FOnline: Reloaded
Development => Suggestions => Closed suggestions => Topic started by: carnack on February 12, 2014, 07:23:39 pm
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Ok, i dont know why this wasnt changed yet, it is the biggest bullshit that ruins pvp for a lot of people.
Either nerf their dmg by 50% or make them not able to use rocket launcher, grenade launcher, grenades, turbo plasma.
Favorite is running around with 2 energy snipers and 6 slaves with rocket launchers, its just impossible to beat without killing him with sneaker.
This shit needs change.
And before you start whining that i am crying because somebody killed me. I myself used rocket launcher and turbo plasma companion, i dont even take them with me now because it makes the game not fun.
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50% DMG nerf would make followers totally useless even in PvE combat.
I think followers should not be able use all weapons.
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Ok, i dont know why this wasnt changed yet, it is the biggest bullshit that ruins pvp for a lot of people.
Either nerf their dmg by 50% or make them not able to use rocket launcher, grenade launcher, grenades, turbo plasma.
Favorite is running around with 2 energy snipers and 6 slaves with rocket launchers, its just impossible to beat without killing him with sneaker.
This shit needs change.
And before you start whining that i am crying because somebody killed me. I myself used rocket launcher and turbo plasma companion, i dont even take them with me now because it makes the game not fun.
You die, you cry. Lose not fun for you. It is game, someone win someone lose, but lose not reason for nerf everything what kill you. ;)
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what you pathetic, nerf it isn't necessary and to turn that the server in sad 2238...
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I like companions but yes, they ruin the pvp. IMO problem would get fixed if each time your companion dies you have to pay him 8k or something like that. People would think twice about using them so often.
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IMO problem would get fixed if each time your companion dies you have to pay him 8k or something like that. People would think twice about using them so often.
People could go recruit new one, not good thing
8k is not money at all, everyone could pay that in their dreams. Nothing solved.
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People could go recruit new one, not good thing :D
Yeah, i would probably disband my full lvl companion 10 ag, 10 en that took me ages to find, to get a melee companion with 3 ag..... ..... .....
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I suggested this before but forgot where.
Make companions require charisma. 3 for the first, 4 for the second, 5 for the third.
Obviously this should not work with drugs or gear buffs, except for the CH implant.
That way you get a viable leader build that can use companions but has deficits in other areas.
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NPC wars in pvp is pure shit, most of us know it but yea, we are crying...
Right now there are fights where there is equal number of players and companions in one team but yes, everything is fine, and since running with companions+slaves is ok than we will soon go back into this again:
(http://i.imgur.com/7NFsMzU.jpg)
(http://img833.imageshack.us/img833/7226/kqkl.jpg)
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I think that companion spawning after 10 minutes is too often.
Just make them respawn after 30 or 60 minutes. This should stop the companion spam, but it shouldn't make them useless.
Oh and forbid Slaves on Warehouse/New Reno.
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First of all delete combat slaves (slaves only used for loot and mining), second longer companion respawn time (2hours or maybe more !) + lootable companion armors !
problem solved !
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I think that companion spawning after 10 minutes is too often.
10 min is fine
not everyone uses them for PvP. There are PVErs out there that play with companions and I doubt they wont want to wait 1 hour for it to respawn
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some ppl that cant play shit use them and they dont play when their companions are dead, it just shows how overpowered companions are
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Companions aren't the problem...slaves that don't try to kill you the second you give them a rocket launcher is stupid. Again I don't understand why this is now such a problem ...could you not have as many mercs\slaves in 2238 or was no one trying that hard by the end of it?
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i agree, they are ruining pvp
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Followers should be disabled for these activities:
- TC, for all towns.
- Footlocker spawn, New Reno and Warehouse.
Companions respawn should take longer than 10 minutes, I was thinking about 20-30 minutes.
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Followers should be disabled for these activities:
- TC, for all towns.
- Footlocker spawn, New Reno and Warehouse.
Companions respawn should take longer than 10 minutes, I was thinking about 20-30 minutes.
why they then will be necessary? on the server plays 100+ people, and only you want that that to change because we permanently destroy you...
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on the server plays 100+ people, and only you want that that to change because we permanently destroy you...
I didn't create this cry topic, and I don't remember doing any kind of TC or PvP for such long time that I can remember.
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only russians crying because they cant play without them, so funny
strike has the best idea for companions i think, disable them for tc and lockers
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My idea:
Companion loyality drops to 0 after death - Player will have to feed them
Auto flee command for slaves in TC town when timer is ON
Lockers locations will get some adjustments.
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My idea:
Companion loyality drops to 0 after death - Player will have to feed them
Auto flee command for slaves in TC town when timer is ON
Lockers locations will get some adjustments.
