd cause too many problems, building your tent where someone else's was means you'll never be able to find your own etc.


Wouldn´t just showing the ones that are inside the square you are currently on fix that problem though?
You would always see your own bases, even if you are further away and thus you would never have the issue of not being able to find your base again.
Only being able to see close bases would also make more sense since your character doesn´t really know where those bases are until you find them.
Unlike original fallout cities, the new bases would only stay on your pipboy for the duration of you being on that particular square.
If you leave that square, you also lose vision of the bases that were on that square.

Only way you can see the other bases from further away would be by having a map to that base/tent, and those are limited to 10 already.

Quote
Also you don't know the average fallout online player if you think making small tents attack-able will mean that the big groups stay focused on TC. 90% of players are trying to show off how big their internet cock is, and they will attack everyone, regardless of level or gear in the tent just for the hell of it, as will the higher level players.

First off TC would be removed from original fallout cities in my suggested system and moved to player bases.
And i totally DO believe that  the big clans will attack smaller tents/bases aswell, the thing is though that there are just too many of them for it to matter.
If there are 22k tents/bases then there are just too many targets to choose from.
Lets say a big clan consists of 30 players, the most "active" bases they can capture is 30 at most because anything more than that will mean that they wont be able to defend the bases if a counterattack is incoming.
30 out of 22k is insignificant. Big clans will still stay powerful but nowhere near the power they currently possess, mainly due to the sheer amount of bases/tents on the world map which grant everyone the possibility to participate in TC.

The only thing that is gonna happen is that everyone is gonna attack everyone, and thats exactly what we want, more pvp.

Quote
All making all tents view able would do is make the bigger gangs safer, while everyone new/low level gets to sit around and get raped to ragequit.

22k bases/tents. The lower level players are safe due to the sheer mass of tents/bases. If one of their bases gets raped, who cares.
Once people find out where the big clans main base is, they are in big danger because everyone on the realm can attack them if they so choose to.
If anything, then smaller players are safer while big clans have a big sign on their head which reads "attack us".

It could potentially be a shit ton of fun. Sure its a drastic change, but the wipe is coming.
After a wipe is the best time to try something like this out, its not like we can lose anything.
Title: Re: To Reload the Reloaded
Post by: dskpnk on April 30, 2014, 03:00:20 pm
This sucks stop this, u can just wait 5 Am and rape base when everyone is sleeping, this shit don't gonna happen so focus on useful suggestions...
Title: Re: To Reload the Reloaded
Post by: gh0un on April 30, 2014, 03:02:42 pm
This sucks stop this, u can just wait 5 Am and rape base when everyone is sleeping, this shit don't gonna happen so focus on useful suggestions...

Happens in browser games aswell, yet they are successful. Ogame is one of the most successful browser games ever even though everyone can rape anyones base at 5 Am.
Title: Re: To Reload the Reloaded
Post by: Strike on April 30, 2014, 03:04:25 pm
Happens in browser games aswell, yet they are successful. Ogame is one of the most successful browser games ever even though everyone can rape anyones base at 5 Am.
FOnline is not quite browser game, please stop this.
Title: Re: To Reload the Reloaded
Post by: gh0un on April 30, 2014, 03:14:58 pm
Happens in browser games aswell, yet they are successful. Ogame is one of the most successful browser games ever even though everyone can rape anyones base at 5 Am.
FOnline is not quite browser game, please stop this.

I am pretty sure that a server like that would be the most successful fonline server by a long shot.
People play fonline because of pvp. Hiding tents prevents open world pvp and limits it to TC, which is limited to big clans.
Title: Re: To Reload the Reloaded
Post by: BB. on April 30, 2014, 03:23:57 pm
I am pretty sure that a server like that would be the most successful fonline server by a long shot.
No. It would be a disaster with no players. So stop it already.
Title: Re: To Reload the Reloaded
Post by: Chosen One on April 30, 2014, 04:14:48 pm
- Only Faction can get a slaves.
Uhhm.
NO.
Title: Re: To Reload the Reloaded
Post by: Kilgore on April 30, 2014, 05:21:44 pm
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.

I can't believe you are serious, but I can seriously guarantee that such thing won't happen.
Title: Re: To Reload the Reloaded
Post by: Shamessa on April 30, 2014, 05:37:38 pm
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.

I can't believe you are serious, but I can seriously guarantee that such thing won't happen.

Good!


Seriously, tent and a base is a SAFE house and it should be like this.


But the idea of having super bases/areas to control and visable on map for factions is very good!

I have feeling that 90% problems in games with any player activity is based on multiaccounts... 1 player can posses 0987634567 characters and multi log, which is bad. I am thinking on a solutions, and when I will find one, I will share it with Killgore.

Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on April 30, 2014, 05:49:29 pm
I understand your points, I just don't think it'd work. Not everyone wants a game where you can and will be killed all the time. It kind of works for DayZ because it's reaction based real time combat, you can take cover when fired at, get out of the way, or, hell, hide in a bush. In a game like this where all you can do is get around a corner or tank the damage and use health items, it'll all come down to who has the best gun and who is the highest level. you may say it'd all be fair after the wipe but a lot of players have other things that need doing in the real world and can't spend a whole day non stop leveling to make sure they can't be out done in combat.
I understand if you want more PVP, but making no-where safe is essentially griefing. As I said before, pre-built areas or bases that you can fight for control over added would give some extra PVP without everyone getting a visit from anti-santa while they sleep and losing all their gear.
Or areas of the map that you can't fast travel through. Say, a heavily built up area with lots of dead ends to give the feel of city ruins, instead of fast travelling through them, you need to get from green zone to green zone, along with anyone else who travels through that area, then you can decide to let fly with the ordnance or team up and get through it alive. Once you reach the final exit grid you come out the other side.

Title: Re: To Reload the Reloaded
Post by: Shamessa on April 30, 2014, 07:07:14 pm
Fallout was about survival in enviroment dominated by hostile creatures and humans. MakingFallout online game with human players mandatory turns out at least portion of this game PVP oriented. Mixing hunting and living with compete against other player is natural thing and I am ok with that. Thing is to ensure each player that any gain can be kept - thus we have hiden tents and safehouses and bases 9which - in some cases, can be reavealed).

Adding locations of said type, like PC bases or PC mines would only enchance featuers of this game. But they must be perfectly designed.

Title: Re: To Reload the Reloaded
Post by: Furior on April 30, 2014, 10:15:05 pm
Seriously, tent and a base is a SAFE house and it should be like this.
This is the wasteland, there shouldnt be safe places at all. Anyways, that suggestion isnt good, bases spamming stuff...
Title: Re: To Reload the Reloaded
Post by: Strike on April 30, 2014, 10:19:26 pm
Let's leave tents and bases as they are now, survivors need some place to rest :>
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on May 01, 2014, 12:31:21 am
No one wants a game where you can't feel safe and are on edge all the time. Tents and bases are staying safe anyway so.. bugger it.  :P
Title: Re: To Reload the Reloaded
Post by: Urukhai on May 01, 2014, 09:59:34 am
..., it'll all come down to who has the best gun and who is the highest level...

You must be a newbie to the game. PvP skill is also very important. If players are skilled enough they can win being outnumbered or even with weak builds. Also the crit chance plays an important role.
I can kill a guy with my regular gatling where as he has a unique avenger. But I also can be killed by a sneaker in leather jacket and a P90. Everything is relative.

Old players don't require a lot of time for cap lvling a char.
Title: Re: To Reload the Reloaded
Post by: gh0un on May 01, 2014, 04:11:07 pm
I think we should try the following.
Make every single base/tent visible on the map so that we can attack anyones tent/base at any time and allow bases to be captured permanently.

I can't believe you are serious, but I can seriously guarantee that such thing won't happen.

Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.
Title: Re: To Reload the Reloaded
Post by: Strike on May 01, 2014, 04:56:57 pm
The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do.
There will be wipe, and it will include lot of new features to the server. If there are less members after wipe, I think we could continue discuss about this. Not now, as nothing happened yet.

After wipe, everyone will get their answer. We just have to wait for now.
Title: Re: To Reload the Reloaded
Post by: Dustin on May 01, 2014, 06:05:36 pm
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.

What you're suggesting is a short-term solution to a long-term problem.  As is, it's already pretty easy to run into other characters whether in town or on the worldmap.  Some areas see more traffic than others naturally as should be.  I don't see alts as a problem, as one player = one player and even if they find a way to run multiple clients the use would be limited severely as is.  Turn based would obviously be easier to juggle, but as far as  real time trying to juggle two characters would mean certain death in most cases.  The server is not empty.  Not even close.  Some hours of the day are less than others but there's always dozens on dozens. 

Let's assume this all-out PvP solution were applied.  The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow.  Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?  I'm sure eventually some form of this will be implemented, but until the code's finished up for tents/bases to be properly defensible it'd just be broken.  Stumble in anybody's place while they're gone and rob them blind because they're offline, or worse, online around the corner none-the-wiser.  As of now if you're good enough and your mark's stupid enough, you can follow them.   To me, that's more than enough currently.  Base offense would mean nothing but a broken mechanic without base defense.

I personally don't feel like the entirety of the game is PvP.  As of now, it's worthwhile to compete in it and still not too detrimental if you decide not to.  The roleplaying aspect appeals most, even if that aspect leads to mincing words or seeing who draws the fastest.  Everyone wants power armor and all these special TC items, sure.  I'd encourage players to play smarter.  Use the less trafficked hours of the day if you know there's a few different factions out there that could be problematic.  Merge with another faction.  If you can't beat 'em, join 'em.  My point is, depending on how you weigh the odds on your favor determines the likelihood of success.  The absolute worst that can happen is something isn't planned right or that random group stumbles in that wastes your entire party.  If you're not willing to die for it and don't even try, then you probably don't deserve the loot anyway.  Suggestions are meant to improve a system, not provide even less incentive to group together with other players.  Instead it would plant a frantic anarchy where everyone's going from one theft to the next entirely voiding the current bartering system making everything's availability simply walking into an undefended map and taking what you want.  Nothing worth nothing?  Now that's an empty player base.

On the other hand, I'm quite excited by the delay.  The longer we're delayed, the more benefit when the time comes.   :)  I'm most for what this new reserved skill could be. 
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on May 02, 2014, 03:48:58 am
The more things change, the more they stay the same.
Title: Re: To Reload the Reloaded
Post by: gh0un on May 02, 2014, 09:14:50 am
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.

Let's assume this all-out PvP solution were applied.  The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow.  Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?

Well thats the point though isnt it? As likely as it is that someone else will just stumble into your tent/base while you are away, it is very likely that you are gonna stumble into someone elses place while he is gone too.
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.

This constant capturing/recapturing of stuff is what will make things exciting.
Think about it. Lets say you have quite a lot of stuff inside your base. Someone comes and wants to rob you.
Problem is he cannot actually carry that much (another reason to lower the amount of stuff a player can carry while being able to run), so he will either have to bring a brahmin or a car.
If he brings a car and the owner of the place comes back just in the right moment, he has the chance of stealing YOUR car instead.
If he brings a brahmin, its not as easy to bring everything home safely.

Furthermore i believe that the owner should always get an alert if someone enters his tent/base, even if that person does not try to capture the entire base and just wants to scavenge some stuff.

I totally do not think that my supposed change is noob unfriendly. Its quite the opposite, its absolutely noob friendly.
Look at the current system. The only situations where you can fight against other players are situations where they are prepared (outside of randomly encountering someone in the outside world, which happens like once per week).
I am mainly talking about TC here. Noobs cannot actually ever hope to achieve anything in TC pvp. Whomever they attack, they are prepared and will rape the noobs´ asses. The noobs will never actually win.

In my system, the noobs will lose constantly but at the same time, they will also win constantly, giving them a reason to play.
My friends and me mainly stop playing all these fonline games because once you have your base all set up, all there is left is TC.
We can never win in TC and thus there is no hope of ever winning. If there is no hope of ever winning, you leave. Its as simple as that.
In my suggested system, there is constant pvp going on. Constant capturing and recapturing of stuff. Constant hope of winning.
Title: Re: To Reload the Reloaded
Post by: Corax on May 02, 2014, 10:37:15 am

This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.


No point of building bases in that situation. Much effort but no gain for that.
Or after week whole map will be covered by bases and noone can build ew one.
Everything will be hide in thausands of the mule alt keepeng in safe places like WM.

If you want take part in TC find more people. It is not so hard. I had faction with 2 peoples and thought like you but when i met new peoples and start playing with them everything changed.

Still worst idea ever, because you don't know how things work or you are just troll.
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on May 02, 2014, 12:10:28 pm
..., it'll all come down to who has the best gun and who is the highest level...

You must be a newbie to the game.  is relative.

i suppose i am new relative to players like you, but in talking in general anyway. I meant that if all bases were open to all, a level 4 with a sawn off wouldn't be able to do jack shit against a 20 with brotherhood armour and a tpr, which would turn off all but the power gamers and your end up with a near dead server.  all i was saying, i know pvp does take skill (otherwise people in the thunderdone wouldn't bitch about getting beaten often) but bases are staying safe so who cares? Oh and not to arse kiss, but ive seen you in pvp. Nice work :)
Title: Re: To Reload the Reloaded
Post by: gh0un on May 02, 2014, 03:07:41 pm

This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.


No point of building bases in that situation. Much effort but no gain for that.


How is there no gain if we move TC functionality to bases as i mentioned in my first idea.
That is the driving incentive to actually build bases because they are the new TC locker functionality.

The main idea here is to make TC accessible to everyone and not just the big clans.
With only a few TCable areas (like in the current system), big clans will always come out on top, because defending such a small number of places is rather easy. They go there, they rape any noobs that enter. Noobs never participate in TC because its pointless to try.

In the new system, every base functions like a city currently does. Since there are so many more areas to TC now (as many as people create bases), big clans wont have such a big advantage when it comes to TC, because defending more than a few areas at once isnt actually possible.
Voila, everyone can participate in TC, which basically is the only pvp the game currently offers.
Title: Re: To Reload the Reloaded
Post by: Chosen One on May 02, 2014, 03:08:56 pm
I think ghoun is just trolling.......
The alternative is just too frightening to think about.
Title: Re: To Reload the Reloaded
Post by: Barneys on May 02, 2014, 03:11:38 pm
shut up brad.
Title: Re: To Reload the Reloaded
Post by: gh0un on May 02, 2014, 03:13:10 pm
I think ghoun is just trolling.......
The alternative is just too frightening to think about.

You are trolling.
The main idea here is to make TC accessible to every player, not just to the top clans.
How is that idea considered trolling i really start to wonder.
You cant even give me a logical explanation as to why it is a good idea to limit TC to only big clans, yet you seem eager to belief that i am trolling.

The current system favors big clans, yet nothing is done to change that.
Big clans having such a huge advantage is the reason why small clans/no clan players have nothing to do in this game, which is the reason why they leave the server. The server is empty because small groups of players cant do anything in this game.
Anything that takes away the big clans advantage is a good change in my book.

DayZ is so popular because you can just jump in as a solo player and do just fine in pvp.
Most people prefer to play in small groups, either with their best friends, or even solo. Big clans are the exception, yet they are the most powerful in fonline.
In fonline, you cant just jump in as a solo player and do just fine. You just get raped by big clans and thats all there is to the game.

In essence, the server is empty because the game does not cater to small groups of players, and doesnt cater to solo players AT ALL.

On the surface, this proposed change may look like it completely disfavors noobs and favors big clans even more, but thats not the case if you think about it.
Currently there are 22k tents/bases on the world map. That number alone should already tell you that it will be impossible for any clan, regardless of how big it is, to have control over a significant amount of bases/tents.
The small players are safe from big clans due to the mass of tents/bases. Its like small fish that are hiding in the big swarm in order to escape from swordfishs. A few small fish will be eaten, but the big swarm will be kept safe. A small number of small groups/solo players will lose maybe one of their bases to a big clan. No big deal.
Those small groups/solo players are safe from big clans due to the sheer amount of tents/bases on the world map. They obviously arent safe from the other small/groups solo players, of which there are a shit ton, but thats the entire point. They will be fighting against similarly small groups/solo players, the majority of their time, instead of fighting against big clans.

Everyone will be able to participate in TC, every single player.

The focus of TC on only original towns is the reason why big clans are so strong and why small groups/solo players leave the server.
If you think thats trolling, then that is indeed frightening.

One of the main reasons why i am currently playing fonline 2 is because its not so biased towards big clans.
You can actually find other peoples encounters on the world map, which means we have a lot more interaction between smaller players, all the time.
If you increase the number of areas where you can meet other people, you automatically make everyone safer from big clans.
Title: Re: To Reload the Reloaded
Post by: Dustin on May 02, 2014, 06:41:23 pm
Your logic is flawed.  The current structure requires 5 to begin the timer and (if I'm not mistaken) 5 still alive for a successful capture.  Realistically, you're just not going to get this done with these numbers.  You're going to need a decent sized group no matter how you cut it.

While we're at it, let's just cut all SPECIAL stats, skills, levels, experience, just go ahead and give everybody the exact same levels on everything.  That'll make things fair, right?  It takes very minimal effort currently to build yourself up to a PvP plausible fighter, so all you'd do is make it even easier for the pros to cut down the unsuspecting as then their endeavors, like ours, wouldn't have to be spent trying to accumulate resources and could just go ahead and skip that part making nothing any easier for newbies since it's equally as easy for the people that just would've done the other stuff anyway.

If accessibility was any different between the freshly born and Seki's monstrous 450+ level abomination then I'd understand.  Everything is easily (and safely) accessible to the path to getting PvP ready.  I can't imagine why anyone would want to even try it before level 24, making all those boring things you feel you shouldn't be bothered to do that much more valuable.  Bottom line, yes PvP is a rewarding aspect of play, but taking away all the things that give the game itself a sense of accomplishment is just a bad idea no matter how you put it.

Do us all a favor, start here http://www.fonline-reloaded.net/wiki/index.php?title=Character and read as much as possible.  Please click around and see what all the game has to offer before you start making suggestions in an attempt to make it more like another you've played that was more friendly to the random drop in.  I highly suggest you read up some on the TC feature at the very least.

Title: Re: To Reload the Reloaded
Post by: Corax on May 02, 2014, 07:06:04 pm
Your logic is flawed.
Agree:)
The current structure requires 5 to begin the timer and (if I'm not mistaken) 5 still alive for a successful capture.
5 only in Redding and Broken Hills. In other cities, 3 people.
Title: Re: To Reload the Reloaded
Post by: Chosen One on May 02, 2014, 09:21:38 pm
You are trolling.
Yup. Trolling.
Don't feed the troll folks. If you laugh he'll just do it more.
Title: Re: To Reload the Reloaded
Post by: Shamessa on May 03, 2014, 12:19:15 pm
Ah, there is one more important thing - I guess every starting character should have Radio in Inventory set on Chanell 1 (newbie channel) by defualt. It could be, for example, Small Range Radio, different then normall one, with possibility to broadcast and receive only on this said channel, and should by not worth a cap in any store/NPC.

This way each newcomer could have chance to talk with other newcomers and players, seek help, party, team, trade and it would not be exploited in any way, since that new type of Radio would be worthless anywhere.

Also, in hospital there should spawn radio in 5-10 places or there should be NPC that will give radio for player under level 5 to make Newcomers life easier

Title: Re: To Reload the Reloaded
Post by: Kaaon on May 03, 2014, 12:37:32 pm
Ah, there is one more important thing - I guess every starting character should have Radio in Inventory set on Chanell 1 (newbie channel) by defualt. It could be, for example, Small Range Radio, different then normall one, with possibility to broadcast and receive only on this said channel, and should by not worth a cap in any store/NPC.
http://forum.fonline-reloaded.net/index.php?topic=3299.msg23514#msg23514 (http://forum.fonline-reloaded.net/index.php?topic=3299.msg23514#msg23514)
Title: Re: To Reload the Reloaded
Post by: Shamessa on May 03, 2014, 12:40:50 pm
I know what Kilgore ment and I know how good my solution is - worthless radio, except for dialog, is best solution to not abuse radios in Any way. Also, description should tell a lot about this item, so there would be no doubts what it is and its potential value.
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 04, 2014, 12:36:46 pm
A typical newbie will die and lose this radio even before he learns how to use it.
Then, he will make a new character because he lost some junk item.

