April 29, 2024, 10:58:16 am
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Topic: SERVER WIPE ANNOUNCED  (Read 76323 times)

hejmr

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Re: SERVER WIPE ANNOUNCED
« Reply #75 on: April 29, 2015, 03:12:44 pm »
Goog luck with the developing. I send my prayers for a quality and fun season.

Make sure to implement all of the shortcuts from the other server, item management is a huge pain in the ass otherwise.

Looking forward (;

Kisses,

hjm


Crazeddoctor

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Re: SERVER WIPE ANNOUNCED
« Reply #76 on: April 29, 2015, 10:20:42 pm »
Kilgore in hub <3

Kilgore

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Re: SERVER WIPE ANNOUNCED
« Reply #77 on: April 29, 2015, 10:21:36 pm »
Why did you cut off my legs  :P

carnack

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Re: SERVER WIPE ANNOUNCED
« Reply #78 on: April 29, 2015, 10:31:34 pm »
Please drug timer !

General Devon Oliver

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Re: SERVER WIPE ANNOUNCED
« Reply #79 on: April 29, 2015, 10:49:25 pm »
Kilgore in hub <3

Why did you cut off my legs  :P
why you such a thing to the god of reloaded Crazed D!  :'(
Merc For Hire, Universal Player

Kilgore

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Re: SERVER WIPE ANNOUNCED
« Reply #80 on: April 29, 2015, 11:02:32 pm »
Changelog posted, see the first post.

Urukhai

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Re: SERVER WIPE ANNOUNCED
« Reply #81 on: April 29, 2015, 11:06:04 pm »
O Kurwa! Finally. I like it  8)

Crazeddoctor

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Re: SERVER WIPE ANNOUNCED
« Reply #82 on: April 29, 2015, 11:07:35 pm »
Why did you cut off my legs  :P

Im sorry, i really am.. but you also blew me up in the hub xD

Mad Matt

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Re: SERVER WIPE ANNOUNCED
« Reply #83 on: April 29, 2015, 11:11:38 pm »
Hex throwing grenades will cost more than normal hex throw?
Just want to know  :D
Anyway, it's gonna be damn good game from now as I see those changes  8)
GUN FOR HIRE


sh0z

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Re: SERVER WIPE ANNOUNCED
« Reply #84 on: April 29, 2015, 11:14:50 pm »
 looks really cool.
« Last Edit: April 29, 2015, 11:16:35 pm by Jamie »

Corosive

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Re: SERVER WIPE ANNOUNCED
« Reply #85 on: April 29, 2015, 11:15:26 pm »
SERVER WIPE

As announced earlier in this thread, we are going to wipe the server data and bring a medium-sized update on Friday 01.05.2015 @ 18.00 (Warsaw time).
When preparing your new character build, remember that implants will be available only from Special Encounters. Top armors and weapons (like Power Armors, Bozars, Gauss guns) will be rare and less available than they are today.

The update, mostly new features, is a part of what we have been preparing for next session. After wipe, we are going to continue our work on next session.
Note: this is not a temporary session; it will last at least several months.

Some factions have already confirmed that they will be here next weekend; make sure to tell your buddies to come back as well - this is a good opportunity for a fresh, equal start and there will be plenty of early-game fun.


Changelog (01.05.2015)

- Server data will be wiped.

Interface, hotkeys etc.

- Added on-screen timers for all drugs
- Changed format in which all on-screen timers shorter than 24 hours are displayed
- Added hex-shooting for Rocket Launcher and Grenade Launchers; press CTRL while having cursor in attack mode (A)
- Added hex-throwing grenades from inventory; press ALT while having cursor in attack mode (A); grenades should stay in inventory; right-click to switch between various types of grenades
- Added on-head awareness for player characters (press F9 to enable/disable) and NPCs (press F7 to enable/disable)
- Reworked on-cursor awareness; now shows also player's faction (except NPC factions) and high ranks (only Leader/Officer)
- Awareness now shows the amount of ammunition in the person’s weapon

