I had plans to do some TB, but now it is totally broken.
Living anatomy and fast shot +10 true and regular damage from the weapon itself, combined with 12-14 action points which is standard for any TB build makes it close to impossible to survive even a single turn. Energy weapons with good bonuses heavily benefit +% damage since they have a very high base damage, combining that with the high fire rate, the situation is imbalanced especially taking in consideration that crafting these weapons in bulk with ridiculously good bonuses is very easy due to unlimited resources obtainable from private mines with close to no effort.
The damage bonus what EW received makes the situation even more absurd.
That's not all, now that doctor and first aid works in TB, players are just waiting out the CD and not ending the turn what makes playing TB a very slow pain in the ass against other players. Also the FA/Doc change made all TB builds obsolete if you don't have doctor and high first aid, you are in a massive disadvantage and that's no joke in a game with no level cap.
And that's not all, previously it was quite a retarded mechanic how crippling effects worked in TB because of no way how to counter them, but that made cripplers viable in TB and weirdly enough not overpowered because they were very fragile and had many disadvantages (good builds usually had secondary weapon, something one handed), now they are completely useless.
Don't want to level up a TB build anymore knowing that anything I will level is going to be imbalanced and bound to change, yet again.