And the last thing we need are people making new alts just because of some starter item.

Btw this is not "suggestions" board, but wipe announcement. If you have an idea, then post it there (remember to use search before you post). Otherwise you're just posting spam. Especially if what you suggest was already posted and answered in suggestions.
Title: Re: To Reload the Reloaded
Post by: Shamessa on May 04, 2014, 03:04:20 pm
as I said before - this Walkie Talkie would be given in Hospitals by NPC to any ressurect player under level 5 or so.
Title: Re: To Reload the Reloaded
Post by: WantedMan on May 05, 2014, 11:23:30 am
Delete Implants its fcking bad... ;cc
Title: Re: To Reload the Reloaded
Post by: sogabe on May 06, 2014, 10:59:04 pm
so when is wipe?
Title: Re: To Reload the Reloaded
Post by: Strike on May 07, 2014, 05:07:10 am
so when is wipe?
You didn't read first post?

Quote
There is no exact date specified yet. It depends on when all work is done.
Title: Re: To Reload the Reloaded
Post by: BurstDeath on May 07, 2014, 08:27:18 am
so when is wipe?
Sooooooooon...
Title: Re: To Reload the Reloaded
Post by: Physicx on May 08, 2014, 03:22:53 pm
Ofc im serious. Its not like you have any players to lose. The server is pretty empty, and other than TC there is nothing to do honestly, and since TC is restricted to big clans, there literally is nothing to do. There are the members of those big clans that clap you on your back for making everything safe, while your server empties faster than light.

Let's assume this all-out PvP solution were applied.  The main issue is that the very thing that's supposed to grow the player base would choke it as fast as it could grow.  Whereas it's already highly likely to encounter someone who could set you back an indeterminate amount of time just because you stumbled upon them and spooked them, an increase in that plus the ability to be ransacked any hour of the night?

Well thats the point though isnt it? As likely as it is that someone else will just stumble into your tent/base while you are away, it is very likely that you are gonna stumble into someone elses place while he is gone too.
This will lead to constant capturing and recapturing of items and gear, constant exchange of stuff between all players.
If you got all your tents robbed, it is very easy to just go out there and scavenge other players tents to build up something again in case you have nothing left somewhere else.
You will create bases, backup bases, backup backup bases so that in the case of someone robbing your stuff, you still have backup left.
Even if all your bases get raped, you got nothing to lose anymore and just can go out there and scavenge other players bases to build up a tent from scratch.

This constant capturing/recapturing of stuff is what will make things exciting.
Think about it. Lets say you have quite a lot of stuff inside your base. Someone comes and wants to rob you.
Problem is he cannot actually carry that much (another reason to lower the amount of stuff a player can carry while being able to run), so he will either have to bring a brahmin or a car.
If he brings a car and the owner of the place comes back just in the right moment, he has the chance of stealing YOUR car instead.
If he brings a brahmin, its not as easy to bring everything home safely.

Furthermore i believe that the owner should always get an alert if someone enters his tent/base, even if that person does not try to capture the entire base and just wants to scavenge some stuff.

I totally do not think that my supposed change is noob unfriendly. Its quite the opposite, its absolutely noob friendly.
Look at the current system. The only situations where you can fight against other players are situations where they are prepared (outside of randomly encountering someone in the outside world, which happens like once per week).
I am mainly talking about TC here. Noobs cannot actually ever hope to achieve anything in TC pvp. Whomever they attack, they are prepared and will rape the noobs´ asses. The noobs will never actually win.

In my system, the noobs will lose constantly but at the same time, they will also win constantly, giving them a reason to play.
My friends and me mainly stop playing all these fonline games because once you have your base all set up, all there is left is TC.
We can never win in TC and thus there is no hope of ever winning. If there is no hope of ever winning, you leave. Its as simple as that.
In my suggested system, there is constant pvp going on. Constant capturing and recapturing of stuff. Constant hope of winning.


Totally agree with Ghoun. Please check my old suggestion! http://forum.fonline-reloaded.net/index.php?topic=4676.msg33324#msg33324
Title: Re: To Reload the Reloaded
Post by: Sperber on May 08, 2014, 04:04:56 pm
While I agree that Fonline has always been too rigid there's little you can do about it.
The idea of stumbling upon player tents and bases is as old as Fonline itself but just doesn't work.

Like Kilgore said players would just store their items on logged off 10ST pack alts.
Also being able to store items in banks would make this whole idea pointless again.

I'd like to point you to my suggestion instead of letting people fight over bases and claim them.
http://forum.fonline-reloaded.net/index.php?topic=5389.0
Title: Re: To Reload the Reloaded
Post by: Physicx on May 08, 2014, 06:02:17 pm
To avoid the alt problem, why dont we limit to 1 char per IP address?

THen if u want to try a new build, u delete first the old one, and problem solved :D
Title: Re: To Reload the Reloaded
Post by: Corax on May 08, 2014, 06:05:39 pm
To avoid the alt problem, why dont we limit to 1 char per IP address?

THen if u want to try a new build, u delete first the old one, and problem solved :D

Because for example I have another IP each day. And it is something like proxy or other shits changing yours IP
Title: Re: To Reload the Reloaded
Post by: triqua on May 08, 2014, 07:31:27 pm
to clarify this: most providers give you dynamic ips meaning with every new connection you get s new ip (router restart or just router disconnect and reconnect to internet). thats why it is so hard to prevent dual log or fast relog.
Title: Re: To Reload the Reloaded
Post by: Shamessa on May 09, 2014, 08:35:02 pm
capturing anything in tent/safe hous is not bad idea, when assuming everyone play same ammount of time and they are on paar. But if I play 2 hours weekly and I gather resources to build up home base, I can get rapage 10 times in 7 days (example) and what? I need to walk  those 2 hours to find somone elses bases/safe hous and pray I wont be robbed when I am offline? Are you really serious?!

I would never play a game which disadventage players with real life among those casual ones.
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on May 11, 2014, 12:29:51 am
capturing anything in tent/safe hous is not bad idea, when assuming everyone play same ammount of time and they are on paar. But if I play 2 hours weekly and I gather resources to build up home base, I can get rapage 10 times in 7 days (example) and what? I need to walk  those 2 hours to find somone elses bases/safe hous and pray I wont be robbed when I am offline? Are you really serious?!

I would never play a game which disadventage players with real life among those casual ones.
I highly doubt kilgore is gonna implement such a bad idea
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 11, 2014, 08:23:40 am
I've already said twice that I won't because it's a horrible idea.
Title: Re: To Reload the Reloaded
Post by: Physicx on May 11, 2014, 03:16:04 pm
I've already said twice that I won't because it's a horrible idea.

You said its bad idea because that would encourage people using alts as carry mules. But, how about making able to spot any disconnected player in the wasteland? That would force people to get together and join efforts to make powerful bases. It would be the only way the leave your disconnected player in a relatively safe way. Needless to say, nobody would want to leave their player disconnected in the middle of the waste.

The thing here is, do we really want a game which is about bragging off about who has the best gear? Or do we instead want to encorage gameplay experience without being afraid of losing gear?

This reminds me the beginnings of 2238 when people though devs were crazy because of the die-and-lose-all feature.
Title: Re: To Reload the Reloaded
Post by: BB. on May 11, 2014, 04:03:21 pm
You said its bad idea because that would encourage people using alts as carry mules. But, how about making able to spot any disconnected player in the wasteland? That would force people to get together and join efforts to make powerful bases.
Lol, stop it already.

The thing here is, do we really want a game which is about bragging off about who has the best gear? Or do we instead want to encorage gameplay experience without being afraid of losing gear?
I feel sad about people who brag about their stuff and lose in PvP because of using regulars.
Title: Re: To Reload the Reloaded
Post by: Grizzan on May 17, 2014, 07:47:59 pm
I hate f*cking wipes...
As every player who has no life and farm stuff all days long. Believe me or not, wipe is definately needed.
Title: Re: To Reload the Reloaded
Post by: Chosen One on May 18, 2014, 02:23:58 am
To avoid the alt problem, why dont we limit to 1 char per IP address?

THen if u want to try a new build, u delete first the old one, and problem solved :D
I'd actually support this if there was unlimited non-implant character development (a 10/10 SPECIAL, 300% across-the-board development potential). But there's not, and I need a blind-as-a-bat miner, very visinioned cart driver, and general purpose gecko/brahmin hunter. *shrug*
Title: Re: To Reload the Reloaded
Post by: c_hieter on May 21, 2014, 08:33:13 am
I really see no problems with alts.
but maybe I am blind.
I have 8 for special purposes and only use 3 on a regular basis.
never at the same time because I am too stupid/lazy and/or willing to cheat.
but that's just me.
the best way to deal with cheaters is to gang up on them and prove the rule that "cheaters never prosper".
just because there is a loophole doesn't mean you have to exploit it.
if you try to close all loopholes, we end up like Singapore.
when Singapore finds a problem, they make a law.
if you don't flush a public toilet, $150 fine.
do they have toilet police?
no.
but they have the law on the books.
farting on a elevator?
I don't think even Singapore has a law for that, but it wouldn't surprise me.
and I love the fuck out of Singapore.
it was my go to place for a visa when I worked in that part of the world.
every 60 days I had a vacation in a first world country that I could drink the tap water.
just like home.
but my weed was left back at my house in Indonesia.
so I guess cheaters will at some point get hit with the ban stick.
no reason for the rest of us to be spanked because of the few.
although in real life it is always the actions of the few that fuck the rest of us, no reason to do that in the non-real world.

just my 2 cents.
:)
Title: Re: To Reload the Reloaded
Post by: Gimper on May 21, 2014, 04:05:36 pm
Jeez dude you should be a Poet.. hehehe..
Title: Re: To Reload the Reloaded
Post by: jamesfett on May 24, 2014, 05:41:52 am
To avoid the alt problem, why dont we limit to 1 char per IP address?

THen if u want to try a new build, u delete first the old one, and problem solved :D

bad idea after bad idea, getting to level 20 and accidentaly picking wrong perk or messing build up slightly means del main account? are you fucking retarded? and whats that shit about base raiding? you have clearly never had anything worth stealing pesant thief scavanger, and people leaving their characters on the wasteland all in danger? world map problem solved please think before you post retard, came back to look for a reminder why i quit this game, its idiots like you with lame ideas all the other 12 year olds have already thought of and posted, i bet kilgore has replys for idiots like you waiting for copy and paste so he dont need to write himself, as his efforts talking would be wasted on a cretin like yourself

have a nice day
Title: Re: To Reload the Reloaded
Post by: DraXaly on May 25, 2014, 04:42:08 am
Well said james, I dont like the idea either. Hope you will come back after the wipe

~stopped playing because of the wipe...
Title: Re: To Reload the Reloaded
Post by: worldremaker on May 25, 2014, 08:13:28 am
To avoid the alt problem, why dont we limit to 1 char per IP address?
And what about workstations inside LANs? They have the same IP on global net.
The only way which I see is limited connection per MAC address as unique and direct workstation destination.
Title: Re: To Reload the Reloaded
Post by: KompreSor on May 25, 2014, 08:24:26 am
Guys

maybe remove bonuses from items or remove AP abd AP cost from bonuses, becouse bonuses in items are magic from FO2.
Title: Re: To Reload the Reloaded
Post by: Koniko on May 25, 2014, 10:01:34 am
Guys

maybe remove bonuses from items or remove AP abd AP cost from bonuses, becouse bonuses in items are magic from FO2.

I agree.
Title: Re: To Reload the Reloaded
Post by: Sperber on May 25, 2014, 10:06:21 am
Guys

maybe remove bonuses from items or remove AP abd AP cost from bonuses, becouse bonuses in items are magic from FO2.

I agree.

Many do and many don't. There's several suggestions regarding this topic, so check the suggestions subforum, if you want to discuss it.
Title: Re: To Reload the Reloaded
Post by: duh7 on May 25, 2014, 10:40:52 am
After Wipe animal companions (fallowers) will have option to atack other players?
Animals shuld get Exp to. They are easy to kill now and are expensive.
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 25, 2014, 02:56:29 pm
Nope, they won't be attacking other players. Animal "mercs" will be changed to companions.
Title: Re: To Reload the Reloaded
Post by: Strike on May 25, 2014, 04:59:28 pm
This topic been alive for more than month now, and I would like to hear about new changes in general that been done to new session.
Title: Re: To Reload the Reloaded
Post by: MacReady on May 26, 2014, 06:39:32 am
me to
Title: Re: To Reload the Reloaded
Post by: MO-RON! on May 26, 2014, 02:52:39 pm
What about exact Wipe date? Is it known already?
Title: Re: To Reload the Reloaded
Post by: Kaaon on May 26, 2014, 03:25:27 pm
What about exact Wipe date? Is it known already?
When will it happen?
There is no exact date specified yet. It depends on when all work is done. Also, there will be a short testing session before wipe, on our test server (not the current Reloaded which will stay online until wipe). Our TODO list is huge and I think it will take approximately 2 months to get things ready.
I would not call it soon, so you can just keep playing and not be bothered much by wipe. Most items are easy to get and gaining 24th level isn't too timeconsuming, so after the wipe you should be back on track pretty fast.
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 26, 2014, 04:44:12 pm
This topic been alive for more than month now, and I would like to hear about new changes in general that been done to new session.
Changelog will be posted when the test session starts.
Title: Re: To Reload the Reloaded
Post by: Strike on May 26, 2014, 05:21:01 pm
Changelog will be posted when the test session starts.
Like you told on first post in this topic, I've read it many times. But what for to tell date of *likely* start for wipe, when you have too much work?

When will it happen?
There is no exact date specified yet. It depends on when all work is done. Also, there will be a short testing session before wipe, on our test server (not the current Reloaded which will stay online until wipe). Our TODO list is huge and I think it will take approximately 2 months to get things ready.

IMO I can't see test server happening in 2 to 3 weeks, neither wipe. I can be wrong also, but I think about your work amount and so few weeks left before that happen.
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 26, 2014, 05:38:36 pm
Dunno why it has to be repeated 100000 times, but there is no deadline or exact wipe date specified.
Work is in progress.
I've got some help from community (scripts, maps and other things). That helps a lot.

For "new changes in general", read the first post. No details will be posted before test session.
Title: Re: To Reload the Reloaded
Post by: Gimper on May 27, 2014, 02:27:51 am
How long will the test session go on for?
Title: Re: To Reload the Reloaded
Post by: Kilgore on May 27, 2014, 07:58:53 pm
1-2 weeks should be enough.
Title: Re: To Reload the Reloaded
Post by: sopa on May 27, 2014, 08:47:00 pm
As for the lack wipe???????????????????? :o
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 03, 2014, 10:34:15 pm
this is what i think needs to happen.
let kilgore and the crew finish, without distractions.
those of us who have been here for a while, and are established, need to spread some our "obsine" quanities of stuff to the masses.
lets give the folks who are just starting a leg up.
lets not force them to go through the grind of just starting out, only to have them just start again.
after the wipe we will all start again.
so lets give the noobs a taiste of what "can" happen once you are established.
retension is the key.
discouraged is the killer of this game.
and remember this is just a game.
more folks playing=more things to shoot=more fun.
myself, i only PK when shot at first.
i may die alot, but i have fun.
and if anyone is here "NOT" to have fun, they need to leave.
:)
Title: Re: To Reload the Reloaded
Post by: Heron Therapist on June 05, 2014, 01:13:20 am
im looking forwards to the wipe... but, in all honesty i stopped playing cause i want a clean start. no use in getting overly attached to a char and have it wiped away


when the wipe starts it.will.be.EPIC
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on June 05, 2014, 11:10:56 am
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.

Personally I'd like to see a few more guns from Tactics in the game but that's just me. I'm one of the 10 or so people that actually thought that one was alright, not sure if mentioning it here will get me shot in the face.
Title: Re: To Reload the Reloaded
Post by: Kaaon on June 05, 2014, 12:40:52 pm
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.
why are you playing games then ? it will be gone in future again anyways..
Title: Re: To Reload the Reloaded
Post by: Strike on June 05, 2014, 01:42:31 pm
They just keep this old server open, in case if we find more bugs that they haven't found yet.

I already gave up for this season, even interested player as I am. If there is outdated wiki pages, please send PM for me so I can fix them. I still help this server in my way.
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on June 05, 2014, 05:42:21 pm
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.
why are you playing games then ? it will be gone in future again anyways..

No kidding.

Until an official date is announced, or the test server goes up with the new version, I just pretend it's not happening.

http://www.fonline-reloaded.net/wiki/index.php?title=Soon
Title: Re: To Reload the Reloaded
Post by: tomislav0707 on June 05, 2014, 09:35:59 pm
i like to know one thing
i'm tb, crafter and pve player because i really don't like rt fight, and i pk only when i'm attacked
and i think there is a lot of tb players like me
but, after month or two playing this game, the most of fun is gone and i woul'd like to know is there gonna be something for us after wipeout, like new content, maybe possibility to play tb some of the dungeons with better loot, maybe some way to get implants and power armor - make it harder for tb playing stile, i believe you know how to do it

i think, nevermind what anybody thinks about playing style (i know u rt players think you are superior over us), but tb players and loners deserve a chance to get best of the game like rt players too
Title: Re: To Reload the Reloaded
Post by: BurstDeath on June 06, 2014, 12:08:11 am
i like to know one thing
i'm tb, crafter and pve player because i really don't like rt fight, and i pk only when i'm attacked
and i think there is a lot of tb players like me
but, after month or two playing this game, the most of fun is gone and i woul'd like to know is there gonna be something for us after wipeout, like new content, maybe possibility to play tb some of the dungeons with better loot, maybe some way to get implants and power armor - make it harder for tb playing stile, i believe you know how to do it

i think, nevermind what anybody thinks about playing style (i know u rt players think you are superior over us), but tb players and loners deserve a chance to get best of the game like rt players too
Hello mister, even me, rt player somethimes need to change from rt to tb just for one or two hours per
week to farm gatlings and other stuff but rt is a best thing in FOnline and most of peoples are playing this game coz of it, some Are only tb players like You, its just a play style ;p
PS: PK's Are part of this game and You will meet them somethimes just deal with it, good luck on wasteland ;D
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on June 06, 2014, 09:21:07 am
Same. Not playing right now because anything I do or gain will be for nothing because it'll all be gone soon.
why are you playing games then ? it will be gone in future again anyways..
Because the wipe is pretty close.
before it was announced I was playing all the time, but I do not see the point.
Playing just after the wipe until the next one? Totally fine, because you'll have a lot of time to play, get better, level up, get gear etc.
But playing for those same reasons when we all know it'll be gone in the next month or so? Not much point. I still play to have fun and mess around, but I'm not doing anything serious until after the wipe.
Title: Re: To Reload the Reloaded
Post by: tomislav0707 on June 06, 2014, 09:46:13 am
i like to know one thing
i'm tb, crafter and pve player because i really don't like rt fight, and i pk only when i'm attacked
and i think there is a lot of tb players like me
but, after month or two playing this game, the most of fun is gone and i woul'd like to know is there gonna be something for us after wipeout, like new content, maybe possibility to play tb some of the dungeons with better loot, maybe some way to get implants and power armor - make it harder for tb playing stile, i believe you know how to do it

i think, nevermind what anybody thinks about playing style (i know u rt players think you are superior over us), but tb players and loners deserve a chance to get best of the game like rt players too
Hello mister, even me, rt player somethimes need to change from rt to tb just for one or two hours per
week to farm gatlings and other stuff but rt is a best thing in FOnline and most of peoples are playing this game coz of it, some Are only tb players like You, its just a play style ;p
PS: PK's Are part of this game and You will meet them somethimes just deal with it, good luck on wasteland ;D

rt fight is NOT the best thing for me and for other tb players, it's all abouth that and i know you don't understand that, but just accept it

so, still we have a problem for tb players who don't have acces to high-end content and stuff in this game, and i beleive it is not such a problem to unlock that content to us, because mechanics of this game is so good in balancing tb and rt style

dungeons can be easy made with a little difference for each style, depended on what style you choose before entering
also, high end stuff can be unlocked for us too in that dungeons (nevermind how rare they will be, but we have to know there is a chance) and the worst problem of monotony and frustration for tb players can be solved easy without hurting rt players
Title: Re: To Reload the Reloaded
Post by: mojuk on June 06, 2014, 10:01:20 am
mechanics of this game is so good in balancing tb and rt style

Please... No offence but but TB is the most unbalanced thing in FOnline servers. Even tanks and sneakers are more balanced than that. It would be almost like giving stuff for free because of things like highly abusable NPC AI, sequence, ability to leave location during combat and so on. All you need is some free time and little knowledge about game mechanics and you can finish such dungeons almost perfectly safe. Not to mention how would pvp in such locations look like.
Title: Re: To Reload the Reloaded
Post by: tomislav0707 on June 06, 2014, 10:14:08 am
mechanics of this game is so good in balancing tb and rt style

Please... No offence but but TB is the most unbalanced thing in FOnline servers. Even tanks and sneakers are more balanced than that. It would be almost like giving stuff for free because of things like highly abusable NPC AI, sequence, ability to leave location during combat and so on. All you need is some free time and little knowledge about game mechanics and you can finish such dungeons almost perfectly safe. Not to mention how would pvp in such locations look like.

i'm not talking about tb traps, but if you are a rt pk, you have to know what can and sometimes will wait for you when you hunting loners and pve players, it is a risk just like it is a risk for pve tb player to meat high trained pvp killer, deal with it

once more, i don't need time to learn rt play style, i play allot of games in that style, but this isn't the one
stop trying to convince me that rt is better, simply stop, just accept it

there is rt and tb style in this game for reason, and if killgore means to leave it that way, something have to be changed for tb players
if not, make this game rt only so all of us tb players can look for another game

in some things i agree with you, but that is a problem of fine balancing and i think killgore allready promise that something will be changed
and that doesn't do anything with thing i want to say about unlocking high end stuff and content for tb players

it doesn't have to hurt rt players, don't go to tb dungeons and you wont get hurt, don't hunt weak pve players in boneyard and you want get traped in tb trap... but if you are doing that, deal with the risk, simply as that
Title: Re: To Reload the Reloaded
Post by: mojuk on June 06, 2014, 12:38:12 pm
Ok, read again. My main point was that if those dungeons and locations like that would be available in TB mode then it's like giving free stuff because of TB mechanics that can be abused easily. Just that as an argument why such locations won't be available in TB mode and as far as I know are not available in any other server (correct me if I'm wrong).
Not a word about TB traps or PKing newbies or shit like that...