FOnline2238.cfg Changes

New entries inside [Bindings] section: Can now Hotkey these actions.
DocSelf - causes using Doctor skill on your character;
FASelf - causes using First Aid skill on your character;
ToggleMsFov - shows Motion Sensor range indicator;
ToggleRoof - shows/hides roofs;
ToggleWall - shows/hides walls;
SSOther - causes using Super Stimpak on critter under cursor;
StopMove - causes player character to stop moving;
Discharge - causes Tesla Armor discharge; use Traps skill on armor to charge it with Micro Fusion Cells or Small Energy Cells; armor is also charged when taking energy damage or when a different Tesla Armor hits it with discharge;
ScienceAtHex - dismantles items on current hex (up to 100 items); disabled in towns;

New entries inside [CombatLog] section:
Combat log messages can have colours configured:
MsgAttNormColor - message color for your attacks log
MsgAttCritColor - message color for your critical attacks log
MsgAttKillColor - message color for your kills in log
MsgDefNormColor - message color for normal hits on you in log
MsgDefCritColor - message color for critical hits on you in log
MsgDefKillColor - message color for your death in log

Character Changes (stats, perks, drugs etc.)

- Taking another dose of drug will extend its timer up to 30 mins (60 mins on Chem Reliant)
- Added an ability to remove knockout effect with doctor skill (requires Medic perk)
- If player has weapon skill higher than 200%, weapon deterioration is as fast as previously was at 200% skill value
- Drugs no longer cause addictions for non-Chem Reliant users
- Holding SMG-type weapon in any of two active slots causes -100% Sneak skill penalty
- Lifegiver now gives +40HP on first, +30HP on second, +20HP on third perk level (previously +20, +30, +40 HP respectively)
- Stonewall changed:
   Roll vs Knockdowns: changed from (vs END) to (vs END-3)
   Roll vs Knockdowns from Explosion/Shotgun:
      6 ST - changed to 40% from 19%
      7 ST - changed to 50% from 38%
      8 ST - changed to 60% from 57%
      9 ST - changed to 70% from 76%
          10 ST - changed to 80% from 95%

- Doctor/First Aid skill cooldowns changed to linear dependency:
      <50% - always 180 seconds
          50% - changed to 180s from 360s
           75% - changed to 165s from 240s
          100% - changed to 150s from 180s
          125% - changed to 135s from 145s
          150% - unchanged, 120s
          175% - changed to 105s from 103s
          200% - unchanged, 90s.

Item Changes

- Added max range bonus for crafted ranged weapons (+1 or +2 max range)
- Added +1 max Action Point bonus for spawned weapons (only when spawned with bonus)
- Removed -1 AP cost bonus for crafted weapons
- Hypo healing increased from 75-120 to 100-150
- Running with M60 enabled
- 7.62mm ammo crafting requires Big Gunsmith profession level 1 (instead of 2) and 10x Gunpowder (instead of 5x HQ Gunpowder)
- .45 ammo requires 5x Gunpowder (instead of 2), added option to craft 500x .45
- Wrench base price increased to 400, Oil Can base price increased to 1500
- Power Fist and Mega Power Fist ammo capacity increased from 25 to 50
- Combat Armor now also needs Fire Gecko skin to be crafted (experimental change)
- Crafting experience has been changed, now it’s based on the number and type of resources required
- Crafting list has been re-ordered
- Super Sledge is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Sledge damage from 18-36 to 36-72
- Wakizashi Blade added to crafting table
- Wakizashi Blade is no longer stackable and can now be crafted with bonuses; it will also deteriorate with use
- Changed Super Cattle Prod damage from 20-31 to 40-62
- Changed Louisville Slugger damage from 12-30 to 24-60 and weapon perk from knockback to enhanced knockout
- Changed Plasma Torch damage from 100-200 to 50-100 (swing) and from 150-250 to 75-125 (thrust); no, it's not available YET
- Jet Antidote is changed into Drug Antidote and removes all drug addictions and effects
- Dragon's Breath ammo removed from traders
- Turbo Plasma Rifle removed from cave spawns
- Added fridge to craftable containers
- Improved Flamer changed to Incinerator and its damage boosted from 100-125 to 110-135
- Consumable food now heals 4-20 current HP
- Cookies changed to generic food that heals a small amount of HP

