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Topic: [perk] Robotics  (Read 5084 times)

Celard

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[perk] Robotics
« on: March 30, 2014, 12:55:46 pm »
Requirements: High inteligence 8, 9 or even 10 !!!!, high skill science or repair (waiting for proposition)

rank 1 - increase dmg to robots and something with repair for example collecting robot parts from dead robots or crafting robo parts

rank 2 - you can craft robots and turrets (like there was said in this thead: http://forum.fonline-reloaded.net/index.php?topic=1509.0)

Crafting of robots should be mix of container, base building and still. You craft contianer ,,robot construction site", lay it on ground like regular container. Put the part in ,,robot construction" container and use science/repair and wait some time.

robots can be fixed if killed
They do not respawn like companions
healing them require tools and repair skill
mister handy and brainbot can work like slave
you can have only 1 or 2 robots. I dont know how it might works with party points. Please post your ideas (to establish)
player might sell robots

Question 0: Possible or not possible?
Question 1: What do you think?
Question 2: How much resources you think might be needed to craft each robot?
Question 3: What with party points ect?
Question 4: Types of robots and rareness of they parts. Mister handy common, brainbot and war robots rare?
Question 5: Maybe robots need fuel to work?

If this suggestion pass there will be 2 monthly fasion on robots...

BB.

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Re: [perk] Robotics
« Reply #1 on: March 30, 2014, 01:03:57 pm »
Another alt to fastrelog with? ::)

Celard

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Re: [perk] Robotics
« Reply #2 on: March 30, 2014, 01:25:09 pm »
Another alt to fastrelog with? ::)

yep. We must think how to make robots to not to be so cool and be only a ,,relish" for those who wants

Chosen One

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Re: [perk] Robotics
« Reply #3 on: March 30, 2014, 04:16:59 pm »
Instead of still how about working generator?
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
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seldanor

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Re: [perk] Robotics
« Reply #4 on: March 30, 2014, 06:58:10 pm »
This perk is cheat because need intelligence for special, intelligence is very utile but a compagnion need the charisme and charsime is bad.

  Sorry I'm very mad in english.

Troll

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Re: [perk] Robotics
« Reply #5 on: March 30, 2014, 10:08:36 pm »
Quote
This perk is cheat because need intelligence for special, intelligence is very utile but a compagnion need the charisme and charsime is bad.

  Sorry I'm very mad in english.

NON NON NON, la c'est pas possible, ça ne veut rien dire.


Quote
increase dmg to robots

EMP 12 ga shells  :)

Quote
robots can be fixed if killed

Maybe a limited amount of times; and stolen if a guy kills you and the robot and then repair it!

Quote
Question 1: What do you think?

This is nice, if not OP like followers

Quote
Question 2: How much resources you think might be needed to craft each robot?

Depending on its power

-1 fuel cell controller
-x metal parts, GMP
-x electronic parts
-x alloys, HQA

Quote
Question 3: What with party points ect?


Maybe having some special robots party points based on intelligence
5 inte = 1 weak robot
8 inte = 2 weak robot/1 strong
10 inte = 2 strong

Quote
Question 4: Types of robots and rareness of they parts. Mister handy common, brainbot and war robots rare?

Not more rare, but much harder to make

75 science+repair for hth bot (x=10)
90 for Mr handy (x=20)
110 for robobrain (x=15)
125 for the big combat robot (x=50)

Quote
Question 5: Maybe robots need fuel to work?

Same as motion sensor, a science on the robot to check the fuel level, repair to refull with MFC/SEC
and battery capacity based on the robot power:
from 600 seconds to 1800 for exemple

seldanor

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Re: [perk] Robotics
« Reply #6 on: March 31, 2014, 07:33:19 am »
for crafting robot can use a Magnetic Field Targeting System

Je sais pas parler anglais et c'est pas de ma faute.

Celard

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Re: [perk] Robotics
« Reply #7 on: March 31, 2014, 08:20:14 am »
Quote
... and stolen if a guy kills you and the robot and then repair it!

Great idea :D

Quote
Maybe having some special robots party points based on intelligence
5 inte = 1 weak robot
8 inte = 2 weak robot/1 strong
10 inte = 2 strong

separate party points connected with inteligence is bad idea. This may cause to nobody will take charisma to have folowers, because it will be beter to chose inteligence and have MORE skill points per level and robot folowers. Robot might become to much popolar and it shoudnt be our goal because the folowers are the reoladed feature (on other fonline servers i know, charisma is useless).

