well i think you dont map that often , this map is some nice basis i think but there are multiply things i dont like and some failures.
so let me start ... when i load the map with the latest reloaded sdk it shows some red obstacles at fences , did u used old 2238 mapper ? , you used wrong blocking hexes most the time ( instead of secret blocking hex (green "s") u used the yellow wall one (yellow "w") theres some good tutorial from rikers on fonline2 forum from which i copy the blocking hex section later here.
on your map people can walk on water , aka jesus reincarnations...
now about style , i like some ideas of the map , really good stuff ... but there are few problems which should be worked on in my opinion. tileset fot garage looks odd , i mean its just my opinion it can also work with raod tileset but i dont like it.
the city ruins got only the curb tileset , i say its also possible ... nothing is forbidden but my taste goes more into the classic road , curb mix.
the garage walls are too close to the other building walls ; too many vehicles on the small street all lined up ; too less stuff in rooms , buildings , press more often also F3 and fill some corners , i cant remember seeing any packages around (only 1 in the garage) ; general size of map is too small in my opinion , if its pvp orientated map snipers will have a hard time due to its small size (press ctrl+s in mapper check how far you can zoom out and if scrollblockers are working like intended) ; also the roofs looking too much the same without any holes in them , i see that u tried to compensate that with adding a san fran styled building in there but im unsure if it fits , im also unsure if its even an san fran house , better load the san fran map and check again , in general your roofwork needs some rework (if i would map for reloaded i would go with reno type of roofs or hub ones there are enough rooftiles anyway to grand some nice variety , so just load reno up and check how they arranged the roof [its 2 sides with tiles that pretend to look like the building is cut and the other 2 sides are open mostly]) , the bridge doesnt make sense with the tileset u choose , i mean theres a street and then its changing to something else , solution would be to contiinoue the street tiles and just put the tiles u used at each side of it to let it look like some passangerpassage ( making it brighter).
other than that its cool and might be usefull if everything gets fixed and overhauled ... its for sure some neat idea and good basis. (but no cookies this time)
here are the blockerstuff:
you should check more vanilla maps also to see where u have to place what.
Source:
http://forum.fonline2.com/index.php?topic=5821.0lel i also get appcrashes when i try to copay paste some tiles and move them :^) , i wanted to show you how i imagined the bridge but well my mapper crashes gg