MISC Changes:

- Added party-shared experience for mob kills in non-town maps; works for alive players who see killed NPC/mob and are in the same follow group (party); killer receives bonus +25% experience
- Added reroll feature; use ~deleteself while standing in a tent/faction base and having 10,000 Bottle Caps in inventory. After the character is removed, a Book of Achievement is spawned in its place. Use the book on a new 1-lvl char to gain the levels of your old character. It will disappear when used completely. Obviously, it can't be used on more than one character. It does not spawn when the deleted character has only 1 level. The Book of Achievement gives only character levels. No perks.
- Added "Forget location" option in tent campfire
- Changed colour of faction bases on worldmap
- Decreased HP and resistances of all "special" NPCs encountered in caravan runs
- Removed dumb speech for low intelligence characters
- Slaves will gather only up to 200kg of resources
- NPC talk/barter time increased to 1000 seconds
- Using "push critter" now moves your character to the occupied hex
- Vault 15 NPCs are less powerful now
- 3D creatures replaced with 2D animals
- Marshal (Gunrunners) now gives a one-time bonus to a chosen combat skill if it's not higher than 90%

Fixes:

- Added the final dialogue for the BoS chain quest involving the investigation of a bunker (you can now deliver the retrieved data to the Quartermaster on the first level of the Lost Hills bunker)
- Gunrunners Briefcase hopefully fixed and finally repeatable
- Changed player's current Action Points when entering TB encounter with active TB combat to 0
- Fixed high scores for Close Combat characters
- Fixed a bug with Fast Metabolism on registration screen
- Fixed TC broadcast timers
- Fixed the bug with weapons not being returned after leaving Hub Arena
- Fixed the bug causing companions to not change their model when wearing armor
- Fixed the bug causing hex throwing non-weapon items to not benefit from Heave Ho!
- Fixed the bug causing hex throwing grenades to not benefit from Bonus Rate of Fire
- Fixed the bug with Motion Sensor and preview screen
- Fixed the auto-closing door in the Ruined Military Bunker (was previously causing problems if you died behind it with the key)
- Fixed Vertibird LZ in Ruined Military Bunker intro map
- Fixed blockers on some encounter maps
- Fixed an exploit allowing players to steal Advanced Workbenches from public locations
- Childkiller should now be correctly removed when resetting your Karma at the Cathedral.
- Removed party requirement for Tanker quest, Gunrunner's Briefcase quest, and the quest given by Marge LeBarge in Redding
- Numerous dialogue, messages, map and description fixes

Hinkley changes:

- added drugs to Barman in lobby
- added 3x Super Stimpaks when the fight starts, they are removed on the end of each fight
- Players will always have full HP when teleported to arena or lobby
- changed maximum amount of items player can get in short time from outfitter from 6 to 20
- added Wakizashi Blade, Desert Combat Armor/Helmet to outfitter
- added more guards outside the arena
- it is no longer possible to enter Hinkley with items
- all items are now removed from character when leaving Hinkley

TODO (expect changelog update on these)

- Changing TC box spawns (will not spawn implants/rare stuff, will spawn small amount of drugs and ammo, and much more bottle caps)
- Changing Warehouse/Glow "special" locker spawns (less rare stuff)
- Adding implant/various rare stuff to Special Encounters loot
- Removal of New Reno Commercial locker
- Built-in functionality of Awareness perk (and removing this perk)
- Adding new names for player driven factions


Gimper

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Re: SERVER WIPE ANNOUNCED
« Reply #86 on: April 29, 2015, 11:16:08 pm »
YESSSS!!!!! Gonna donate a bunch more when I get my next check  8)

favorite

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Re: SERVER WIPE ANNOUNCED
« Reply #87 on: April 29, 2015, 11:24:59 pm »

Troll

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Re: SERVER WIPE ANNOUNCED
« Reply #88 on: April 29, 2015, 11:26:49 pm »
I love the changelog!!!

hejmr

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Re: SERVER WIPE ANNOUNCED
« Reply #89 on: April 29, 2015, 11:28:22 pm »
Good work, boys.