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Topic: Super Mutant Build  (Read 2672 times)

Pen Tines

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Super Mutant Build
« on: November 12, 2018, 01:11:16 pm »
Hi, i want to make a Mutie Build, here's what i intend to go for:

Stats: St 5, Pe 5, En 10, Ch 1, In 3, Ag 10, Lk 5
Traits: Good Natured and Bonehead
Perks: Adrenaline Rush, Toughness, Even Tougher, More Ranged Damage x2, Bonus RoA, Pyromaniac and Lifegiver or Man of Steel

Any suggestions?

Pen Tines

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Re: Super Mutant Build
« Reply #1 on: November 12, 2018, 05:52:26 pm »
Everyone has the right to his own opinion of things. I, for instance, think this is one of the most enjoyable games out there (this server in particular).
Anyone has something to say REGARDING THE TOPIC?

POWERPUFF

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Re: Super Mutant Build
« Reply #2 on: November 13, 2018, 08:41:38 am »
I guess required INT is 5 to initiate a Quest to become a mutie. Now since you can get +1 from Armor, +1 from Implant, +2 from mentats, I would start with the completely different special to make it as efficient as possible.

S - 5
P - 8
E - 10
C - 1
I - 1 ( after bonehead)
A - 8
L - 6

now, it's important to know what guns you wanna use, I expect BG, but more like a burster, not flamer aight? (you can use SG with few armors such as PA), therefore your perk set could be as follows:
Adrenaline Rush, Even More Crits, Even Tougher, BRD, MRD, BROA, LG, LG

as a result, after all implants and shit your stats would be as follows:
S - 6
P - 9
E - 10
C - 1
I - 2
A - 9
L - 7

328 hp, 17% chance to crit, 79% normal DR (beer, psycho, both implants, CA) - PE 9 allows you to take both psycho & cig & beer and still have 6 PE (max. avenger range)

PLease note you'd be able to turn into a mutie only after you implanted INT at level 30 human character..
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Mad Matt

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Re: Super Mutant Build
« Reply #3 on: November 13, 2018, 11:22:30 am »
How do you want to obtain implants?
GUN FOR HIRE


POWERPUFF

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Re: Super Mutant Build
« Reply #4 on: November 13, 2018, 11:36:25 am »
How do you want to obtain implants?

T4 location? The Dayglow?
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Mad Matt

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Re: Super Mutant Build
« Reply #5 on: November 13, 2018, 11:38:00 am »
How do you want to obtain implants?

T4 location? The Dayglow?
Ah, sorry. Didn't know mods gave us such opportunity, thx.
GUN FOR HIRE


POWERPUFF

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Re: Super Mutant Build
« Reply #6 on: November 13, 2018, 11:38:35 am »
How do you want to obtain implants?

T4 location? The Dayglow?
Ah, sorry. Didn't know mods gave us such opportunity, thx.

like 3 months ago.
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Pen Tines

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Re: Super Mutant Build
« Reply #7 on: November 13, 2018, 07:06:59 pm »
Thank you, Powerpuff, for your suggestions. I do not plan to go implant farming for now, so maybe for a reroll in the future. But i have a few questions:
Why don't you take Toughness (it gives bonus to all 6 damage sources unlike Even Tougher)?
Why would you prefer Live Giver over Man of Steel (which combines greatly with Bonehead)?
Why only 8/9 Ag (I guess because of +1Ag Armor)?

Also i'd be mainly a burster, but i also like the Incinerator for crowd control, thats why i would like Pyro, too.

Ps: This build is meant for Pve and Coop.
« Last Edit: November 13, 2018, 08:35:24 pm by Pen Tines »

POWERPUFF

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Re: Super Mutant Build
« Reply #8 on: November 13, 2018, 09:14:40 pm »
- most players are bursters or snipers doing  normal  dmg, therefore imo 3/10 > 2/5.

- MoS combined with Bonehead works only if someone aims your head/eyes, if not, its -10% to power roll, however, not  all play snipers and I see bigger advantage in having Adrenaline Rush levels applied sooner (the more hp you have the sooner.. bla bla you know the rest).

- 8 agi because +1 from implant and +1 from nuka cola makes it 10. You do not need buffout, so no issue.
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Pen Tines

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Re: Super Mutant Build
« Reply #9 on: November 14, 2018, 12:57:45 am »
Ok, thanks for the clarification. So maybe Bonehead should also be exchanged for something more beneficial, i think maybe Fast Shot or Chem Reliant.