Guys, I love Special Encounters a lot, so I want to create more of these. Simple and interesting. I'm not gonna add a lot of loot there, but more like just interesting locations that would make sense in the fonline universe. Here's an example:
Do you recognize it?
Looks like a shelter...
a bit abandoned...
The only relatively worthy thing here is this:
but... it has no fuel and there are no batteries on the map. And it's broken. I know. It is cruel. But the wasteland is unforgiving. Now you have to leave this car here. Unless you are got at repairing and have some fuel.[/quote]
I think it would be really cool to have like 30-50 of different unique simple or not, but somewhat not boring SEs. And increase the chance to encounter them accordingly so that the amount of profitable SEs people encounter would remain the same.
I don't know about you, but I get quite excited when I encounter an SE. Want to have more of them with more Easter eggs. Even if they are not very profitable.
We are overwhelmed with new maps and user submitted material that it's becoming impossible to keep up with.
adding the NPCs, dialogues and stuff is not an issue, we can provide completely playable and tested maps, but do you still need them? Would be a bit upsetting to build multiple nice, finished maps with loot, textures, npcs, dialogues and scripts just to have them be not implemented.
And, right, in case you don't mind new SEs, how should we submit them? Should we just submit location and its maps and you'll make an SE of it. It's just for testing purposes it's easier to make them normal locations, visible on the WM.
Another question is why do we have some empty maps on the server side? Wouldn't it be better to remove unused maps from the server side to reduce confusion? I'm talking about things like se_brahmin.fomap or se_bridge.fomap. I believe they are the SEs from Ft2, but what are they doing there? It would be cool if you could clean the maps up for s3 client/server source for us to download.
Made another nice location. Would be cool to have it as an SE:
I don't rly think I need to add anything else to this location
it has lots of tobacoo, barley, fiber, around 40 brock and 40 xander, some wood, water...
very fresh organic thing. I encountered this location in ft3, was fascinated by the change of scenery
Another question is what IDs should we give to locations and maps? Or will you reassign the ids regardless? And what files do you expect to get except the fomaps? Scripts, dialogues, locations?