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Topic: Changelog 19/09/2020  (Read 4157 times)

Kilgore

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Changelog 19/09/2020
« on: September 19, 2020, 04:25:53 pm »
Changelog 19/09/2020
FOClassic v7, Reloaded rev 1008

- Three new old Special Encounters added,
- New command ~online which displays the number of currently connected characters available,
- Heavy Handed will cause a bit less of knockdowns when combined with Spiked Knuckles, Power Fist, and Mega Power Fist (from 60% to 50% for knuckles, 70% to 60% for Power Fist, 80% to 70% for Mega Power Fist),
- Lowered fire resistance for some armors (Power Armor 60->50, Combat Armor 25->20, Brotherhood Armor 50->35, Advanced Power Armor 70->60, Combat Armor Mark II 30->25, Bridgekeeper's Robe 30->25, Enclave Armor 30->25, Robes 30->25, Desert Combat Armor 25->20, Black Robe 40->35, NCR Combat Armor 30->25),
- Base value of all Blueprints decreased by 90% when selling,
- Fixed a bug where starting location would not reflect current day time,
- Fixed a bug where you could join a caravan without a proper equipment,
- Minor changes in Hub,
- Some armor/helmet names changed for consistency,
- Changed/removed few boring messages.

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« Last Edit: September 20, 2020, 09:17:00 am by Kilgore »

cthulchu

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Re: Changelog 19/09/2020
« Reply #1 on: September 19, 2020, 06:14:49 pm »
Sounds good. The new old special encounters sounds interesting. I wonder what they are :)

And also, wow, it's been a year since the last update.

Mad Matt

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Re: Changelog 19/09/2020
« Reply #2 on: October 02, 2020, 09:04:41 pm »
Ow, so that's why I had big footprint encounter few days ago xD
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Henry

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Re: Changelog 19/09/2020
« Reply #3 on: October 08, 2020, 05:58:11 pm »
Kilgore, what happened in Barter Ground? Most of the newer NPCs added to Barter Ground are not there after this update. The Skywatcher is not even there, so we cannot shoot down Enclave aircraft atm. I recently added the NPCs to wiki with images.

Elmehdi

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Re: Changelog 19/09/2020
« Reply #4 on: November 08, 2020, 05:36:31 pm »
Eh I wish this game gets alive again. Presumably restoring the core mechanics from 2013/2014 would be a good starting point (full drop upon character's death, soft levelcap + implants etc).