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Topic: Melee Perks  (Read 4268 times)

Sperber

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Melee Perks
« on: August 17, 2014, 10:12:00 am »
I really liked NailBrains idea of melee perks that require a melee trait, so here's his idea as a proper suggestion.



Primitive Brute (Trait)

+1 ST, +1 EN, +5 melee damage, can't use small guns, big guns or energy weapons




Bruitish Hulk (Perk)

+20 HP

Requirements: Level 12, Endurance 8, Primitive Brute




Die Hard (Perk)

+10% damage resistance if HP get below 20%

Requirements: Level 9, Endurance 8, Primitive Brute




Tough Hide (Perk)

+5% normal damage resistance

Requirements: Level 9, Endurance 8, Primitive Brute




Hide of Scars (Perk)

+10% normal damage resistance

Requirements: Level 12, Endurance 10, Tough Hide, Primitive Brute




Paralyzing Palm (Perk)

Each successful attack lowers the target's current AP by 1.

Requirements: Level 18, Agility 8, Close Combat 180, Primitive Brute




Unstoppable Force (Perk)

25% chance to cause double damage.

Requirements: Level 18, Strength 8, Close Combat 180, Primitive Brute

NailBrain

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Re: Melee Perks
« Reply #1 on: August 17, 2014, 11:08:54 am »
Hide of Scars 10 resist all exept fire and remove of tough hide will be more apopriate  (original HoS was DC exclusive perk and gave 15 i think)
die hard already sorta exist in adrenalin rush
Paralyzing Palm would be death sentence if u get to someone :DDDDDD
UF am bit confused about it 2x dmg on the base dmg ? or on the total dmg if u socre crit or just flat bonus equal to scored dmg before crit calc ???

drot

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Re: Melee Perks
« Reply #2 on: August 17, 2014, 12:21:51 pm »
Just bring back Slayer and CC will be fine.
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NailBrain

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Re: Melee Perks
« Reply #3 on: August 17, 2014, 12:32:29 pm »
Slayer like um all hits all crits ?

Ed Wood

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Re: Melee Perks
« Reply #4 on: August 17, 2014, 12:43:43 pm »
Just bring back Slayer and CC will be fine.

Dat is a must!

Sperber

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Re: Melee Perks
« Reply #5 on: August 17, 2014, 12:48:35 pm »
I dunno. Slayer seems a bit overboard.
I'd rather have options to choose from instead of 1 OP must-have perk.

UF am bit confused about it 2x dmg on the base dmg ? or on the total dmg if u socre crit or just flat bonus equal to scored dmg before crit calc ???

25% chance to cause double total damage on a successful attack regardless of critical or whatever.
« Last Edit: August 17, 2014, 12:52:07 pm by Sperber »

NailBrain

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Re: Melee Perks
« Reply #6 on: August 17, 2014, 12:49:37 pm »
from your mouth straight to the Apocalypse now fanboy ears

NailBrain

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Re: Melee Perks
« Reply #7 on: August 17, 2014, 12:52:34 pm »
joke aside CC chars on this server are in abominable condition and if after wipe only thing they recieve is puny weapon dmg boost and some quest ........
btw sperber thank you for making this tread it is exactly what i was thinking
« Last Edit: August 17, 2014, 12:56:51 pm by NailBrain »

drot

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Re: Melee Perks
« Reply #8 on: August 17, 2014, 01:04:24 pm »
I dunno. Slayer seems a bit overboard.
I'd rather have options to choose from instead of 1 OP must-have perk.
Primitive Brute - pretty much useless since most people will choose Bruiser (not to mention the fact that CC chars can be already pretty effectively min-maxed even without it).
Brutish Hulk - just take Lifegiver?
Die Hard - Adrenaline Rush?
Tough Hide - Toughness?
Hide of Scars - Even Tougher?
Paralyzing Palm - This has some quality for chars that are not Heavy Handed.
Unstoppable Force - waste of a perk just to hope you will cause additional damage.

joke aside CC chars on this server are in abominable condition and if after wipe only thing they recieve is puny weapon dmg boost and some quest ........
btw sperber thank you for making this tread it is exactly what i was thinking
You can have some success in PvP, but PvE mostly sucks now since it's more oriented towards bursters.
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NailBrain

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Re: Melee Perks
« Reply #9 on: August 17, 2014, 01:10:43 pm »
dont bite for the numbers main idea is to have meaningful melee trait linked to strong exclusive melee perks and bruiser -2ap ? ill personaly will take Primitive brute over bruiser anytime

drot

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Re: Melee Perks
« Reply #10 on: August 17, 2014, 01:14:50 pm »
strong exclusive melee perks
The point is that they are not exclusive and only lead to useless perk duplication.
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NailBrain

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Re: Melee Perks
« Reply #11 on: August 17, 2014, 01:16:22 pm »
well propose perks you see fit this post is about that

drot

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Re: Melee Perks
« Reply #12 on: August 17, 2014, 01:25:24 pm »
well propose perks you see fit this post is about that
I would change the trait to something like this:

Primitive Brute (would need a new name) - can regenerate AP even while moving, can't use small guns, big guns or energy weapons.

As for the perks I don't have any proposals except Slayer (that on the other hand would cause issues with Heavy Handed so that trait would have to be reworked too).
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NailBrain

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Re: Melee Perks
« Reply #13 on: August 17, 2014, 01:27:15 pm »
slayer gives critical hits Heavy Handed malus is on crit roll table so they are unreleated

drot

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Re: Melee Perks
« Reply #14 on: August 17, 2014, 01:53:33 pm »
slayer gives critical hits Heavy Handed malus is on crit roll table so they are unreleated
You forgot to mention the positive side of Heavy Handed and that is stunlock with the MPF, coupled with Slayer it would be a little bit overpowered.
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