April 29, 2024, 03:02:59 pm
Username:

Password:

Topic: Add Mass Repair  (Read 1546 times)

General Devon Oliver

  • Supporter
  • Posts: 451
  • For Valor!!!
    • View Profile
Add Mass Repair
« on: August 03, 2015, 02:32:01 am »
Since we have a bulk dismantle option, we need a bulk repair too! It would be a lot more simple to repair armors and weapons than rather individually.
Merc For Hire, Universal Player

Blarney

  • Posts: 317
    • View Profile
Re: Add Mass Repair
« Reply #1 on: August 03, 2015, 03:20:06 am »
Yes plz :D +1

Even if it just auto calculates the amount of supertoolkits used (if using supertoolkits), and uses your base repair if you run out, it would be great.

Or barring a repair on hex hotkey, some kind of repair all container type deal would be cool too, or a dialogue repair all option from a vendor or campsite etc.

Jish the small

  • Guest
Re: Add Mass Repair
« Reply #2 on: August 03, 2015, 04:15:31 am »
+1
i hate repairing 40 CA MK2

Koniko

  • Supporter
  • Posts: 495
    • View Profile
Re: Add Mass Repair
« Reply #3 on: August 03, 2015, 05:08:34 am »
+1

But failing hard on half of pile would be funny

Blarney

  • Posts: 317
    • View Profile
Re: Add Mass Repair
« Reply #4 on: August 03, 2015, 05:31:03 am »
+1

But failing hard on half of pile would be funny

I had thought, that with a failed repair attempt, instead of being scripted to just retry repeatedly, it could drop them back on the floor.

That way you would end up with all the successfully repaired items in your inventory, and the unsuccessful ones on the ground (waiting for another repair on hex).

Might save any accidental infinite loops occurring lol, and save items from potentially being completely shredded in a single click.
« Last Edit: August 03, 2015, 06:28:19 am by Blarney »

Gooseberry

  • Posts: 126
    • View Profile
Re: Add Mass Repair
« Reply #5 on: August 03, 2015, 10:56:43 am »
+1

But failing hard on half of pile would be funny

I had thought, that with a failed repair attempt, instead of being scripted to just retry repeatedly, it could drop them back on the floor.

That way you would end up with all the successfully repaired items in your inventory, and the unsuccessful ones on the ground (waiting for another repair on hex).

Might save any accidental infinite loops occurring lol, and save items from potentially being completely shredded in a single click.

+1 on this idea. We really need a repair all button.

I'd personally also love seeing a repair on container command. So we can fix or dissemble everything in a container.

Bad_Lieutenant

  • Supporter
  • Posts: 98
    • View Profile
Re: Add Mass Repair
« Reply #6 on: August 03, 2015, 04:39:32 pm »
+1 but if all items could get repair failed at once with one roll - that isn't a good idea

Chosen One

  • Posts: 1051
  • Ya. Really Me. Want More Than That, PAY ASSHOLE!
    • View Profile
    • Ten Thousand ManiacsĀ®
Re: Add Mass Repair
« Reply #7 on: August 03, 2015, 06:20:17 pm »
+1 but if all items could get repair failed at once with one roll - that isn't a good idea
This.
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...