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Topic: Ability to Science drugs  (Read 2330 times)

KestreL

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Ability to Science drugs
« on: December 14, 2013, 05:06:23 am »
Guns can be SCI'ed Weapons can be SCI'ed. Why not drugs?


Jake

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Re: Ability to Science drugs
« Reply #1 on: December 14, 2013, 07:44:13 am »
Everything craftable should be scienceable in my opinion.
My characters in game: Mikoto


Jugulator

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Re: Ability to Science drugs
« Reply #2 on: December 14, 2013, 10:37:06 am »
Yeah, that would be cool I guess.

KestreL

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Re: Ability to Science drugs
« Reply #3 on: December 14, 2013, 10:45:46 am »
And yes i know that this is a stackable item.

Altho im not a scripter but i think it would be pretty stright forward to make a script that only SCI's 1 of the E.g (200 psychos)

Sperber

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Re: Ability to Science drugs
« Reply #4 on: December 14, 2013, 11:06:57 am »
Stackable weapons can't be scienced either.

Strike

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Re: Ability to Science drugs
« Reply #5 on: December 14, 2013, 01:49:04 pm »
Most biggest problem with this suggestion is that stackable items cannot be scienced, maybe it can be changed by engine or not.

Well, you can science armors and weapons why not drugs too?

Knife_cz

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Re: Ability to Science drugs
« Reply #6 on: December 14, 2013, 07:04:17 pm »
Guns can be SCI'ed Weapons can be SCI'ed. Why not drugs?
How exactly would you dismantle Jet or RadAway?
What items would you get from it? Empty plastic bag and spilled RadAway?

Fuck sake you can dismantle guns for scrap n' metal sure, but Jesus what would you get from drugs?
I vote againts this 'suggestion' because it doesn't make any sense.

KestreL

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Re: Ability to Science drugs
« Reply #7 on: December 15, 2013, 07:08:52 am »
Guns can be SCI'ed Weapons can be SCI'ed. Why not drugs?
How exactly would you dismantle Jet or RadAway?
What items would you get from it? Empty plastic bag and spilled RadAway?

Fuck sake you can dismantle guns for scrap n' metal sure, but Jesus what would you get from drugs?
I vote againts this 'suggestion' because it doesn't make any sense.

You get 40% of the materials needed to craft it duh.

Jugulator

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Re: Ability to Science drugs
« Reply #8 on: December 15, 2013, 11:13:02 am »
Guns can be SCI'ed Weapons can be SCI'ed. Why not drugs?
How exactly would you dismantle Jet or RadAway?
What items would you get from it? Empty plastic bag and spilled RadAway?

Fuck sake you can dismantle guns for scrap n' metal sure, but Jesus what would you get from drugs?
I vote againts this 'suggestion' because it doesn't make any sense.
You get 40% of the materials needed to craft it duh.
We all know some weapons don't make sense while scienced (like the sawed-off shotgun becoming an normal one).
On the other hand yeah, I'm not a chemist and it seems that sciencing buffout (from a realistic point of view) and obtain meat is silly.

Deathstroke

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Re: Ability to Science drugs
« Reply #9 on: December 15, 2013, 11:23:08 am »
But some of drugs like stims etc when scienced could give back some chemical components or medi-gel couldn't they? It would be simple analysis reaction, ofc u'd have to use some equipment to do that but hey - dismantling a weapon with bare hands makes as much sense as sciencing the drugs.

Kilgore

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Re: Ability to Science drugs
« Reply #10 on: December 15, 2013, 12:38:06 pm »
I don't like this idea, it doesn't make much sense. However, there was a suggestion about dismantling ammunition and it's planned.

Jake

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Re: Ability to Science drugs
« Reply #11 on: December 15, 2013, 05:25:30 pm »
If ammo can be scienced, which is like weird (char dismantling each bullet in x100 pack lol) then stimpak should be also scienceable.
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Strike

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Re: Ability to Science drugs
« Reply #12 on: December 15, 2013, 08:39:26 pm »
However, there was a suggestion about dismantling ammunition and it's planned.
That is good.