Few facts about tesla discharge:
- AP cost: 5 (constant, not affected by any perks)
- base damage: 60 - 120
- damage type: electric
- damage radius: 7
- discharge cost: 100
- max armor charges: 500
- recharge cost: 1 MFC = 5, 1 SEC = 2 (use traps skill on armor)
- *recharge value: 100
- **tesla armor is charging from energy based damage
*recharge value:
when you use discharge it checks for critters in discharge range, recharge value is divided by the number of critters hit and this value is added as charge to tesla armor of every critter that is wearing it and is hit by discharge
**tesla armor is charging from energy based damage
when you hit person wearing tesla armor with weapon dealing laser, plasma, electric, emp damage type his armor is charged by value equal to 25% of damage he receives