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Topic: Red Combat Armor + New guns  (Read 5805 times)

S.T.A.L.K.E.R

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Red Combat Armor + New guns
« on: May 05, 2014, 04:07:23 am »
Red Combat Armor








Description—You have no idea why this type of combat armor is red, but it was mass produced this way.

Normal— 40/6

Laser— 50/8

Explode— 40/4

Plasma— 40/4

Electrical— 45/3

Fire— 40/5

Weight— 9150 Grams







Desert europe is dead! 1 year dead so some pictures that would help :P
« Last Edit: May 05, 2014, 04:18:25 am by S.T.A.L.K.E.R »

Chosen One

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Re: Red Combat Armor + New guns
« Reply #1 on: May 05, 2014, 05:00:54 am »
Always like new stuff! +1.
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Strike

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Re: Red Combat Armor + New guns
« Reply #2 on: May 05, 2014, 06:20:49 am »
+1

We have different combat armors that are better against something damage type, this red one could be against fire.

BurstDeath

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Re: Red Combat Armor + New guns
« Reply #3 on: May 05, 2014, 12:34:47 pm »
+1 for new armor
+1 for first gun ( make description and some stats ;p)
but 2nd and 3rd naaah...

Kaaon

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Re: Red Combat Armor + New guns
« Reply #4 on: May 05, 2014, 01:00:19 pm »
+1 to CA, this one could give good protection against fire
i suggest..
AC -20
normal 40/6 (as camk2)
laser 60/6 (as ca)
fire 65/6 (+35/2 comapred to camk2)
plasma 50/4 (as ca)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)

so we would have already anti-explode and anti-fire CA and i also suggest to add Blue CA (animations are in stalker's topic with changed skins) with good protection against laser and plasma
AC -20
normal 40/5 (as ca)
laser 70/7 (+5/0 compared to camk2)
fire 25/3 (as ca)
plasma 55/6 (+5/1 compared to camk2)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)

-1 to weapons, i think we have enough weapons

S.T.A.L.K.E.R

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Re: Red Combat Armor + New guns
« Reply #5 on: May 05, 2014, 01:04:43 pm »
so we would have already anti-explode and anti-fire CA and i also suggest to add Blue CA (animations are in stalker's topic with changed skins) with good protection against laser and plasma
AC -20
normal 40/5 (as ca)
laser 70/7 (+5/0 compared to camk2)
fire 25/3 (as ca)
plasma 55/6 (+5/1 compared to camk2)
explode 40/5 (as ca)
electrical 45/2 (as ca)
crit power mod 10
crit chance mod 10
getting .. (?) dungeons/caves/footlockers (?)
This is almost the same as enclave armor :P (just the fire)

but I assume kilgore is gonna use this animation than the one in my signature
« Last Edit: May 05, 2014, 01:11:43 pm by S.T.A.L.K.E.R »

Kirkor

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Re: Red Combat Armor + New guns
« Reply #6 on: May 05, 2014, 01:15:33 pm »
Description—You have no idea why this type of combat armor is red, but it was mass produced this way.
Well, if it has fire protection, then it would be a firefighter's armor :P

BTW, you forgot to add helmet images for red CA.


but I assume kilgore is gonna use this animation than the one in my signature

I think he should also use for enclave armor, cause it's awesome :O
« Last Edit: May 05, 2014, 01:19:34 pm by Kirkor »

Cerberix

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Re: Red Combat Armor + New guns
« Reply #7 on: May 05, 2014, 01:38:40 pm »
Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.

Arts from FODE, you can always replace them and use as custom graphics.

S.T.A.L.K.E.R

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Re: Red Combat Armor + New guns
« Reply #8 on: May 05, 2014, 01:46:39 pm »
Description—You have no idea why this type of combat armor is red, but it was mass produced this way.
Well, if it has fire protection, then it would be a firefighter's armor :P

BTW, you forgot to add helmet images for red CA.
Yea, I planned on doing them when I come back from school today

Kilgore

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Re: Red Combat Armor + New guns
« Reply #9 on: May 05, 2014, 06:35:53 pm »
Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.

Arts from FODE, you can always replace them and use as custom graphics.

That's a lot of good things but I'm not going to use them without permission. So, who is to be asked about that? I don't have an idea who is handling FO: DE atm.

S.T.A.L.K.E.R. :
- item graphics are too bright,
- I don't see animation files anywhere - and info about who made them,
- weapons - nope

also.... do we really need 10 types of Combat Armor ???

Urukhai

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Re: Red Combat Armor + New guns
« Reply #10 on: May 05, 2014, 07:08:53 pm »
Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.

Arts from FODE, you can always replace them and use as custom graphics.

That's a lot of good things but I'm not going to use them without permission. So, who is to be asked about that? I don't have an idea who is handling FO: DE atm.

S.T.A.L.K.E.R. :
- item graphics are too bright,
- I don't see animation files anywhere - and info about who made them,
- weapons - nope

also.... do we really need 10 types of Combat Armor ???

+1

Does someone run in TC with an Improved Flamer ?


To add some graphics from FO:DE it would be nice to ask its DEVs permission first. Koniko is still working with it.

Koniko

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Re: Red Combat Armor + New guns
« Reply #11 on: May 05, 2014, 08:43:28 pm »
Yeah, I'm not sure if they are "dead" but FODE is never ending release... :P It would be nice to add some graphics, for example ground items, especially, other fonline projects use them.

Arts from FODE, you can always replace them and use as custom graphics.

Nope.

Kaaon

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Re: Red Combat Armor + New guns
« Reply #12 on: May 05, 2014, 08:44:58 pm »
Does someone run in TC with an Improved Flamer ?
no and thats wrong but pyromaniac will be changed with wipe.. + there is pancor with fire ammo
there are only 2 types of CA.. normal and desert.. its cool to have more different colored CAs..

S.T.A.L.K.E.R

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Re: Red Combat Armor + New guns
« Reply #13 on: May 05, 2014, 11:50:04 pm »
S.T.A.L.K.E.R. :
- item graphics are too bright,
I'll fix that

This better?

- I don't see animation files anywhere - and info about who made them,
Guy who made these is someone named tbalint on NMA forums and posted them to share with everyone.

I thought you used his desert tell I noticed yours was brighter :P

 See yourself Here


Now the guy who made this blue combat armor is someone named Ursa  See yourself Same as above he posted to share with everyone. Link is dead but I can upload them for you if you want

Both are inactive for a long time but if they shared with everyone I would use them :P

Black light grey and Brown I'm still looking for the current makers.

I assume it was the russians from TLAMKII that made these but can't read russian and google translate doesn't work for me.

also.... do we really need 10 types of Combat Armor ???

More the merrier! also variety is the spice of life, and I like having a variety to choose from :P
« Last Edit: May 06, 2014, 02:11:47 am by S.T.A.L.K.E.R »

Sperber

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Re: Red Combat Armor + New guns
« Reply #14 on: May 06, 2014, 11:24:47 am »
I don't think we need more types of combat armors, but I like variety.

Dark blue CA could be used for brotherhood armor, black for enclave armor, red could be made into a vault city armor.
CA keeps green, CA Mk2 keeps grey and I think the Desert Hunter armor would look better using the slightly darker brown animation.

I'd also like to see the combat leather jacket, leather armor mk2 and metal armor mk2 animations I've seen floating around.
I think Fonline 2 has seperate animations for each armor. Visual variety helps with not getting bored as quickly.

Now if we can also balance sneakers and dodgers with tanks there would be a neat visual diversity
and not just plastic toy soldiers everywhere.