[12:13] <@Kilgore> sniff sniff
[12:13] <@Kilgore> Slowhand making faction NPC
[12:14] <Slowhand> yeah, I figured it wouldn't take toooo long
[12:14] <drot> make it so that it only says "Khans suck!" whichever name you pick
[12:14] <Slowhand> then I realized I never even made a faction..
[12:15] <Slowhand> actually, it is a good idea drot, a little bit of roleplay, the NPC does not tell you how much he wants for the job, but if you do not give him enough money, he will go around for a few minutes, saying ur faction sucks!
HA. Finally, a good idea to solve concurrency problem between factions, that will please everyone. There would be a bad ass guy, who you can talk to, who runs the advertising business. He will offer you via dialogue, to pay him, to run announcers in the town, but he will not tell the price, and you can offer him via "Say" dialogue. - If you offer him more than he would ask for, he will run your factions advertisement for random 12- 24 hours.
- If you offer him less than he would ask for, he will get pissed, and he will not let your faction advertise for random 1-2 hours.
- If you offer him much less (less than half) than he would ask for, he would get offended and not let your faction advertise for random 4-8 hours, additionally he would run a beggar around the town, shouting that your faction sucks!
The amount he would ask for advertisement, would be random 1k - 100k, choosing a skin for advertiser would raise this by 10k.
He would have 4 + 1 advertisers (+1 the beggar with negative effect), if they are busy, he would not take advertising orders.
Advertisement messages would be set by him and not by players, but player would be able to choose from some templates.
GL.
Notes: values are experimental, and later on could be changed to dynamically change with the market, while there are frequent advertising orders it would raise, while if there are less, or none, the price would lower (the random boundaries).
Any thoughts, beside the keep it simple part?