I'm not trying to convince anyone to play RT or TB because I simply don't care how anyone else plays this game.
Title: Re: To Reload the Reloaded
Post by: Urukhai on June 06, 2014, 02:09:39 pm
I often witnessed bug abuses with imbalanced TB:
- A common one, when in a location with a cave, a player shoots someone, enters the cave, then comes back with full AP and still has his turn on. He can repeat this till he kills everyone (this bug is probably fixed now)
- When you enter my encounter, and I have 15 AP and an m60. If I shoot first, I will shoot 2nd time and 3 time and one more time. So 4 brusts from M60 kinda hurt anyway.
- Once I noticed a bug in TB, a guy had a bugged char which after shooting could walk to the other end of the encounter and not lose his AP.

So now, dungeons with TB...
10 people enter a dungeon with 50 npcs, lets start the fun and wait till every npc will finish it's turn, and then 10 other guys will enter the dungeon.
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 07, 2014, 04:52:05 pm
im with you tomislav0707.
for the most part i do TB.
but the points others bring up about being able to exploite TB are valid.
maybe if you start a dungeon in TB, only you are allowed to play.
no followers/buddies or walkons are allowed.
you have to do it solo.
groups must do RT, singles have a choise.
make some dungeons give you the choise of TB/RT.
i know in TB i can solo one hell of a lot of NPC all by myself.
so maybe in solo TB dungeons the number/strength of NPC's are increased.
and if you take too long, the first guys you kill respawn and you have to fight them on your way out.

something i dont know, is if i go into lets say sierra, and other players come in after me, do i have to deal with them too?
sorry for the noob question.
although i started here 8/31/13.

just in the last week i procured my first implant,bozar and PA, but that was through trade.
not getting it the old fashioned way of removing it from a still warm hunk of dead meat.
or walking over such a hunk of meat to open a locker.
i dont know if this even possiable, but what i do know is the folks who make this happen are pretty busy right now.
if someone who can make maps like that (sorry not me) would, that would help the crew to implement something like that.
maybe after next years wipe it could be figured out.
if the game is still here, so will I.
:)
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 07, 2014, 05:07:08 pm
wipe questions.
does the forum get wiped too?
i bring this up because of mods.
do you think that current mods may be effected once the wipe happens?
if so, you may want to keep the current tools section of the forum alive.
this way mod bugs are reported to the crew and the author of the mods, so hopefully the mod creators can make the changes needed and the crew is not distracted while squashing the bugs of their creation.
just a proactive thought.
Title: Re: To Reload the Reloaded
Post by: tomislav0707 on June 08, 2014, 08:44:17 am
well, i think kilgore say something about balancing fight in tb, so i hope it will be enough to get some new content and high end stuff to tb players

i still hope for it, but most whining about tb is unbalanced so far i've heard from people who want to kill pve players unharmed and without risk

i've played this game for two or three months like a pve, crafter and treasure hunter for lockers in tb
and my ch died a lot because of overpowered guys who like to kill weaker
after two months i hade enough, made ch with 270 hp, nice skills with energy weapons, who can craft, treasur hunt and other pve, but it's also good for pvp in tb

and i die again, but i also kill and i like chance to fight back, and now some ch who before enjoyed killing me again and again and again only because my previous ch was no threat for them, now don't like risk so they avoid me, even if i can see they are in the area, chickenshits

so, i don't mind balancing tb fight, make some compromise, find way for tb dungeons to be hard to exploit - i'm no gamemaker but i think it can be done, just give us any chance to get high end stuff and content in game (not only trough trade)

and it is not whining, because rt players can play tb when they want and still have high end content in style they like to play, so imagine how it would be for rt players if rt woul'd be only for arena fight without high end reward and them to be forced to play tb if they want high end stuff - it's not fair, thats all

if kilgore and other think otherwise, make this game rt onlly, switch off tb play, so we can go and search for other games

and sorry for my bad english
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 08, 2014, 11:15:50 am
TB for dungeons will be most likely disabled because:
Ok, read again. My main point was that if those dungeons and locations like that would be available in TB mode then it's like giving free stuff because of TB mechanics that can be abused easily. Just that as an argument why such locations won't be available in TB mode and as far as I know are not available in any other server (correct me if I'm wrong).

Also, I never promised that I will balance turn-based. If I did, show me where, please.
I always considered Turn-Based in FOnline (multiplayer game) as a bug, it can't coexist well with Real-time and will always cause balancing issues. No matter how hard you try, you will never balance Turn-Based and Real-Time well enough.
However, there is a reason that I left Turn-Based mode available and it's because some people prefer it over RT.

Also, I don't get "MAKE TB AVAILABLE IN DUNGEONS OR REMOVE TB FROM THE GAME" approach.
I'm not going to find a way for "TB dungeons" to be hard to exploit because I consider trying to do that as a waste of time and resources.

Possible solutions for TB balancing will be implemented when available (there goes Fast Shot change), but do not ask me to do something that no one has ever done.



Short version:

i'm no gamemaker but i think it can be done,
And I think you are wrong.
Title: Re: To Reload the Reloaded
Post by: Strike on June 08, 2014, 01:41:24 pm
TB combat has so many flaws and exploits everyone keep using and in worst case TB combat goes like in "TB traps"

There are many solutions for TB combat exploits, easiest would be remove TB mode from server. I agree places like dungeons should have TB combat disabled, new players would not go there anyway because they die instantly.

Random encounters should still have option for TB/RT combat, but those players who keep doing "TB traps" most likely will ruin it.

2AP min usage for shooting would be much better than 1AP shooting, but that doesn't solve everything for TB combat.
Title: Re: To Reload the Reloaded
Post by: tomislav0707 on June 08, 2014, 04:12:57 pm
TB for dungeons will be most likely disabled because:

Also, I never promised that I will balance turn-based. If I did, show me where, please.
I always considered Turn-Based in FOnline (multiplayer game) as a bug, it can't coexist well with Real-time and will always cause balancing issues. No matter how hard you try, you will never balance Turn-Based and Real-Time well enough.
However, there is a reason that I left Turn-Based mode available and it's because some people prefer it over RT.

Also, I don't get "MAKE TB AVAILABLE IN DUNGEONS OR REMOVE TB FROM THE GAME" approach.
I'm not going to find a way for "TB dungeons" to be hard to exploit because I consider trying to do that as a waste of time and resources.

Possible solutions for TB balancing will be implemented when available (there goes Fast Shot change), but do not ask me to do something that no one has ever done.



Short version:

i'm no gamemaker but i think it can be done,
And I think you are wrong.

ok, you think tb is a bug, didn't have to bother to say anything else
thanks anyway
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 08, 2014, 04:57:29 pm
so maybe copy exsisting dungeon maps and alter them to be tb only in another area.
make them harder with bigger and badder npc and/or make them solo only.
my 2 cents
Title: Re: To Reload the Reloaded
Post by: Strike on June 08, 2014, 05:00:38 pm
C_hieter great idea, but I think there should be dungeons for low level players. Not sure should there be TB available, but atleast easier enemies than in other dungeons.
Title: Re: To Reload the Reloaded
Post by: Zormad on June 11, 2014, 04:56:15 pm
I've been away for some time. I remember in april Kilgore said the wipe will be in 2 months.
did something change or is that more or less accurate?

In other words: when wipe?
just please don't say 'soon'
Title: Re: To Reload the Reloaded
Post by: mojuk on June 11, 2014, 05:00:36 pm
Sooner than soon.
Title: Re: To Reload the Reloaded
Post by: worldremaker on June 11, 2014, 06:55:04 pm
Sooner than soon.
I hope I'll be at home. :)
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on June 11, 2014, 07:06:07 pm
TB "traps" aren't really an issue anymore. I'm relatively certain that forced player encounters aren't possible any longer. I could be mistaken, but as far as I can tell if someone enters your encounter, they were given the option. They've been relegated to the past tense, to circle jerk with Merc traps.

TB has its flaws, some of which are easily exploitable, and I hope they eventually get fixed. I actually like TB, and would be sad to see it go if it were disabled. I understand it isn't priority though, especially since very few people actually care for it.
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 11, 2014, 08:05:00 pm
Removing TB is not planned and I doubt that it would ever be.
Title: Re: To Reload the Reloaded
Post by: duh7 on June 11, 2014, 09:39:26 pm
U dont need to remove it.
Try to chenge in options that RT is in standard thgen youst delete buttons that players will not chenge it to TB. Not so hard u know.
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 12, 2014, 05:40:46 pm
Well, I would never come up with such a brilliant idea!
Title: Re: To Reload the Reloaded
Post by: Martini79 on June 15, 2014, 12:46:55 am
Will you make the crafting process easier? Like now when i need to see what a item requires i need to browse throu 5 pages to find the item. Will you add something like a search bar or categories for like "weapons" "Armor" "Aid" "Misc" etc. And make a was to craft a specific quantity of a item instead of making 1/5/10 at the time i can choose like 14?
Title: Re: To Reload the Reloaded
Post by: Maxim Moskvin on June 15, 2014, 03:29:14 pm
Will you make the crafting process easier? Like now when i need to see what a item requires i need to browse throu 5 pages to find the item. Will you add something like a search bar or categories for like "weapons" "Armor" "Aid" "Misc" etc. And make a was to craft a specific quantity of a item instead of making 1/5/10 at the time i can choose like 14?
Categories and set amounts would be nice. Think I heard someone mention that about after the wipe. But, yes, it's not exactly hard, but it is just bloody irritating having to click through and do it one by one. I could use an autoclicker but bugger that.
Title: Re: To Reload the Reloaded
Post by: duh7 on June 19, 2014, 12:34:26 pm
Well, I would never come up with such a brilliant idea!
I know im a Genius (http://www.picturesnew.com/media/images/genius.jpeg)
Title: Re: To Reload the Reloaded
Post by: Urlag on June 20, 2014, 06:14:56 am
When will Wipe happen?

Today? Tomorrow? In 2 Years?

or just "soon" ?  :-\
Title: Re: To Reload the Reloaded
Post by: Chosen One on June 20, 2014, 06:43:52 am
When will Wipe happen?

Today? Tomorrow? In 2 Years?

or just "soon" ?  :-\
Soon.
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 20, 2014, 09:07:50 am
Work in progress. Wipe will happen when everything is done, I've said it already.
Title: Re: To Reload the Reloaded
Post by: Gimper on June 20, 2014, 10:41:42 pm
Whats the progress status so far Kilgore?
Title: Re: To Reload the Reloaded
Post by: Ed Wood on June 21, 2014, 05:56:03 am
0.00001% be patient it is almost done!
Title: Re: To Reload the Reloaded
Post by: Swag Master on June 21, 2014, 09:48:02 am
Whats the progress status so far Kilgore?
"SOON"
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 21, 2014, 10:00:04 am
Whats the progress status so far Kilgore?
It's approximately somewhere between 54.93218383% and 78.32832273327%..

Some work is done already, and some is not. Making an update is not crafting 10 leather armors. Some things are fast and easy, others are easy but very time-consuming, and some are difficult.
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 21, 2014, 04:33:54 pm
this is all i know.
the wipe will not happen suddenly, un-announced.
at least a week or so before the wipe kilgore will make a huge post describing the changes.
and giving us the cutoff date.
no one needs to worry about playing tuesday only to find themselves bluesuited/naked and homeless on wensday.
the only folks this will happen to are the ones who only play/read the forums a couple times a month.
snooze ya loose.
not playing right now, because of an impending wipe, is kind of lame.
you must not like the game that much.
the cutoff date could be a week or 3 months from now.
so why worry about a wipe.
the only thing trying to rush kilgore and the crew is going to do is get us a more buggy game.
and all thats going to do is cause more bugs for them to squash.
less time for them to come up with the goodies many of us ask for.
and less time for kilgore to pick the fruits of his labor, HAVING THE TIME TO PLAY THE GAME HE CREATED.

so lets all pretend that we know nothing of a wipe and just play the game.
and maybe when the gang decides to do the wipe after next, they dont let us know until a month, or weeks, just before.
sometimes too much info is less productive/distractive for the folks who make this thing happen.
so its time to go kill and find stuff.
and lame not to do so.
:)
Title: Re: To Reload the Reloaded
Post by: Gimper on June 21, 2014, 05:52:01 pm
How do you know all this? I need details please. Some quotes from the admins would be nice if you can find some  ;D

It's approximately somewhere between 54.93218383% and 78.32832273327%..
Oh, thanks for that estimated percentage lol
Title: Re: To Reload the Reloaded
Post by: Celard on June 23, 2014, 12:25:00 pm
Rumors about wipe - informations from first hand = kilgore quotes about wipe from reoladed forum (suggestion board ect)

''Pyromaniac will be changed with wipe.'' kilgore

,,Ok time to end this trollfest and implement min. 2 AP per shot.'' Kilgore

,,After wipe there will be a clear rule that bots and autoclickers will be banned on sight. Maybe this won't help in all cases. Burglar looks very advanced, it took me a while to watch his patterns and test it a bit by teleporting into various places. A piece of good work  however, we are against machines playing the game effectively, as it's simply not fair vs players. With a bit of experience from the first session I think we'll know what should be allowed and what shouldn't. For example, fixboy autoclickers are fine for me, because they do what game interface should do; therefore, if it happens we don't have new fixboy with wipe, then it will be still allowed." kilgore

,,After some update (probably wipe) all sorts of companions, mercenaries and other followers will not attack players - even if attacked directly. At the same time, some nerfs from the past will go away, so it will be easier to use followers for PvE purposes.
And if somebody wants PvP, then he should do that without help of NPCs. It should solve all problems with PvE in PvP, while not making it harsh (again) for PvE players.'' Kilgore

,,Crafting robots/turrets will be possible soon, we've got some interesting ideas and some features are already partially done.'' Kilgore

,,Slave mining will not be removed, but limited via overweight. Manual gathering will be made a bit easier, though.
Bank interest is just a bad feature, because it gives profit for doing nothing. Doesn't matter if it's 10% or 1% or 0.001%, it will give huge profit to those who farm a lot of caps, while casual players will get nothing out of it. It's simply bad for game economy. Item bonuses will stay" kilgore

,,There will be Autodoc machine somewhere for changing character skin permanently. For a price, of course. And after wipe." Kilgore

,,Okay, so I'll try to add Incendiary Grenade with wipe.'' Kilgore

,,Well, there actually was 3-minute relog timer in the beginning of this session. It was removed at some point, probably due to my mistake. It will be back after wipe, just to ensure no one gets ban for a fast relog without knowing what's going on." Kilgore

Quote from: S.T.A.L.K.E.R on May 09, 2014, 04:15:09 PM
Level cap would be nice
,,Whoa it would be a big step backwards. Problems like 1 ST can be solved some other way.'' Kilgore

,,I agree with the suggestion, also I think that you will be able to run with M60 after wipe" Kilgore

"Two laser weapons (each with burst mode) will be added after wipe. SMG and something like LSW." Kilgore

,,Nope, they won't be attacking other players. Animal "mercs" will be changed to companions." Kilgore

,,I will add anti-personnel devices instead." Kilgore (in topic of craftable bear traps)

,,Yeah, after wipe controlling faction will gain some bottle caps from buyers (things like professions, detonators, drugs) in town." Kilgore

Topic uzi 9mm ,,Will be added with wipe." Kilgore

 ,,There will be some changes to crafting bonus, and -1 AP bonus from crafting will be likely removed (but possible via other means)." Kilgore

,,As I wrote in another topic, -1 AP bonus will be removed from crafting, but possible to acquire from rare drops.
+range bonus will be probably added.
No further changes are planned, especially adding many weapon variants." Kilgore

,,Yep, HPA will be swapped with APA" kilgore (about HPA skin)

Roof&walls disable button “Already done for roofs and walls, waiting for wipe." kilgore

,,First aid on high hp enemies will be lowered." Kilgore

Distres signal from helmets ,,Will be done." Kilgore

,,mojuk has done a feature of sharing experience with party already, it's waiting for wipe." Kilgore

"Renting rooms will be improved." kilgore

 STOP button ,,Already done, waiting for wipe." Kilgore

Extended mag for 14mm pistol  kilgore: ,,OK"

,,Possible solutions for TB balancing will be implemented when available (there goes Fast Shot change), but do not ask me to do something that no one has ever done." Kilgore

,,Making Ghost Town available one week (or so) before the new session sounds good for me. AFAIK the map is present in game as I didn't touch it when working on 2238 source. So it should require no effort for me to simply add this location somewhere on worldmap.
Urukhai is reworking the map for possibly better PvP, after wipe the reworked version will be present on worldmap, of course with some reward spawners and some NPC guards (like Warehouse). Locker from New Reno Arms will be removed, but since New Reno has been reworked already (all maps merged into one, check Urukhai's work in another forum section), we'll place something there as well. Not as profitable as today, but wipe will bring many changes.. we'll see how it works." Kilgore

,,XL70E3 will be a rare item after wipe anyway.'' kilgore

Without quote:

Crafting 45 caliber 500 pieces will be possible after wipe

Pulse pistol = craftable
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 23, 2014, 03:05:29 pm
Few corrections:

- Mercenaries will be able to engage players, they are one-use anyway. However, as mercenaries are NPC, they could be countered with companions etc.
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.

I confirm the rest of the quotes.
I thought I posted more info about the update ;) What's above is only a part of what's to be done or what was done already. That also means you will need to wait longer.
Title: Re: To Reload the Reloaded
Post by: Strike on June 23, 2014, 03:10:50 pm
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.

But this is still in use after wipe? Or is there some changes to this too?

Quote
Note:
As we don't have much time for Fastrelog/Duallog bullshit, anyone caught using it in from now will be permanently banned.
Same after wipe. So, don't use it and you'll be fine. If you want to use it anyway, then deal with consequences.

Title: Re: To Reload the Reloaded
Post by: duh7 on June 24, 2014, 07:31:51 am
Without 3min relog? It was a good idee.
Title: Re: To Reload the Reloaded
Post by: Corax on June 24, 2014, 10:26:48 am
- As almost no one supports 3-minute relog timer and serious amount of negative feedback was posted about it, it won't be introduced again.

