My suggestion about melee:
New trait: +3 perks(gained in levels 25,26 and 27), u cant use any sg,bg or ew, -2 luck. (Problem right now is melee HAS to take HP and DR perks, and then you cant take melee related perks)
Bruiser: +2 st, shooting a gun cost +2 AP (to avoid sg,bg,ew taking this perk), +20 hp, -40 AC,-5 crit chance.
Heavy Handed changed to lvl 15 perk.
Slayer perk: +20-50% crit chance with un aimed attacks
All melee weapons: range of 2 (to avoid 1 hexing), crafting bonuses.
Add % crit chance and +crit power to some melee weapons; like super sledge +5 crit power and super cattle prod +5% chance.
In your face: change action radious to 4 hexes. Increase it to 60% miss. Lvl 6 perk.
Merge both HtH evade perks, and they should give small speed bonus (like 5-10%).
With all these changes melee would still be useless in TC but it would be something to fear in close combat.