If you guys leave the Gun Runners mutie quest in after wipe, I suggest you add a Reputation constraint for taking the quest, since it is easily exploitable. I was trying out new builds with books of achievement, and guess what, with ur new char u can do the mutie quest right away. Sell 2-3 mini guns for 10k and you got your reroll cost back... so you get 1-2 LSW, 1-2 Gatling, and a a lot of "sell to merchant" weapon/amo with minimal time investment. (I even died to a Khan there once, walking to my ranger tent near JT mine with half of the gear, I felt more happy than sorry... loot from that quest def needs to be nerfed.)
Also, the quest is very easy for a level 18 burster (BG or SG) char in turn based mode.
Suggestion: (In case the quest will not be removed as repeatable quest)
Regarding Exploitness/Loot ballance:
1. Reputation required to access the quest. (That is if book of achievement does not keep the Karma/Reputation, did not check)
2.a Reduce the lootable stuff from the mutants, or make them a lot harder to kill. (They have no reason to wield LSW or Gatling, they die the same as the ones with minigun)
2.b Or add proper AI scripts, as they move in team, heal themselves, retreat, etc
3.a Also add some loot scripts to them, because currently if you die, they do not loot ur corpse, u can go back naked there and regear without being attacked most of the time.
3.b Or, if you die there, the quest location shall disappear and your quest shall fail. (best combo with 2.b and a very hard boss + those few guards around him.)
To be true to the game, (Fallout1/2):
- The boss (that guy with a lot of HP) shall have a key on him. Maybe his location a bit more remote as well (but as it is now, it's not so bad), so that you can kill the mutants guarding the cargo and if you got high lockpick skill, you can get the cargo without killing the boss, but if you dont have lockpick skill, you should be able to solve the situation with force. Lock is needed only on the fence doors, not on every container.
- Or, other solutions where you got options to solve a quest, without too much brute force, or without necessary support skills.
(Ofc, since this is mmo, you could say that getting help from other players to open locks / to kill mutants is what you should do, if you can't solve on your own, yet I feel like the above changes would be more welcome.)
Btw, once you got an LSW from the mutie quest, killing anything becomes a joke... that weapon needs to be nerfed or made rare...