April 29, 2024, 06:21:18 am
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Topic: HOW ABOUT BECHEMOT?  (Read 4218 times)

Chosen One

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Re: HOW ABOUT BECHEMOT?
« Reply #15 on: July 30, 2015, 11:29:22 pm »
Hummer is 3D but is displayed only in one form...I think. Anyway I had problems with displaying 3D critters, and not only me....so those was deleted. Just saying...
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Hungry Hungry Shark

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Re: HOW ABOUT BECHEMOT?
« Reply #16 on: July 30, 2015, 11:57:22 pm »
3d in fonline make my game run 5 fps. but make sprites from it and it's usable

Koniko

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Re: HOW ABOUT BECHEMOT?
« Reply #17 on: July 31, 2015, 02:12:05 am »
3D in FOEngine is still experimental. Lowers FPS on potatoPCs to 5. Has many graphical bugs, requires lots of work on and takes much more resources and space than typical sprite. Also HUMMVE is not 3D but imported sprite that is pregenerated 3D model. Pashturs, centipides, giant wasps are current ingame 3D rendered mobs. If u encounter crashes disable masking in FOConfig.exe.

worldremaker

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Re: HOW ABOUT BECHEMOT?
« Reply #18 on: July 31, 2015, 09:24:12 am »
Check this tool and topic:
Frame Animator Scripts: http://www.nma-fallout.com/downloads.php?do=file&id=617

Fallout Tactics Artwork for Fallout Mods: http://www.nma-fallout.com/showthread.php?192322-Fallout-Tactics-Artwork-for-Fallout-Mods

Edit:
And tutorial how to make it step by step: http://falloutmods.wikia.com/wiki/How_To_Use_FOT_Critters_In_FO2

Have fun!
« Last Edit: July 31, 2015, 09:25:53 am by worldremaker »

Kilgore

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Re: HOW ABOUT BECHEMOT?
« Reply #19 on: July 31, 2015, 10:46:47 am »
This is your second thread that belongs to Suggestions, not here. The next one will be removed.