Yaaay, but could you add some ... hmmm... timer(?), just a clock showing how long ago we logged off or just info when logging "You log in x seconds after last logoff"/"You log in x seconds too early" or option to set relog timer in client settings?
Title: Re: To Reload the Reloaded
Post by: Kilgore on June 24, 2014, 12:28:43 pm
Nope, it's a waste of time.
Title: Re: To Reload the Reloaded
Post by: Gimper on June 24, 2014, 08:24:55 pm
Well all that is great to hear. It looks like a LOT of improvements. I'll be sure to keep a close eye on the change-logs so I know when to return.
Title: Re: To Reload the Reloaded
Post by: Admiral Zombie on June 24, 2014, 08:33:45 pm
Out of curiosity, how far into the new companion/follower system have you actually coded? My favorite part of all fonlines has always been buildcraft, designing new builds, and the most important part of that is variety followed by balance.

I hate that the idea of a companion focused build would be lost or a complete non-option for PvP. I have some ideas that I would post to the suggestion section, but I don't know how much of a lost cause it would be if you've already put a bunch of hours into coding the new stuff already.

I've only recently returned to fonline, and will honestly admit I don't know how bad mass followers got in recent times. With that in mind I don't want to go whining and bitching like some people who don't even have a clue how bad it was. But at the same time I hate the idea that the nuclear option is being imposed and that it will be completely removed practically.

Oh and followup question, the fast relog thing only applies to PvP still right? And it will automatically prevent it unless I specifically work to bypass it? I have been mucking about alone relearning the game, and haven't done any PvP yet. I hate to be accidentally caught doing it, when all I intended was to swap items on characters in my tent before I go hunting.
Title: Re: To Reload the Reloaded
Post by: Strike on June 24, 2014, 08:46:36 pm
Before followers update, there was lot talking about few factions using a lot slaves/companions on TC fights and abusing them.

In worst case, TC went like this:

(http://img833.imageshack.us/img833/7226/kqkl.jpg)

After wipe, mercenaries are able to attack players. And using followers as base defence should work.

Quote
- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
Title: Re: To Reload the Reloaded
Post by: Shamessa on June 27, 2014, 07:34:43 pm
@ fast relog - In some games there is 30 seconds logout timer and 15 seconds to log in. I thought ith would work out in FOnline. People will use it and there is slight chance to caught them...
Title: Re: To Reload the Reloaded
Post by: c_hieter on June 28, 2014, 04:01:57 pm
hey Celard,
i know i am thankful for you taking the time to put past answers in one place.
and i bet caps to donuts that the devs are more so.
thanks
Title: Re: To Reload the Reloaded
Post by: duh7 on June 29, 2014, 10:15:46 am
What about dublelog or game in 2 windows? Devs will do something with that?.
Title: Re: To Reload the Reloaded
Post by: worldremaker on June 30, 2014, 03:37:21 pm
What about dublelog or game in 2 windows? Devs will do something with that?.
If you have a problems try to use two PCs - it should help. ::)
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on June 30, 2014, 03:55:48 pm
Is there a possible changelog we can see?

also I really do hope the OP turbo plasma is rare next session, same as implants
Title: Re: To Reload the Reloaded
Post by: Strike on July 03, 2014, 03:04:29 pm
Just random question, is there any changes to traits after wipe?
Title: Re: To Reload the Reloaded
Post by: Cerberix on July 03, 2014, 05:34:31 pm
I hope it will be worth waiting so long for a wipe...
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 03, 2014, 06:47:40 pm
Is there a possible changelog we can see?
Not yet.

Quote
also I really do hope the OP turbo plasma is rare next session, same as implants
You hope right, they will be.

Just random question, is there any changes to traits after wipe?
Nothing comes to my mind.

I hope it will be worth waiting so long for a wipe...
I'm sure it will :)
Title: Re: To Reload the Reloaded
Post by: karolm on July 04, 2014, 12:58:32 pm
WIPE now PLS 8)
WIPE now PLS 8)  WIPE now PLS 8)  WIPE now PLS 8)
Title: Re: To Reload the Reloaded
Post by: BB. on July 04, 2014, 02:34:20 pm
Actually... I got used to my Nemean. No wipe, please. ;D
Title: Re: To Reload the Reloaded
Post by: Henry on July 05, 2014, 04:25:11 am
Yes no wipe please. It would only upset the financial balance i have worked so hard to establish.
Title: Re: To Reload the Reloaded
Post by: BorgNagar on July 05, 2014, 10:32:26 am
WIPE ihaaaa. Dont cry bit........!!!!!!
Title: Re: To Reload the Reloaded
Post by: slrndr on July 08, 2014, 03:36:34 pm
Any news about the reset?
I and several of my friends returned to game but waiting since we leant about the reset.
An ETA would be nice.
Peace out.
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 08, 2014, 04:04:22 pm
There is no ETA yet. If you don't play just because "there will be wipe", then you're doing wrong.
Title: Re: To Reload the Reloaded
Post by: Strike on July 08, 2014, 04:06:20 pm
There is no ETA yet.
Not even for testing session?
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 08, 2014, 04:11:12 pm
If there was ETA for testing session, then there would be surely ETA for wipe.
Title: Re: To Reload the Reloaded
Post by: Mr.Caption on July 08, 2014, 04:44:37 pm
If there was ETA for testing session, then there would be surely ETA for wipe.

Are there going to be any changes to NPC-Driven factions to make them more viable?
Title: Re: To Reload the Reloaded
Post by: Strike on July 08, 2014, 05:10:24 pm
Are there going to be any changes to NPC-Driven factions to make them more viable?

I have no plans towards NPC Factions, as their existence is simply flawed. This would require a complete rework from scratch and I'm not going to do that.
Title: Re: To Reload the Reloaded
Post by: BorgNagar on July 08, 2014, 06:44:38 pm
Kilgore cane u tell u when Wipe comes? Only dont say soon :D
Title: Re: To Reload the Reloaded
Post by: Corax on July 08, 2014, 06:53:18 pm
Kilgore cane u tell u when Wipe comes? Only dont say soon :D
When everything will be ready :P
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 02:20:30 am
There is no ETA yet. If you don't play just because "there will be wipe", then you're doing wrong.

Or you don't like wasting hours of your life doing something that you know for all certainty is for nothing. I'd rather play other games where my actions mean something and come back after the wipe. The fact I don't even know when a wipe is happening, just that it has been foretold for months sucks all the pleasure out of the game. I don't mind wipes, they need to happen. I mind knowing about them
Title: Re: To Reload the Reloaded
Post by: Admiral Zombie on July 10, 2014, 03:59:44 am
There is no ETA yet. If you don't play just because "there will be wipe", then you're doing wrong.

Or you don't like wasting hours of your life doing something that you know for all certainty is for nothing. I'd rather play other games where my actions mean something and come back after the wipe. The fact I don't even know when a wipe is happening, just that it has been foretold for months sucks all the pleasure out of the game. I don't mind wipes, they need to happen. I mind knowing about them

By this reasoning, why should I bother with fonline following the wipe? There may be some other wipe in the unknown far off distance. Hell, why bother doing any action, entropy kind of means none of our real world actions will really make a difference.
Title: Re: To Reload the Reloaded
Post by: Urukhai on July 10, 2014, 09:01:32 am
I think that till septmeber there will be no wipe. So play this game, spend hours for it and enjoy this game.
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 10, 2014, 11:25:54 am
Or you don't like wasting hours of your life doing something that you know for all certainty is for nothing. I'd rather play other games where my actions mean something and come back after the wipe. The fact I don't even know when a wipe is happening, just that it has been foretold for months sucks all the pleasure out of the game. I don't mind wipes, they need to happen. I mind knowing about them

And guess what? It is absolutely certain that after wipe, there will be another wipe some day, or the server gets closed, or something. Nothing lasts forever. If you don't like wasting hours of your life, then you should not play computer games at all :P

As I said, if you don't play because "there will be wipe", then you're doing it wrong, because there will be always some wipe or other event causing everything you "achieved" going *poof!*. It's just a bad approach.

And the last thing: it's not like wipe happens suddenly, it will be announced well earlier before it's done. And if you can't wait anymore: yeah sure I can make "wipe" in 15 minutes by removing all game world data and characters. Is that what you are waiting for? No, you are waiting for BIG UPDATE. And BIG UPDATE means a lot of work is required.
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 12:06:50 pm

By this reasoning, why should I bother with fonline following the wipe? There may be some other wipe in the unknown far off distance. Hell, why bother doing any action, entropy kind of means none of our real world actions will really make a difference.

If you read my comment you see I don't mind wipes.. they are a necessary evil. What I do mind is being told "soon", This thread has been threatening wipe since April. I don't wanna know about a wipe, or speculate that we gotta have one soon. I want to wake up one day, and just have this shit wiped and start over. Or be told today, that tomorrow we will wipe. Perhaps it is just me, but I just cant bring myself to play a game with  a wipe hanging over me.. somehow though I don't think it is just me. I think others feel this way, because in the years of playing I have always met others who are "waiting on wipe". Its an ugly recurring scene from 2238 and apparently it to has been reloaded.
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 10, 2014, 12:09:51 pm
This "soon" bullshit is only repeated by players as a stupid habit back from 2238. I don't say it is soon, work is in progress and the date is unknown.
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 12:16:15 pm
As most of you know already, there is a wipe coming. I think it's time to write more about it.

When will it happen?
There is no exact date specified yet. Our TODO list is huge and I think it will take approximately 2 months to get things ready.


This is what bothers me, this was posted in April.. two months ago. I don't mind that you gotta do it, I mind that it is just left hanging out there over my head for months wondering if what I do today will matter next week. When ignorance is bliss, if your gonna wipe in 2 months good.. tell us in 2 months. I love fonline, and I love to play and if I never read this thread I would still be playing today.. but as it stands I wont be back until after wipe.
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 12:24:13 pm
Also for the record.. I really like wipes. I enjoy the excitement of building new, and getting yourself reestablished. After long periods of no wipe the game gets stale, everyone has everything etc.. So again this is not about the wipe, and hating them it is just about having one hang over you for so long.
Title: Re: To Reload the Reloaded
Post by: Kilgore on July 10, 2014, 12:30:10 pm
During last several months, a lot of new feature/suggestions/ideas appeared and were/are/will be implemented. So, it's a natural reason why it hasn't occured yet. Just check suggestion board.

However, I don't know what your point is at the moment.
Should I wipe right now? No, because update is not ready.
Should I wipe later? No, because you're waiting for wipe now!
Should I not post any info about wipe in the past? No, because without updates lots of players would think that the game is dead and not developed anymore.

tl;dr version: if you don't want to play, then don't, but do not expect what's impossible. And if you want to play, then well, play.
Title: Re: To Reload the Reloaded
Post by: Urukhai on July 10, 2014, 12:34:15 pm
Also for the record.. I really like wipes. I enjoy the excitement of building new, and getting yourself reestablished. After long periods of no wipe the game gets stale, everyone has everything etc.. So again this is not about the wipe, and hating them it is just about having one hang over you for so long.

Then start playing this game and try to get "everything"! Usually a wipe is anounced like 2 or 3 weeks before the wipe. Even one month before (it depneds on the server you are playing on). I play this game everyday and I can't wait for wipe ! But I enjoy the moment of playing here and now and I guess I won't see the time flash till the wipe. So carry on! And don't forget that by saying "I won't play I'm waiting for wipe" you are doing it wrong cuz less and less players gonna play. And the wipe will finally come, no one gonna give any fuck about it.
Title: Re: To Reload the Reloaded
Post by: BorgNagar on July 10, 2014, 01:19:39 pm
mhm gold words Uruk   :D
I love first hour's after server reset this rat race and pervasive violence real postapocaliptic madnes.
Title: Re: To Reload the Reloaded
Post by: favorite on July 10, 2014, 01:58:33 pm
why you need a wipe? :o
Title: Re: To Reload the Reloaded
Post by: vallode_ on July 10, 2014, 02:16:48 pm
Don't really understand the bitching about the wipe, in many different perspectives I can see why the wipe would be a great thing and only a few ones that all basically sum up: "But Kilgore I worked so hard to get all my stuff, I dont want to lose it." Tough.

1) Puts EVERYTHING back in balance, I mean everything. Players, economy, world and the server.
2) Its a chance to create something new, a better world if you will. Sounds cheesy but a complete wipe is what you need to start over.
and I really, really, really (Seriously) do not understand why people are not totally hyping an update. Yeah you heard me right, a fucking update. This means that not only will you get a fresh start at something you already played the shit out of, you will get a fresh start with a twist. More bug reporting to be done which is productive as it fixes the game and fun at the same time, depending on what kinds of bugs you(we) discover, exploring the wasteland with its new additions: Who knows what the hell these people will add to the game, for all we know it can all change and lastly more (hopefully) items and objects to see,use (lick?) and test. Don't tell you are not excited for the new bases that are to come!

To you all, man the fuck up, deal with it. Pretty simple and in the end we will all hate each other anyway  ;)
To Kilgore and the devs, thanks a fucking lot, I want to see this grow and grow like its injected with the FEV.
Title: Re: To Reload the Reloaded
Post by: favorite on July 10, 2014, 02:39:43 pm
Don't really understand the bitching about the wipe, in many different perspectives I can see why the wipe would be a great thing and only a few ones that all basically sum up: "But Kilgore I worked so hard to get all my stuff, I dont want to lose it." Tough.

1) Puts EVERYTHING back in balance, I mean everything. Players, economy, world and the server.
2) Its a chance to create something new, a better world if you will. Sounds cheesy but a complete wipe is what you need to start over.
and I really, really, really (Seriously) do not understand why people are not totally hyping an update. Yeah you heard me right, a fucking update. This means that not only will you get a fresh start at something you already played the shit out of, you will get a fresh start with a twist. More bug reporting to be done which is productive as it fixes the game and fun at the same time, depending on what kinds of bugs you(we) discover, exploring the wasteland with its new additions: Who knows what the hell these people will add to the game, for all we know it can all change and lastly more (hopefully) items and objects to see,use (lick?) and test. Don't tell you are not excited for the new bases that are to come!

To you all, man the fuck up, deal with it. Pretty simple and in the end we will all hate each other anyway  ;)
To Kilgore and the devs, thanks a fucking lot, I want to see this grow and grow like its injected with the FEV.
Who the hell are you? ???
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 06:25:07 pm
However, I don't know what your point is at the moment.

My point was I don't like being told a wipe is going to happen, until a wipe is going to happen. I don't mind being told of updates, changes. things going into effect. Every game has them, a lot of mods and games have wipes. I am used to it, but the actual knowing it is so close but not knowing the exact date.. that was the point. I guess if I had to point a finger at a specific thing and say, "this bothered me" it was the 2 months from april, because that is now.. and it was only once we hit the 2 month mark it caused me to lose interest and stalk forums for news of wipe so I can resume playing
Title: Re: To Reload the Reloaded
Post by: Papasmurf on July 10, 2014, 06:40:16 pm
Also, in case I came across as ungrateful or unappreciative of the time, work, and effort devoted by the devs, that was not my intent. I enjoy this game, and the changes being developed and implemented to improve upon it. I am not going anywhere, just expressed on my opinion about this particular thread on the forum. First time I ever actually contributed anything to these forums, but that's because I regret having found this thread in the first place since it caused me to start to lose interest in anticipation of the looming wipe. I apologize if my words offended anyone
Title: Re: To Reload the Reloaded
Post by: vallode_ on July 10, 2014, 09:02:11 pm
Who the hell are you? ???

No-one, a player a while back and now I came back to the game. Does it matter? Point still stands.
Title: Re: To Reload the Reloaded
Post by: vallode_ on July 10, 2014, 09:06:50 pm
Also, in case I came across as ungrateful or unappreciative of the time, work, and effort devoted by the devs, that was not my intent. I enjoy this game, and the changes being developed and implemented to improve upon it. I am not going anywhere, just expressed on my opinion about this particular thread on the forum. First time I ever actually contributed anything to these forums, but that's because I regret having found this thread in the first place since it caused me to start to lose interest in anticipation of the looming wipe. I apologize if my words offended anyone

I see what you mean, would probably feel the same if I had a shit ton of stuff from weeks/months/years(?) of work. But doesn't seeing this forum mean you see the game as a little bit more carefree? It should be an incentive to just play around. Positive thinking.

“if you tell yourself you feel fine, you will.”
Title: Re: To Reload the Reloaded
Post by: Trollbarca on July 13, 2014, 04:15:29 am
I'm sorry, but will a wipe remove your character's level?
Title: Re: To Reload the Reloaded
Post by: favorite on July 13, 2014, 05:20:35 am
I'm sorry, but will a wipe remove your character's level?
yes ;)
Title: Re: To Reload the Reloaded
Post by: favorite on July 13, 2014, 05:23:54 am
Who the hell are you? ???
now I came back to the game
  ;D ;D ;D cool, fresh meat ...
Title: Re: To Reload the Reloaded
Post by: vallode_ on July 13, 2014, 11:23:30 am
  ;D ;D ;D cool, fresh meat ...

Indeed, very fresh :P
Title: Re: To Reload the Reloaded
Post by: maszrum on July 14, 2014, 11:19:24 am
gde wipe blyad
Title: Re: To Reload the Reloaded
Post by: Urukhai on July 14, 2014, 11:53:37 am
V pizde !
Title: Re: To Reload the Reloaded
Post by: Mitosz on July 21, 2014, 11:10:03 pm
What is wipe?


Baby don't hurt me, don't hurt me, no more.
Title: Re: To Reload the Reloaded
Post by: John_Waters on July 22, 2014, 06:22:44 am
Honestly i cant wait for the wipe :)
Title: Re: To Reload the Reloaded
Post by: TytusB on August 01, 2014, 07:17:27 pm
Could you please give a very rough estimate when will the wipe be executed?

I mean, is a matter of weeks, months, 3,4,5.. whatever.. Im a new player and I just don't know if I should start with my new 1int character ;-)

Cheers, sorry for your trouble and thanks for your work. :)
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on August 01, 2014, 07:19:41 pm
Wipe soon, it got to the point where its starting to become boring :/
Title: Re: To Reload the Reloaded
Post by: Kirkor on August 02, 2014, 08:39:32 am
Could you please give a very rough estimate when will the wipe be executed?

I mean, is a matter of weeks, months, 3,4,5.. whatever..
It's a matter of faith


Wipe soon, it got to the point where its starting to become boring :/

That point was like 3 moths ago :P
Title: Re: To Reload the Reloaded
Post by: Strike on August 12, 2014, 10:07:06 pm
+18 days and Reloaded is one year old server, awesome :>
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on August 13, 2014, 02:45:23 am
Wipe soon please

I wanna fight when implants and turbo plasmas are rare, not fighting constant 280+ to 320HP  tanks
Title: Re: To Reload the Reloaded
Post by: Gimper on August 13, 2014, 04:17:40 am
Yeah come on, hurry up with the wipe! I know you can't rush perfection, but can you at least speed up a little bit??
Title: Re: To Reload the Reloaded
Post by: kiszon on August 13, 2014, 07:33:05 am
I wanna fight when implants and turbo plasmas are rare, not fighting constant 280+ to 320HP  tanks
I wanna fight when sneaker does not kill my snipers  ::)
Title: Re: To Reload the Reloaded
Post by: Urukhai on August 13, 2014, 09:37:11 am
I wanna fight when implants and turbo plasmas are rare, not fighting constant 280+ to 320HP  tanks
I wanna fight when sneaker does not kill my snipers  ::)

Kiszon ffs ! One does not simply make GNAA members stop killing snipers :D
I think that it's already a good nerf when they are seen on 35 hex when they have their weapon in hands.


PS: Wipe is sonner than it was yesterday and will be even sooner in a week :3! Keep waiting guys !
Title: Re: To Reload the Reloaded
Post by: KiraVanBuren on August 13, 2014, 12:26:41 pm
I personally completely don't want to speed up Kilgore. It would be much better if he will make everything qualitatively even if it will take some time. I'm used to wait for the wipe more than a year, it's common in FO, but most of the times I was waiting this Year to get nothing after wipe. Now it's going to be something I know about and something that really must be done so I'm okay to wait as much as it takes.
Title: Re: To Reload the Reloaded
Post by: Lionel on August 16, 2014, 07:43:39 pm
what will be new in this comming wipe?
Title: Re: To Reload the Reloaded
Post by: Kaaon on August 16, 2014, 08:24:15 pm
what will be new in this comming wipe?

