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Topic: Changelog 03/05/2015  (Read 12882 times)

Kilgore

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Changelog 03/05/2015
« on: May 03, 2015, 09:56:52 am »
Changelog 03/05/2015

- Introducing "Scout-Boy"! Now you will see encounter types on visited worldmap zones. Requires Scout support perk.
Note for interface modders/custom interface users:
to change position of displaying Scout-Boy on screen you need to add GmapEncounters into .ini file in your Client/data/art/intrface directory.
Example of entry with default values used for original interface:
GmapEncounters=190 25 500 10

- Fixed a bug with production machines (Still etc.) stuck in "still working" state.
- Fixed a bug with "End Turn" hotkey not working if you had remaining action points from Bonus Move (yellow).
- Fixed some weapons stats that weren't updated in previous update somehow. See this thread for details.
- Fixed a bug with "Radtoad" encounter. See this thread for details.
- Fixed a bug with Ctrl/Shift+click actions in Turn-based when it's not your turn.
- Removed implant spawn in Hidden Shelter special encounter.

Important:
- Run updater in order to download "Encounters.dat" file.


ScoutBoy in action:

« Last Edit: May 03, 2015, 10:28:25 am by Kilgore »

Crazeddoctor

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Re: Changelog 03/05/2015
« Reply #1 on: May 03, 2015, 10:27:01 am »
Oh sweet, glad to see the bug fixes :D

Im also guessing the Imp. one is because that one guy was selling the Ag implant already? xD

Strike

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Re: Changelog 03/05/2015
« Reply #2 on: May 03, 2015, 11:15:19 am »
Thanks for bug fixes! Let's see now how often players get implants.
« Last Edit: May 03, 2015, 11:17:04 am by Strike »

DesertHero

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Re: Changelog 03/05/2015
« Reply #3 on: May 03, 2015, 11:20:04 am »
So there is just only 1 spot left in the game to find an implant?
In the Military Bunker Special Encounter....?

Mad Matt

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Re: Changelog 03/05/2015
« Reply #4 on: May 03, 2015, 12:26:15 pm »
Why Hidden Shelter was removed?  :(
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KestreL

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Re: Changelog 03/05/2015
« Reply #5 on: May 03, 2015, 01:30:01 pm »
Why Hidden Shelter was removed?  :(

4 Implants were found in a short period of 35 hours via hidden shelter.

The encounter was not removed, just the chance for implant.

Edit: FYI - Hidden Shelter encounter rate when walking on desert terrain was about 23hours / So I'm sure you can imagine how many implants could be found in the period of 30 days if this was not fixed. (About 80+)
« Last Edit: May 03, 2015, 01:43:09 pm by A3 »

DesertHero

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Re: Changelog 03/05/2015
« Reply #6 on: May 03, 2015, 01:45:12 pm »
Is there anything changed about private mines in case of respawn for ores ?
Since slaves are more or less useless with 200kgs can you at least always get ores if you run on your own like in a guarded public mine by now ?

Kilgore

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Re: Changelog 03/05/2015
« Reply #7 on: May 03, 2015, 01:51:08 pm »
I needed to change implant spawn rate to analyse it a bit.
If my logs aren't wrong, right now there are only two implant modules in game: one Agility module (found by Drafire, I guess) and one Intelligence module (found by me when I was lvl 3). Looks like none were installed, which is not surprising since only several characters are past level 30.

You can expect further changes here:
- Nemean/Dermal/Phoenix implant nerf (benefit divided by 2 probably),
- maybe spawn back in Hidden shelter, we'll see,
- maybe additional spawn (with <1% chance) in Ares/Glow.


Is there anything changed about private mines in case of respawn for ores ?
Since slaves are more or less useless with 200kgs can you at least always get ores if you run on your own like in a guarded public mine by now ?
No changes there.

ravenp

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Re: Changelog 03/05/2015
« Reply #8 on: May 03, 2015, 01:55:45 pm »

- maybe additional spawn (with <1% chance) in Ares/Glow.

would be cool, more pvp

Mad Matt

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Re: Changelog 03/05/2015
« Reply #9 on: May 03, 2015, 02:00:50 pm »
I was just thinking why it was removed from Hidden Shelter, not that encounter was removed. I wrote it wrong, sorry. Okay, so we will see. Thx for answer, still it would be nice to have some more "ways" to obtain it. But yes, too fast and too much would be bad.
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General Devon Oliver

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Re: Changelog 03/05/2015
« Reply #10 on: May 03, 2015, 02:48:46 pm »
Like the Update Kilgore, keep up the great work  ;D
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HerO

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Re: Changelog 03/05/2015
« Reply #11 on: May 03, 2015, 03:04:35 pm »
Thx for update. Nice change.

I need updater i can find it :'(
Spoiler: show

Here is location in your reloaded folder.

vjekof

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Re: Changelog 03/05/2015
« Reply #12 on: May 03, 2015, 03:10:22 pm »
Scout-Boy is PERK as advanced for of Scout PERK???

Is it Support PERK or Normal?
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Kilgore

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Re: Changelog 03/05/2015
« Reply #13 on: May 03, 2015, 03:11:50 pm »
Scout-Boy works if you have Scout perk, which is a support perk.

vjekof

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Re: Changelog 03/05/2015
« Reply #14 on: May 03, 2015, 03:14:11 pm »
Encounters.dat have all locations inside or Scout-Boy remember on our acc encounters we had???
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