April 28, 2024, 03:53:43 pm
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Topic: Changelog 13/04/2014 + Fixes  (Read 43886 times)

Kaaon

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Re: Changelog 13/04/2014
« Reply #30 on: April 13, 2014, 05:28:33 pm »
best update :D

Strike

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Re: Changelog 13/04/2014
« Reply #31 on: April 13, 2014, 05:39:25 pm »
I agree with Seki, best update on Reloaded.

Now just we need wipe, and get rid of 1AP shots.

Quote

Someone went too far :D
« Last Edit: April 13, 2014, 05:43:45 pm by Strike »

Sperber

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Re: Changelog 13/04/2014
« Reply #32 on: April 13, 2014, 06:07:34 pm »
- Followers (companions, slaves and mercenaries) will not attack players, even if attacked by them,



And another build/playstyle for the trash.
I hope this is not a permanent solution and we're going to discuss how followers could be fixed instead.

Kilgore

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Re: Changelog 13/04/2014
« Reply #33 on: April 13, 2014, 06:15:30 pm »
And another build/playstyle for the trash.
I hope this is not a permanent solution and we're going to discuss how followers could be fixed instead.
If you want PvP, then play PvP, not PvE. I wouldn't call using followers for PvP as a PLAYSTYLE.
Since 2009 there were various attempts to "fix" it. Neverending nerfs, whole party point system, entering towns unarmed, no kill on sight roe, total limit for possible slaves/mercs (yes long time ago one character could have 1000 slaves/mercs just standing somewhere), flee when offline, I could go on..

Did it fix anything? Nope.
Does this change fix the problem of PvE in PvP? Sure.

Kaaon

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Re: Changelog 13/04/2014
« Reply #34 on: April 13, 2014, 06:24:39 pm »
i dont believe that there is player which have merc commander char and doesnt have normal fighting char, noone is creating merc commander as first char so you can still play on your normal character
companions in pvp was more like abuse then playstyle and other players had almost no chance against thier swarm
PvP means Player vs Player.. not Player+swarm of npcs vs Player

and btw this problem and change was already disscused, why u didnt said anything before ?
« Last Edit: April 13, 2014, 06:30:39 pm by Seki »

Gorishimo

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Re: Changelog 13/04/2014
« Reply #35 on: April 13, 2014, 06:35:22 pm »
I always saw followers to be a way for smaller factions to still compete in town controls and other pvp events. While I agree that the current system allows for massive npc abuse I can not see anything wrong with players having a singel follower that requires at least a INT and CH of 6 to have and that can not benefit from temp stat increases like using drugs etc, that will still aid you in a pvp fight. Make them non transferble between players and give them a respawn timer of a in game day.

Just don't make it so that someone with a charisma of 1 can still have two companions..

but VoV
« Last Edit: April 13, 2014, 06:37:07 pm by Gorishimo »

Sperber

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Re: Changelog 13/04/2014
« Reply #36 on: April 13, 2014, 06:38:55 pm »
Sure it's a playstyle. It's just not balanced at all, like plenty other things.
If, for example, you needed a Leader perk for every companion (I, II, III)
and CH to get them, these builds would be much weaker solo.

I hope this isn't going to be a no-can-touch subject like pancors were
and we are at least allowed to discuss how to possibly fix this issue.

It's not like I'm whining though, since I don't really play much anymore.
I've been online for maybe 2 hours in the last 2-3 weeks.

Kilgore

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Re: Changelog 13/04/2014
« Reply #37 on: April 13, 2014, 07:06:22 pm »
I forgot to add one fix made by cubik2k since last update, here it is:

Quote
- Fixed a bug with Knockback perk causing knockout on melee weapons.

Beta HQ

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Re: Changelog 13/04/2014
« Reply #38 on: April 13, 2014, 07:34:26 pm »
I'm not sure that I like that you can't use any amount of followers for world map defense or base defense.
If a person shoots me or my followers in the world map shouldn't a high charismatic leader build have some power to negotiate? Still as a quick fix I like the change

For TC its a no brainer no followers no problems.

Removing locks from lockers? Well it'll be interesting at least.

Honestly I liked the knockout on melee weapons it leveled the playing field since melee is pretty weak. If you get a hammer blow you'll probably get knocked out plus more variety in PVP is nice and PVE.

cubik2k

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Re: Changelog 13/04/2014
« Reply #39 on: April 13, 2014, 07:42:18 pm »
Perk knockback works similiar to knockout, it rejects the player at a distance, and knocks on the ground, but as knockdown, not knockout (for longer time)

triqua

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Re: Changelog 13/04/2014
« Reply #40 on: April 13, 2014, 07:43:11 pm »
+1 to forgotten fix :) thx for that.. would have been the only reason where i miss the companions

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Re: Changelog 13/04/2014
« Reply #41 on: April 13, 2014, 07:51:42 pm »
play with itself now...

Kaaon

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Re: Changelog 13/04/2014
« Reply #42 on: April 13, 2014, 07:52:36 pm »
play with itself now...
why ? you cant play normally without abusing companions and supersledge ?

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Re: Changelog 13/04/2014
« Reply #43 on: April 13, 2014, 07:54:46 pm »
play with itself now...
why ? you cant play normally without abusing companions and supersledge ?
then when you was 8 and us 6, you lost. then when you was 14 and 7 you won us. now you feel logic of my thought?

Kaaon

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Re: Changelog 13/04/2014
« Reply #44 on: April 13, 2014, 07:55:59 pm »
then when you was 8 and us 6, you lost. then when you was 14 and 7 you won us. now you feel logic of my thought?
tc is always about numbers, sometimes its not fair but thats not reason to quit playing and btw we didnt had 14 ppl