Actually, one really interesting feature or all fonline games is wild pvp and the choices that come with it.
Shoot first and be a nasty PK? Don't shoot and take the risk of giving him advantage?
All hard decisions, I was killed many times just because I didn't want to shoot first, and sometimes I just kill ppl for sport.
Wasteland makes morality a smal shadow in the darkness of violence, wich makes the game interesting.
You know how I encountered my first faction leader? I had forced encounter on him and he bursted me away with a single jackhammer blow.
PK behavior will be even worse after wipe, since everybody will be in need of everything.
Bluesuit killing is part of why I love this game, not because of noob bashing, because of what it creates. In the beginning of this session, many ppl where attacking mines, especially the one near gecko. I went there with sledgehammer bluesuit, a sneaker killed me. I went there again with a fighter and killed the sneaker. The same guy came back with two friends and killed you and other miners again. I hired some guys trading in VC and all this ended in a 5 vs 5 pvp with ppl I never played with. That was FUN.
And there already IS a "virginity" protector. Until level 10, you're protected for the most part from random encos.
You can still drop on ppl, but chance is lower. I'm pretty sure that chance increases with lvls beyond 24.
This game is better played in teams, noob PKing is what makes you join or create one. Without it, only hardcore pvpers would really play it. Being raped in bluesuit gives motivation to join something bigger and achieve some revenge, more on the wasteland than the players themselves. By being harsh, the game makes a selection between motivated players and dofus players, and so keep itself alive.