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Topic: Changelog 22/09/2013  (Read 23368 times)

Besmrtnik

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Re: Changelog 22/09/2013
« Reply #30 on: September 22, 2013, 03:39:59 pm »
fa/doc in tb is very old feature from 2238 and I missed it a lot, dont remove it

Ronin

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Re: Changelog 22/09/2013
« Reply #31 on: September 22, 2013, 07:36:32 pm »
fa/doc in tb is very old feature from 2238 and I missed it a lot, dont remove it

Yes i like it too.
Verry good update.

ShOw.

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Re: Changelog 22/09/2013
« Reply #32 on: September 22, 2013, 07:51:31 pm »
fa/doc in tb is very old feature from 2238 and I missed it a lot, dont remove it

Yes i like it too.
Verry good update.

Agreed. FA/DOC in tb is nice!


Wasteland smiles on us..


War war never changes.

3.14

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Re: Changelog 22/09/2013
« Reply #33 on: September 22, 2013, 08:13:53 pm »
Dang! Now I have to go and make .223 pistols... anybody got a BP I can use?

Plasma/laser rifle looks good, maybe I'll start seeing people in Tesla armors now..

Good update, keep it up!
I may be broke, but I ain't broken (just twisted).

Nark

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Re: Changelog 22/09/2013
« Reply #34 on: September 22, 2013, 08:31:12 pm »
T-888, saying cripplers are viable in TB without Doc being there is one thing, but trying to hide the fact that they are in-fact completely uncounterable in TB the second you get crippled is another. Being unable to Doc in TB is a huge thing since there's no item you can use to heal crippled limbs (like stimpaks in place of First Aid). You cripple someone's leg = they can't move/chase/kite at all, you cripple someone's arm = they are forced to use a one-handed weapon, you cripple someone's eye = they are cursed with 5% chance to hit until the encounter ends.

The fact of the matter is crippler in TB is an instant win. TB shouldn't even exist, at this point all it is for is griefing, and it only gets in the way of the rest of the game. You can build specific builds around one half of the game that are completely useless in the other, that's what this TB/RT split does. Perks like Bonus Move and mechanics like Sequence are also just leftovers of an old system that doesn't work in MMO format.
« Last Edit: September 22, 2013, 08:36:41 pm by Nark »
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.

Knife_cz

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Re: Changelog 22/09/2013
« Reply #35 on: September 22, 2013, 08:34:46 pm »
T-888, saying cripplers are viable in TB without Doc being there is one thing, but trying to hide the fact that they are in-fact completely uncounterable in TB the second you get crippled is another. Being unable to Doc in TB is a huge thing since there's no item you can use to heal crippled limbs. You cripple someone's leg = they can't move/chase/kite at all, you cripple someone's arm = they are forced to use a one-handed weapon, you cripple someone's eye = they are cursed with 5% chance to hit until the encounter ends.

The fact of the matter is crippler in TB is an instant win. TB shouldn't even exist, at this point all it is for is griefing, and it only gets in the way of the rest of the game. You can build specific builds around one half of the game that are completely useless in the other, that's what this TB/RT split does. Perks like Bonus Move and mechanics like Sequence are also just leftovers of an old system that doesn't work in MMO format.
Bonus Move works well in TB : - )

Nark

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Re: Changelog 22/09/2013
« Reply #36 on: September 22, 2013, 08:36:10 pm »
And yet it has absolutely zero use in Real-Time. It's a perk for builds that are tailored only to Turn-Based and nothing else. It shouldn't even be in the game if it can't be used in both RT & TB.

The Turbo Plas change to Penetrate is also fine, if you look at it in Real-Time terms. TB with Turbo Plas was already broken so there was no fixing it. This change was probably made to differentiate Plasma from Laser for use as a Fast Shot character or as a Sniper character. Plasma with Penetrate makes using them with Fast Shot/BROF in real-time a bit more viable overall.
« Last Edit: September 22, 2013, 08:40:56 pm by Nark »
Quote from: Zogra
THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.

Perteks

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Re: Changelog 22/09/2013
« Reply #37 on: September 22, 2013, 09:14:53 pm »
- Changed Plasma Rifle perk from Long Range to Penetrate.
- Changed Turbo Plasma Rifle perk from Long Range to Penetrate.
Aaaand, I can deleteself my lvl 50 plasma char... That's really not nice. Especially since how little effect penetrate have on weapons that rely on criticals...

I like everything else.

Crazy my char is fucked now too ;D

And i see a lot of shitty whine geez guys.

jacky

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Re: Changelog 22/09/2013
« Reply #38 on: September 22, 2013, 10:56:24 pm »
and where is bozar boost?

Crazy

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Re: Changelog 22/09/2013
« Reply #39 on: September 22, 2013, 11:36:27 pm »
Crazy my char is fucked now too ;D

And i see a lot of shitty whine geez guys.
The two of us have enough trolling power to reverse that change, or at least make that both perks would be on plasma, let's whine hard !
Although... With the avenger killing power, I think we're better to just forget about plasma.
TTTLA, for Great Justice

T-888

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Re: Changelog 22/09/2013
« Reply #40 on: September 22, 2013, 11:57:25 pm »
Stuff is getting powerful in general, armors don't keep up.

Patrick

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Re: Changelog 22/09/2013
« Reply #41 on: September 23, 2013, 01:02:36 am »
and where is bozar boost?
exactly. will it ever come?

casnalada

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Re: Changelog 22/09/2013
« Reply #42 on: September 23, 2013, 01:41:39 am »
Quote
- Removed Pashtshuurs vs Enclave encounters.

what is Pashtshuurs ?

Kilgore

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Re: Changelog 22/09/2013
« Reply #43 on: September 23, 2013, 04:51:48 am »
and where is bozar boost?
And where are your reading skills?

manero

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Re: Changelog 22/09/2013
« Reply #44 on: September 23, 2013, 05:48:57 am »
Stuff is getting powerful in general, armors don't keep up.

Maybe make CA mk2 craftable? Bonuses from crafting should help.
« Last Edit: September 23, 2013, 05:51:02 am by manero »
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