REG build:
6 s 8 p 10 e 1 c 2 i 10 a 1 l
Trait: bonehead & fast shot
In-game drugged:
7 s 5 p 10 e 1 c 2 I 10 a 1 l
(drugs: jet, ciggs, psycho, beer, nuka, buffout)
- why would you take 6 base ST ? you need only 5 for adrenaline rush, last point is wasted
- you dont need buffout, that 2 extra ST gives you nothing, only helps against weapon drops but its better to skip buffout, take that 1 point from AG and put it into LK for bypass resistance and crit chance
with 5 base ST you will have enough hit chance even without buffout if you invest enough skill points into weapon skills
- 5 PE after drugs is too low, avenger range is 35 hexes = 5 PE but you need to see few hexes behind your max range to have time to react
- 1 int is enough to take all perks that you need
i would do it this way
SPECIAL without drugs : 5 9 10 1 1 9 4 (if you are low level then you can take 2 int 3 lk)
SPECIAL with drugs : 6/4 6 10 1 1 10 4
drugs : cigs, psycho, beer, nuka + optionally jet
traits : bonehead + 1 optionable trait (bloody mess, loner, good natured.. not fastshot, it does NOT give +5 flat damage anymore)
Perks:
Adrenaline rush
Toughness
Even tougher
Lifegiver (x2)
BRD
MRD
Bonus rate of fire
perks are fine, after BRD and toughness changes its best perk choices for burster by far for sure
And please, could someone tell me what 'Chem reliant' trait means, cause I really don't understand it by description in wiki.
your drugs lasts twice as long but stimpaks heals you 1/3 less