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Topic: Changelog 02/07/2015  (Read 14917 times)

Kilgore

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Changelog 02/07/2015
« on: July 02, 2015, 07:53:48 pm »
Changelog 02/07/2015

Changes:
- Added preview/enter button to new grid in northern part of Broken Hills,
- Changed/fixed way of bullets distribution in burst attack in case of one of bullets in volley missing target,
- Fixed missing "inhales jet" floating text when using Jet,
- Fixed on-screen timeouts disappearing faster then they should (example skill cd no longer displayed while character's skill is still about 1s on cd).

Hinkley changes/fixes:
- Increased amount of ammo.
- Added "Drug Antidote" and "Full set" options to barman.
- Rockets fired (and grenades thrown) with hex shooting will no longer explode outside of arenas.
- Players will no longer lose armors/weapons when they die with explosion/pulse animation.
- Fixed some missing blockers.

Interface customization:

- Added CenterChosen keybind that will center screen instantly on your character (instead of screen slide from Home button).
You can add it to [Bindings] section of FOnline2238.cfg file, example: CenterChosen=Ctrl 3

- Added ability to define type of on-head awareness in FOnline2238.cfg file in [2238] section by:
OnHeadAwareness=1 (default)
Possible values:
0 - completely off (might increase performance on wooden pc)
1 - numbers over head (stars will still be displayed on town preview screen)
2 - stars over head

Timeouts display
- You can define style of timeouts displayed on screen by adding TimeFormat in [Timeouts] section int FOnline2238.cfg file.
Example:
TimeFormat=1

TimeFormat values:
0 - 7:00:00, 7:00, 7 (default)
1 - 7:00:00, 7:00, 7s
2 - 7:00:00, 7:00, 7 sec
3 - 7:00:00, 7:00, 7 seconds
4 - 7:00:00, 7:00, 0:07
5 - 7:00:00, 07:00, 00:07
6 - 7h 0m 0s, 7m 0s, 7s
7 - 7h 0 min 0 sec, 7 min 0 sec, 7 sec

You can define position, colors and font for specific timeouts in FOnline2238.cfg file in [Timeouts] section. Timeouts displayed on Worldmap will only use colors settings with default position.
To define custom timeout you can use:

Full customization:
CustomTimeout#=PositionX PositionY SpacingX NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB FontType ShowName
Examples:
CustomTimeout11=22 300 72 120 50 230 200 120 10 4 false
CustomTimeout16=366 -344 92 10 110 200 120 170 10 7 true

Only colors:
CustomTimeout#=NameColorR NameColorG NameColorB ValueColorR ValueColorG ValueColorB
Example:
CustomTimeout13=110 10 200 220 210 10

# Value for timeouts (missing ones are not used right now):
2 - Replication
3 - Battle
6 - Steal
7 - Lockpick
8 - Science
9 - Repair
10 - Doctor
11 - First Aid
12 - Cigarettes
13 - Nuka Cola
14 - Beer
15 - Mentats
16 - Buffout
17 - Psycho
18 - Jet

FontType values (other than mentioned are not suitable for timeouts):
4 - SPECIAL
5 - Fallout
6 - Thin
7 - Fat
8 - Big

Example screenshot:
Spoiler: show


New graphics for items (by VVish)

VVish proudly presents - FOnline: Reloaded /art/items & some other ministuff, project version: 1.3b.

Archive contains pictures for items on the ground aka ground sprites, this release was dedicated to it.
Content in details:
Ammo - 49 new.
Craft - 48 new.
Drugs - 37 new.
Guns - 85 new.
Miscellaneous - 34 new.
Bonus - 2+2 desert armor sprites.

Credits:
ZGreen - used some ideas of graphics positioning and colorizing, also sledgehammer, vindicator and a bit more pictures.
BlindBandit - minor help + psycho picture.
Onique Oyer - some of her works was re-done and improved to fit FOnline: Reloaded requirements of quality.
Some unknown authors of FO2, Desert Europe, Ashes of Phoenix - some pieces of their graphics was in use and also re-done.
VVish - main artist.


Important:
Use Updater to download reloaded004.zip file.

