Changelog 5.01.2014Added footlockers to New Reno Arms and Warehouse basements (moved upstairs to prevent extreme camping).- Every 10-50 minutes (randomly), each footlocker will delete what's inside and respawn new items:70% 50% chance to spawn one random armor/helmet from the list: - Advanced or Unique -> Tesla Armor/Helmet, Combat Armor/Helmet, Combat Armor Mk II/Helmet Mk II, Brotherhood/Enclave/Ranger Combat Armor, Bridgekeeper's Robes, Brotherhood Helmet, Enclave Combat Helmet/Helmet Mk II - without crafting bonus -> Power Armor/Helmet, Hardened Power Armor/Helmet,70% 50% chance to spawn one random weapon from the list: - Advanced or Unique -> .223 Pistol, Sniper Rifle, Grenade Launcher, Pancor Jackhammer, Improved Flamer, Rocket Launcher, Avenger Minigun, LSW, M60, Laser Rifle (Ext. Cap.), Gatling Laser, Turbo Plasma Rifle, YK32 Pulse Pistol, - without crafting bonus -> M72 Gauss Rifle, PPK12 Gauss Pistol, Vindicator Minigun, Bozar, YK42B Pulse Rifle,25% chance to spawn several items like: 2mm EC ammo, 4.7mm Caseless ammo, Hypos, Howitzer Shells, Land mines,2% chance to spawn a random implant module (probably temporarily);- New Reno Commercial Row, New Reno Arms basement, Warehouse and it's basement are now NoLogOut maps (characters stay in "off" state inside);- Few minor changes to New Reno Arms,- Added more aggresive deathclaws to Warehouse,- Added East/West entrance options to Warehouse.