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Topic: Different suggestions  (Read 2501 times)

Strike

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Different suggestions
« on: July 04, 2014, 04:45:34 pm »
Achievements (one time experience reward from player activities)

I did create this, to show some examples as achievements:
http://pastebin.com/XuJKzX47

All achievements could use this picture, and they appear on pipboy:



Possible to go inside Vault City without Day pass

If someone would do more than buy/sell items there, they should consider real citizenship. Day pass thing is just annoing for visitors.

Return normal experience from shit shoveling

Every town that has brahmin pen, is full brahmin crap that nobody will clean. This suggestion would keep those towns clean :)

I've already suggested this, but nobody seem to checked this:
http://forum.fonline-reloaded.net/index.php?topic=4156.0

Quote
- Return back 10xp reward for each shit you shovel, or limit 10xp as lowest experience reward you can get.
- In every town, 20caps each shit you shovel. At the moment, in some towns caps reward is better than in other towns.

Remove INT requirement to recruit companion (Drugs are one solution for this one)

Not everyone have good Intelligence to get companion, Party Points should only effect to recruiting.

Remove INT requirement to become slaver (Drugs are one solution for this one)

Most of slavers aren't smart, so what for this requirement is for?

Quest experience boost suggestion

Also suggested this, nobody answered :)
http://forum.fonline-reloaded.net/index.php?topic=634.0

Followers and companions suggestion

http://forum.fonline-reloaded.net/index.php?topic=2088.0

Possible to repair items that are on the ground

http://forum.fonline-reloaded.net/index.php?topic=2559.0

New jobs and quests

http://forum.fonline-reloaded.net/index.php?topic=2377.0
« Last Edit: July 05, 2014, 03:28:33 pm by Strike »

Corax

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Re: Different suggestions
« Reply #1 on: July 04, 2014, 05:12:56 pm »
+1 for achievemments and day pass suggestion

+1 for companion perks and ghoul companions

+1 for new quest and jobs(also rep boosting in that jobs like in Gun Runners jobs but smaller :) )

no opinion about other things i've read :)
« Last Edit: July 04, 2014, 09:24:01 pm by Corax »

Strike

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Re: Different suggestions
« Reply #2 on: July 04, 2014, 08:08:22 pm »
Sorry for recycling old topics, but wanted to hear options about those suggestions.

duh7

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Re: Different suggestions
« Reply #3 on: July 04, 2014, 10:55:33 pm »
+1 to shit shoveling.
+1 to others companions (ghuls, supermutants, aliens)
+1 achivments
+1 new quests\jobs

Wipe

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Re: Different suggestions
« Reply #4 on: July 05, 2014, 03:42:27 am »
Achievements (one time experience reward from player activities)

I did create this, to show some examples as achievements:
http://pastebin.com/XuJKzX47

Except for Walker, i wouldn't call any of them 'achievements' :-\
You could as well just give players free XP at start, as majority of things on list is unavoidable in regular play.
« Last Edit: July 05, 2014, 03:52:01 am by Wipe »
Games are meant to be created, not played...


Strike

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Re: Different suggestions
« Reply #5 on: July 05, 2014, 10:30:16 am »
Just some suggestions as "achievements", names are pretty generic for MMO.

Edit: Just examples Wipe, I know they should be much harder to get. Just wanted to hear option about this "achievements" thing, so I could start to development better ideas for them.
« Last Edit: July 05, 2014, 01:40:30 pm by Strike »

Wipe

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Re: Different suggestions
« Reply #6 on: July 05, 2014, 11:31:13 am »
I'd go with something harder - something what would actually fit into game with full loot and harsh wasteland ;) Something challenging - provided examples looks more like a points from tutorial - and/or depending on player luck and/or force player to put some effort into getting one (just not 'kill X mobs of Y type', that's not funny at all).

Just look at PipBoy scores; even in their simple form, they still require some work [if somebody likes to see own nick there all the time for w/e reason] as you have all active players working against you - no matter if they care about it or not :P
Games are meant to be created, not played...


Koniko

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Re: Different suggestions
« Reply #7 on: July 05, 2014, 08:13:37 pm »
I want features that will allow me to grow my crops and take handle of moo moo's. I want it to be my little farm !

Chosen One

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Re: Different suggestions
« Reply #8 on: July 06, 2014, 07:50:56 am »
Possible to go inside Vault City without Day pass: Even as a non-citizen for trading purposes.....

Return normal experience from shit shoveling: No, XP from shit shovelling is to easily abused.... but make it worth money.

Remove INT requirement to recruit companion (Drugs are one solution for this one): MONEY alone should be the deciding factor. Cold, hard CASH.

Not everyone have good Intelligence to get companion, Party Points should only effect to recruiting.: PP should only effect how many followers/companions/etc you can lead at any given time; you can have 10,000 slaves, but only 2 or 10 or whatever actually WITH you on worldmap.

Remove INT requirement to become slaver (Drugs are one solution for this one): A slavery with int=1 would be talking absolute gibberish; he couldn't even give simple commands...

Quest experience boost suggestion: too easily exploited.

Possible to repair items that are on the ground: YYYEEESSS!!!
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
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Chosen One

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Re: Different suggestions
« Reply #9 on: July 06, 2014, 07:51:33 am »
I want features that will allow me to grow my crops and take handle of moo moo's. I want it to be my little farm !
THIS. FOR REALZ.
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...