April 19, 2024, 11:54:04 am
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Topic: Help your community!  (Read 11042 times)

Hoot

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Re: Help your community!
« Reply #15 on: April 17, 2014, 08:03:22 am »

Hoot

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Re: Help your community!
« Reply #16 on: April 17, 2014, 09:37:29 am »
Small changes :


Hoot

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Re: Help your community!
« Reply #17 on: April 17, 2014, 12:44:13 pm »


I will be glad if someone tell me what I can correct in this map.
« Last Edit: April 17, 2014, 12:49:23 pm by Hoot »

BB.

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Re: Help your community!
« Reply #18 on: April 17, 2014, 12:47:20 pm »
I definitely want that base! :D

Strike

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Re: Help your community!
« Reply #19 on: April 17, 2014, 12:50:11 pm »
That look awesome already, better than bunker we can have now :)

Barneys

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Re: Help your community!
« Reply #20 on: April 17, 2014, 01:06:55 pm »
Hoot, I really like your base, I think that the spawn point for vehicles could be inside where you can park them.

Also, The spawning of the character could be outside but, really close to the entrance, so you don't waste 10 minutes going inside.

Kirkor

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Re: Help your community!
« Reply #21 on: April 17, 2014, 01:18:03 pm »


What do you think about that base?

I really like it.
I think that the small room on the left (the one with computers and desk) should be more like a guard room, with a bulletproof glass leading to corridor just before the forcefield. You know, a guard in this room would let the people in/out, lowering the forcefield etc.

The room with lockers and workbenches (upper-left corner) should have some bunk beds and footlockers instead of workbenches.

I would also make the workbenches at the "garage", not inside the room on the left-upper corner.


...At least it's how I see it.

Barneys

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Re: Help your community!
« Reply #22 on: April 17, 2014, 01:26:44 pm »
I agree that the workbench should be near the cars, so you dont waste time.

But about a guy making you go through the fiberglass, I think the base should be empty of "human" but a robot could do that maybe.

On an other note, does somebody has any pictures of high tech facilities of TLA MK2? I can't find any pictures on the TLA Mk2 wiki.


Kirkor

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Re: Help your community!
« Reply #23 on: April 17, 2014, 01:30:57 pm »
But about a guy making you go through the fiberglass, I think the base should be empty of "human" but a robot could do that maybe.
Yes I know, I don't want any NPCs in MY base! They are filthy little thieves. All of them.
But the room should look, like it was guardroom, where (before the war?) a guard was sitting. Like guys at some embassy or something.

Kilgore

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Re: Help your community!
« Reply #24 on: April 17, 2014, 02:16:20 pm »
I will be glad if someone tell me what I can correct in this map.

Walls and tiles are made from 1-2 pieces. You should use more of them and try to not put two same pieces as adjacent to each other.
Also, there is much of empty space in the map, you should work more on it. And I can't see any entrance.

Hoot

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Re: Help your community!
« Reply #25 on: April 17, 2014, 02:17:35 pm »
Ok I ended this map. Everything is ready I wait for opinions :)



Barneys

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Re: Help your community!
« Reply #26 on: April 17, 2014, 02:20:43 pm »
Very cool, but move the workbenches near the car parking. Also no entry like Kilgore said!

Hoot

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Re: Help your community!
« Reply #27 on: April 17, 2014, 02:22:21 pm »
Ok I add entry on down , I think car should be parking inside base

Barneys

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Re: Help your community!
« Reply #28 on: April 17, 2014, 02:23:53 pm »
I agree also, will make it faster to get gears and stuff.

Barneys

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Re: Help your community!
« Reply #29 on: April 17, 2014, 02:34:55 pm »
On the left of the map, you shouldnt use cave wall near ur bunker walls but cave tiles to create good effect.