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Topic: Changelog 16/09/2013  (Read 16449 times)

3.14

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Re: Changelog 16/09/2013
« Reply #30 on: September 18, 2013, 06:09:27 pm »
P90 is a SMG, it has lower AP cost.
Jackhammer is a shotgun, it will knockback enemies. 
They have their uses (narrow as they may be, but they are there).

XL would not replace them, just every other assault rifle (also sniper rifle and minigun mayhaps?). 
I'd be the last to say XL is fine as it is, but let's not overdo it, shell we? ;)
 
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Tomowolf

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Re: Changelog 16/09/2013
« Reply #31 on: September 18, 2013, 06:33:14 pm »
P90 is a SMG, it has lower AP cost.
Jackhammer is a shotgun, it will knockback enemies. 
They have their uses (narrow as they may be, but they are there).

XL would not replace them, just every other assault rifle (also sniper rifle and minigun mayhaps?). 
I'd be the last to say XL is fine as it is, but let's not overdo it, shell we? ;)
That doesn't mean you have to deal lower damage by ap cost (still same amount of bullets, and smgs should throw more out) Jackhammer does have only 1 type of ammo which is a joke.
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Nark

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Re: Changelog 16/09/2013
« Reply #32 on: September 18, 2013, 08:33:07 pm »
Knockback on a shotgun is really, really quite dumb. Knockdowns maybe (like a rocket launcher), but Knockbacks on something which has such low range already just makes the weapon even harder to use.

Lower AP cost for the burst on the p90 doesn't mean a whole lot when the XL and the p90 can both only do three bursts, the XL firing more bullets, too. Not to mention 10mm is ass compared to 5mm. XLs are also craftable en-masse without a blueprint and you can spamcraft it for -1 AP mods.
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Mars Sultan

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Re: Changelog 16/09/2013
« Reply #33 on: September 18, 2013, 11:19:05 pm »
Nark... Jesus, man. You do know the p90 was buffed along with the XL, right? Their bursts both contain 15 bullets, at which 5 will hit at range. Also, 10mm AP (6/7 damage mod) far outperforms 5mm AP (2/3 damage mod). I know you desperately want the G11 to be good, but casually spreading misinformation isn't the way to go about it.

Though yeah, the lower AP cost for the p90 does it no good, because where you should be getting 4 bursts out with 12 AP, you can only burst 3 times then reload. Either weaken it a little and revert it to 12/48 (where 4 bullets will hit at range), or keep the current burst and up the magazine size to 60.

Nark

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Re: Changelog 16/09/2013
« Reply #34 on: September 19, 2013, 04:10:56 pm »
Excuse my misinformation, I was using the wiki as a base for information regarding the game and have not come across many p90s. Doing so is a mistake I seem to continue making, as we all know how unreliable it is.

Even so, both the XL and P90 having 15 round bursts still favors the XL and reducing it to 12 and keeping the P90 at 15 would give it an advantage at one-hex. I still don't see the p90 being used at all if both weapons are kept the way they are.

The G11's 5-round bursts however are hilariously bad. Maybe it could be different if it acted like the shotguns with all of the rounds in a burst being able to hit (like a controlled burst) and not just the usual formula.
« Last Edit: September 19, 2013, 04:14:38 pm by Nark »
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THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.

Perteks

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Re: Changelog 16/09/2013
« Reply #35 on: September 19, 2013, 04:58:37 pm »
Wait what, srsly G11 have only 5 bullet burst? Wow that funny

Nark

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Re: Changelog 16/09/2013
« Reply #36 on: September 20, 2013, 02:39:47 am »
The G11 has a 5 round burst and the G11E has a 7 round burst, both are really terrible since only around 1/3 of the bullets have a chance to hit on the target you shoot at. It would be nice to give the G11 & G11E the accurate-bursting thing that the shotguns have (how all burst rounds can hit the target you aimed at) rather than more 20 round bursting weapons.

It also definitely needs a damage buff and a single shot range buff to meet the XL. The G11 does 10-20 damage currently and the G11E does 13-23 damage, compared to the 14-23 on the Assault Rifle, the 20-40 on the XL70E3 and Sniper Rifle.

The G11 has 35 single shot range and the G11E has 40 single shot range, both of these are even lower than the Assault Rifle's 42 and the XL70E3's 50.

G11 really is one of the most underpowered Small Guns in the game, especially considering its tier and rarity. The G11's need damage buffs, range buffs, burst buffs (of accurate-type or just more rounds in general) and probably more -DR mod on 4.7mm ammunition. It may seem like a lot when i put it all out like this but if you compare them to the XL or even the Assault Rifle with 5mm AP ammo you can see how bad it is.
« Last Edit: September 20, 2013, 03:00:57 am by Nark »
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THIS IS NOT BETA THIS IS SPARTA
ARWH. Scummers to the end.

MickM

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Re: Changelog 16/09/2013
« Reply #37 on: September 20, 2013, 07:10:37 am »
The construction of H&K G11 and caseless ammunition allows to shoot 3 bullets with single recoil. So it should get the new fire mode "Triple" with the same AP cost as single, maybe even aimed type. Burst should be increased to 10 bullets. The ammo cannot be crafted and it's rare, so it won't be big advantage vs. other small guns.

Nark

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Re: Changelog 16/09/2013
« Reply #38 on: September 20, 2013, 01:49:43 pm »
Now we're talking. Aimed three round bursts would be awesome and make the weapon truly unique.
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Kilgore

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Re: Changelog 16/09/2013
« Reply #39 on: September 20, 2013, 06:00:48 pm »
And overpowered.
But since ammo for that is limited, I'll consider various options.