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Topic: Crit sniper  (Read 11434 times)

PrebaTHC

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Crit sniper
« on: June 21, 2015, 07:22:31 pm »
This is a crit sniper build. This is NOT a damage sniper !


Here are the S.P.E.C.I.A.L stats :

Strenght 1 (YES THE MIN REQ FOR A SNIPER IS 5 STR BUT : Once you get SG to 300% you will have no negative effects of low strenght - TESTED )
Perception 7 (Sharpshooter +2 PER when it comes to range and cigarettes = 10 PER )
Endurance 10 (needed for PVP )
Charisma 1 (who the fuck cares about CH anyway)
Intelligence 3 (Dont bitch about INT,just level more)
Agility 10 (I Dont even have to explain this)
Luck 9 (That 1% doesnt really mean much,but you can make some modification on this -lower something so LK is 10 )


Traits :

1. Finesse (http://www.fonline-reloaded.net/wiki/index.php?title=Finesse)
2. Small Frame (http://www.fonline-reloaded.net/wiki/index.php?title=Small_Frame)
If you are making a DMG sniper instead of a CRIT sniper you can take bonehead or smth else


Perks:
Take them in any order you want(remember that you cant take them all on lvl 3,some are unlocked later-YOU CAN ONLY TAKE EIGHT PERKS)
1. More Critical - http://www.fonline-reloaded.net/wiki/index.php?title=More_Critical
2. Even More Critical - http://www.fonline-reloaded.net/wiki/index.php?title=More_Critical
3. Sharpshooter - http://www.fonline-reloaded.net/wiki/index.php?title=Sharpshooter
4. Better Criticals - http://www.fonline-reloaded.net/wiki/index.php?title=Better_Criticals
5. Lifegiver (1/3) - http://www.fonline-reloaded.net/wiki/index.php?title=Lifegiver
6. Lifegiver (2/3) - http://www.fonline-reloaded.net/wiki/index.php?title=Lifegiver
7. Right Between the Eyes - http://www.fonline-reloaded.net/wiki/index.php?title=Right_between_the_Eyes  8)
8. Bonus rate of fire - http://www.fonline-reloaded.net/wiki/index.php?title=Bonus_Rate_of_Fire


Tagged skills:
1. Small Guns
2. First Aid
3. Outdoorsman


Now let me explain some things:

With this build,your SG skill will be 65% at lvl 1. Go to Gun Runners (http://www.fonline-reloaded.net/wiki/index.php?title=Boneyard#The_Gun_Runners) and talk to Marshal - he will raise one cobat skill of your choice by 10% (http://www.fonline-reloaded.net/wiki/index.php?title=Boneyard_Guard)

You need to understand that this char was not designed to deal damage.It was designed to crit.

Remember that you took the perk RBTE(Right Between the Eyes) - shoot for the eyes to blind them.
Shoot your enemies in the arms to cripple their arm and/or make them drop their weapon.
Shoot your enemies in the legs to knock them down and/or cripple the leg.

Of course you should use the sniper rifle (becouse these are craftable and not so uncommon) but,more powerful weapons that a sniper can use are the gauss rifle and even the bozar.

I hope this build helps people.This build is a result of many of my chars and  advice that I got from a lot of my fellow players (Lancer,Slut,Antares,etc.) .

420 blaze it fam
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Henry

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Re: Crit sniper
« Reply #1 on: June 21, 2015, 07:45:13 pm »
Yes. Good job. I would say IN could even be 1, and add a point to Luck/PE or 2 points to PE and hope for Luck implant. Small Gun sniper can benefit from 10 skill books so even with IN 1 you can hit the right perks.

Also, Bozar? I thought was a BG.

PrebaTHC

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Re: Crit sniper
« Reply #2 on: June 21, 2015, 10:06:26 pm »
Henry
You are right,but I leave those things up to the person who makes the char.
As for the Bozar - it is BG,but you can always lvl up and put points into BG so you can use this very rare weapon bcs the bazar is actually a sniper xD
http://www.fonline-reloaded.net/wiki/index.php?title=Bozar
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Beer

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Re: Crit sniper
« Reply #3 on: June 21, 2015, 11:42:09 pm »
Well as far as just putting in a few points to BG to use bozar I think that without BG tag it will be very hard to get 300. And something I liked with my sniper last session and was very effective was to switch between normal DMG and laser/plasma/electric based on what armor enemy had on. So my suggestion would be drop the fa or outdoor tag and put ew tag. Much more use for ew than BG for a sniper anyway.

KestreL

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Re: Crit sniper
« Reply #4 on: June 22, 2015, 12:25:02 am »
Luck 9 (That 1% doesnt really mean much,but you can make some modification on this -lower something so LK is 10 )

Sorry, I didn't read everything. But I saw this and stopped reading.

