Well then, as I don't really see any reason why not to post here - instead of making some new thread, here are my two cents.
Yes. Throwing does need some kind of a boost, every other combat (Even melee) has some kind of a great stuff, such as melee crits - they're great, combined with AC trolls, it can be dangerous.
SG, BG, EW they're good as they are, they have a huge variety.
But when you look at Throwing, you have knives, grenades, plasma grenades, dynacord sticks and molotovs. That's literally five weapons, there isn't that big variety, and almost all of them have the same range - 15. It is throwing, 15 range is somehow agreeable on, but if you want to have people to use throwing weapons - it does need to get some kind of a boost.
In terms of damage, let's look on the strongest throwing weapon - plasma grenades. If you wish to use them in pvp, it's impossible. Plasma Grenade takes 3 AP if you have fast shot (Does it even affect that?) and Bonus Rate of fire, if you have 12 AP that's four throws - one plasma grenade does 25-40 damage on CA MK2, so that's 4x40 - 160 damage. No knockback or anything so you're getting bursted while dealing awful damage.
Even on PVE it's rather weak, unless you're going for Floaters and Centaurs - the grenade's knockback and splash damage is good enough in TB.
Just don't make any mistake like changing crafting requirements, at this point it is somehow acceptable to have 4 powder and 1 scrap metal for 10 grenades, considering how fast you get rid off them. And their damage of course.