(http://s29.postimg.org/hatymli5f/images.jpg)

What is going to be changed?
Well, a lot of stuff. Our detailed TODO list has 20 kilobytes of text so it's pretty long. Some things probably won't make it because of various reasons, but still it's going to be a big update. Changelog will be posted when the test session starts. I hope that mojuk and Opera will help us with getting their character planners updated so you can prepare your characters on time.

Below you will find a list of what we're going to change. I know it's not detailed but it should give you a basic idea what we are working on. Some things are small, but others require days (if not weeks) of work. Final changelog will be much longer and probably longer than an initial changelog for Reloaded.

Maps and activities
- New public locations,
- New base types (including very expensive ones),
- New encounter maps,
- New caravans,
- New enemies in encounters,
- New arenas for Hinkley,
- New PvP/PvE activities,
- New special encounters,
- New dungeons and existing dungeons changed,
- New maps and some of existing maps changed,
- An equivalent of Barter Ground in southern part of the map.

Crafting & Gathering
- New item bonuses,
- Changed some bonus of crafted items,
- Some recipes changed to make top stuff more expensive to craft and requiring new resources,
- Gathering resources will be removed from private locations (except Private Mines) and moved to towns and other public locations with increased accessibility,
- Limited capability of slave mining, but manual gathering more effective than it is now,
- Rare items possibly craftable from rare materials and blueprints.

Items
- New implants,
- Some changes in drugs and Jet Antidote,
- New usable map objects,
- New energy weapons,
- New flares,
- A possibility to upgrade item bonuses,
- Backpacks, sandbags, and other useful items,
- Rare stuff will be more difficult to get than it is now, but there will be more places to get it. Current TC lockers, Warehouse/NRA lockers spawns will be changed.

Skills & perks
- New support perks,
- Reserved skill will be changed to something useful,
- Sneak will be rebalanced and Stealth Boy reworked,
- New types of locks and explosives,
- New uses for Science and Repair,
- New minigames for Gambling skill,
- Perk changes in order to make some perks more interesting.

Followers
- New companion types,
- Allowing followers to attack players when guarding bases,
- Mercenaries will be able to attack players,
- Improved leveling followers and increasing their main skills.

And many other fixes and improvements.

Title: Re: To Reload the Reloaded
Post by: Lionel on August 17, 2014, 02:03:18 am
Thanks Seki, still with no day to launch the wipe?
Title: Re: To Reload the Reloaded
Post by: Chosen One on August 17, 2014, 11:39:49 am
Ok, I now the Soon rule (I built the damned page), but this is really silly.
Kil, people are quitting over the wipe tgat seems like may never happen. SOMETHING more than "Soon" has got to be issued...... ag least a year.......
Title: Re: To Reload the Reloaded
Post by: Jimmy sunderz on August 18, 2014, 01:20:56 am
will be there something like pre-wipe madness ?

That would be awesome, It sounds so fun.
Title: Re: To Reload the Reloaded
Post by: Oni das Alagoas on August 18, 2014, 01:41:42 am
I have a vertibird and i will lose it, :-\ thats the only thing i'm hating about this, the rest, you could make anything you want. You people could make a new kind of monsters, like big cockroachs or apes in the style of the classics planet of the apes movies.
Title: Re: To Reload the Reloaded
Post by: General Oliver on August 18, 2014, 03:33:29 am
I approve the wipe let the beginnin begin! :D
Title: Re: To Reload the Reloaded
Post by: Kirkor on August 18, 2014, 04:58:45 pm
I have a vertibird and i will lose it, :-\ thats the only thing i'm hating about this, the rest, you could make anything you want. You people could make a new kind of monsters, like big cockroachs or apes in the style of the classics planet of the apes movies.

And a sharknado! This game definitely needs a sharknado!
Title: Re: To Reload the Reloaded
Post by: lunoi on August 20, 2014, 02:39:07 pm
I have a vertibird and i will lose it, :-\ thats the only thing i'm hating about this, the rest, you could make anything you want. You people could make a new kind of monsters, like big cockroachs or apes in the style of the classics planet of the apes movies.

And a sharknado! This game definitely needs a sharknado!


+1
Title: Re: To Reload the Reloaded
Post by: Chosen One on August 20, 2014, 08:45:18 pm
And a sharknado! This game definitely needs a sharknado!
:o
That is the SECOND stupidest thing you've ever said. I suspect comedy might be the motivation.
Title: Re: To Reload the Reloaded
Post by: jacky on August 22, 2014, 05:35:43 am
When wipe?
Title: Re: To Reload the Reloaded
Post by: Ed Wood on August 22, 2014, 12:11:46 pm
Kilgore plox close this topic cos nothing happens here just people ask about when is wipe! No constructive talk only nonsens.
Cheers
Title: Re: To Reload the Reloaded
Post by: c_hieter on August 22, 2014, 03:33:51 pm
if kilgore would have remained silent about the wipe he would then have to listen to the folks crying about no update.
if he would have announced the wipe and burned the candle at both ends and made updates, the new game (after wipe) would be a lesser game than what i suspect we are going to get.
so the poor guy cant win.
how kilgore went about this whole wipe thing is both the right and the mature way.
in my opinion.
if this was a pay for play situation, i could understand the "wipe madness" crybabies.
but since this is free entertainment, for those who cant, or wont help keep the infrastructure in place, some of us need to put the big boy/girl pants on and let the gang finish what they are doing.

donations have more than likely dropped off.
but not from me.
i hope i am not alone.

wouldn't that suck for the wipe to be completed but kilgore had to come out of pocket for all his hard work to be used and enjoyed?
i think that would suck big time.
if making the changes that WE asked for took only modifying an .ini file, i could help.
but since it is more than the simple things i know how to do, i cant.
but i do what i can.
if we all do what we can, my money is on the post wipe being pretty fucking awesome.
but that's just my opinion.

now you kids get the fuck off my lawn!
:)
Title: Re: To Reload the Reloaded
Post by: jacky on August 24, 2014, 11:08:56 am
So when wipe?
Title: Re: To Reload the Reloaded
Post by: Adams on August 24, 2014, 01:15:40 pm
I love the current session and i hope wipe will never happen.
Title: Re: To Reload the Reloaded
Post by: jamesfett on August 27, 2014, 09:55:59 pm
i wish kilgore never mentioned this wipe, ruined it for me, felt like everything i had worked towards was a bit of a waste but i understand why the wipe needs to happen, so after giving away most of my shit to noobs i still occasionally check these forums to see if the reset has landed yet

but meh kilgore needs time so give him it, when its done it will be awsome but while its still work in progress im not playing any progress gained in the game now will be useless after wipe so why bother lol, i was just getting to the point of implants being possibility and then wipe is announced rofl typical

hope its worth the very long wait
Title: Re: To Reload the Reloaded
Post by: Barneys on August 28, 2014, 04:03:46 am
The wipe was announced 6 months ago... You had plenty of time to play. Who knows how long it will take still?
Title: Re: To Reload the Reloaded
Post by: Kilgore on August 28, 2014, 06:15:20 am
If there was no announcement, people would whine about no update despite work being in progress  :P

That's why I told you:
Quote
I would not call it soon, so you can just keep playing and not be bothered much by wipe.

So if you decided to stop playing because of wipe, then well.. it's your choice.

At the time I wrote this thread, I was pretty much sure it will happen much earlier, but well, some things take much more time than they should. At least I can say that it's worth of waiting, because many new and useful features are being added to the game.
Title: Re: To Reload the Reloaded
Post by: Perteks on August 28, 2014, 03:23:35 pm
There would be explosive punches and one headed  brahmins!
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on August 28, 2014, 03:37:01 pm
I don't even care about the wipe, all I'm waiting for is a changelog. Until that gets posted there isn't much point in obsessing about the end of this session. If we have a short test session, I'll stop playing my current characters at that time.

Until then, still plenty of shit to do. Some of you are missing out.
Title: Re: To Reload the Reloaded
Post by: Gimper on August 28, 2014, 11:13:29 pm
one headed  brahmins!

Lets be realistic here... nothing that fake and stupid will ever be in the game.
Title: Re: To Reload the Reloaded
Post by: DocAN on August 30, 2014, 06:43:41 pm
I would like to hear Your suggestion about Turn Base.

We know that 1AP spam is a bad thing but is there something else ?
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on August 30, 2014, 07:09:41 pm
I would like to hear Your suggestion about Turn Base.

We know that 1AP spam is a bad thing but is there something else ?

Suggestions totally coming when I get home from work and on a computer instead of an iTard.

posted from my iTard

ETA:

I'm assuming you guys will fix the 1 AP shot problem for next session, and that's a good start.  I'm not going to complain about that, it's been beaten to death as a topic.

As far as other suggestions, I would like to see us go back to two levels of Bonus Move, and add a sequence boost back to Kamikaze trait, even if it's just +2 to sequence.  I remember a lot of people being upset when those changes occurred, and it was that session that TB PvP dropped off significantly.  Neither of these changes should affect RT combat at all.

Another big problem is sneak in TB.  I don't know what changes are occurring with sneak in next session, but right now there is no reason not to level up sneak on a TB build.  You can't "run" in TB, so there is no need to invest in perks, just level sneak as you macro at a workbench.  If using half of your AP for movement is considered running when applying AC, then it should probably apply for sneaking as well.  So, I suggest if you move more than half of your AP in turn based, that the player should unsneak unless they have Silent Running perk.

Currently both of my TB builds have 300 sneak, but no silent running.  It's easy to gain positional advantage when I can move 17 hexes sneaking in leather with a pistol, and then change armor/weapons behind cover.  I encounter a LOT of other high AP sneakers while in TB encounters also, so I'm not the only one doing it.

The last thing is when the encounter is TB, but combat has ended, or not begun yet.  The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins.  So I suggest possibly:

1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.

OR

2. The first person to attack gets the first turn minus the AP they used to fire first.  Example: Character has 12 AP, uses 4 to burst and initiate combat.  When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.

Very few people care about TB PvP anymore, most of the people who did stopped playing a long time ago.  I don't expect any attention to be paid to TB with everything on the to-do list for wipe.  But since you asked, those are my suggestions.
Title: Re: To Reload the Reloaded
Post by: DocAN on September 01, 2014, 06:47:38 am


Thank You for detailed answer, it will help us.
Title: Re: To Reload the Reloaded
Post by: jamesfett on September 01, 2014, 10:11:29 pm
i dont mind 1ap too much in real time but in TB it does seem overkill
Title: Re: To Reload the Reloaded
Post by: Mighty on September 02, 2014, 08:10:15 am
As far as other suggestions, I would like to see us go back to two levels of Bonus Move, and add a sequence boost back to Kamikaze trait, even if it's just +2 to sequence.
Viva la degenerate builds TB only ;)
Title: Re: To Reload the Reloaded
Post by: Strike on September 02, 2014, 08:56:38 pm
The last thing is when the encounter is TB, but combat has ended, or not begun yet.  The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins.  So I suggest possibly:

1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.

OR

2. The first person to attack gets the first turn minus the AP they used to fire first.  Example: Character has 12 AP, uses 4 to burst and initiate combat.  When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.
Number 1 would make more sense, but I like number 2 suggestion too.

Maybe something similar for bugged cave TB fights too?
Title: Re: To Reload the Reloaded
Post by: BB. on September 03, 2014, 12:06:21 am
The last thing is when the encounter is TB, but combat has ended, or not begun yet.  The first person to shoot will get that first shot or burst in real time, and then immediately get to use their full AP to fire or move more once combat begins.  So I suggest possibly:

1. When someone initiates an attack, combat starts but sequence determines who gets the first shot.

OR

2. The first person to attack gets the first turn minus the AP they used to fire first.  Example: Character has 12 AP, uses 4 to burst and initiate combat.  When combat begins, they get the first turn but only 8 AP in that first turn since they already used 4.
Number 1 would make more sense, but I like number 2 suggestion too.
Yeah, shooting first at the enemy should be granted with a bonus, but being able to make a burst or eye-shot and then still have a full round is too much. Second solution is not good because you can shoot at the enemy first using most of your APs, but stay in a wrong spot so you can't hide even though you have your turn first. It would lead to an absurd, people getting close to the cover and then shooting or just counting for luck. That's not what TB is about.
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on September 03, 2014, 03:51:09 am
^^^ That ^^^

I included both suggestions just for an alternative solution, and to hopefully spur more posts on the subject.

Its just one of those things that has been abused for a long time, including the cave bug. I didn't list the cave thing because it's well known, and most TB PvP doesn't happen in cave maps. (I'm not talking about PK)

1AP shots and sneak are the biggest issues though. Fix those and most of it is just fine.
Title: Re: To Reload the Reloaded
Post by: BB. on September 03, 2014, 02:28:56 pm
To be honest (that's my oppinion and I will mention well known issues) the only things that brake current game are:
1) 1AP shots in TB
2) unbalanced economy (too many rare items and useless caps)
3) domination of tanks and turbo plasma over other builds
4) sneak is too powerful
5) implants are too powerful
6) more variety of PvE needed

If these were repaired, more people would play and it would be really best server of FOnline (for me it is anyway, but not many people do PvP at the moment).

As Kilgore knows and (I hope :P) works on these issues we're all just waiting for WIPE to come. :) So players - be patient and devs - works faster damn it! ;D
Title: Re: To Reload the Reloaded
Post by: Gimper on September 03, 2014, 05:32:12 pm
devs - works faster damn it! ;D

Hehehe remember though, you can't rush perfection. As a wise player once said, "I'd rather wait a long time for completion, than have a half-completed wipe requiring frequent updates."
Title: Re: To Reload the Reloaded
Post by: Yuno-Gasai on September 04, 2014, 12:33:11 am
Wipe was announced 5 months ago.

People were expecting it to happen around june/july.

wipe something 50-70?% done  so dafuq, should have never announced it 
Title: Re: To Reload the Reloaded
Post by: Strike on September 04, 2014, 12:49:22 am
Last time I've heard it was 78%  ::)

Spoiler: show

I really just want to read wipe changelog, so I can prepare my character builds :(
Title: Re: To Reload the Reloaded
Post by: Perteks on September 04, 2014, 07:16:23 am
Last time I've heard it was 78%  ::)

Spoiler: show

I really just want to read wipe changelog, so I can prepare my character builds :(

Wipe changelog:
Your chars gonna suck
Title: Re: To Reload the Reloaded
Post by: Kilgore on September 04, 2014, 09:15:47 am
To be honest (that's my oppinion and I will mention well known issues) the only things that brake current game are:
1) 1AP shots in TB
2) unbalanced economy (too many rare items and useless caps)
3) domination of tanks and turbo plasma over other builds
4) sneak is too powerful
5) implants are too powerful
6) more variety of PvE needed

Yeah we are well aware of it.
This issues will be addressed with update/wipe.
Title: Re: To Reload the Reloaded
Post by: psycho-mantis100 on September 04, 2014, 04:07:06 pm
Are low level players also going to be effected?
Title: Re: To Reload the Reloaded
Post by: Strike on September 04, 2014, 04:08:47 pm
Are low level players also going to be effected?
Everyone going to be effected!
Title: I can't wait!
Post by: Bizzle_Dapp on September 05, 2014, 09:35:29 pm
Me and the lads stopped playing a while back. We're casual, relaxed, fair players. All six of us are very excited to reload on the reloaded.

Looking forward to being spandau ballet'ed countless times a night.

Only pointer from me:
- Keep the spread of machine and shotguns. There is nothing more entertaining than losing your life to one of your mates getting trigger happy.

Title: Re: To Reload the Reloaded
Post by: DocAN on September 06, 2014, 08:11:15 am
Your mates have to learn how to use burst weapons.
Title: Re: To Reload the Reloaded
Post by: Mardock on September 06, 2014, 02:25:38 pm
Fonline Reloaded should get wipe every 2-3 months, (even without any new content patchs) cause games like this just needs wipe's - fresh start always brings many new players and its also exciting for old ones.
Title: Re: To Reload the Reloaded
Post by: BB. on September 07, 2014, 06:21:15 pm
Fonline Reloaded should get wipe every 2-3 months, (even without any new content patchs) cause games like this just needs wipe's - fresh start always brings many new players and its also exciting for old ones.
So that newbies could always be on the same level as good and dedicated players who fight for implants and other pro stuff?
Title: Re: To Reload the Reloaded
Post by: Knife_cz on September 07, 2014, 06:21:40 pm
Fonline Reloaded should get wipe every 2-3 months, (even without any new content patchs) cause games like this just needs wipe's - fresh start always brings many new players and its also exciting for old ones.
Pointless and silly.
Wipe is needed after certain session, for example when something new is implemented and changes the way the game plays much more than everyone thought, for this session it was the Implants. They're a bit, well overpowered when put together. And that is a reason wipe is needed, to make them rarer and implement the changes.
A wipe that would happen every third month is pointless, as it would just frustate players, collecting rare stuff pointless as it would disappear no matter what.
Title: Re: To Reload the Reloaded
Post by: DocAN on September 08, 2014, 07:39:04 am
Wipe every 2-3 months is a bad idea.
Title: Re: To Reload the Reloaded
Post by: Mardock on September 08, 2014, 07:51:51 am
Playing on empty server is a bad idea.
Title: Re: To Reload the Reloaded
Post by: DocAN on September 08, 2014, 08:41:29 am
Feel free to fill it.
Title: Re: To Reload the Reloaded
Post by: Mardock on September 08, 2014, 04:45:07 pm
I don't have enough accounts.
Title: Re: To Reload the Reloaded
Post by: psycho-mantis100 on September 08, 2014, 08:22:50 pm
Any idea when the wipe is done
Title: Re: To Reload the Reloaded
Post by: the guy that is good on September 08, 2014, 09:41:06 pm
until the release of half life 5
Title: Re: To Reload the Reloaded
Post by: Kilgore on September 09, 2014, 05:02:37 pm
We're going to release a new client in this or next week for testing possible incompatibility issues on some machines (wooden PCs).
Title: Re: To Reload the Reloaded
Post by: Kelin on September 09, 2014, 06:20:52 pm
I will gladly test the new client on my potato computer and let you know  :P
Title: Re: To Reload the Reloaded
Post by: psycho-mantis100 on September 09, 2014, 08:35:34 pm
Does this mean we need to reinstall the client
Title: Re: To Reload the Reloaded
Post by: Strike on September 09, 2014, 09:32:32 pm
I had enough of this "new client" on AoP server already :P

I was glad, that there was option to replace new client with old client.
Title: Re: To Reload the Reloaded
Post by: favorite on September 10, 2014, 01:32:47 pm
Reloaded the best server for ever.
Title: Re: To Reload the Reloaded
Post by: Barneys on September 11, 2014, 05:04:10 pm
"He who waits for something good never waits too long." (translation of swedish proverb)
Title: Re: To Reload the Reloaded
Post by: Jimmy sunderz on September 16, 2014, 11:11:04 pm
I cant wait any longer. The lands are deserted, waiting for wipe... :/
Title: Re: To Reload the Reloaded
Post by: artek405 on September 17, 2014, 12:52:19 pm
I cant wait any longer. The lands are deserted, waiting for wipe... :/
Title: Re: To Reload the Reloaded
Post by: playb0y on September 17, 2014, 02:23:21 pm
Wipe is rlly necessary. The game (mean PvP side is totally dead and gone.), There's a full of stuff everywhere. Tc, noobie faction taking towns at 3.30 am.  Crafting is boring, quests also.  But there is a good oportunity for new players teach smtg before the wipe.
It's boring. And word ,,wipe soon,, make me more sad. Maybe some info or date when, or around  should be good. I respect Dev/team that it musst be a hard work. But guys it is about 5 months without update.
Title: Re: To Reload the Reloaded
Post by: Kilgore on September 17, 2014, 04:27:08 pm
Wipe without update is useless, and update takes time. Right now we've got some stability issues with current client version and that's why new client isn't yet ready to test. If you are totally bored with FOnline: Reloaded right now, take a break or try Ashes of Phoenix, I bet that guys there will gladly use some testers. Work is in progress, you can be sure that when we've got something ready to test, you'll be the first to be informed  :)
Title: Re: To Reload the Reloaded
Post by: Jimmy sunderz on September 19, 2014, 03:14:15 am
you'll be the first to be informed  :)

DAMN RIGHT I WILL  *Refreshes page*
Title: Re: To Reload the Reloaded
Post by: playb0y on September 19, 2014, 10:32:10 am
Wipe without update is useless, and update takes time. Right now we've got some stability issues with current client version and that's why new client isn't yet ready to test. If you are totally bored with FOnline: Reloaded right now, take a break or try Ashes of Phoenix, I bet that guys there will gladly use some testers. Work is in progress, you can be sure that when we've got something ready to test, you'll be the first to be informed  :)

I am not such a gamer. This is the one game I am in. (Mean Fo.Re) I don't want to play other servers, no time fot that and atc. I need my drug back :) Allright I'll w8 a while.
Btw. (suggestion) put there some area/place like the old GhostTown till the wipe. You know, some kind of fun.
Title: Re: To Reload the Reloaded
Post by: Gimper on September 27, 2014, 02:50:51 am
......try Ashes of Phoenix.....