Just let me stock up on 100000 beers ;)
also only shitty mexicans and russians use slaves in TC/reno
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PvE madness will be dealt with after the next update and who will still abuse it, will get airstrike and banhammer in his face.
http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460 (http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460)
I wonder how many factions still abuse this on TC? You could just report, and good people without PvE TC will get towns.
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PvE madness will be dealt with after the next update and who will still abuse it, will get airstrike and banhammer in his face.
http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460 (http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460)
I wonder how many factions still abuse this on TC? You could just report, and good people without PvE TC will get towns.
Because there is nothing done to prevent them from doing it.
Also suggestions on the subject:
- longer respawn timer for companions - their bodies should disappear after 1 minute like player's body does for the purpose of next point
- companions should lose ALL gear after dead, including armors (just like players leave a pile of loot on ground when they respawn)
so when your companion is dead you have to loot him or lose his gear if you can't - more to risk
- slaves should be able to equip weapon only when said "guard this location" via dialog in player's private locations: tent, base, mine.
- slaves should flee on worldmap if their master has combat timer on
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Maybe just make their chance to respawn dependable on armor something like
Combat armor/tesla armor/metal mk2 - 80% chance that companion will be gone forever
leather armor mk2/metal armor - 50% chance that companion will be gone
leather jacket - 25%
enclave armor brotherhood armor bridgekeeper - 100%
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Oh and forbid Slaves on Warehouse/New Reno.
This especially.
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PvE madness will be dealt with after the next update and who will still abuse it, will get airstrike and banhammer in his face.
http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460 (http://forum.fonline-reloaded.net/index.php?topic=3319.msg23460#msg23460)
I wonder how many factions still abuse this on TC? You could just report, and good people without PvE TC will get towns.
Somehow the change wasn't made, so game rules weren't updated, so it's not forbidden to use slaves or other NPCs in TC and other pvp.
However I can already see that "PvE in PvP" madness is back, so I'll think about some countermeasures. Companions, mercs and slaves are fun but not when you have to fight against a swarm of them.
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Companions, mercs and slaves are fun but not when you have to fight against a swarm of them.
PVP against swarm was fun ? When 1 team have more then 10 teammates play against smaller gang is fun for you ?
Companions approximately equalize chances. If you hate PVE in TC, delete militia from towns.
If someone considers that companions very cool, let take itself companions if isn't present, let don't take.
Where problem ?
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Companions, mercs and slaves are fun but not when you have to fight against a swarm of them.
PVP against swarm was fun ? When 1 team have more then 10 teammates play against smaller gang is fun for you ?
Companions approximately equalize chances. If you hate PVE in TC, delete militia from towns.
If someone considers that companions very cool, let take itself companions if isn't present, let don't take.
Where problem ?
obviously you are argumenting because your whole faction is using slaves/companions swarm, everyone is hating them and they are very overpowered, there are more npcs in TC then players
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there are more npcs in TC then players
And I really hope there will be changes soon to this, nobody likes it.
If you hate PVE in TC, delete militia from towns.
No idea, why there is still Militia in TC towns :/
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Companions, mercs and slaves are fun but not when you have to fight against a swarm of them.
PVP against swarm was fun ? When 1 team have more then 10 teammates play against smaller gang is fun for you ?
Companions approximately equalize chances. If you hate PVE in TC, delete militia from towns.
If someone considers that companions very cool, let take itself companions if isn't present, let don't take.
Where problem ?
obviously you are argumenting because your whole faction is using slaves/companions swarm, everyone is hating them and they are very overpowered, there are more npcs in TC then players
everyone is hating them ? it is your argument ? If i hating your teamswarm, Kilgore must ban your all ?
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The problem is if there are more NPCs in activities that are supposed to be PvP (TC, Warehouse etc.) than players.
And yeah, militia will be disabled, as I wrote earlier. Unfortunately, since the launch of Reloaded it serves no purpose other than griefing visitors by using nothing more than some crap gun and bluesuit.
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I do not even know why did Young Killers used it agaisnt us today. It could've been fair TC fight, since we had similiar numbers of players.
Yeah and I'd say, Mighty, that you are defending companions because your faction uses them a lot and gives you big advantage over others. We did not use them either.
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mighty is probably just some gatling tank hero that shoots you once and then leaves you to die to his two rocket launcher companions after fastrelogging from shitty sneaker
i am all up for increasing PP for one companion to 150 and slaves and mercs not attacking players
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Well I have no time to include it in tonight's update (except disabling militia which is easy fix), but if gangs still keep using whole groups of NPCs in PvP then surely there will be nerfs.
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it isn't enough of us, we are stimulated to use folover
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I do not even know why did Young Killers used it agaisnt us today. It could've been fair TC fight, since we had similiar numbers of players.