+1 Luck does not give only 1% more crit chance. It gives +3-4 on aimed-shots and only +1 on torso shots if I'm correct. Perhaps someone like Seki can correct me on that (If I'm wrong.)

mojuk

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Re: Crit sniper
« Reply #5 on: June 22, 2015, 01:13:28 am »
Luck 9 (That 1% doesnt really mean much,but you can make some modification on this -lower something so LK is 10 )

Sorry, I didn't read everything. But I saw this and stopped reading.

+1 Luck does not give only 1% more crit chance. It gives +3-4 on aimed-shots and only +1 on torso shots if I'm correct. Perhaps someone like Seki can correct me on that (If I'm wrong.)
It's 4% but not flat crit chance. Each point in luck gives 4% more of base/max crit chance bonus you get from aimed shots.
http://www.fonline-reloaded.net/wiki/index.php?title=Aimed_Attack
For example in case of aiming to eyes where base bonus crit chance is 60 each point in Luck gives 2.4% but for legs where this bonus crit chance is only 20% each point in Luck gives 0.8%.
:facepalm

Kaaon

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Re: Crit sniper
« Reply #6 on: June 22, 2015, 12:37:12 pm »
first of all, not perfect but good build, i dont see if its PvP or PvE sniper..
snipers are usually used only in PvP so i will take it as PvP build, especailly since i see finesse, vs npcs its easier to just kill them then wasting time by crippling them

in special goal of every sniper should be :
1 ST, CH, IN
PE 9-10+sharpshooter
EN 9-10
AG 8 for crippler, 10 for dmg eyes sniper
LK 9-10
for dmg sniper you can achieve 10pe 10en 10ag 10lk without bonehead or 1 less of something with bonehead easily without implants
for crippler its more complicated

Perception 7 (Sharpshooter +2 PER when it comes to range and cigarettes = 10 PER )
8pe+ss is not enough to have enough hit chance to eyes at max range with sniper rifle
8pe+ss is not enough for sniper rifle with + range bonus, max range is 52, not 50
its good to see few more hexes behind your max sight range to see enemy snipers before they start shooting you
i remember times when i was stating in pvp, my first two sniper builds had 50 FoV and i was like "its fine, more is waste" but over time i completely changed my mind and i would never play with less then 56 FoV, sniper is not only about shooting but also to give info to your teammates, you need that perception for hit chance and also to see enemy snipers earlier so in my opinion is 10pe + sharpshooter must have
unless you are using psycho, if you get 10pe base + use cigs + use psycho and sharpshooter you can have 53 FoV on psycho, i know about at least 2 good snipers which are using psycho on sniper ! but then you may need to sacrfice something else like 9 EN or 8 AG which is fine for crippler but thats too much deep, better forget about psycho for now :)

Intelligence 3 (Dont bitch about INT,just level more)
you can drop your INT into 1, after completing marshal quest and reading SG books you will be able to pick all perks even with 1 INT but good sniper build with 1 int requires about 60-100 lvl

Agility 10 (I Dont even have to explain this)
why 10 ? you can use 9 + nuka cola
buffout is waste because 1 ST is enough and even after using buffout your ST will remain 1 because jet takes 2 ST
soo using buffout on sniper is just 1 lost special point

Luck 9 (That 1% doesnt really mean much,but you can make some modification on this -lower something so LK is 10 )
as A3 and mojuk explained, you are wrong at this one, 1 LK is much more for aim shots then just 1 crit chance, depends on where you are aiming, to eyes its 3,4% for each LK

Traits :
1. Finesse (http://www.fonline-reloaded.net/wiki/index.php?title=Finesse)
2. Small Frame (http://www.fonline-reloaded.net/wiki/index.php?title=Small_Frame)
If you are making a DMG sniper instead of a CRIT sniper you can take bonehead or smth else
yeah for dmg sniper i would definitely pick smallframe and bonehead
but even for crippler i would go for finesse and bonehead instead of smallframe
as sniper if played properly on big pvp fights like TC, you will mostly fight only with enemy snipers and thats when bonehead is most important thing, not 1 or 2 special points
where to get special points to get bonehead instead of smallframe ? well for crippler i would go for 7+nuka AG instead of 9+nuka because 11 or 12 AP is not big difference for crippler, arm/leg shots costs 5 ap each so you can still shoot twice while you are in both cases still far away from 3 shots
dmg sniper should go for 10 AG but he should have more special points thx to smallframe instead of finesse but thats offtopic, lets stick to crippler build now