Do it. You won't be disappointed. This is a great server and a good way to pass the time until the wipe.
Title: Re: To Reload the Reloaded
Post by: Kilgore on October 11, 2014, 08:04:29 pm
Here is a small test that will allow us to check for any stability/compatibility issues:
http://forum.fonline-reloaded.net/index.php?topic=6275.0

Make sure to participate, so we can avoid unexpected problems after new session starts.
Title: Re: To Reload the Reloaded
Post by: Blix on October 25, 2014, 02:19:19 pm
Soo, when you say new enemies, do you mean you'll look for more fallout ones you can use? Or are you making them up?
Because I like designing non-existent animals/monsters. You should hold a contest for some new enemies and the best designs get in game. Hnnnn
Title: Re: To Reload the Reloaded
Post by: FoubouT on October 30, 2014, 04:02:11 pm
As a fairly new player and a casual one at that, one of change that I would like to see with the wipe is less time spent of gathering resources and traveling to advanced workbench in potentially dangerous cities just to be on par with the players that can afford more time on this game.

I understand the aim behind the location of advanced workbench, but quite honestly, the last thing I enjoy doing is running to the other side of the map just to craft a few Combat Armors and risking to be killed by critters or players on the way there or back. There are other ways to make crafting interesting without de-localizing the crafting stations.

Therefore I suggest the following changes for the new wipe:
1) Removing the advanced workbench
2) Making the recipes more difficult, either with resources, profession requirements, skill requirements, difficulty of obtaining blueprints,...
3) Allowing NPC shops to buy all items (that's most probably THE most frustrating feature of the game at the moment) - I personally do not see the point of forcing a player to run around a whole map and through several towns just so he can sell the melee weapons to one shop, the grenades to another, the small guns to another, and the energy weapons to yet another NPC shop.

This will allow players like myself to enjoy the other aspects of the game such as dungeons, TC, etc.. while not being able to play as often as other players without having to use this time on building ourselves up for weeks.

PS: Excellent work on this game otherwise, it is a blast to play with others such epic games as the first 2 Fallouts. Thank you.
Title: Re: To Reload the Reloaded
Post by: Moep on October 30, 2014, 05:27:57 pm
As a fairly new player and a casual one at that, one of change that I would like to see with the wipe is less time spent of gathering resources and traveling to advanced workbench in potentially dangerous cities just to be on par with the players that can afford more time on this game.

I understand the aim behind the location of advanced workbench, but quite honestly, the last thing I enjoy doing is running to the other side of the map just to craft a few Combat Armors and risking to be killed by critters or players on the way there or back. There are other ways to make crafting interesting without de-localizing the crafting stations.

For this I recommend you the use of the Gun Runners adv workbench. You need to gain enough reputation to gain access though.

Therefore I suggest the following changes for the new wipe:
1) Removing the advanced workbench
2) Making the recipes more difficult, either with resources, profession requirements, skill requirements, difficulty of obtaining blueprints,...
3) Allowing NPC shops to buy all items (that's most probably THE most frustrating feature of the game at the moment) - I personally do not see the point of forcing a player to run around a whole map and through several towns just so he can sell the melee weapons to one shop, the grenades to another, the small guns to another, and the energy weapons to yet another NPC shop.

This will allow players like myself to enjoy the other aspects of the game such as dungeons, TC, etc.. while not being able to play as often as other players without having to use this time on building ourselves up for weeks.

PS: Excellent work on this game otherwise, it is a blast to play with others such epic games as the first 2 Fallouts. Thank you.

I totally agree with the npc shops. Well they dont need to buy everything, but more would be pretty nice.
Title: Re: To Reload the Reloaded
Post by: Kilgore on October 30, 2014, 09:28:28 pm
Thanks for your opinion. Back on 2238, there were only few advanced workbenches, their number has been already doubled or more. Some recipes will be more "difficult" after wipe. I also agree about NPC shops, so after wipe they will pay a price even for items they don't want now - but remember such prices will be lower than normal.
Title: Re: To Reload the Reloaded
Post by: FoubouT on October 31, 2014, 03:49:25 pm
For this I recommend you the use of the Gun Runners adv workbench. You need to gain enough reputation to gain access though.
I guess the advanced workbench is not something that will disappear with the wipe and that's fine although, thinking about it, despite the Gun Runners adv. workbench, there aren't any other in the southern part of the map.

So maybe it would be good to have advanced workbenches scattered through the map for better access. For example, in San Fran, there are no adv. workbench close by.

I also agree about NPC shops, so after wipe they will pay a price even for items they don't want now - but remember such prices will be lower than normal.
I think that is fair and it would be really good! Thank you!
Title: Re: To Reload the Reloaded
Post by: Strike on November 14, 2014, 04:56:55 pm
Is there any news for server future updates?
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on November 15, 2014, 01:32:36 am
Sooo....its been quite a while since wipe was announced.

still anything?
Title: Re: To Reload the Reloaded
Post by: Adams on November 15, 2014, 01:45:29 pm
are you stupid or what?
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on November 15, 2014, 04:14:55 pm
are you stupid or what?
No but you probably are.
Title: Re: To Reload the Reloaded
Post by: Chosen One on November 16, 2014, 01:18:21 am
So maybe it would be good to have advanced workbenches scattered through the map for better access. For example, in San Fran, there are no adv. workbench close by.
Mariposa. Level 3. Detention block AA-23.
Title: Re: To Reload the Reloaded
Post by: gabe1037 on November 22, 2014, 05:45:14 am
Did this game ever get wiped between the time of this post and now...
Title: Re: To Reload the Reloaded
Post by: WaldoOfWhere on November 23, 2014, 09:32:39 am
Did this game ever get wiped between the time of this post and now...

Judging by this STALKERS question, probably not.

Sooo....its been quite a while since wipe was announced.

still anything?
Title: Re: To Reload the Reloaded
Post by: Kilgore on November 23, 2014, 09:44:45 am
Not yet.
Title: Re: To Reload the Reloaded
Post by: Johnny on November 23, 2014, 05:42:33 pm
Not yet.

You making fun of everyone ? Sorry but thats clearly the impression you give.
No news, nothing you deserted the server , we dont even know where you are on update or even if you still working on the wipe, suggestion thread is full of same things, yet nothing...

At least keep people informed are you still motivated, give some news on this all we get is troll answers like soon or not yet... seriously?
MAybe you could say somthing like i got difficulties for this and that i need help on this but no nothing...

I strongly believe reloaded is good server compared to fo2 so those who stay to keep the server alive should at least get some answers from you.
Title: Re: To Reload the Reloaded
Post by: Ed Wood on November 23, 2014, 08:30:49 pm
Not yet.

You making fun of everyone ? Sorry but thats clearly the impression you give.
No news, nothing you deserted the server , we dont even know where you are on update or even if you still working on the wipe, suggestion thread is full of same things, yet nothing...

At least keep people informed are you still motivated, give some news on this all we get is troll answers like soon or not yet... seriously?
MAybe you could say somthing like i got difficulties for this and that i need help on this but no nothing...

I strongly believe reloaded is good server compared to fo2 so those who stay to keep the server alive should at least get some answers from you.

Well hes right a littlebit! I can understand him, but yet again i do know that Kilgore will inform us about  things that we need to know sooner or later i'm sure of it!
By the way you asked about if there is anything thats need help with! If you look around on the forum im sure youl finde a post about skin works DocAn posted it... so feel free to help em if you can!
Title: Re: To Reload the Reloaded
Post by: Henry on November 23, 2014, 08:32:03 pm
Wipe was never announced. A dev mentioned Season 2, and you guys all freaked out.
Title: Re: To Reload the Reloaded
Post by: Ed Wood on November 23, 2014, 09:01:40 pm
ahh i found it! here you go if anybody wana help!
http://forum.fonline-reloaded.net/index.php?topic=6414.0 (http://forum.fonline-reloaded.net/index.php?topic=6414.0)
Title: Re: To Reload the Reloaded
Post by: Undisputable_Vengeance on November 23, 2014, 11:59:52 pm
So, has the wipe happened yet or what?  :-\
Title: Re: To Reload the Reloaded
Post by: favorite on November 25, 2014, 01:36:26 am
(http://cs538219.vk.me/u113627170/docs/b86420395714/bombanulo2.gif?extra=Ce6UQbjgMtizQSC_bVT44OJ732JnX-Vp6TBUbcu7lXk8fmAsjI2P6s9lV-UqSdpoxekVE1RfQYFlKK5Wntea7OfrmMQT)
Title: Re: To Reload the Reloaded
Post by: Blix on December 02, 2014, 09:45:59 pm
Question; Is there going to be any work done to fix rubber banding off objects and collisions? Especially when trying to get around a car haha.
Title: Re: To Reload the Reloaded
Post by: Henry on December 03, 2014, 12:48:11 am
Hey good question. I always assume that's the game's way of simulating getting your shirt caught in a snag as you pass by. Works for me.
Title: Re: To Reload the Reloaded
Post by: Blix on December 03, 2014, 01:26:40 am
Hey good question. I always assume that's the game's way of simulating getting your shirt caught in a snag as you pass by. Works for me.
Sucks when you try to flee a city encounter and get stuck on a wall and die though. Lockpickers aren't made for dangerous encs :T
Title: Re: To Reload the Reloaded
Post by: Chosen One on December 03, 2014, 10:13:17 am
So develop a fighter with lockpick skills. ::) :P
Title: Re: To Reload the Reloaded
Post by: Johnny on December 03, 2014, 11:06:55 am
It happens on cars and some scenery fixed objects yes i experienced that a lot too but also critters sprites and your sprite can somehow glitch into each other and youll fly around and see yourself in a place while the game consider yourself at another place.

Kinda buggy it happens mostly when a npc rushes you when you are out of view and come close to the hex where you are because they can perform multiples actions at the same time + youll see that sprites arent necessarly at the place they seem to be especially when a critter/you is running and the server current lag.

Several times i had also during pvp some kind of weird freeze while i dont see anyone moving/shooting and im unable to perform any action while im playing with 30-70 ping all the time...
Title: Re: To Reload the Reloaded
Post by: Aryan on December 04, 2014, 12:28:25 pm
Soon i can resume slaughtering gods chosen people.
Title: Re: To Reload the Reloaded
Post by: c_hieter on December 08, 2014, 06:49:17 am
"So, has the wipe happened yet or what?  :-\"

not yet.
and if folks don't toss a little donation to keep the server going, kilgore and the gangs work could be for nothing.
myself, i do a monthly donation.
donations must have dropped off since the announcement of the wipe, so long ago.
the devs are supplying us a game for free.
and working to make it better in their spare time.
we all have real lives.
so do the devs.
they are not working for this game for pay.
but with an address, i could send the devs a bottle of their preferred flavor of booze as a thank you when they are done tweaking the game.
c_hieter
Title: Re: To Reload the Reloaded
Post by: Chosen One on December 08, 2014, 11:10:29 am
Soon i can resume slaughtering gods chosen people.
You're moving to second life? :P
Title: Re: To Reload the Reloaded
Post by: ShOw. on December 09, 2014, 11:02:25 am
Its long ago.. I wasnt here so long, but as i see server still works. But really nothning changed past 13/4 ?  Have this server an future or going to die? Can someone explain me what going on here?
Title: Re: To Reload the Reloaded
Post by: Gimper on December 09, 2014, 11:59:36 am
Its long ago.. I wasnt here so long, but as i see server still works. But really nothning changed past 13/4 ?  Have this server an future or going to die? Can someone explain me what going on here?

It's hard to say for sure, since the devs never really talk about it. My opinion is that they left the server for dead.
Title: Re: To Reload the Reloaded
Post by: Strike on December 09, 2014, 12:04:39 pm
I've heard both Kilgore and DocAN are very busy :(

And I think cubik2k is not so active dev anymore, maybe they should ask for more active help from players that been helping them, for example Mojuk.
Title: Re: To Reload the Reloaded
Post by: jamesfett on December 09, 2014, 03:02:37 pm
i think it would have been better if they just didnt announce this shit, i was happy till they started tweaking the game n changing shit, i remember i made a character just for the warehouse lock box and deathclaws, few days later that place became unplayable, not only was the monsters made stupidly over powered but also companions was made so they cant attack players, not everyone runs around in teams of 5 you know, solo players should be able to stand a small chance in PVP too

all of the above didnt really bother me too much, the warehouse changes made no sense to me at all it was already hard enough playing cat n mouse with sneakers and deathclaws now you need a full clan just to make it past the trash mobs, i mean why add more difficult monsters there and nothing at new reno? log onto that place at the right time and nobody is around at all its practically free PA mate

i think kilgore should have waited till it was closer to completion before announcing it, or waited till it was done then announced, by telling  everyone so soon all he did really was nail his own coffin with a massive work load but even if he is struggling people need to remember that he does this out of his own time and he does it for us, the players, me personally i check these forums now and then and im eagerly awaiting the reset and so are the rest of the New Reno Dealers

dont even know why im writing this too be honest, but mainly what i wanna say everyone should stop talking like kilgore is doing nothing, he is trying his hardest and everyone comming here talking trash wont help it get made any faster

if people really wanna help throw money in or offer services, me personally i dont have either to offer but then again i dont mind waiting :P already waited like a year right whats a little while longer going to do

and i tryed some other fallout multiplayers, dont even come close to reloaded i think, so i cant wait to see what kilgore brings into the game
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on December 09, 2014, 05:13:03 pm
The problem is after a certain point people start expecting a wipe.

If there is nothing said about wipe, then people want regular updates.

If work is being done on wipe, there will be no regular updates.

It's all a catch 22, and it's a no win situation.

Playerbase is to blame for current state of the server, but they get offended and cry if that is suggested. I'm surprised the server is still up at all, I would have personally shut it down once the crying andd demands started.

Meh.
Title: Re: To Reload the Reloaded
Post by: c_hieter on December 10, 2014, 01:54:07 am
i dont think this server is going anywhere.
i still send my 6euro every month.
i am not the only one.
i know this for a fact.
the bills get payed and kilgore and the gang are hard at work trying to get us what we asked for.
it will take time.
as others have stated, if kilgore would have kept the wipe a secret he would have to listen to the crying about no updates.
reloaded is not kilgores place of employment.
its his hobby.
a hobby he rarely gets to play.
in my opinion reloaded is the best that i know about.
and after the wipe it should kick some major ass.
so hang tuff everyone.
good things come to those who wait.
Title: Re: To Reload the Reloaded
Post by: ShOw. on December 10, 2014, 08:32:33 am
Spoiler: show
Its long ago.. I wasnt here so long, but as i see server still works. But really nothning changed past 13/4 ?  Have this server an future or going to die? Can someone explain me what going on here?


It's hard to say for sure, since the devs never really talk about it. My opinion is that they left the server for dead.
[/quote]

If they will left server for dead im sure we will know it. I cant be ingame so i cant see what going on, just correct me if im wrong dont many good playas left this server?
Title: Re: To Reload the Reloaded
Post by: Chosen One on December 10, 2014, 01:40:51 pm
Depends on your definition of good. I know crafting in FO2 is 'a little' easier (better fixboy setup), but the moronic hyperviolence they set it up to means all you do all day is kill each other......
Title: Re: To Reload the Reloaded
Post by: Gimper on December 10, 2014, 02:55:05 pm
dont many good playas left this server?

A lot of people did leave this server. They went to try Ashes of Phoenix, and then realized it was total and complete faggot-doodoo. After that, some of them returned here, and some went to Fonline 2, but by no means is this server dead.

Honestly, this server has a really steady player base of ~100 players (average). If half the players on this server were active in PvP, the factions would be BOOMING. It's just that people are too afraid to try something new. PVP IS WHAT THE GAME IS ABOUT PEOPLE !!!
Title: Re: To Reload the Reloaded
Post by: Daryl on December 11, 2014, 09:32:26 pm
No it didn't
Title: Re: To Reload the Reloaded
Post by: Gimper on December 11, 2014, 10:21:16 pm
No it didn't

Yes it did. What are we talking about now?
Title: Re: To Reload the Reloaded
Post by: Yuno-Gasai on December 12, 2014, 03:28:27 am
No it didn't

Yes it did. What are we talking about now?
Daryl is a little slow in the mind, you have to be patient with him.
Title: Re: To Reload the Reloaded
Post by: c_hieter on December 12, 2014, 06:07:36 am
the devs dont talk alot about whats going on because they are busy.
the time it takes them to respond to every question about "when", takes time away from the hard work.
to those who say "i could have done this wipe months ago", offer your help.
or shut the fuck up.
i would much rather wait for a polished gem than some turd that is rushed out the door.
the game, as is, is pretty fucking playable.
the problem is the PUSSIES who heard about a wipe and stopped playing.

why spend time and only have to start over?
its a game.
it evolves.
games eat productive time.
they are a waste of time.
and this one is my favorite wastes of time.
i wish i had the programming skills to help out.
i could learn, but i dont have the time.
real life things in the way.

this game is not going away.
so man up and go kill something.

Title: Re: To Reload the Reloaded
Post by: Gimper on December 13, 2014, 03:51:27 am
(http://www.quickmeme.com/img/ee/ee67193903a33e1bf09dac72641c88ae9a8aaeb8f447565f57109ce8322dfc90.jpg)

The wipe is a lot further away then we think people. Just enjoy the game for now.
Title: Re: To Reload the Reloaded
Post by: jamesfett on December 28, 2014, 11:24:22 am
some news from someone important would be nice xD

still patiently waiting for reset, hope you all had a good xmas and have a great new year!
Title: Re: To Reload the Reloaded
Post by: Arco on December 28, 2014, 04:55:35 pm
(http://www.quickmeme.com/img/ee/ee67193903a33e1bf09dac72641c88ae9a8aaeb8f447565f57109ce8322dfc90.jpg)

The wipe is a lot further away then we think people. Just enjoy the game for now.

Enjoy what? Nothing to do in PVE, pvp totally broken, nothing new, everyone is bored to play. Bored bored bored. We play the same server for now almost 1 year with 0 changes, nothing to enjoy....
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 04:58:12 pm
True......But maybe kilgore got some real life stuff to do, so got no time etc. :-\
Title: Re: To Reload the Reloaded
Post by: Arco on December 28, 2014, 05:00:36 pm
Its probably what happened yes, but he just should say it to us, if he stop, if we will have a wipe in 2 weeks or 2 years , or if he will just shut down the server.
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:03:02 pm
hmm...Well or he just run out of ideas for new content.  ;D
Title: Re: To Reload the Reloaded
Post by: Arco on December 28, 2014, 05:04:18 pm
And? we dont need much changes, just need repair some shit, and a restart, because server is full of stuff, implants etc, i feel like play TNM.
Title: Re: To Reload the Reloaded
Post by: Strike on December 28, 2014, 05:08:29 pm
hmm...Well or he just run out of ideas for new content.  ;D
Give them more ideas ;)
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:10:16 pm
haha Sry but i am a uncreative person, i cant help much.  ;D
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:12:33 pm
cmoon mate give him some time, i am sure he will make something sortly.
Title: Re: To Reload the Reloaded
Post by: Arco on December 28, 2014, 05:14:22 pm
"Give him some time" lol i love it. This time is over i think, 7-8months its ok for a restart, i think.
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:15:48 pm
But maybe some people dont want just a restart, i think the bigger part of the game want some bigger changes.
Title: Re: To Reload the Reloaded
Post by: zinthos on December 28, 2014, 05:32:10 pm
Why are comments being deleted?
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:33:53 pm
I think its not allowed to make commercials of other fonline games.
Title: Re: To Reload the Reloaded
Post by: Kilgore on December 28, 2014, 05:36:25 pm
Arco is a dude who's posting mostly flame and spam, recently banned, came back only to post more flame, and now he DEMANDS things. Ridiculous.