Koniko

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Re: Changelog 02/07/2015
« Reply #1 on: July 02, 2015, 08:01:37 pm »
Graphics from Requiem





Graphics from VVish







yaar I'm salty there's more to just compareeeee.
« Last Edit: July 02, 2015, 08:07:26 pm by Koniko »

Dank Anel

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Re: Changelog 02/07/2015
« Reply #2 on: July 02, 2015, 08:03:21 pm »
who have package of old items?
223 pistols, XL, P90,flamer LSW looks like a shit
fuck my grama fuck my engilsh... come fight little pusses!!!!!

<18:30:32> "blasma": zinthos feels unjustified and resentful due to his oppressor DA

Ion Cannon

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Re: Changelog 02/07/2015
« Reply #3 on: July 02, 2015, 08:05:41 pm »
Graphics from Requiem


Graphics from VVish





yaar I'm salty there's more to just compareeeee.
Sue him over 500 players game pls.

BTW Incinerator looks like LSW and Combat shotgun has no image at all, I've used updater to download the stuff, is it a bug?
« Last Edit: July 02, 2015, 08:08:10 pm by Ion Cannon »

Kilgore

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Re: Changelog 02/07/2015
« Reply #4 on: July 02, 2015, 08:07:25 pm »
Graphics from Requiem


Graphics from VVish



yaar I'm salty there's more to just compareeeee.

 :facepalm
As far as I know VVish is the author of both images, because he previously made graphics for other servers.

Below:
Yes, some path mistakes are expected, so please report them here. Make sure that you used Updater.exe before that.
« Last Edit: July 02, 2015, 08:10:55 pm by Kilgore »

EVA-01

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Re: Changelog 02/07/2015
« Reply #5 on: July 02, 2015, 08:08:27 pm »

You see Combat Shotgun.

Byzantine

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Re: Changelog 02/07/2015
« Reply #6 on: July 02, 2015, 08:20:32 pm »
After put to ground
-bozar
-vindicator
-gauss rifle
-gauss pistol
-turbo plasma

game crashed and i cant enter to game, always crash :facepalm :facepalm :facepalm

i think trouble in turboplasma graphics
« Last Edit: July 02, 2015, 08:22:25 pm by Byzantine »

Fun Fest

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Re: Changelog 02/07/2015
« Reply #7 on: July 02, 2015, 08:22:31 pm »
- Changed/fixed way of bullets distribution in burst attack in case of one of bullets in volley missing target,

Does this explain some of what I assumed were just really unlucky burst damage numbers? E.g. bursting someone for 165 and then for 113? In one particularly odd case, I bursted someone at a distance for 112 damage and then 1-hexed him for only 144 damage (with the Avenger).

Kilgore

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Re: Changelog 02/07/2015
« Reply #8 on: July 02, 2015, 08:24:40 pm »
After put to ground
-bozar
-vindicator
-gauss rifle
-gauss pistol
-turbo plasma

game crashed and i cant enter to game, always crash :facepalm :facepalm :facepalm

i think trouble in turboplasma graphics

Yes, turbo plasma. I'll fix it soon.

Fixed. Run Updater.exe again.
« Last Edit: July 02, 2015, 08:29:10 pm by Kilgore »

KompreSor

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Re: Changelog 02/07/2015
« Reply #9 on: July 02, 2015, 08:27:52 pm »
lsw look like Flamer?

RadSeeker

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Re: Changelog 02/07/2015
« Reply #10 on: July 02, 2015, 08:37:12 pm »
Pulse grenades

mkhammer

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Re: Changelog 02/07/2015
« Reply #11 on: July 02, 2015, 08:38:19 pm »
Jet, psycho, buffout and super stim <- no graphics

Beer

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Re: Changelog 02/07/2015
« Reply #12 on: July 02, 2015, 08:57:25 pm »
More updates and I still have no time to play  :'( oh well I look forward to seeing all this when I'm back. Good job guys!

kiszon

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Re: Changelog 02/07/2015
« Reply #13 on: July 02, 2015, 09:12:13 pm »
Jet, psycho, buffout and super stim <- no graphics

Important:
Use Updater to download reloaded004.zip file.

Kilgore

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Re: Changelog 02/07/2015
« Reply #14 on: July 02, 2015, 09:16:33 pm »
Nope, he means that new graphics for drugs are not used. This will be fixed later.