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Topic: Got a new Job suggestion?  (Read 28677 times)

Corosive

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Got a new Job suggestion?
« on: February 03, 2015, 01:36:37 am »
Got any ideas for any new jobs? A Job basically implies a repeatable quest with or without a cool down. So it could be anything at all, from selling drugs to collecting random items, to shoveling shit or unloading crates. So if you've got a good idea let us know! A good job should make players feel like they're a part of the world, since you are after all, just another wastelander. We want you to feel like a wastelander. We want you doing wastelander things.

Here's a list of the current jobs: http://www.fonline-reloaded.net/wiki/index.php?title=Jobs
 
Got any ideas of your own? Post away!

EDIT: I removed my original ideas. It's time. For the record, I read your posts. I might not always comment, but you will be surprised what I've done with them.
« Last Edit: April 12, 2015, 07:26:34 pm by Corosive »

Chosen One

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Re: Got a new Job suggestion?
« Reply #1 on: February 03, 2015, 02:08:30 am »
Blowing a mutie. Do it, get 10¤. Fuck it up, he'll kill you by hitting you in the head.
Ya, I got a few issues.
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Corosive

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Re: Got a new Job suggestion?
« Reply #2 on: February 03, 2015, 02:27:03 am »
10 bucks? To manhandle all that green? I think my character is worth more than a few caps. Make it 250 and not a penny more! I'm not that good.

Henry

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Re: Got a new Job suggestion?
« Reply #3 on: February 03, 2015, 02:27:50 am »
Corosive, hello. Do we know you? Are you a developer really? Why have you been so quiet?

Anyway, yes, i always thought Water Merchants in Hub should play some part in a job or quest. Wasteland would be dry so moving water around would make a good job.

The Job
So you use water bags or bottles. You get the job from someone in the Water Merchants area of Hub (which is otherwise not used). They send you on your way and it's always random where you have to go but it's always to a known public location, mostly other towns. You have to fill up as many water containers as you can carry before you go. Recipients give you a receipt (use the note item image, same one from the Industrial Park message quest). You get paid on return when you hand over the receipt, based on distance and volume of water transported. Good job for a group.

Options
If you get a firetruck, whoah-baby look out. You can move a ton of water with that thing so you could maybe make a lot of caps. Or sign up to guard the Water Merchants' own water caravan, which would run in similar fashion to the regular caravans.

Bonus
Also, along the way to deliver the water, they also want you to stop at some farms and repair some broken wells or water pumps. These farm locations could be unique, single-instance quest locations generated just for this job. You get there and you need someone with decent Repair skill to get the extra xp, but often find trouble; random hostile critters to fight (ants, rats, mantii, raiders, deathclaws, etc). 

Corosive

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Re: Got a new Job suggestion?
« Reply #4 on: February 03, 2015, 04:04:41 am »
Very interesting! Delivering water across the wastes! Good reason to buy a caravan cart, eh?


For the record I was one of the lower level dialog writers for 2238, I was really busy at the time so I wasn't very active. But I'm back, and writing for the reloaded guys. I joined sometime late December, 2014, been working on quests, new jobs, the new intro, rewrites, whatever. I'm not a programmer or dev, just their dialog monkey and idea machine. My goal is to revamp Fonline and fill up all the blank spots in the world. I play this game and want to get back to it, but it needs much, much more. I also fucking love the Fallout series and receive sexual pleasure coding for this game. I won't spoil the next session, but before I even joined the reloaded team I had coded over a dozen quests for Junktown, just for the hell of it (which will be included in the next session)


Henry

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Re: Got a new Job suggestion?
« Reply #5 on: February 03, 2015, 04:20:02 am »
Wow that is great news (except the perverted part) and i hope i can help more soon. The way you describe filling up the blank spots captures my thoughts exactly.

Question: when you say "over a dozen quests for Junktown", do you mean delivery quests or quests with unique map locations? I have been saying for a long time regarding PvE content, that we need to add tons more unique map quest locations, but the mapping process seems sooooo sloooooow. If i could solve that problem, i would likely shift from player to mapper/quest-maker.

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Re: Got a new Job suggestion?
« Reply #6 on: February 03, 2015, 04:32:12 am »
Re: Water Merchants

You could reuse tent on the wastes farmhouse. Just drop a broken water pump in. Critters? Might make for some interesting effects, rescuing the farmhouse family. Kill the critters, fix the pump, talk to the family, boom. Set and ready.
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
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Corosive

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Re: Got a new Job suggestion?
« Reply #7 on: February 03, 2015, 04:35:13 am »
The one's I made for Junktown are simple Fallout 1 inspired quests for players to do within the town. They're mostly atmospheric fetch quests that fill up the empty buildings, or add dialogs to the basic npcs, such as a single father looking for an antidote for his son (you can get an antidote by doing the docs quest) or a man looking for a dozen packs of smokes. But I added a few new jobs relating to both hunting and crafting. Oh and a new npc in Gizmo's casino :) Junktown should be a lot more interesting now, walking around will actually discover new quests. But that's just a small percentage of the new content.