If there was no wipe for so long, then there must be a good reason for it. We've got plenty of ideas and what to put into the game, some work is already done, but obviously we have not enough time to complete all things as fast as we want to. Want it faster? Then think what you can actually do in order to help us. You can't? Then just wait patiently.

No, the project is not abandoned, if it was then I would not even come here since a long time.
Btw "Suggestions" board has 872 threads/suggestions that eventually ended in changelog or I answered why they aren't going to be implemented, or they are finished and waiting for wipe.
Title: Re: To Reload the Reloaded
Post by: steveee on December 28, 2014, 05:38:10 pm
Well arco there you have your answers.  ;)
Title: Re: To Reload the Reloaded
Post by: Blix on December 28, 2014, 05:53:17 pm
Arco is a dude who's posting mostly flame and spam, recently banned, came back only to post more flame, and now he DEMANDS things. Ridiculous.

If there was no wipe for so long, then there must be a good reason for it. We've got plenty of ideas and what to put into the game, some work is already done, but obviously we have not enough time to complete all things as fast as we want to. Want it faster? Then think what you can actually do in order to help us. You can't? Then just wait patiently.

No, the project is not abandoned, if it was then I would not even come here since a long time.
Btw "Suggestions" board has 872 threads/suggestions that eventually ended in changelog or I answered why they aren't going to be implemented, or they are finished and waiting for wipe.

It's ok, I'm patient even if nobody else is. You have at least one dedicated player, take your time.
Title: Re: To Reload the Reloaded
Post by: AtomicWrangler on December 29, 2014, 07:26:05 pm
No, the project is not abandoned.
Good news. Ill try after wipe again.
Title: Re: To Reload the Reloaded
Post by: c_hieter on December 30, 2014, 06:07:22 am
why wait until the wipe?
the game is pretty playable now.
play now and get a good idea of what it will be.
i have no actual knowledge of what will change, but this is my best guess.

new content.
more than likely the biggest reason for it taking so long.

squashed bugs.
more than likely the most frustrating thing to sort out without creating more bugs.
and probably the main reason for the wipe.
to get rid of convoluted code.

in the end i don't see the game changing too much, only more polished.
sure we will all have to start over again, but those of us who play now will have a better idea on how to survive.
i don't think the "flavor" of the game will change much.
so dont wait.
go kill something and reload.
that way when the bored pkers come back, we will have a "better" chance.
:)
Title: Re: To Reload the Reloaded
Post by: Chosen One on December 30, 2014, 01:52:04 pm
Squashed bugs, is that like a dead ant? ;D
TTM is still BUILDING BASES. How many factions cam say THAT?
Title: Re: To Reload the Reloaded
Post by: Barneys on December 30, 2014, 04:00:07 pm
The fact that youre still building is sad, all good factions have bases around cities 1-2 days after being created.
Title: Re: To Reload the Reloaded
Post by: Blix on December 30, 2014, 04:13:08 pm
The fact that youre still building is sad, all good factions have bases around cities 1-2 days after being created.
I think their deal is trying to have hundreds of bases. I just get that vibe.
Title: Re: To Reload the Reloaded
Post by: Gimper on December 30, 2014, 04:57:57 pm
why wait until the wipe?
the game is pretty playable now.
play now and get a good idea of what it will be.
i have no actual knowledge of what will change, but this is my best guess.

new content.
more than likely the biggest reason for it taking so long.

squashed bugs.
more than likely the most frustrating thing to sort out without creating more bugs.
and probably the main reason for the wipe.
to get rid of convoluted code.

in the end i don't see the game changing too much, only more polished.
sure we will all have to start over again, but those of us who play now will have a better idea on how to survive.
i don't think the "flavor" of the game will change much.
so dont wait.
go kill something and reload.

I agree to most of that!

that way when the bored pkers come back, we will have a "better" chance.
:)

Hmmmm.... Maybe, but you never know who will come back. Possibly the one with turnbased exploits? ;D
Title: Re: To Reload the Reloaded
Post by: Blix on December 30, 2014, 05:23:55 pm
why wait until the wipe?
the game is pretty playable now.
play now and get a good idea of what it will be.
i have no actual knowledge of what will change, but this is my best guess.

new content.
more than likely the biggest reason for it taking so long.

squashed bugs.
more than likely the most frustrating thing to sort out without creating more bugs.
and probably the main reason for the wipe.
to get rid of convoluted code.

in the end i don't see the game changing too much, only more polished.
sure we will all have to start over again, but those of us who play now will have a better idea on how to survive.
i don't think the "flavor" of the game will change much.
so dont wait.
go kill something and reload.

I agree to most of that!

that way when the bored pkers come back, we will have a "better" chance.
:)

Hmmmm.... Maybe, but you never know who will come back. Possibly the one with turnbased exploits? ;D
If you mean the flare thing, those are already back lol.
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on December 30, 2014, 07:17:17 pm
"The red circle MADE ME CLICK!!! I had no choice!"
Title: Re: To Reload the Reloaded
Post by: Gimper on December 30, 2014, 07:53:32 pm
It's funny, I always see people talking about turnbased exploits over the radio. I have yet to see 1 tb exploit.

Would someone mind filling me in on to what these exploits are?
Title: Re: To Reload the Reloaded
Post by: Blix on December 30, 2014, 08:43:52 pm
It's funny, I always see people talking about turnbased exploits over the radio. I have yet to see 1 tb exploit.

Would someone mind filling me in on to what these exploits are?

The one I've heard of is placing a flare or something and you get 2 extra turns before the person who dropped did. Something along those lines.
Title: Re: To Reload the Reloaded
Post by: Gabriel(RealOne) on December 30, 2014, 09:19:27 pm
   Creating a build made just for TB with something like Earlier Sequence and some other perks (I forgot) and all the action points you can have (needle gun 12 shots build) or just 4-5 guys that will take turns so the people who spawn will always be in such a place that they stand very little chance to win unless 10 guys come in vehicle and risk it.
   It was fixed by PE determining placing in other Fonline where high PE char would spawn at edge of map and 1 PE char at center.
   Usually after battle red circle would appear to make enraged loosers loose moar :)
Title: Re: To Reload the Reloaded
Post by: zinthos on December 30, 2014, 09:33:21 pm
i might misread your comments or something, but i seriously have no doubt about what you guys talking about.
you can light a flare in an encounter so a red circle will apper on the maps of nearby players, and that's it. it has nothing to do with radios or and it's not even an exploit. about the tb spammers, AFAIK Kilgore confirmed they will be rebalanced after wipe.
Title: Re: To Reload the Reloaded
Post by: Gabriel(RealOne) on December 30, 2014, 09:37:37 pm
   I think , not sure , that earlier and in other fonline that ambush wasn't avoidable (just place it on right coords and all who travel say Hub-JT route will fall in there vehicle or no vehicle , click or not click).
   Very different here , not even sure if it would be possible ...
Title: Re: To Reload the Reloaded
Post by: Gimper on December 30, 2014, 10:09:05 pm
Placing a flare makes an area in which anyone can spawn into. No exploit.
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.

People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.
Title: Re: To Reload the Reloaded
Post by: Wind_Drift on December 30, 2014, 10:22:13 pm
Placing a flare makes an area in which anyone can spawn into. No exploit.
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.

People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.

Well, I remember going in with you and 2 other people and closing a TB trap down. 1 AP shots are only a crutch and amusement, and not necessary to fight in TB. I'm looking forward to the widening of that gap.

:)
Title: Re: To Reload the Reloaded
Post by: Blix on December 30, 2014, 10:28:08 pm
Placing a flare makes an area in which anyone can spawn into. No exploit.
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.

People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.
Nooooooo D:
Title: Re: To Reload the Reloaded
Post by: Chosen One on December 31, 2014, 12:55:13 am
Placing a flare makes an area in which anyone can spawn into. No exploit.
A build with 10 perception and earlier sequence WILL get 2 turns in a flare trap. Game mechanics, no exploit.
I'm sure there's a few players on their first build >2 who dont know about flare traps...... maybe 3 of them..... anyone else who walks into a flare, pretty much deserves what they get (one way or the other).
People just get mad when they can't beat others. But don't worry, the server will be even MOAR carebare after the wipe. Kilgore said he is removing the -1ap crafting bonus. GG turn based players, gg.
Actually that hurts turn based, though not as bad as some TB ideas floated around here.........
Title: Re: To Reload the Reloaded
Post by: c_hieter on December 31, 2014, 05:53:45 am
i never heard about the AP bonus going away for crafted items.
:(
i did hear about the 1 AP shooter going away.
:(
but the game should still kick ass when done.
:)
just got to change the builds/game play.
 


Title: Re: To Reload the Reloaded
Post by: AtomicWrangler on December 31, 2014, 03:14:43 pm
why wait until the wipe?
Well...this is simple. Im playin FOnline for more than 5 years(with some few-months brakes). I tried 5 different servers including Reloaded. We had good fights here,mostly against BBS. But almost all old gangs (Rogues,SoT,BBS,C88,...) playin on different server,so no enemy here and its a long time ago,when the last one move out.
This server is overflooded with t4 due to those stupid magic boxes in Whorehouse and especially in Reno,where u can loot t4 or implant in bluesuit,which is bad. Stuff is not worth anything bcs everybody have everything x1000.
Right now this server,compared to another one, where the majority of the FOnline population playin is bad. So im not waitin...im still shootin my old enemyes...just on different field. Its refreshing actually,bcs of different builds and alot of other things.
With wipe changelog,ill be back.
Title: Re: To Reload the Reloaded
Post by: Kelin on December 31, 2014, 05:23:10 pm
Those "stupid magic boxes" are actually a good source of fun. Even nowadays, when the server (according to many) is empty, I have been having a great time fighting people in these locations, basically all small scale pvp happens either in Reno or Warehouse.

As Atomic mentioned there are not many of old gangs left, true, but the reason for that is they mostly play on their own servers they had created, which is logical. Despite that, this server has like only 25% less population than the other popular FOnline server, this isn't bad right?

For people who liked pvp on 2238 and still hesitate whether to play before the wipe, I highly encourage you to do so.
Title: Re: To Reload the Reloaded
Post by: AtomicWrangler on December 31, 2014, 06:13:55 pm
Those "stupid magic boxes" are actually a good source of fun. Even nowadays, when the server (according to many) is empty, I have been having a great time fighting people in these locations, basically all small scale pvp happens either in Reno or Warehouse.
There was fights even without free top loot for any bluesuit. And u remember these days for sure,mate.
As Atomic mentioned there are not many of old gangs left, true, but the reason for that is they mostly play on their own servers they had created, which is logical.
This is not true. Second server develops guys from SoT. And yes,SoT is active there. But there are other old gangs too,including BBS. This server develops guys from BBS. Im sure,that you get it.
Despite that, this server has like only 25% less population than the other popular FOnline server, this isn't bad right?
For people who liked pvp on 2238 and still hesitate whether to play before the wipe, I highly encourage you to do so.
Well...its more than yours 25 % my friend,but i agree that population here is stable. However Fonline is always about interacting with other players. And if u have like 100 nessies,whos camping in bases +about 50 players,whos actually camping stupid magic box in reno only(as you said)...u have different values.
Im not sayin,that Reloaded is shitty server. I had lot of fun here. But right now the second server is better in all aspects. Well...you must not be lazy to start again from nothin. But for me...this is one of the best things in Fonline. No matter what server.
Well...im goin to get drunk now. Happy new year for you all,Fonline kurwas! No matter what server you smokin.
Title: Re: To Reload the Reloaded
Post by: Kelin on January 01, 2015, 02:21:36 pm
...you must not be lazy to start again from nothin.
Why do I see people saying this all the time, it is not about being lazy or not, every session I played I had at least 15 combat characters and loads of stuff, but I always hated it and always will. At that point I didn't care but now I'm older and my time is more precious than before. Now I just refuse to start again, I refuse to spend hours doing something that has no real value for me (zero fun factor), I just don't want to come back from work and start working again in the game. If I use the same logic from my perspective, I could call all those people who craft or level lazy, because they don't do pvp or they are too lazy to organize something. Neither of these make sense, so please, call people lazy in work environment, not in a game.

This is about playing a game, having fun, what's the point of playing a game if you are not having fun? For people who like to level and hoard things starting from nothing is actually the best thing that can happen, but for hardcore fighters who hate doing anything else than shooting other players every new start is pain in the ass, those are the people I want on this server.
There was fights even without free top loot for any bluesuit. And u remember these days for sure,mate.
I remember 2238 server being in a very similar state (like 7 months without any update) and I don't think there was constant ongoing action anywhere, the server had 40 people online and was basically empty. Without these magic lockers you all (mainly leavers) pick on, the server would be truly empty.
This is not true. Second server develops guys from SoT. And yes,SoT is active there. But there are other old gangs too,including BBS. This server develops guys from BBS. Im sure,that you get it.
I said mostly, BBS is an exception but other gangs somehow contribute to other servers (Rogues, SoT to FO2, C88 to AoP etc.).
Title: Re: To Reload the Reloaded
Post by: AtomicWrangler on January 03, 2015, 06:25:55 pm
Oh man...nice wall of text...i see that you are not that lazy as i thought :D
But im not talkin about 24/7 farming or crafting...actually im playin only one char...and this one char is sniper,that is not good in farming at all...but hey...some shitty metal armor and rifle is not that hard to get. And for actions u need only 26 lvls,which is very fast to exp especially for pro like you.
Well...i can continue with this emailing,but man...its not very enjoyable for me. Also...this is not very good place. If you wanna continue in discussion,please...catch me in Rogues or Pistoleros TS.
Title: Re: To Reload the Reloaded
Post by: Strike on January 10, 2015, 05:18:32 pm
Omg, I just see something weird:

http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525 (http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525)

What you think about this? Good or bad for next season?
Title: Re: To Reload the Reloaded
Post by: Blix on January 10, 2015, 08:14:45 pm
Omg, I just see something weird:

http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525 (http://forum.fonline-reloaded.net/index.php?topic=189.msg50525#msg50525)

What you think about this? Good or bad for next season?
I think it'll make no real difference except for pve. Pvp builds are usually built around drugs, and will die when those wear off addictions or not in most cases.
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 10, 2015, 11:50:13 pm
it is very easy to get a damn near infinate supply of drugs so might as well remove addiction
Title: Re: To Reload the Reloaded
Post by: Troll on January 13, 2015, 06:28:51 pm
The only purpose of drugs addictions is "hey I lost APs, time to take new drugs".
Everybody walks around with an extra set of drugs anyway.
Title: Re: To Reload the Reloaded
Post by: Cutmorelove on January 22, 2015, 01:03:37 am
It's almost a year since Ive stopped playing cus of this post and im still waiting for wipe to come back, checking this post every few weeks...
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 22, 2015, 11:49:04 am
i also check regularly and still waiting for wipe all these changes seem trivial just wipe already xD why cant updates come after the wipe? i heared about the wipe gave most of my stuff away n quit, now im forever waiting for this stupid wipe why announce it and it never happens :/ first i was depressed cuz its going to wipe but after a while i accepted its going to happen, AND IT NEVER DID, whats going on man im checking this shit all the time and nothing changes ever......

and also after some thought addiction should not be removed, but taking a drug while high should refresh its timer to full, shouldant need to wait for somthing to wear off before u can do more, ask any drug user in real life they never wait for it to wear off :P

and addiction should stay i remember one time i went out without an extra set it fucked me, never made that mistake again and addiction is just a part of fallout
Title: Re: To Reload the Reloaded
Post by: Kilgore on January 22, 2015, 09:01:51 pm
I hate to write that but you guys should blame yourself, me and others told you to not stop playing just because there is future wipe announced. I wrote it even in the first post.

However I understand that you can be annoyed by the fact it hasn't happened yet. If I was a player of this game, it would be frustrating for me, certainly. However, I wrote many times that there are good reasons why it's taking so long. You can help or wait. The good news is that work is in progress, so the project is far from being dead.

If you want to play the game, then you should play it and not care much about future wipe. At least until the exact date is specified. If you don't play just because there will be wipe in the future, then you're doing it wrong. Even after wipe, the game will be eventually wiped again, or closed, or whatever. Nothing lasts forever.
Title: Re: To Reload the Reloaded
Post by: Blix on January 22, 2015, 11:10:44 pm
I hate to write that but you guys should blame yourself, me and others told you to not stop playing just because there is future wipe announced. I wrote it even in the first post.

However I understand that you can be annoyed by the fact it hasn't happened yet. If I was a player of this game, it would be frustrating for me, certainly. However, I wrote many times that there are good reasons why it's taking so long. You can help or wait. The good news is that work is in progress, so the project is far from being dead.

If you want to play the game, then you should play it and not care much about future wipe. At least until the exact date is specified. If you don't play just because there will be wipe in the future, then you're doing it wrong. Even after wipe, the game will be eventually wiped again, or closed, or whatever. Nothing lasts forever.
100% accurate.
Use the pre wipe time to try new battle tactics or something. Use the time usefully instead of quitting. :P
Title: Re: To Reload the Reloaded
Post by: Troll on January 22, 2015, 11:58:02 pm
Test new builds, but keep in mind that was is good/possible now may not be after wipe.
And wipes are part of fonline after all, playing a session to the very end is fun, and starting all over again is even more fun.
This isn't WOW or something like that, we all know we'll loose everything sooner or later, who cares, stuff is made to be spent in battle, so play the game until you have nothing left! ;)
Title: Re: To Reload the Reloaded
Post by: Blix on January 23, 2015, 12:09:08 am
Test new builds, but keep in mind that was is good/possible now may not be after wipe.
And wipes are part of fonline after all, playing a session to the very end is fun, and starting all over again is even more fun.
This isn't WOW or something like that, we all know we'll loose everything sooner or later, who cares, stuff is made to be spent in battle, so play the game until you have nothing left! ;)
Yeah. Stupid that people get all the gear then quit to a dif game. If you don't plan on playing til wipe why not piss away your gear in battle and enjoy it? If nothing else take it as a time to take bigger risks, if you MUST treat the game any different at all.
I meant more like learning the best way to use a build,like people who can't yet learning how to hex players etc.
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 08:02:04 am
Test new builds and battle tactics, heh thats a good one, my main is like level 120 and my alts aint far behind since i used to own like 10 mines all slaved out to the max and have the intelligence to setup a macro to auto craft, i could hit level 100 in a day and not even fight one monster, and for your information im done testing builds and im very happy with my current characters (RIP soon hopefully)

as for battle tactics - ill pass, my mates along with me and all the other people left when the wipe was announced

and you speak about risk, battling my gear away is not risk, im losing somthing i already know ill lose, im just throwing it away sooner, no adrenaline in that at all and also no fun, lets say i win the fight and i dont lose my gear, im left with the feeling now i got 2 sets of shit i will eventually lose for sure, and if i die in the fight i just got there before kilgore really

all the time on skype my pals in NRD message me like hey man whens the reset? and i reply to them the same thing every time - thats a damn good question

i mean i appreciate everything kilgore is doing and working hard n all that, but he must have known announcing a wipe will give some negative feedback, especially when he vastly underestimated the time it would take, i mean what would have happened if he kept his mouth shut and never announced it? people WOULD continue to play as normal as he repeatedly requests us too, which nobody will sept the hardcore ass licks because its a waste of time! there is no other way to look at it! fallout is about developing your character and getting cool shit, with the announce of wipe you lose this, the only appeal the game has

crank out another build and battle? is that really the best argument to play that you got? sorry but your going to need to fucking do better than that mate, towards the end this game was just a torrent of shit anyways, removing deathclaws for slags? what the fuck man, then there was a bullshit update for power fists sent everything flying all over the place then wipe was announced, believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)

i never did understand why the warehouse was made completely impossible and new reno can still be blue suited by a level 1 in the early hours of europe, and my point is not make new reno impossible too, but insted bring back deathclaws, the deathclaws was mainly a destraction from the PVP, put there to liven things up a little, slags was fucking overkill man i used to love that place till that happened

and since "soon" as the records show, can mean anything up too a year or more i wouldant get your hearts set on anything anytime soon

and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever everyone else stopped playing stop fooling yourself that this game is still fun - its not, everyone is gone and its fucked with no ETA on repair

and after this huge rant the only real problem i have is that kilgore announced it WAY too soon, should have kept everyone in the dark and announced it when he was actually close rather than announcing it then being some fucking man of mystery

wanna know when ill play this game? "soon"
Title: Re: To Reload the Reloaded
Post by: Blix on January 23, 2015, 08:12:42 am
Lol WH isn't impossible. People solo it regularly.
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 09:31:18 am
Lol WH isn't impossible. People solo it regularly.

