Although I don't post a lot on the forum, after this update I have to write some words because I think it goes not the way as it should...
First thing about weapons - great job! The LSW is now more balanced weapon. Better types of shotguns now are usable.
Secondly about BPs - it is great to be able to buy needed BP. I would recommend also to add CA MKII and Turbo-Plasma BPs. Those items are not so far better than MKI and P94 and it is pointless to not be able to craft them. Instead of them in TC lockers we could find more PA/BoS CA/Enclave Armor and simply craft the stuff mentioned above but with higher ingredients requirements...
I have also suggestion or two before I go to the main point of this post.
As far as I know FOnline is open source. There is a game - fonline2. It is worse than Reloaded imho, but it has 2 things which you could copy Kilgore. First is their fixboy (more ergonomic and with types of items to craft) - link:
http://wiki.fonline2.com/index.php/File:Fixboy1.jpgSecond thing, which you could copy from FOnline2 are colourful CA like this one:
http://wiki.fonline2.com/index.php/Navy_Armor (it is blue), there is also desert color etc. It would be nice to add more colours (maybe as unique in TC/lockers or simply to craft) It would make the game more interesting when in PvP we could see many colors of fighting fractions.
The main point of this post is ECONOMY
The clue is that we have huge inflation in the game and prices are rising very fast. It is caused by some elements:
- money appears in shops and people take it selling crap/ammo/sources. This fact causes them to have lots of money and other players know about it also. This leads to lowering the value of money in the game... (Typical inflation - look for good examples from history what happened when money was printed to cover the demand). I think that it should be changed in some way of BitCoin philosophy where ammount of money is specified and is in move. There should be also other instruments like giving from 3 to even 10% interest rate for blocking money for longer period in FLC.
However this idea can be useless considering the size of community and lack of such area like Investment, Labour etc... We can discuss it on PM/chat but there is another, much easier idea:
1. The problem of very high prices of rare items can be repaired with limited economy, making them a bit more available to get or simply to be able to buy them from vendors for high price (e.g PA for 200 000 caps will block the price on this level.)
2. Each item should have calculated price to value - eg. metal parts, ammo should be cheaper. When you think about some prices there should be balance - ammo is easy to produce so to get PA from shop you should work 5h of real time to trade ammo on it.
3. Other type of supplying economy with caps - they shouldn't appear from time to time in shops. There should be system known from Fallout Tactics BoS quartermaster. You give items you want to sell and get those you want to buy. If you are selling items with higher value than you want to buy - you get the rest in caps.
4. THIS SYSTEM WILL WORK IF ALL ITEMS ARE ABLE TO BUY IN THE SHOPS AND THEIR VALUE WILL BE CALCULATED AND OPTIMIZED FOR WHOLE SYSTEM.
I don't know anything about writing scripts, but if you want me to help with calculating value I will do it. PM me for details
I hope that by sharing opinions and involving as a community in developing this game we will make it better and giving even more fun