If the damage tables arent balanced people will roll crit condition builds and bore people to death. K.Oed people everywhere.
For balancing purposes, dont mix base damage range with crit damage range. Crit damage is not the norm its the icing on the cake. If you ask me, crit damage range should have a table ranging from increased damage to conditions and the severity of them. Not both as a norm then use the crit multipliers as an exuse to get the "magic bullet" perfect build.
table is working pretty good in my opinion , and dmg multiplyers arent the same on all the crit strenght rolls ... and relaoded provides you with choosable anti crit strenght roll modifier perks and traits , aswell as bonuses from armors and helmets ... so i see nothing wrong there.
ofcourse you can cry about 150+ dmg from lazerrifles when u received a bypass with some character that wasnt made to counter it or u was unlucky and received that shit while it was having a very low chance but u can also cry about 1 hex insta gibbness ... atleast to me it seems pretty balanced form what i have seen , more disgusting things to me are stuff like implants which provide clear advantages over non implanted chars which arent compensatable...
People want a one shot kill all purpose build. No matter the build or weapon of choice.
With around 250-300 max hps cap in Fonline at the moment, this is not that hard to achieve. If the hp cap increases the more crippler knockdown builds there will be.
This game needs more traits and perks. Either for support in builds or as foundation for new builds. Defensive ones...if you cant have those then nerf the knockdown timers, not necessarily the knockdown chance.
thats not true aswell , most people would still go for the best dps ...
i agree that knokcout penaltys can be harsh , it would be cool to have some mechanic around to counter it ( im not talking about bonehead , mos and the right high special stats to avoid the most rolls ) , i mean u can reduce the chances against you significant with the right build but on the other hand it would be neat to give doctor bags and fa kits some more purposes like maybe giving it some chance to half the value of negative aps of the knocked down person when u use it on him with some high skill for example. could be thought out deeper and better but it would be neat imo.