May 01, 2024, 11:07:31 pm
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Topic: Faction NPC  (Read 6091 times)

SVEN

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Re: Faction NPC
« Reply #15 on: January 01, 2016, 05:02:14 pm »
This is a great idea.
"So get this... -true story- my wife asked me about "Sven" today."
"How is he? Tell him to come to us and he can be my Swedish friend with Long blonde hair and muscles. He seems cuddly"


Bison

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Re: Faction NPC
« Reply #16 on: January 01, 2016, 05:38:42 pm »
Easier said than done, I think.
And some guys would use it to spam "funny" messages.

Still, the idea is very good.

I think a basic NPC with some information on the faction placed in hub would be sufficient.

Slowhand

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Re: Faction NPC
« Reply #17 on: January 01, 2016, 07:44:46 pm »
Easier said than done, I think.
And some guys would use it to spam "funny" messages.

Still, the idea is very good.

I think a basic NPC with some information on the faction placed in hub would be sufficient.

Sticking to this simple thing with one NPC at the Hub.:  How shall the announcement go, so that it is not abuseable? I mean if the text can be totally custom, people might troll other factions, including false faction name in the announce message. Not to mention floating text from NPC advertising porn websites and such..

How about:

- Factions can pay higher price for floating text ad, and general information about factions is cheaper. (I would put free, but then inactive factions will be listed and list gets too long.)
- When browsing faction list, players could use the say box to search.
- Only faction members could set up announcements, for their own faction, but the floating message spammed from time to time, would be generated/pre-written, with faction name added. This would be a simple one liner above the NPC head floating text, as advertisement.
- Faction information could be edited either by base terminal or by a faction announcer, and if people click to talk on the faction announcer, they can find out more of the specific factions via dialogue.
- If more factions want to advertise at the same announcer (floating text ad), they pay the same price, and the faction announced for 1 minute, would be random, then it would cycle to another faction.
- Ad can be payed for 72 hours, and prolonged if player visits before timer down, but has to pay full amount.

Would this, or something like this do?
« Last Edit: January 01, 2016, 07:46:24 pm by Slowhand »

Bison

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Re: Faction NPC
« Reply #18 on: January 01, 2016, 08:27:11 pm »
Easier said than done, I think.
And some guys would use it to spam "funny" messages.

Still, the idea is very good.

I think a basic NPC with some information on the faction placed in hub would be sufficient.

Sticking to this simple thing with one NPC at the Hub.:  How shall the announcement go, so that it is not abuseable? I mean if the text can be totally custom, people might troll other factions, including false faction name in the announce message. Not to mention floating text from NPC advertising porn websites and such..

How about:

- Factions can pay higher price for floating text ad, and general information about factions is cheaper. (I would put free, but then inactive factions will be listed and list gets too long.)
- When browsing faction list, players could use the say box to search.
- Only faction members could set up announcements, for their own faction, but the floating message spammed from time to time, would be generated/pre-written, with faction name added. This would be a simple one liner above the NPC head floating text, as advertisement.
- Faction information could be edited either by base terminal or by a faction announcer, and if people click to talk on the faction announcer, they can find out more of the specific factions via dialogue.
- If more factions want to advertise at the same announcer (floating text ad), they pay the same price, and the faction announced for 1 minute, would be random, then it would cycle to another faction.
- Ad can be payed for 72 hours, and prolonged if player visits before timer down, but has to pay full amount.

Would this, or something like this do?

There's always going to be someone that abuses something but I think keeping it simple is very important, it doesn't have to advertise by speaking but if it did just a simple message would be best. Example: Join The Khans! The Join part should be standard and after it should automatically insert the name of the faction who purchased it, that'll avoid abuse with that feature if added.

I like the idea that if its not paid for regularly it will vanish and will need to be re-purchased.

When you click the NPC the dialogue just needs to have a few options like a terminal, News: Members: Join: Website: or something like that.

You could even state when purchased that if the text in the recruiter is abused that it would be removed or people could report it on the forum so that it could be removed in the nearest convenience by an admin.

These are just ideas.

Blarney

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Re: Faction NPC
« Reply #19 on: January 02, 2016, 09:45:17 am »
How about;

When a faction registers their name, they also have to register the information that will be provided about their faction when they register. This information could be made available through this topics idea of a faction recruiter, or a "news" terminal, or even simply in the pipboy too.

This would stop people having really stupid shit typed in where applicable, because kilgore or an admin would have had to have read it and approved it in the first place. And it will allow new players to browse the factions and their ideologies and game play while still playing the game, and not sifting through the forum.

Just put a text limit on each of the options to prevent admins having to verify huge text walls at any point :)

E.G. put a rule in the choose faction name forum post to use specific formatting, i.e;

Faction name; insertfactionnamehere
Faction abbreviation; ifnh
Faction recruitment rules; insert rules and/or prerequisites for joining.
Faction ideology; blahblah

Etc.
« Last Edit: January 02, 2016, 09:50:47 am by Blarney »

Kilgore

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Re: Faction NPC
« Reply #20 on: January 02, 2016, 09:48:56 am »
How about no

type ~factionnames in game and you will know why

Blarney

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Re: Faction NPC
« Reply #21 on: January 02, 2016, 09:56:24 am »
How about no

type ~factionnames in game and you will know why

I see, because everyone and his dog wants to make a faction all of their own... Hmmm, I've never had that inclination myself, but seriously 857 factions? WTF.

