Posts in this thread only ensure me that changes which will be done to sneak skill are good. Even if it means that sneak will be nerfed a lot.
I don't get your point, I just see people want nerf sneaking in PvP combat:
- Sneaking shouldn't be possible during combat timer (Just like you cannot sneaking during TB combat, RT should be the same during combat timer)
- Weapon penalty should be for whole inventory, not only for hand slots (Most important for sneaking nerf)
And other things from mojuk:
- P90 being penalty free and one of top hexing weapon is really bad idea.
- Min. visibility distance vs max perception chars (especially from behind) is just a joke.
- Sneakers should be for scouting or some support fire in fights for example grenades, not invisible killing machines being basically normal pvp character but invisible.
And maybe sneak vs perception penalty should be checked again:
Direction of the opponent has big impact, basically, the area around opponent is divided into four parts, and each part modifies your sneak skill value as follows:
Front: -72
Front-sides: -36
Back-sides: -12
Back: 0
There should be penalty from behind (You can hear someone is behind you), and others sides should have higher penalty.
How those changes would be good for sneakers? I think sneakers would just suffer in combat, and more likely there will be less them.
Also allow desert combat armors to sneak with penalty of -20.
Is this even serious suggestion?