Good guide! Let's get more fist-fighters!
I took
Small Frame and
Heavy Handed. Small Frame sounds bad to me, because why would I want a shrimpy guy trying to fight big heavier guys? But read the actual description to see Small Frame's only drawback is less Carry Weight. Well big deal on that! Give me Small Frame and I get an extra SPECIAL point in
Agility. Good Trait for any fighter. Heavy Handed means you do a LOT of knockdowns with ST 10, and doesn't that sound like a critically important Trait to have? The ability to knock your opponent down over and over is key because he needs Action Points to hit you, and he loses them all when he gets knocked down. Then he spends what he recovers just to stand up. If you can hit him again before he regains enough to hit you, then you're gonna win man.
Bruiser Trait sounds (and looks) good but the cost is too high. Giving up 2
Action Points kills it for me.
Also important was getting
Strength 10. When you punch someone, the system compares your ST against something so ST 10 gives you the best outcomes. But Psycho gives +1 to ST and Buffout gives +2 to ST so that means I planned my fist-fighter with ST 7. That gives me back 3 points of SPECIAL to put elsewhere. This is why
drugs are so important!
Knowing I am going to use
Buffout, I maxed Agility at 10. Anytime you take Buffout, also take
Nuka Cola. It is the perfect drug to counter the one bad effect of Buffout which is -1 AG. Nuka gives you back that 1 point of AG. So popping a temporary steroid and washing it down with soda means +2 ST and no downside.
I chose PE 1 because I planned to use Psycho and beer to get a big bonus to Damage Resistance. These two drugs lower your PE so just make PE 1 and there is no downside. And why would a fist-fighter need to see like a sniper? If he was really a ninja, okay, but he's not. He steps into a boxing ring, or runs up to an enemy in the wasteland, balls up his fists and smashes the enemy down. I don't need to see far to do that. And PE 1 is not blind - they just say that. I see fine with PE 1, all I need.
The
Even Tougher Perk seems also a must. Going into a fist-fight with high Damage Resistance is obvious an advantage and Even Tougher gives +10% to DR. Combined with
Psycho for another +15% DR, you get 25% DR without any armor! That's important for any fighter targeted by the enemy. Now add beer to this mix for another +5% DR and you have 30%
Damage Resistance (and some
Damage Threshold). Oh I almost forgot
Adrenaline Rush! Maybe my favorite perk for this build.
Now let's talk Perks.
Stonewall would seem to be a natural, but I heard guys saying it does not stand up to Heavy Handed, so I chose
Quick Recovery instead. Debatable.
Now since I planned this guy to be a pure fist-fighter and go mainly against other Close Combat players, i chose
In Your Face! It's the only perk with an exclamation mark!
Bonus HtH Attacks at Level 18 means I punch faster. The last two perks are up for grabs. I chose both
Action Boys but he is, after all, an HtH fighter so maybe you prefer
Bonus HtH Damage and
More HtH Criticals. Or maybe two
Lifegivers.
So my fist-fighter won't do as much damage per hit, but he'll hit faster, thus more hits and do as many knockdowns as possible, gradually wearing the enemy down.
Endurance 10 for max natural Hit Points. CH 1, Intelligence 2 works fine. (Use Mentats to chat in-game). And I end up with
Luck 10! Perfect Luck for countering as many incoming critical hits as possible.
Leveling is slow with a fist-fighter though so don't get bored. Level him when you feel like it and you should end up with a very fun character.