I dont know when you have similiar numbers of players, but i rememer when you use 2xmore members then us many and many times, and i remember your anal alliance with pistoleros (and maybe 9ghols or they came separately) against us
mighty is probably just some gatling tank hero that shoots you once and then leaves you to die to his two rocket launcher companions after fastrelogging from shitty sneaker
I start use companions when you kill me in warehouse with 2 compaions, and i dont go to forum and start topic about followers, i just take them.
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you only also are able to cry at a forum, and to do up-dating shit.
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If there are too much people that suffering from followers, my suggestion is to increase pp requirements and maybe decrease comp by 1. And make impossible slaves to pvp.
4 example: 200 pp = 1 comp, 300 pp = 2 comp
Personally I prefer more companions :D
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I also agree, that companions limit should be 2.
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I also agree, that companions limit should be 2.
Have you ever seen someone with 3?
You need at least 5 CH (4 with CH implant), the good natured trait and 300 skill for this.
In my opinion companions are fine.
The problem is that you don't need a leader build for them.
Everyone can have 2 companions with 1CH. That is the real problem here.
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Everyone can have 2 companions with 1CH. That is the real problem here.
If the quantity of companions will not be changed, agree that companions need charisma requirements also with pp. At now only 3-d comp need charisma. Everyone can spam with two.
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Here my suggestions :
- Min lvl for recruiting
- More PP needed (150) so max companion is 2 and low intel build will be painfull to have second companion.
- Min charisma 3 for recruting one companion, 6 for second one (so need mentat/beer/armor/glasses/implant) for 1cha characters if they want 2 followers.
- Longer respawn time (1h or more)
- Lootable armors of dead companions (nore more companion in BA/PA etc etc)
- Caps for recruiting first time (but possibility to check NPC stats first)
- Slaves can't fight (only farming/transporting stuff)
Gameplay :
- One shortcut for regroup
- One shotcut for attack hight priority
- One shortcut for Flee
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Dear administration!
How are you going to compensate this inconvinience for those players who was playing their asses off to make a mercenary build which suites their way to enjoy the game. A reroll possibility for merc builds?
It is nice that you listen to what players are thinking and feeling, but sometimes the whiners ruin the game more than these 5-10 people on the whole server who are actually using all ingame possibilities to win.
Frankly speaking people who are using mercs are almost dying breed, gimping their builds is going to be another nail in true gamers coffin.
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Ye well nobody was talking about mercs, and if you think nobody uses companions for pvp now, you must be so 2000 oO.
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from 3 pages in this topic follows that EVERYONE hates merc, followers, slaves, etc and only evil russian mafia uses all of them. So, white-feddered forumfighting angels are ganging up against red evil :)
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Here my suggestions :
- Min lvl for recruiting
- More PP needed (150) so max companion is 2 and low intel build will be painfull to have second companion.
- Min charisma 3 for recruting one companion, 6 for second one (so need mentat/beer/armor/glasses/implant) for 1cha characters if they want 2 followers.
- Longer respawn time (1h or more)
- Lootable armors of dead companions (nore more companion in BA/PA etc etc)
- Caps for recruiting first time (but possibility to check NPC stats first)
- Slaves can't fight (only farming/transporting stuff)
Gameplay :
- One shortcut for regroup
- One shotcut for attack hight priority
- One shortcut for Flee
already is a min lvl (lvl 12)
100 PP is fine already
no way for charisma requirement, nope nope nope -1
10 min is ok, not everyone uses them for PvP
nah nah nah, no lootable armors, I like giving them +1 AP armors and they still keep it when they die
wtf caps? these aren't mercs
and fuck slaves :D
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situation is only getting worse, a lot of players using slaves with grenade launchers or bazookas
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situation is only getting worse, a lot of players using slaves with grenade launchers or bazookas
but if gangs still keep using whole groups of NPCs in PvP then surely there will be nerfs.
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my suggestion for changes :
-6 speech = 1 party point = 50 PP from speech
-with good natured (reduce to 25PP) 75 PP
-with support perk (reduce to 25PP) 100 PP
-with 10 charisma = 200 PP
-slaves reduced dmg by 75% and only usable in world map or bases (flee when enter combat in tc zone or reno / warehouse)
-merc reduced dmg by 50% only usable in world map and bases (flee when enter combat in tc zone or reno / warehouse)
this way if you have 1 charisma and good natured and support perk and speech and you use drugs you can have 100PP for one companion
or if you have 5 charisma and speech and good natured and support perk and use drugs you can have 200PP for 2 companions
2 or 3 companion is not PVP its PVE
and make dogs ressurect after dying ofc ...
with this change character that wants companions will most probably need to level up speech to high level or have to have 5+ charisma which is not usable for fighter character (have to sacrifice for exampe strength or perception)
players that have 2 companions with fight character after these changes should be warned to loose one companion or get banned next time
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Agreed with carnack, one companion is cool, 2 is OP and should be rly hard, 3 shouldn't be possible.
Same for slaves totally agreed