For now if we want robot follower we can be supporter and ask for robot skin for companion, but its only a skin not connected with game mechanics :/ its still a human which you can heal with FA, have human DR ect. this does not have this coolines of having real robot

Quote
Same as motion sensor, a science on the robot to check the fuel level, repair to refull with MFC/SEC
and battery capacity based on the robot power:
from 600 seconds to 1800 for exemple

really motion sensor work that way? I must to find my own and check :D if true its a good idea


Collecting robot parts is posible on TLA mk2 http://fonline.ru/wikien/index.php?title=Robot_parts
but iam not sure that our robots need it
« Last Edit: March 31, 2014, 08:23:48 am by Celard »

Kilgore

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Re: [perk] Robotics
« Reply #8 on: March 31, 2014, 01:59:40 pm »
Crafting robots/turrets will be possible soon, we've got some interesting ideas and some features are already partially done.

Celard

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Re: [perk] Robotics
« Reply #9 on: March 31, 2014, 05:13:11 pm »
Instead of still how about working generator?

I mean the still mechanism: you put there fruits and wood than use ,,science". Appearance of ,,robot crafting site" might work as you said and there are some other graphics (for example broken mister handy from bunker, or simpler dead robot)

Crafting robots/turrets will be possible soon, we've got some interesting ideas and some features are already partially done.

hurray! :) In that case, can we still discuss this topic?

GenericoScout

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Re: [perk] Robotics
« Reply #10 on: March 31, 2014, 06:21:43 pm »
OMG OMG OMG ROBO followers!!!

But if they need Party points that ruins the fun, I want to use my army to ransack areas!!!
If you need help with anything feel free to PM me.

I'll help the best I can. Oh yeah I'm also a Wiki Editor.

Strike

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Re: [perk] Robotics
« Reply #11 on: March 31, 2014, 06:39:42 pm »
Crafting robots/turrets will be possible soon, we've got some interesting ideas and some features are already partially done.
I have few things, I hope about this.

- Possible to craft robots as followers, not some base decoration like turrets.
- Robot followers should not use PP, not sure what they could use but PP is for living things and not for robots. Robots are for intelligent players who can maintain and upgrade them.

Spoiler: show
And I hope this isn't some april fool for tomorrow, as well for other things you post today.
« Last Edit: March 31, 2014, 06:43:50 pm by Strike »

Chosen One

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Re: [perk] Robotics
« Reply #12 on: April 02, 2014, 04:55:50 am »
OMG OMG OMG ROBO followers!!!

But if they need Party points that ruins the fun, I want to use my army to ransack areas!!!
I vote for Vault City. ;D
Mika TAN, Nika NOIRE, Traci LORDS, KMart, Sand Nigger
Former Redding Miners Union member.


"Most women watch soaps- I play Fallout."

BACK TO THE FRONT! The Front Lines Are Everywhere...

Gorishimo

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Re: [perk] Robotics
« Reply #13 on: April 02, 2014, 10:04:41 am »
This could be fun, if balanced right.

Some of you do not want them to use PP why not? are you not worried we will have a bunch of people running about with 3 companions and a bunch of robots? How fun will the game become if that becomes the new cookie cutter, the one man blob army.

Celard

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Re: [perk] Robotics
« Reply #14 on: April 02, 2014, 10:29:00 am »
This could be fun, if balanced right.

Some of you do not want them to use PP why not? are you not worried we will have a bunch of people running about with 3 companions and a bunch of robots? How fun will the game become if that becomes the new cookie cutter, the one man blob army.

There is 4 options:

-Robots use party points they are just another type of folowers (greater diversity) with some advantages and disadvantages (for exmaple "big war robot" skin animation can use only minigun and rocket laucher and i cant digg materials). Robots will be types of merks but do not need money, they can be created

-Robots have seperate party points (but as you said some players will be running with own army of hummans and robots)

-Robot needs maitance, fuel or something like that. It cant be conducted by any character with proper skills or just feed them fuel

-Robots are only for creators (but it is dull and force peaople to have more alts)
« Last Edit: April 02, 2014, 10:30:34 am by Celard »