First idea:
-remove workbenches from tents, keep only primitive ones and maby still in Safe hause
-add new types of workbenches (for ammo only, armors, low trier stuff, medium trier stuff, robots, simply medicaments)
-in various bases put diffrent type of workbenches
Note: best craftable stuff should still require advanced workbench and they should be where they are now
Second idea: Workers
I think Homesteaders(Farmers) are one of the best features in the game:) So maybe add new kind of workers:
-Miners- They can obtain flints and all kind of ores, but not much and not always. Random amount with random propability of success. One shoulde pay them for the work with caps, food, booze.
-Gatherers- like current homesteaders-they bring you some easy to get staff from wasteland (brock flowers,xander roots, junk, flints,firewood, iguanas, fruits)
-Farmers- they work in the field and produce all stuff what can be raised like fibers, fruits, brahmins, maybe flowers, etc
-Hunters - they living from killing criters, so pay them and get some gecko pelts, brahmin hides, scorpion tails, etc
-Scientist - the most expensive ones, you need pay them just to keep them in the base, they can produce for you chemical components, bio med gel, maybe from time to time random BP
and they can live and work only in particular bases, farmers with bases with gardens and/or brahnim pens, miners in caves/bunker and so on
What do you think?