Corosive

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Re: Got a new Job suggestion?
« Reply #8 on: February 03, 2015, 04:36:52 am »
Re: Water Merchants

You could reuse tent on the wastes farmhouse. Just drop a broken water pump in. Critters? Might make for some interesting effects, rescuing the farmhouse family. Kill the critters, fix the pump, talk to the family, boom. Set and ready.

Go here -> Kill critters -> Save family -> Fix Well

now that sounds like a repeatable job! 75 Repair req'd or a tool.

Strike

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Re: Got a new Job suggestion?
« Reply #9 on: February 03, 2015, 01:12:36 pm »
Miss Kitty and her magazines (Similar job to "Selling Spears" and "Selling Junk to Trisha" jobs)

Very simple job, find Cat's Paw magazines and give them to Miss Kitty who lives in New Reno.

Rewards:

10xp and 50 caps for each magazine.

Ratch's nightmare (That guy in NCR who smell bad, near Vortis Holding Center and Rawhide Saloon)

Talk to Mira, and ask about the smell around Rawhide Saloon. It seem like Ratch is the cause and residents don't like smell either and are going take law in their own hands!

Talk with Ratch, and tell about problem. You both going think for solution:

[First option: Good]

Ratch want you to talk with a hermit (You can find them in random encounters near New Reno) and ask, can Ratch continue his training to become hermit even after taking bath.

Hermit will not accept Ratch's idea, but if you can offer something for hermit he will accept. You need give him new knife (Combat Knife) and healing powders.

Talk again with Ratch and tell what hermit told to you. After that Ratch is going to bath, and residents not complain anymore.

Rewards: ?

[Second option: Bad]

You will go talk with Mira again, she is going to recruit you with some residents and attack against hermit community + Ratch. Kill Ratch and other hermits, and talk with Mira for reward.

Rewards: ?
« Last Edit: February 03, 2015, 04:44:13 pm by Strike »

Corosive

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Re: Got a new Job suggestion?
« Reply #10 on: February 03, 2015, 07:53:47 pm »
Miss Kitty and her magazines (Similar job to "Selling Spears" and "Selling Junk to Trisha" jobs)

Very simple job, find Cat's Paw magazines and give them to Miss Kitty who lives in New Reno.

Rewards:

10xp and 50 caps for each magazine.

Ratch's nightmare (That guy in NCR who smell bad, near Vortis Holding Center and Rawhide Saloon)

Talk to Mira, and ask about the smell around Rawhide Saloon. It seem like Ratch is the cause and residents don't like smell either and are going take law in their own hands!

Talk with Ratch, and tell about problem. You both going think for solution:

[First option: Good]

Ratch want you to talk with a hermit (You can find them in random encounters near New Reno) and ask, can Ratch continue his training to become hermit even after taking bath.

Hermit will not accept Ratch's idea, but if you can offer something for hermit he will accept. You need give him new knife (Combat Knife) and healing powders.

Talk again with Ratch and tell what hermit told to you. After that Ratch is going to bath, and residents not complain anymore.

Rewards: ?

[Second option: Bad]

You will go talk with Mira again, she is going to recruit you with some residents and attack against hermit community + Ratch. Kill Ratch and other hermits, and talk with Mira for reward.

Rewards: ?


very clever, your rewards are minuscule though lol. 10xp ? 50 caps? for heading to reno with cats paws? very low, but a good fetch quest. I'll probably write one similar to this and put it in the hub!

For the NCR smelly man quest, you might see this in game one day :P

Strike

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Re: Got a new Job suggestion?
« Reply #11 on: February 03, 2015, 08:29:02 pm »
I've lost most of my ideas, because I couldn't think anything for rewards. I'm just not good with those.
« Last Edit: February 03, 2015, 08:36:06 pm by Strike »

Corosive

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Re: Got a new Job suggestion?
« Reply #12 on: February 03, 2015, 09:21:39 pm »
Don't worry about the rewards, that's all game play balance which is very difficult to master. Let the balance guys and critical table guys figure out the numbers, just worry about the ideas.

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Re: Got a new Job suggestion?
« Reply #13 on: February 03, 2015, 10:30:00 pm »
How about letting the NCR have slave runs too?

Random Chance of Rangers attacking you of course, and unlimited tries.

There's no reason for a timer when the loot sucks.
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Corosive

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Re: Got a new Job suggestion?
« Reply #14 on: February 03, 2015, 11:54:42 pm »
i'm not a huge fan of cool downs, why prevent your players from having fun?