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Topic: Unarmed attacks  (Read 1655 times)

Strike

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Unarmed attacks
« on: January 10, 2015, 02:48:41 pm »
Currently, Unarmed attacks are divided into two groups: Primary and Secondary.

http://www.fonline-reloaded.net/wiki/index.php?title=Unarmed

I have suggestion, to merge these two groups together and make some of those attacks balanced.

List of unarmed attacks:

Spoiler: Unarmed attacks • show

Primary Punch Attacks

Strong Punch
Requirements: Unarmed 55%, Agility 6
Damage: +3
Action Points: 3
Critical Chance: n/a

Hammer Punch
Requirements: Unarmed 75%, Agility 6, Strength 5, Level 6
Damage: +5
Action Points: 3
Critical Chance: +5%

Haymaker
Requirements: Unarmed 100%, Agility 7, Strength 5, Level 9
Damage: +7
Action Points: 3
Critical Chance: +15%

Secondary Punch Attacks

Jab
Requirements: Unarmed 75%, Agility 7, Strength 5, Level 5
Damage: +5
Action Points: 6
Critical Chance: +5%

Palm Strike
Requirements: Unarmed 115%, Agility 7, Strength 5, Level 12
Damage: +7, armor piercing
Action Points: 6
Critical Chance: +15%

Piercing Strike
Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
Damage: +10, armor piercing
Action Points: 8
Critical Chance: +40%

Primary Kick Attacks

Strong Kick
Requirements: Unarmed 40%, Agility 6
Damage: +5
Action Points: 4
Critical Chance: n/a

Snap Kick
Requirements: Unarmed 60%, Agility 6, Level 6
Damage: +7
Action Points: 4
Critical Chance: n/a

Power Kick
Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
Damage: +9
Action Points: 4
Critical Chance: +5%

Secondary Kick Attacks

Hip Kick
Requirements: Unarmed 60%, Agility 7, Strength 6, Level 6
Damage: +7
Action Points: 7
Critical Chance: n/a

Hook Kick
Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Damage: +9, armor piercing
Action Points: 7
Critical Chance: +10%

Piercing Kick
Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Damage: +12, armor piercing
Action Points: 9
Critical Chance: +50%


This is my suggestion, changes are colored:

Spoiler: Suggestion • show

Punch Attacks

Strong Punch
Requirements: Unarmed 55%, Agility 6
Damage: +3
Action Points: 3
Critical Chance: n/a

Hammer Punch
Requirements: Unarmed 75%, Agility 6, Strength 5, Level 6
Damage: +5
Action Points: 3
Critical Chance: +5%

Haymaker
Requirements: Unarmed 100%, Agility 7, Strength 5, Level 9
Damage: +7
Action Points: 3
Critical Chance: +15%

Palm Strike
Requirements: Unarmed 115%, Agility 7, Strength 5, Level 12
Damage: +7, armor piercing
Action Points: 3
Critical Chance: +15%

Piercing Strike
Requirements: Unarmed 130%, Agility 7, Strength 5, Level 16
Damage: +10, armor piercing
Action Points: 3
Critical Chance: +20%

Kick Attacks

Strong Kick
Requirements: Unarmed 40%, Agility 6
Damage: +5
Action Points: 4
Critical Chance: n/a

Snap Kick
Requirements: Unarmed 60%, Agility 6, Level 6
Damage: +7
Action Points: 4
Critical Chance: n/a

Power Kick
Requirements: Unarmed 80%, Agility 6, Strength 6, Level 9
Damage: +9
Action Points: 4
Critical Chance: +5%

Hook Kick
Requirements: Unarmed 100%, Agility 7, Strength 6, Level 12
Damage: +9, armor piercing
Action Points: 4
Critical Chance: +10%

Piercing Kick
Requirements: Unarmed 125%, Agility 8, Strength 6, Level 15
Damage: +12, armor piercing
Action Points: 4
Critical Chance: +25%


More simple and balanced list, if you want more damage to your punches then use weapons. These attacks are never going to replace weapons, remember that! Just other way to play than with Heavy Handed + MPF and KD's.
« Last Edit: January 20, 2015, 09:57:19 pm by Strike »

Mighty

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Re: Unarmed attacks
« Reply #1 on: January 10, 2015, 03:46:43 pm »
Why free hand has to have more critical chance than Spiked Knuckles for example, or another http://www.fonline-reloaded.net/wiki/index.php?title=Category:Unarmed-Class_Weapons
?

Strike

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Re: Unarmed attacks
« Reply #2 on: January 10, 2015, 03:56:38 pm »
Why free hand has to have more critical chance than Spiked Knuckles for example, or another http://www.fonline-reloaded.net/wiki/index.php?title=Category:Unarmed-Class_Weapons
?
For higher tier weapons like PF or MPF there is possible to get crafting bonuses, but not for lower tiers like Brass Knuckles or Spiked Knuckles (stack items)

Just like we compare unarmed weapons vs unarmed, weapons do more damage (which is important in fights) and unarmed may have chance to cause more critical hits, but do less damage.

If someone manage to cripple your hands, most likely your unarmed weapon is dropped and lose it after your character dies. Unarmed can still fight, even after all cripples and not lose "weapon"
« Last Edit: January 10, 2015, 04:04:46 pm by Strike »

Mighty

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Re: Unarmed attacks
« Reply #3 on: January 10, 2015, 04:29:20 pm »
Pyjamas back from replication without anything, and can fight against armored enemy ?
Nice !

Strike

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Re: Unarmed attacks
« Reply #4 on: January 10, 2015, 04:33:33 pm »
Pyjamas back from replication without anything, and can fight against armored enemy ?
Nice !
If you go direct from replication, most likely in seconds you are back there. What is fun in that? 1-hex limit for fights, maybe nice for armored guys.
« Last Edit: January 10, 2015, 04:37:54 pm by Strike »

Mighty

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Re: Unarmed attacks
« Reply #5 on: January 10, 2015, 05:03:05 pm »
Pyjamas back from replication without anything, and can fight against armored enemy ?
Nice !
If you go direct from replication, most likely in seconds you are back there. What is fun in that? 1-hex limit for fights, maybe nice for armored guys.
Crip hand, and steal weapon

Kaaon

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Re: Unarmed attacks
« Reply #6 on: January 20, 2015, 07:42:55 pm »
i dont even see any reason why there are some kind of unarmed bonuses
they are not really used because its still better to use some CC weapon then those attacks and their only use is to boost hth trolls
argument that its good to cripple or wpn drop because of higher crit chance is wrong too because there is no reason why unarmed attacks should have higher crit chance then with weapon, for me it looks more like copied and forgotten thing from original fallout

Just other way to play than with MPF and KD's.
giving it option to compete with weapons is not good idea since there is no risk in losing weapon = would be used for trolling
« Last Edit: January 20, 2015, 08:45:04 pm by Seki »

Ed Wood

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Re: Unarmed attacks
« Reply #7 on: January 20, 2015, 07:55:35 pm »
I can totaly agree with Seki! It just meaningless and would be used only for trolling.
But Seki also give me an idea! I would suggest of reducing thes unarmed bounses but would apply to equipped unarmed weapons too.
This time im 100% serious, no trolling.

Would love to hear more ideas and statistics about my idea from others!