Level 70 Small Guns SniperS 1
P 9
E 10
C 1
I 2
A 9
L 9
Tag: Small Guns 282, Energy Weapons 38, Outdoorsman 150
Plus: FA 100, Doc 100
Traits: Small Frame + Loner
Preferred Weapon: Sniper Rifle, p90, XL70
Drugs: Buffout, Nuka cola, cigs
Implants: can use ST, PE, IN, AG. Hope for LK implant for sure!
Nemeans, Phoenix, Dermals: yes of course, everyone can use these.
241hp, AP10, Sight 56, CW 73, DR10, DT3, BCC 24
Perks: More Crit, Even More Crit, Even Tougher, Sharpshooter, Better Crits, BRoF, Lifegiver, LG+
By level 70, hits eyes (sniper rifle) with 95% hit chance (on drugs) at max range 50 hexes.
Can use Pysho for big boost to DR and maintain Sight 50, which is max range for sniper rifle. Energy snipers are a lot of fun so tag EW to later skill that up and try the Turbo Plasma Rifle (less range but more damage). This makes you more versatile with both gun skills. Level 70 may seem high to a new guy, but it is totally achievable with more hunting and crafting.
Support PerksBoneyard Guard at level 1 (
step 1 before you spend any skill points!)
Awareness at level 1
(Read 10 Scouting books)Cautious Nature at level 1
Snakeater, available at level 1
Ranger @1
Gecko Skinning @1
Pack Rat/Strong Back @6
Pathfinder by level 21
Explorer @21
Scout @21 if you want it
Leveling: this is a race to get your SG skill to 180 before you boost any other skill, and the race begins with the Boneyard Guard perk. After you get SG 180, finish OD at 150 and do the rest. If you spend pre-level 18 skill points on skills other than SG, you might not get these results.
Tip 1: Every character you ever get should get Outdoorsman 150 or higher. That way you get the fast-travel perks and you get back to the fights faster with less forced encounter interruptions.
Tip 2: First Aid goes to 200 so don't stop at 100. Keep leveling for more.
Use
the planner and see for yourself.