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Topic: Expanded Inventory  (Read 4155 times)

Henry

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Expanded Inventory
« on: August 15, 2015, 08:25:01 pm »
Something like this:



This came from the backpacks suggestion (which i support), but allows more. The additional item slot (under armor) could be for backpacks. So now we'd have a way to wear backpacks in a special slot meant for them. (We don't have enough slots in my opinion.)

The mini-slots could be for items like: paramedics bag, mirrored shades, radio, ammo, drugs, lighter (the things i don't want to drop when i "drop-all").

If we had these additional slots, we could more easily drop-all and grab-all items without disrupting our intended inventory minimums. For example, we go looting for blueprints and end up getting so many other items. As things are now, we bring them back and have to sort them into different piles or containers (if we want to keep things tidy). But this takes too long and we are unable to "drop-all" because some things we need to keep with us, to go out again looting. With more slots though, we could drop-all in a single pile (for sorting later) but not lose the things we need to keep in inventory for more looting. It would be way faster.

Even Better: add a tab page so that you effectively have two inventories - the default, and the one inside of a backpack.

The above image is also taller which means more items visible vertically for slightly less scrolling.
« Last Edit: August 16, 2015, 06:59:43 pm by Henry »

NeedALight?

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Re: Expanded Inventory
« Reply #1 on: August 15, 2015, 08:38:35 pm »
Pockets! +1

b0wcaster

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Re: Expanded Inventory
« Reply #2 on: August 15, 2015, 08:40:18 pm »
+1 very good idea... maybe add a backpack slot, or belt slot for available pocket

Kaaon

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Re: Expanded Inventory
« Reply #3 on: August 15, 2015, 08:42:36 pm »
problem with not being able to drop all items fast except few of them is gone since shift+click was added which allows you to drop items one by one really fast so i dont see this as a problem

Gimper

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Re: Expanded Inventory
« Reply #4 on: August 15, 2015, 09:48:04 pm »
problem with not being able to drop all items fast except few of them is gone since shift+click was added which allows you to drop items one by one really fast so i dont see this as a problem
None the less, this idea is awesome for organization. I think it'd be good to be able to scroll through it with "B" or the little red buttons just like you do with your hand slots. Although in turn-based that might cause a little trouble, due to the 30 second time restraint...

Slowhand

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Re: Expanded Inventory
« Reply #5 on: August 16, 2015, 01:37:19 am »
Wouldn't be better to move the Headgear, Armor, and the two item slots below the stats creen and have an extra column for the inventory to show more items, with sort buttons below it like at vendors?

Blarney

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Re: Expanded Inventory
« Reply #6 on: August 16, 2015, 08:23:05 am »
Nice +1 for sure.

Attach those 6 slots to hotkeys too :)

Mad Matt

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Re: Expanded Inventory
« Reply #7 on: August 16, 2015, 10:19:02 am »
Man, which hotkeys ?
I'm already loosing free space on my keyboard :D
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Frosty

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Re: Expanded Inventory
« Reply #8 on: August 17, 2015, 04:20:56 am »
I like the interface and organization.

I think backpacks are redundant and a waste of effort though, as it's simply assumed that you're wearing one and the current simplified inventory is fine for random goods.

sort buttons below it like at vendors?

We need this though.

Anyss

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Re: Expanded Inventory
« Reply #9 on: August 25, 2015, 10:00:40 pm »
+1
Sounds like a great idea.
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General Devon Oliver

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Re: Expanded Inventory
« Reply #10 on: August 26, 2015, 02:32:29 am »
I like this idea, it makes having over 200k Grams easier to sort 1+
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KompreSor

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Re: Expanded Inventory
« Reply #11 on: August 26, 2015, 03:25:05 am »
for backpack just copy script from desert europe.

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Re: Expanded Inventory
« Reply #12 on: August 26, 2015, 09:22:28 pm »
for backpack just copy script from desert europe.
Already exists in F1.
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cthulchu

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Re: Expanded Inventory
« Reply #13 on: August 27, 2015, 11:12:39 pm »
I guess it's very hard to implement and may create numerous bugs. But +1

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Re: Expanded Inventory
« Reply #14 on: August 28, 2015, 06:56:29 am »
Support, its clunky right now. and Trading can be a mess trying to not touch my ammo.
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