I mean that's a problem all of its own, it MAY be solved when peoples bases are made more important, as the want or need to make a faction may be much less.. But probably not lol.

That seems like it need some sort of "fix" of its own because that is pretty ridiculous, I mean how many are really active?

Slowhand

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Re: Faction NPC
« Reply #22 on: January 02, 2016, 10:56:19 am »
[12:13] <@Kilgore> sniff sniff
[12:13] <@Kilgore> Slowhand making faction NPC
[12:14] <Slowhand> yeah, I figured it wouldn't take toooo long :)
[12:14] <drot> make it so that it only says "Khans suck!" whichever name you pick
[12:14] <Slowhand> then I realized I never even made a faction..
[12:15] <Slowhand> actually, it is a good idea drot, a little bit of roleplay, the NPC does not tell you how much he wants for the job, but if you do not give him enough money, he will go around for a few minutes, saying ur faction sucks!

HA. Finally, a good idea to solve concurrency problem between factions, that will please everyone. There would be a bad ass guy, who you can talk to, who runs the advertising business. He will offer you via dialogue, to pay him, to run announcers in the town, but he will not tell the price, and you can offer him via "Say" dialogue.  - If you offer him more than he would ask for, he will run your factions advertisement for random 12- 24 hours.
- If you offer him less than he would ask for, he will get pissed, and he will not let your faction advertise for random 1-2 hours.
- If you offer him much less (less than half) than he would ask for, he would get offended and not let your faction advertise for random 4-8 hours, additionally he would run a beggar around the town, shouting that your faction sucks!
The amount he would ask for advertisement, would be random 1k - 100k, choosing a skin for advertiser would raise this by 10k.
He would have 4 + 1 advertisers (+1 the beggar with negative effect), if they are busy, he would not take advertising orders.
Advertisement messages would be set by him and not by players, but player would be able to choose from some templates.

GL.

Notes: values are experimental, and later on could be changed to dynamically change with the market, while there are frequent advertising orders it would raise, while if there are less, or none, the price would lower (the random boundaries).

Any thoughts, beside the keep it simple part?




Hungry Hungry Shark

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Re: Faction NPC
« Reply #23 on: January 02, 2016, 02:10:06 pm »
Faction names are taken because it's a requirement for bases, doesnt mean there is that much factions

Limiting recruiters can be done many ways, one of which is tying it to faction owning a town
« Last Edit: January 02, 2016, 02:13:52 pm by Hungry Hungry Shark »

Slowhand

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Re: Faction NPC
« Reply #24 on: January 02, 2016, 03:49:13 pm »
Faction names are taken because it's a requirement for bases, doesnt mean there is that much factions

Limiting recruiters can be done many ways, one of which is tying it to faction owning a town

What about factions that cannot or do not want to take part in TC? Also, going for TC is a advertisement itself, as everyone can see, that you are trying to take a town.

Kaaon

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Re: Faction NPC
« Reply #25 on: January 02, 2016, 11:32:04 pm »
Faction names are taken because it's a requirement for bases, doesnt mean there is that much factions
little bit offtopic but that reminds me, it would be cool to split factions and bases, when i want to create base for myself, why i have to make whole faction ?
« Last Edit: January 03, 2016, 06:14:58 am by Seki »

Blarney

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Re: Faction NPC
« Reply #26 on: January 03, 2016, 10:31:12 am »
little bit offtopic but that reminds me, it would be cool to split factions and bases, when i want to create base for myself, why i have to make whole faction ?

This is very true, I actually hear that quite often while playing/chatting with players. They make a faction to get the base, as it seems like an "endgame" or late game purchase or investment.

Separating them is definitely a good idea, whether it would stop next season having 850+ factions by 12 months I'm not sure.

mkhammer

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Re: Faction NPC
« Reply #27 on: January 06, 2016, 01:15:35 am »
little bit offtopic but that reminds me, it would be cool to split factions and bases, when i want to create base for myself, why i have to make whole faction ?

This. Would be nice to see it changed like on fo2.

elemenope

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Re: Faction NPC
« Reply #28 on: January 10, 2016, 05:39:37 pm »
if you have to pay the NPC more than once i think it would be best to have it done via his inventory.
faction members ranking high enough can barter with him to add caps and the npc removes a set amount at certain intervals.
i hope this wouldn't be overly complicated to implement
« Last Edit: January 10, 2016, 05:49:05 pm by elemenope »

Gimper

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Re: Faction NPC
« Reply #29 on: March 30, 2016, 04:21:45 pm »
Bump. Kilgore said the idea was good, so what came of it? How's the progress slowhand?