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)

sure, if you make a build designed for that place and armour for that place it may be possible, before it was accessable by most, didnt need a team, now a team feels like a requirement for that place, and it shouldant be, everyone should have a chance at the best loot, even if they do get stomped by teams every time, the chance for a solo guy to win should be there no matter how small

i tryed with my sneaker to do the slags and its just impossible, and i refuse to pump out a generic tank build like every other player ever in the history of reloaded, i make my own builds and refuse to make a tank sausage

sure its possible in power armour with a implanted up drugged up super tank, im talking about average people, like myself and everyone i know hated that update, infact im not sure it got any positive feedback?

i remember that place used to be a battle of the sneakers, not everyones cup of tea but they all know where new reno is if they dont like it

and i did like it, till the slags came, then i didnt like it no more so i joined the brain deads at new reno only to find that they are all gone?! just a chest of loot waiting for me? why thanks, but this power armour aint too impressive with nobody to show it too (and even less impressive now that the few remaining players all have it in abundance)
Title: Re: To Reload the Reloaded
Post by: Blarney on January 23, 2015, 09:39:40 am

wanna know when ill play this game? "soon"

I'm sure you will be sorely missed until then.
Title: Re: To Reload the Reloaded
Post by: Johnny on January 23, 2015, 09:40:12 am

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)


Here buddy done without implants and without tank perks.

http://forum.fonline-reloaded.net/index.php?topic=6371.0
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 09:51:39 am

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)


Here buddy done without implants and without tank perks.

http://forum.fonline-reloaded.net/index.php?topic=6371.0

i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique
Title: Re: To Reload the Reloaded
Post by: Blix on January 23, 2015, 09:54:26 am

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)


Here buddy done without implants and without tank perks.

http://forum.fonline-reloaded.net/index.php?topic=6371.0

i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique
even sneakers can hex genius. Hex isn't a build option rofl.
Title: Re: To Reload the Reloaded
Post by: Blarney on January 23, 2015, 09:55:26 am

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)


Here buddy done without implants and without tank perks.

http://forum.fonline-reloaded.net/index.php?topic=6371.0

i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique

So he gets full points? You didn't say anything about wielding a minigun. So you would be wrong then.
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 10:01:15 am

do you solo it regularly? lets see then.

post a vid of this, dont worry i got a while

-5 points if its the bog standard tank build

-5 more points for companions (i said solo)


Here buddy done without implants and without tank perks.

http://forum.fonline-reloaded.net/index.php?topic=6371.0

i was so shocked when i seen the minigun, didnt expect that at all, nothing but 1 hex burst kills, cool play style real unique

So he gets full points? You didn't say anything about wielding a minigun. So you would be wrong then.

indeed, full points awarded followed by a slow clap :)

*tips fedora* well played

and thats one vid, of one guy, im talking general people here ;)
Title: Re: To Reload the Reloaded
Post by: Blarney on January 23, 2015, 10:17:34 am
believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)

That would be your opinion. A pretty harsh one too, seeing as the games seem to be working toward a similar goal and can learn from each others development etc.

i never did understand why the warehouse was made completely impossible

False statement.

and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever

Hyperbolic straw man argument.

and after this huge rant the only real problem i have is that kilgore announced it WAY too soon

Well like he said, he could announce now that there will be another wipe after this wipe, which there will be eventually. So what is left to fear? Loss of easily acquirable gear or also as equally easily acquired XP?
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 10:30:05 am
believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)

That would be your opinion. A pretty harsh one too, seeing as the games seem to be working toward a similar goal and can learn from each others development etc.

i never did understand why the warehouse was made completely impossible

False statement.

and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever

Hyperbolic straw man argument.

and after this huge rant the only real problem i have is that kilgore announced it WAY too soon

Well like he said, he could announce now that there will be another wipe after this wipe, which there will be eventually. So what is left to fear? Loss of easily acquirable gear or also as equally easily acquired XP?

well you seem like the guy with all the answers, tell me how slags have improved the warehouse experience then please, and explain why that change was even needed at all

and as for you blix, saying look - that one guy over there did it is still not a vid of you doing it, one man solos warehouse so its not impossible? maybe its not impossible, the vidieo evidence proves this, but as for you poor little blix, i see no vid of you soloing warehouse ;)

haha look at that idiot jamesfett, he said warehouse is impossible to solo! lets show him that one video of that one guy who actually did it, that will really show him up ^_^ still no content from blix though, cmon suprise me with your BG build, the only thing missing from that vid was a set of PA on his back and you all know it ;)
Title: Re: To Reload the Reloaded
Post by: Blarney on January 23, 2015, 10:49:21 am

well you seem like the guy with all the answers, tell me how slags have improved the warehouse experience then please, and explain why that change was even needed at all

This is why I only seem like the guy with all the answers, I don't know how or even if the change in NPCs "improved" the WH, it wasn't a design choice made by me, though everyone is free to have an opinion on it which will at least be taken into consideration if enough people support your view, and could be changed later as a result.

haha look at that idiot jamesfett, he said warehouse is impossible to solo! lets show him that one video of that one guy who actually did it, that will really show him up ^_^ still no content from blix though, cmon suprise me with your BG build, the only thing missing from that vid was a set of PA on his back and you all know it ;)

Well, I wasn't responding because of that, your scathing review of this and the other fallout games brought out the fanboy in me, TBH when I am at the warehouse alone I sneak around in the background and wait for other people to do the dirty work. Cheap? Yes. But I know I probably won't survive the "slags" if I attack head on by myself so that is my only real way to "solo" the area.

I've come to accept that there are many areas where my main should really never go unless desperate or with friends, as I am very unsuited for certain situations, I can't (and shouldn't really be able to) solo everything, as much as I want to.
Title: Re: To Reload the Reloaded
Post by: triqua on January 23, 2015, 11:22:16 am
well before there where slags u could also bluesuit warehouse or at least needed a regular ca armor/helmet to get to chest and out again.. so at least you only have to camp reno to deathsentence the bluesuit looters ;)

i have a sneaker/burster build with 191 hp but the minigun guy is pretty hard that way. sometimes you own him sometimes you dont (with regular camk2). rest of the slags is pretty easy especially with some better armor that grants normal dt/dr. so imo the warehouse is soloable by the same builds as before. seki also soloed warehouse with a sniperbuild (with implants and hpa + bozar) but i think he can also solo it with xl and better ca.

Title: Re: To Reload the Reloaded
Post by: jamesfett on January 23, 2015, 11:47:08 am
well before there where slags u could also bluesuit warehouse or at least needed a regular ca armor/helmet to get to chest and out again.. so at least you only have to camp reno to deathsentence the bluesuit looters ;)

i have a sneaker/burster build with 191 hp but the minigun guy is pretty hard that way. sometimes you own him sometimes you dont (with regular camk2). rest of the slags is pretty easy especially with some better armor that grants normal dt/dr. so imo the warehouse is soloable by the same builds as before. seki also soloed warehouse with a sniperbuild (with implants and hpa + bozar) but i think he can also solo it with xl and better ca.

Seki can solo it, thanks for that

i guess it really aint impossible guys, Seki can do with full implants and like level 400, warehouse solo is standard thing now clearly, my bad guys ;)

oh and guy, stop saying long sentences and avoiding my question blarney, lets hear your "opinion" on the warehouse changes, and waiting for people to do your dirty work for you, unfortunately in essence is not solo, either willing or not you are still aided by others, lets hear your opinions on the warehouse changes? or do you really have literally nothing positive to say about the changes and thus you have no argument at all anyways? "though everyone is free to have an opinion on it " cmon then lets hear yours ;) or are you so far up kilgores ass he can do no wrong? granted he has done alot of good work but seriously, slags was horrible idea, i would have just beefed the death claws up a big, dont even see how sneaking is possible here now the slags have built in sneak detection like no other NPC i have encountered and also insane HP, 1 hex is your only option, as a melee sneaker i got anally raped here, king one day and nothing the next, all because of that stupid update, went from wrecking people in PA to just leaving...... deathclaws was fun because you would have one dickhead in blue suit constantly running around with a train of deathclaws, sometimes i would play benny hill music and chase them with my power fist and an evil smile, but now guys, im sorry but its shit, call my opinion stupid all you want but i still dont see anyone explaining too me how it was an improvment, simply because kilgore smoked some crack one day and thought it would be a cool idea, and all who question his greatness will be smited! rofl
Title: Re: To Reload the Reloaded
Post by: Blix on January 23, 2015, 12:08:08 pm
believe me i tryed to move to other fallout online games but they are all shit compared to reloaded (in its day)

That would be your opinion. A pretty harsh one too, seeing as the games seem to be working toward a similar goal and can learn from each others development etc.

i never did understand why the warehouse was made completely impossible

False statement.

and before you spin that line of shit that i should play anyways - No, just no, dont be fucking retarded why would i play before wipe its the most stupid shit ever

Hyperbolic straw man argument.

and after this huge rant the only real problem i have is that kilgore announced it WAY too soon

Well like he said, he could announce now that there will be another wipe after this wipe, which there will be eventually. So what is left to fear? Loss of easily acquirable gear or also as equally easily acquired XP?

well you seem like the guy with all the answers, tell me how slags have improved the warehouse experience then please, and explain why that change was even needed at all

and as for you blix, saying look - that one guy over there did it is still not a vid of you doing it, one man solos warehouse so its not impossible? maybe its not impossible, the vidieo evidence proves this, but as for you poor little blix, i see no vid of you soloing warehouse ;)

haha look at that idiot jamesfett, he said warehouse is impossible to solo! lets show him that one video of that one guy who actually did it, that will really show him up ^_^ still no content from blix though, cmon suprise me with your BG build, the only thing missing from that vid was a set of PA on his back and you all know it ;)
You're an idiot. Everyone knows I'm absolute shit at this game, I never said I personally could do it haha. No idea what you're trying to prove.
Of course, shit you're saying is entirely irrelevant. Almost everyone has PA now and the ones who don't probably don't know how to kill a supermutant.
Title: Re: To Reload the Reloaded
Post by: Gabriel(RealOne) on January 23, 2015, 12:11:52 pm
Hmmmmm ...

Well to be fair , I'd say slags are not waaaaay too op but you are wrong about sneaking there , I played 10 PE Sharpshooter Sniper and when enter from right side Slag won't even attack and when he turns his back you're good to sneak there.

If it was just player vs slags (even worst slags then this) I would be fine but you don't even have to be sneaker to finish one-2-3 guys off (depending on level and gear) , you just have to preview map and enter at right time so it's pve and pvp and you can risk it with good gear at odd hours.

Not to mention that my Sniper could see sneaker much worst than 3 PE BG tank with motion sensor.
Title: Re: To Reload the Reloaded
Post by: triqua on January 23, 2015, 12:44:30 pm
I mist say deathclaws have been way to easy xp. it was like every 10 minutes 30k or so? slags are really worth the effort in that way. admit it, warehouse was just to easy. there were spots were you can kill all deathclaws with ease and a fat tank didnt even need ss for that cause he took simply close to 0 damage.

before change there were 60% bluits in reno and 40% in warehouse. now its 100% reno ^^ it feels like "Defense of the bluesuits"..

and back to topic:

imo it is just the attitude of people that is the problem. Of course someday there will be wipe. same counts for fonline2 aswell. dont tell me you expected that a wipe will never happen. But only because someone spoke it out loud you are going to your tent and never come back to worldmap again? thats your problem not ours. kilgore told often enough "play guys". but nooooo you are like "there will be an end and i dont know when exactly I REALLY CAN'T PLAY ANY LONGER". i don't get it ^^
Title: Re: To Reload the Reloaded
Post by: Blarney on January 23, 2015, 01:42:53 pm
blarney, lets hear your "opinion" on the warehouse changes,

I told you I don't know, I haven't raided the warehouse often enough to have a solid opinion on it, I have a homemade build that can and can't do certain things. Attacking more than 2 well armed people at a time requires luck and skill and i'd prefer to avoid such confrontations if at all possible, or wait until my odds are better. As far as me and the warehouse go its pretty 50/50 whether I'll get out alive with or without loot.

and waiting for people to do your dirty work for you, unfortunately in essence is not solo

True, but I either die or get all the loot, so it's the same result.

or do you really have literally nothing positive to say about the changes and thus you have no argument at all anyways?

By that logic you also have no argument? I have already admitted that you do have an argument, I was trying to suggest that you voice that more specifically and with less insults. (in suggestions or something, you probably have more of an opinion on the topic than me and I'm sure there are others that would agree with you in some way).

or are you so far up kilgores ass he can do no wrong?

I'm happy to admit I'm "up the ass" of anyone working freely or near freely on keeping the various fonlines going. That doesn't mean they don't make mistakes in my eyes or that I won't argue against something I have issue with.

as a melee sneaker i got anally raped here, king one day and nothing the next, all because of that stupid update, went from wrecking people in PA to just leaving....

Well that is a whole other issue really, again, a refrained suggestion might argue your point further than a rant on the wipe topic.
Title: Re: To Reload the Reloaded
Post by: Kilgore on January 23, 2015, 03:25:29 pm
jamesfett:
I don't have a magic ball that can predict future. When I announced wipe, it was indeed very possible 2 maybe 3 months away. But not all things depend on me. We were in the process of updating the game to the newer version of fonline engine, this is complicated process. Then, some critical engine bugs were making it not possible for several months until fixes came (and we are still waiting for some non-critical bugfixes). I would call it bad luck, but shit happens sometimes. Meanwhile, a lot of things appeared in TODO list, new bugfixes, new stuff..
now you get the picture?

On the other hand, if I didn't announce wipe but started working on it and stopped updating the running server, you would be first here to post "why no more updates!?" and "teh gaem is ded" threads.

That's why I told you to not stop playing in the first place. If you did otherwise, it's your own fault, resulting from bad approach.
Title: Re: To Reload the Reloaded
Post by: Barneys on January 23, 2015, 07:54:04 pm
well before there where slags u could also bluesuit warehouse or at least needed a regular ca armor/helmet to get to chest and out again.. so at least you only have to camp reno to deathsentence the bluesuit looters ;)

i have a sneaker/burster build with 191 hp but the minigun guy is pretty hard that way. sometimes you own him sometimes you dont (with regular camk2). rest of the slags is pretty easy especially with some better armor that grants normal dt/dr. so imo the warehouse is soloable by the same builds as before. seki also soloed warehouse with a sniperbuild (with implants and hpa + bozar) but i think he can also solo it with xl and better ca.

Seki can solo it, thanks for that

i guess it really aint impossible guys, Seki can do with full implants and like level 400, warehouse solo is standard thing now clearly, my bad guys ;)

oh and guy, stop saying long sentences and avoiding my question blarney, lets hear your "opinion" on the warehouse changes, and waiting for people to do your dirty work for you, unfortunately in essence is not solo, either willing or not you are still aided by others, lets hear your opinions on the warehouse changes? or do you really have literally nothing positive to say about the changes and thus you have no argument at all anyways? "though everyone is free to have an opinion on it " cmon then lets hear yours ;) or are you so far up kilgores ass he can do no wrong? granted he has done alot of good work but seriously, slags was horrible idea, i would have just beefed the death claws up a big, dont even see how sneaking is possible here now the slags have built in sneak detection like no other NPC i have encountered and also insane HP, 1 hex is your only option, as a melee sneaker i got anally raped here, king one day and nothing the next, all because of that stupid update, went from wrecking people in PA to just leaving...... deathclaws was fun because you would have one dickhead in blue suit constantly running around with a train of deathclaws, sometimes i would play benny hill music and chase them with my power fist and an evil smile, but now guys, im sorry but its shit, call my opinion stupid all you want but i still dont see anyone explaining too me how it was an improvment, simply because kilgore smoked some crack one day and thought it would be a cool idea, and all who question his greatness will be smited! rofl
What if i told you youre going to die someday, you dont know how and when its going to happen. Just stop caring for your life now, you will die anyway. Whats the point? Same thing for the wipe.
Title: Re: To Reload the Reloaded
Post by: jamesfett on January 24, 2015, 02:30:43 pm
well all i can say is at least its not far away and soon my wait will be over :P

i may seem ungrateful but really all i wanna do is play the game i do like your work kilgore (the majority of it anyways)

i cant wait to see it when its done :P 2 to 3 months aint too long really considering

thanks for the reply
Title: Re: To Reload the Reloaded
Post by: Moep on February 12, 2015, 01:39:14 pm
well all i can say is at least its not far away and soon my wait will be over :P

i may seem ungrateful but really all i wanna do is play the game i do like your work kilgore (the majority of it anyways)

i cant wait to see it when its done :P 2 to 3 months aint too long really considering

thanks for the reply

I think you misunderstood, the 2 to 3 months was when he announced the wipe back then...


So well how is your progress Kilgore? Its been some time I heard something
Title: Re: To Reload the Reloaded
Post by: Kilgore on February 15, 2015, 10:19:04 am
Work in progress. It's going well. The update will be enormous and far greater than what was mentioned in the first post.

We'll also need some serious engine bugs fixed before wipe, so not everything depends on us.
Title: Re: To Reload the Reloaded
Post by: Craig Boone on February 15, 2015, 01:37:03 pm
Good Luck
Title: Re: To Reload the Reloaded
Post by: carnack on February 15, 2015, 03:43:02 pm
Ye lot of ppl just waiting for wipe, maybe some minor patch could bring some ppl back meanwhile.
Title: Re: To Reload the Reloaded
Post by: worldremaker on February 15, 2015, 04:01:31 pm
For me it can be wipe without any patch or update. :) It will be wipe anyway. :D
Title: Re: To Reload the Reloaded
Post by: Troll on February 18, 2015, 02:14:39 am
Wipe is useless if it doesn't come with updates, but a little preview would be appreciated.
Title: Re: To Reload the Reloaded
Post by: S.T.A.L.K.E.R on February 18, 2015, 03:44:14 am
Wipe is useless if it doesn't come with updates, but a little preview would be appreciated.
Yes!!
Title: Re: To Reload the Reloaded
Post by: Kilgore on February 18, 2015, 10:19:15 am
I posted many times about what's done already and what will be done, especially in Suggestions board, maybe someone has a list and can share it as previously :P
Title: Re: To Reload the Reloaded
Post by: Moep on February 19, 2015, 01:34:36 pm
Work in progress. It's going well. The update will be enormous and far greater than what was mentioned in the first post.

We'll also need some serious engine bugs fixed before wipe, so not everything depends on us.

and who can we go bugging regarding those engine bugs
Title: Re: To Reload the Reloaded
Post by: MA1984 on February 23, 2015, 04:49:57 pm
Hi,
On April 14, 2014 Kilgore wrote:

Our TODO list is huge and I think it will take approximately 2 months to get things ready.

So where there any wipe since that date or not?
Title: Re: To Reload the Reloaded
Post by: triqua on February 23, 2015, 05:34:39 pm
Hi,
On April 14, 2014 Kilgore wrote:

Our TODO list is huge and I think it will take approximately 2 months to get things ready.

So where there any wipe since that date or not?

use search but i think you know the answer and are scared to ask that question using your real forum name?
Title: Re: To Reload the Reloaded
Post by: MA1984 on February 23, 2015, 05:54:09 pm
I did and think that there was no wipe since then. What do you mean by "your real forum name"?
Title: Re: To Reload the Reloaded
Post by: triqua on February 23, 2015, 06:07:55 pm
i think i shall not feed the troll
Title: Re: To Reload the Reloaded
Post by: DemonHunterV2 on February 23, 2015, 07:33:15 pm
soon doe
Title: Re: To Reload the Reloaded
Post by: jarok on February 24, 2015, 10:11:32 am
Remember three things -  Wipe yes, Wipe soon, Wipe wait.