April 29, 2024, 08:29:04 am
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Topic: ModFiles.cfg  (Read 1405 times)

drot

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ModFiles.cfg
« on: May 13, 2015, 01:56:59 pm »
It's a nuisance having to add mods to DataFiles.cfg every time after update so I propose a system which I currently use (no, DataFiles2238.cfg is not suitable for files that have to be loaded last):

DataFiles.cfg would load a blank ModFiles.cfg
Code: [Select]
include Datafiles2238.cfg
data\faction.zip
data\reloaded001.zip
data\reloaded002.zip
data\reloaded003.zip
include ModFiles.cfg

ModFiles.cfg would just be a blank file which you put your mods in (and it wouldn't be tracked by the updater):
Code: [Select]
# Paths to your favorite mods here
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Wipe

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Re: ModFiles.cfg
« Reply #1 on: May 13, 2015, 07:13:12 pm »
« Last Edit: May 13, 2015, 07:17:13 pm by Wipe »
Games are meant to be created, not played...


drot

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Re: ModFiles.cfg
« Reply #2 on: May 13, 2015, 08:21:12 pm »
If we use that over-engineered way of doing things we end up with these kind of issues:

Groan

A simple include at the end hurts no one. Now this issue isn't important really for the future, where I'm guessing you'll be using a newer SDK version thus rendering this method obsolete.
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Kilgore

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Re: ModFiles.cfg
« Reply #3 on: January 01, 2016, 10:29:55 pm »
Makes sense, I will add it.