Perks:
perks are fine maybe except RBTE, it reduces only crit chance mod on enemy helmet which is about +10% crit chance vs combat helm to eyes.. thats fine but most of cripplers are just aiming at arms until target is crippled/drop weapon and then groin to finish him/not let him run away, if you target has too high str, maybe MoS and things like that then it can be a good idea to blind him but wasting one perk for it is in my opinion not good idea since your main priority is still crippling arms and you can do blinds fine even without RBTE
instead of RBTE i can recommend some of those perks : even tougher (vs sneakers and bursters), man of steel (vs snipers), action boy (more rate of fire is always good for sniper)

btw
gauss rifle has 53 max range = more hit chance needed while 1 more ST requirement then sniper rifle = even more hit chance needed
to get enough hit chance for gauss you may need to use buffout and wear CA with +ST and +AG or +ST and +AP bonuses to get 2 ST (or 3 with ST implant) without losing action points.. or just use power armor :)
same goes for bozar
« Last Edit: June 22, 2015, 12:40:56 pm by Seki »

Troll

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Re: Crit sniper
« Reply #7 on: June 22, 2015, 01:35:12 pm »
Quote
perks are fine maybe except RBTE, it reduces only crit chance mod on enemy helmet which is about +10% crit chance vs combat helm to eyes.. thats fine but most of cripplers are just aiming at arms until target is crippled/drop weapon and then groin to finish him/not let him run away, if you target has too high str, maybe MoS and things like that then it can be a good idea to blind him but wasting one perk for it is in my opinion not good idea since your main priority is still crippling arms and you can do blinds fine even without RBTE
instead of RBTE i can recommend some of those perks : even tougher (vs sneakers and bursters), man of steel (vs snipers), action boy (more rate of fire is always good for sniper)

That's all true, I play finesse sniper without RBTE and blind chance is higher than regular damage sniper with RBTE (finesse gives at the end +5% crit cance). You can make an eye shooter, but I think a defensive perk is a better choice. Even yougher, if combined with psycho can make your sniper really hard to kill for a lsw turret sneaker, but you need high P+sharpshooter. If you plan on playing on jet, don't take even tougher you'll be paper anyway since jet is -15 dr, take and action boy for maximum rate of fire. About drugs, you can use buffout on 10 AG + nuka, because otherwise you don't have 95% in eyes at max range, and it will make you more resistant to weapon drops, but you'll have to play with 10-11 AP, so you have to make a choice. Your sniper can have 2 specs: anti-sniper / tank support. In first case you may take MOS/bonehead/finesse/buffout, in second no jet/AB/RBTE.

Lamex

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Re: Crit sniper
« Reply #8 on: July 05, 2015, 11:21:15 am »
Planning to add sneak to this build is it possible?

Lemongrab

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Re: Crit sniper
« Reply #9 on: July 05, 2015, 12:11:26 pm »
sneak useless.

Gooseberry

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Re: Crit sniper
« Reply #10 on: July 05, 2015, 01:10:47 pm »
Yes you can add sneak to a sniper build. It will change your playstyle however. You get an advantage in positioning and scouting, but will ALWAYS want to sit at max range to avoid getting hit by anyone.

Keep in mind that you'll need silent running and that taking sneak means that you'll grind your socks off.

Blarney

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Re: Crit sniper
« Reply #11 on: July 11, 2015, 07:57:32 am »
Yes you can add sneak to a sniper build. It will change your playstyle however. You get an advantage in positioning and scouting, but will ALWAYS want to sit at max range to avoid getting hit by anyone.

Keep in mind that you'll need silent running and that taking sneak means that you'll grind your socks off.

^This, sneak is hardly useless lemongrab



The trick with sneak sniping is running around with either a 223 or a p90 if you are already SG, leave the rifle in your backpack for very specific circumstances, like shooting people in the back from max range.

Either way you need around 500 "spare" skillpoints if sneak is tagged to put it at 300, and at least 1 perk for silent running, possibly 2 to get silent death.

Sperber

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Re: Crit sniper
« Reply #12 on: July 11, 2015, 08:21:40 am »
Also, in real-time you can just re-enter sneak if you are out of sight.
Since you can't see where bullets come from, like you can with energy weapons, this can be very effective.

Sneak sniping is all about using your surroundings.
« Last Edit: July 11, 2015, 08:23:13 am by Sperber »

Ion Cannon

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Re: Crit sniper
« Reply #13 on: July 11, 2015, 01:47:47 pm »
Go for 9 lk, you'll get it eventually from the implant or from the armor.

MacReady

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Re: Crit sniper
« Reply #14 on: July 19, 2015, 08:44:56 am »
What about BG sniper seki?
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